예제 #1
0
/**
 * Get/create geometry program variant.
 */
struct st_gp_variant *
st_get_gp_variant(struct st_context *st,
                  struct st_geometry_program *stgp,
                  const struct st_gp_variant_key *key)
{
   struct st_gp_variant *gpv;

   /* Search for existing variant */
   for (gpv = stgp->variants; gpv; gpv = gpv->next) {
      if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
         break;
      }
   }

   if (!gpv) {
      /* create new */
      gpv = st_translate_geometry_program(st, stgp, key);
      if (gpv) {
         /* insert into list */
         gpv->next = stgp->variants;
         stgp->variants = gpv;
      }
   }

   return gpv;
}
예제 #2
0
/**
 * Called via ctx->Driver.ProgramStringNotify()
 * Called when the program's text/code is changed.  We have to free
 * all shader variants and corresponding gallium shaders when this happens.
 */
static GLboolean
st_program_string_notify( struct gl_context *ctx,
                                           GLenum target,
                                           struct gl_program *prog )
{
   struct st_context *st = st_context(ctx);
   gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);

   if (target == GL_FRAGMENT_PROGRAM_ARB) {
      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;

      st_release_fp_variants(st, stfp);
      if (!st_translate_fragment_program(st, stfp))
         return false;

      if (st->fp == stfp)
	 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
   }
   else if (target == GL_GEOMETRY_PROGRAM_NV) {
      struct st_geometry_program *stgp = (struct st_geometry_program *) prog;

      st_release_basic_variants(st, stgp->Base.Base.Target,
                                &stgp->variants, &stgp->tgsi);
      if (!st_translate_geometry_program(st, stgp))
         return false;

      if (st->gp == stgp)
	 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
   }
   else if (target == GL_VERTEX_PROGRAM_ARB) {
      struct st_vertex_program *stvp = (struct st_vertex_program *) prog;

      st_release_vp_variants(st, stvp);
      if (!st_translate_vertex_program(st, stvp))
         return false;

      if (st->vp == stvp)
	 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
   }
   else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
      struct st_tessctrl_program *sttcp =
         (struct st_tessctrl_program *) prog;

      st_release_basic_variants(st, sttcp->Base.Base.Target,
                                &sttcp->variants, &sttcp->tgsi);
      if (!st_translate_tessctrl_program(st, sttcp))
         return false;

      if (st->tcp == sttcp)
         st->dirty.st |= ST_NEW_TESSCTRL_PROGRAM;
   }
   else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
      struct st_tesseval_program *sttep =
         (struct st_tesseval_program *) prog;

      st_release_basic_variants(st, sttep->Base.Base.Target,
                                &sttep->variants, &sttep->tgsi);
      if (!st_translate_tesseval_program(st, sttep))
         return false;

      if (st->tep == sttep)
         st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
   }
   else if (target == GL_COMPUTE_PROGRAM_NV) {
      struct st_compute_program *stcp =
         (struct st_compute_program *) prog;

      st_release_cp_variants(st, stcp);
      if (!st_translate_compute_program(st, stcp))
         return false;

      if (st->cp == stcp)
         st->dirty_cp.st |= ST_NEW_COMPUTE_PROGRAM;
   }
   else if (target == GL_FRAGMENT_SHADER_ATI) {
      assert(prog);

      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
      assert(stfp->ati_fs);
      assert(stfp->ati_fs->Program == prog);

      st_init_atifs_prog(ctx, prog);

      st_release_fp_variants(st, stfp);
      if (!st_translate_fragment_program(st, stfp))
         return false;

      if (st->fp == stfp)
         st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
   }

   if (ST_DEBUG & DEBUG_PRECOMPILE ||
       st->shader_has_one_variant[stage])
      st_precompile_shader_variant(st, prog);

   return GL_TRUE;
}