예제 #1
0
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct gl_context *ctx = st->ctx;
   GLuint i;

   _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_geomprog(st, &st->gp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   /* release framebuffer surfaces */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _vbo_DestroyContext(st->ctx);

   st_destroy_program_variants(st);

   _mesa_free_context_data(ctx);

   /* This will free the st_context too, so 'st' must not be accessed
    * afterwards. */
   st_destroy_context_priv(st);
   st = NULL;

   pipe->destroy( pipe );

   free(ctx);
}
예제 #2
0
static void
update_gp( struct st_context *st )
{
   struct st_geometry_program *stgp;

   if (!st->ctx->GeometryProgram._Current) {
      cso_set_geometry_shader_handle(st->cso_context, NULL);
      st_reference_geomprog(st, &st->gp, NULL);
      return;
   }

   stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
   assert(stgp->Base.Base.Target == GL_GEOMETRY_PROGRAM_NV);

   st->gp_variant = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY,
                                         &stgp->tgsi, &stgp->variants);

   st_reference_geomprog(st, &st->gp, stgp);

   cso_set_geometry_shader_handle(st->cso_context,
                                  st->gp_variant->driver_shader);
}
예제 #3
0
파일: st_context.c 프로젝트: cwabbott0/mesa
void st_destroy_context( struct st_context *st )
{
   struct pipe_context *pipe = st->pipe;
   struct cso_context *cso = st->cso_context;
   struct gl_context *ctx = st->ctx;
   GLuint i;

   _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);

   /* need to unbind and destroy CSO objects before anything else */
   cso_release_all(st->cso_context);

   st_reference_fragprog(st, &st->fp, NULL);
   st_reference_geomprog(st, &st->gp, NULL);
   st_reference_vertprog(st, &st->vp, NULL);

   /* release framebuffer surfaces */
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
   }
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);

   pipe->set_index_buffer(pipe, NULL);

   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
      pipe->set_constant_buffer(pipe, i, 0, NULL);
   }

   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);

   _vbo_DestroyContext(st->ctx);

   st_destroy_program_variants(st);

   _mesa_free_context_data(ctx);

   /* This will free the st_context too, so 'st' must not be accessed
    * afterwards. */
   st_destroy_context_priv(st);
   st = NULL;

   cso_destroy_context(cso);

   pipe->destroy( pipe );

   free(ctx);
}
static void
update_gp( struct st_context *st )
{
   struct st_geometry_program *stgp;
   struct st_gp_variant_key key;

   if (!st->ctx->GeometryProgram._Current) {
      cso_set_geometry_shader_handle(st->cso_context, NULL);
      return;
   }

   stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
   assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);

   memset(&key, 0, sizeof(key));
   key.st = st;

   st->gp_variant = st_get_gp_variant(st, stgp, &key);

   st_reference_geomprog(st, &st->gp, stgp);

   cso_set_geometry_shader_handle(st->cso_context,
                                  st->gp_variant->driver_shader);
}