void ScrollAnimatorNone::animationTimerFired() { TRACE_EVENT0("webkit", "ScrollAnimatorNone::animationTimerFired"); double currentTime = WTF::monotonicallyIncreasingTime(); double deltaToNextFrame = ceil((currentTime - m_startTime) * kFrameRate) / kFrameRate - (currentTime - m_startTime); currentTime += deltaToNextFrame; bool continueAnimation = false; if (m_horizontalData.m_startTime && m_horizontalData.animateScroll(currentTime)) continueAnimation = true; if (m_verticalData.m_startTime && m_verticalData.animateScroll(currentTime)) continueAnimation = true; if (continueAnimation) startNextTimer(); else m_animationActive = false; TRACE_EVENT0("webkit", "ScrollAnimatorNone::notifyPositionChanged"); notifyPositionChanged(FloatSize()); if (!continueAnimation) animationDidFinish(); }
void ScrollAnimatorNone::animationTimerFired() { #if PLATFORM(CHROMIUM) TRACE_EVENT("ScrollAnimatorNone::animationTimerFired", this, 0); #endif double currentTime = WTF::monotonicallyIncreasingTime(); double deltaToNextFrame = ceil((currentTime - m_startTime) * kFrameRate) / kFrameRate - (currentTime - m_startTime); currentTime += deltaToNextFrame; bool continueAnimation = false; if (m_horizontalData.m_startTime && m_horizontalData.animateScroll(currentTime)) continueAnimation = true; if (m_verticalData.m_startTime && m_verticalData.animateScroll(currentTime)) continueAnimation = true; if (m_gestureAnimation) { if (m_gestureAnimation->animate(currentTime)) continueAnimation = true; else m_gestureAnimation.clear(); } if (continueAnimation) startNextTimer(); else m_animationActive = false; #if PLATFORM(CHROMIUM) TRACE_EVENT("ScrollAnimatorNone::notifyPositionChanged", this, 0); #endif notifyPositionChanged(); }
void ScrollAnimatorNone::fireUpAnAnimation(FloatPoint fp) { if (m_gestureAnimation) m_gestureAnimation.clear(); m_gestureAnimation = ActivePlatformGestureAnimation::create(TouchFlingPlatformGestureCurve::create(fp), this); startNextTimer(); }
void ScrollAnimationSmooth::animationTimerFired() { double currentTime = monotonicallyIncreasingTime(); double deltaToNextFrame = ceil((currentTime - m_startTime) * frameRate) / frameRate - (currentTime - m_startTime); currentTime += deltaToNextFrame; bool continueAnimation = false; if (animateScroll(m_horizontalData, currentTime)) continueAnimation = true; if (animateScroll(m_verticalData, currentTime)) continueAnimation = true; if (continueAnimation) #if USE(REQUEST_ANIMATION_FRAME_TIMER) startNextTimer(std::max(minimumTimerInterval, deltaToNextFrame)); #else startNextTimer(); else
void ScrollAnimator::animationTimerFired() { TRACE_EVENT0("blink", "ScrollAnimator::animationTimerFired"); double currentTime = WTF::monotonicallyIncreasingTime(); bool continueAnimation = false; if (m_horizontalData.m_startTime && m_horizontalData.animateScroll(currentTime)) continueAnimation = true; if (m_verticalData.m_startTime && m_verticalData.animateScroll(currentTime)) continueAnimation = true; if (continueAnimation) startNextTimer(); else m_animationActive = false; TRACE_EVENT0("blink", "ScrollAnimator::notifyPositionChanged"); notifyPositionChanged(); if (!continueAnimation) animationDidFinish(); }