예제 #1
0
void
st_destroy_drawpix(struct st_context *st)
{
   st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
   st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
   st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
}
예제 #2
0
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct gl_context *ctx = st->ctx;
   GLuint i;

   _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_geomprog(st, &st->gp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   /* release framebuffer surfaces */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _vbo_DestroyContext(st->ctx);

   st_destroy_program_variants(st);

   _mesa_free_context_data(ctx);

   /* This will free the st_context too, so 'st' must not be accessed
    * afterwards. */
   st_destroy_context_priv(st);
   st = NULL;

   pipe->destroy( pipe );

   free(ctx);
}
예제 #3
0
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct cso_context *cso = st->cso_context;
   GLcontext *ctx = st->ctx;
   GLuint i;

   /* need to unbind and destroy CSO objects before anything else */
   cso_release_all(st->cso_context);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   /* release framebuffer surfaces */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _vbo_DestroyContext(st->ctx);

   _mesa_free_context_data(ctx);

   st_destroy_context_priv(st);

   cso_destroy_context(cso);

   pipe->destroy( pipe );

   free(ctx);
}
/**
 * Update fragment program state/atom.  This involves translating the
 * Mesa fragment program into a gallium fragment program and binding it.
 */
static void
update_fp( struct st_context *st )
{
   struct st_fragment_program *stfp;
   struct st_fp_variant_key key;

   assert(st->ctx->FragmentProgram._Current);
   stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
   assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);

   memset(&key, 0, sizeof(key));
   key.st = st;

   /* _NEW_FRAG_CLAMP */
   key.clamp_color = st->clamp_frag_color_in_shader &&
                     st->ctx->Color._ClampFragmentColor &&
                     !st->ctx->DrawBuffer->_IntegerColor;

   st->fp_variant = st_get_fp_variant(st, stfp, &key);

   st_reference_fragprog(st, &st->fp, stfp);

   if (st->missing_textures) {
      /* use a pass-through frag shader that uses no textures */
      void *fs = get_passthrough_fs(st);
      cso_set_fragment_shader_handle(st->cso_context, fs);
   }
   else {
      cso_set_fragment_shader_handle(st->cso_context,
                                     st->fp_variant->driver_shader);
   }
}
예제 #5
0
void
st_destroy_drawpix(struct st_context *st)
{
   GLuint i;

   for (i = 0; i < Elements(st->drawpix.shaders); i++) {
      if (st->drawpix.shaders[i])
         _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
   }

   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
   if (st->drawpix.vert_shaders[0])
      ureg_free_tokens(st->drawpix.vert_shaders[0]);
   if (st->drawpix.vert_shaders[1])
      ureg_free_tokens(st->drawpix.vert_shaders[1]);
}
예제 #6
0
파일: st_context.c 프로젝트: cwabbott0/mesa
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct cso_context *cso = st->cso_context;
   struct gl_context *ctx = st->ctx;
   GLuint i;

   _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);

   /* need to unbind and destroy CSO objects before anything else */
   cso_release_all(st->cso_context);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_geomprog(st, &st->gp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   /* release framebuffer surfaces */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

   pipe->set_index_buffer(pipe, NULL);

   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      pipe->set_constant_buffer(pipe, i, 0, NULL);
   }

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _vbo_DestroyContext(st->ctx);

   st_destroy_program_variants(st);

   _mesa_free_context_data(ctx);

   /* This will free the st_context too, so 'st' must not be accessed
    * afterwards. */
   st_destroy_context_priv(st);
   st = NULL;

   cso_destroy_context(cso);

   pipe->destroy( pipe );

   free(ctx);
}
예제 #7
0
/**
 * Update fragment program state/atom.  This involves translating the
 * Mesa fragment program into a gallium fragment program and binding it.
 */
static void
update_fp( struct st_context *st )
{
   struct st_fragment_program *stfp;
   struct st_fp_variant_key key;

   assert(st->ctx->FragmentProgram._Current);
   stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
   assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);

   memset(&key, 0, sizeof(key));
   key.st = st->has_shareable_shaders ? NULL : st;

   /* _NEW_FRAG_CLAMP */
   key.clamp_color = st->clamp_frag_color_in_shader &&
                     st->ctx->Color._ClampFragmentColor;

   /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
   key.persample_shading =
      st->force_persample_in_shader &&
      _mesa_is_multisample_enabled(st->ctx) &&
      st->ctx->Multisample.SampleShading &&
      st->ctx->Multisample.MinSampleShadingValue *
      _mesa_geometric_samples(st->ctx->DrawBuffer) > 1;

   if (stfp->ati_fs) {
      unsigned u;

      if (st->ctx->Fog.Enabled) {
         key.fog = translate_fog_mode(st->ctx->Fog.Mode);
      }

      for (u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) {
         key.texture_targets[u] = get_texture_target(st->ctx, u);
      }
   }

   st->fp_variant = st_get_fp_variant(st, stfp, &key);

   st_reference_fragprog(st, &st->fp, stfp);

   cso_set_fragment_shader_handle(st->cso_context,
                                  st->fp_variant->driver_shader);
}
예제 #8
0
/**
 * Combine basic bitmap fragment program with the user-defined program.
 * \param st  current context
 * \param fpIn  the incoming fragment program
 * \param fpOut  the new fragment program which does fragment culling
 * \param bitmap_sampler  sampler number for the bitmap texture
 */
void
st_make_bitmap_fragment_program(struct st_context *st,
                                struct gl_fragment_program *fpIn,
                                struct gl_fragment_program **fpOut,
                                GLuint *bitmap_sampler)
{
   struct st_fragment_program *bitmap_prog;
   struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
   struct gl_program *newProg;
   uint sampler;

   /*
    * Generate new program which is the user-defined program prefixed
    * with the bitmap sampler/kill instructions.
    */
   sampler = find_free_bit(fpIn->Base.SamplersUsed);
   
   if (stfpIn->glsl_to_tgsi)
      newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
   else {
      bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);

      newProg = _mesa_combine_programs(st->ctx,
                                       &bitmap_prog->Base.Base,
                                       &fpIn->Base);
      /* done with this after combining */
      st_reference_fragprog(st, &bitmap_prog, NULL);
   }

#if 0
   {
      printf("Combined bitmap program:\n");
      _mesa_print_program(newProg);
      printf("InputsRead: 0x%x\n", newProg->InputsRead);
      printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
      _mesa_print_parameter_list(newProg->Parameters);
   }
#endif

   /* return results */
   *fpOut = (struct gl_fragment_program *) newProg;
   *bitmap_sampler = sampler;
}
예제 #9
0
static void
update_linkage( struct st_context *st )
{
   struct st_vertex_program *stvp;
   struct st_fragment_program *stfp;
   struct translated_vertex_program *xvp;

   /* find active shader and params -- Should be covered by
    * ST_NEW_VERTEX_PROGRAM
    */
   assert(st->ctx->VertexProgram._Current);
   stvp = st_vertex_program(st->ctx->VertexProgram._Current);
   assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);

   assert(st->ctx->FragmentProgram._Current);
   stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
   assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);

   xvp = find_translated_vp(st, stvp, stfp);

   st_reference_vertprog(st, &st->vp, stvp);
   st_reference_fragprog(st, &st->fp, stfp);

   cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader);

   if (st->missing_textures) {
      /* use a pass-through frag shader that uses no textures */
      void *fs = get_passthrough_fs(st);
      cso_set_fragment_shader_handle(st->cso_context, fs);
   }
   else {
      cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
   }

   st->vertex_result_to_slot = xvp->output_to_slot;
}
예제 #10
0
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct cso_context *cso = st->cso_context;
   GLcontext *ctx = st->ctx;

   /* need to unbind and destroy CSO objects before anything else */
   cso_release_all(st->cso_context);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _mesa_free_context_data(ctx);

   st_destroy_context_priv(st);

   cso_destroy_context(cso);

   pipe->destroy( pipe );

   free(ctx);
}
예제 #11
0
/**
 * Make fragment shader for glDraw/CopyPixels.  This shader is made
 * by combining the pixel transfer shader with the user-defined shader.
 */
static struct st_fragment_program *
combined_drawpix_fragment_program(GLcontext *ctx)
{
   struct st_context *st = ctx->st;
   struct st_fragment_program *stfp;

   if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
       && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
      /* the pixel tranfer program has not changed and the user-defined
       * program has not changed, so re-use the combined program.
       */
      stfp = st->pixel_xfer.combined_prog;
   }
   else {
      /* Concatenate the pixel transfer program with the current user-
       * defined program.
       */
      if (is_passthrough_program(&st->fp->Base)) {
         stfp = (struct st_fragment_program *)
            _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
      }
      else {
#if 0
         printf("Base program:\n");
         _mesa_print_program(&st->fp->Base.Base);
         printf("DrawPix program:\n");
         _mesa_print_program(&st->pixel_xfer.program->Base.Base);
#endif
         stfp = (struct st_fragment_program *)
            _mesa_combine_programs(ctx,
                                   &st->pixel_xfer.program->Base.Base,
                                   &st->fp->Base.Base);
      }

#if 0
      {
         struct gl_program *p = &stfp->Base.Base;
         printf("Combined DrawPixels program:\n");
         _mesa_print_program(p);
         printf("InputsRead: 0x%x\n", p->InputsRead);
         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
         _mesa_print_parameter_list(p->Parameters);
      }
#endif

      /* translate to TGSI tokens */
      st_translate_fragment_program(st, stfp, NULL);

      /* save new program, update serial numbers */
      st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
      st->pixel_xfer.user_prog_sn = st->fp->serialNo;
      st->pixel_xfer.combined_prog_sn = stfp->serialNo;
      /* can't reference new program directly, already have a reference on it */
      st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
      st->pixel_xfer.combined_prog = stfp;
   }

   /* Ideally we'd have updated the pipe constants during the normal
    * st/atom mechanism.  But we can't since this is specific to glDrawPixels.
    */
   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);

   return stfp;
}