// Sum and display the total stats for all cache dirs. void stats_summary(void) { assert(conf); struct counters *counters = counters_init(STATS_END); time_t last_updated; stats_collect(counters, &last_updated); printf("cache directory %s\n", conf->cache_dir); printf("primary config %s\n", primary_config_path ? primary_config_path : ""); printf("secondary config (readonly) %s\n", secondary_config_path ? secondary_config_path : ""); if (last_updated > 0) { struct tm *tm = localtime(&last_updated); char timestamp[100]; strftime(timestamp, sizeof(timestamp), "%c", tm); printf("stats updated %s\n", timestamp); } // ...and display them. for (int i = 0; stats_info[i].message; i++) { enum stats stat = stats_info[i].stat; if (stats_info[i].flags & FLAG_NEVER) { continue; } if (counters->data[stat] == 0 && !(stats_info[i].flags & FLAG_ALWAYS)) { continue; } char *value; if (stats_info[i].format_fn) { value = stats_info[i].format_fn(counters->data[stat]); } else { value = format("%8u", counters->data[stat]); } if (value) { printf("%-31s %s\n", stats_info[i].message, value); free(value); } if (stat == STATS_TOCACHE) { double percent = stats_hit_rate(counters); printf("cache hit rate %6.2f %%\n", percent); } } if (conf->max_files != 0) { printf("max files %8u\n", conf->max_files); } if (conf->max_size != 0) { char *value = format_size(conf->max_size); printf("max cache size %s\n", value); free(value); } counters_free(counters); }
static void stats_poll(int interval, bool err_only) { struct stats_record rec, prev; int map_fd; memset(&rec, 0, sizeof(rec)); /* Trick to pretty printf with thousands separators use %' */ setlocale(LC_NUMERIC, "en_US"); /* Header */ if (verbose) printf("\n%s", __doc__); /* TODO Need more advanced stats on error types */ if (verbose) printf(" - Stats map: %s\n", map_data[0].name); map_fd = map_data[0].fd; stats_print_headers(err_only); fflush(stdout); while (1) { memcpy(&prev, &rec, sizeof(rec)); stats_collect(map_fd, &rec); stats_print(&rec, &prev, err_only); fflush(stdout); sleep(interval); } }
static void stats_poll(int interval, bool err_only) { struct stats_record *rec, *prev; rec = alloc_stats_record(); prev = alloc_stats_record(); stats_collect(rec); if (err_only) printf("\n%s\n", __doc_err_only__); /* Trick to pretty printf with thousands separators use %' */ setlocale(LC_NUMERIC, "en_US"); /* Header */ if (verbose) printf("\n%s", __doc__); /* TODO Need more advanced stats on error types */ if (verbose) { printf(" - Stats map0: %s\n", map_data[0].name); printf(" - Stats map1: %s\n", map_data[1].name); printf("\n"); } fflush(stdout); while (1) { swap(&prev, &rec); stats_collect(rec); stats_print(rec, prev, err_only); fflush(stdout); sleep(interval); } free_stats_record(rec); free_stats_record(prev); }
// Print machine-parsable (tab-separated) statistics counters. void stats_print(void) { assert(conf); struct counters *counters = counters_init(STATS_END); time_t last_updated; stats_collect(counters, &last_updated); printf("stats_updated_timestamp\t%llu\n", (unsigned long long)last_updated); for (int i = 0; stats_info[i].message; i++) { if (!(stats_info[i].flags & FLAG_NEVER)) { printf("%s\t%u\n", stats_info[i].id, counters->data[stats_info[i].stat]); } } counters_free(counters); }
/* * Ask for and parse a "debug command" * * The "p_ptr->command_arg" may have been set. */ void do_cmd_debug(void) { int py = p_ptr->py; int px = p_ptr->px; struct keypress cmd; const monster_race *r_ptr; /* Get a "debug command" */ if (!get_com("Debug Command: ", &cmd)) return; /* Analyze the command */ switch (cmd.code) { /* Ignore */ case ESCAPE: case ' ': case KC_ENTER: { break; } #ifdef ALLOW_SPOILERS /* Hack -- Generate Spoilers */ case '"': { do_cmd_spoilers(); break; } #endif /* Hack -- Help */ case '?': { do_cmd_wiz_help(); break; } /* Cure all maladies */ case 'a': { do_cmd_wiz_cure_all(); break; } /* Make the player powerful */ case 'A': { do_cmd_wiz_advance(); break; } /* Teleport to target */ case 'b': { do_cmd_wiz_bamf(); break; } /* Create any object */ case 'c': { wiz_create_item(); break; } /* Create an artifact */ case 'C': { if (p_ptr->command_arg > 0) { wiz_create_artifact(p_ptr->command_arg); } else { char name[80] = ""; int a_idx = -1; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Create which artifact? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if an a_idx was entered */ a_idx = get_idx_from_name(name); /* If not, find the artifact with that name */ if (a_idx < 1) a_idx = lookup_artifact_name(name); /* Did we find a valid artifact? */ if (a_idx != -1) wiz_create_artifact(a_idx); else msg("No artifact found."); } /* Reload the screen */ screen_load(); } break; } /* Detect everything */ case 'd': { detect_all(TRUE); break; } /* Test for disconnected dungeon */ case 'D': { disconnect_stats(); break; } /* Edit character */ case 'e': { do_cmd_wiz_change(); break; } case 'f': { stats_collect(); break; } /* Good Objects */ case 'g': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; acquirement(py, px, p_ptr->depth, p_ptr->command_arg, FALSE); break; } /* GF demo */ case 'G': { wiz_gf_demo(); break; } /* Hitpoint rerating */ case 'h': { do_cmd_rerate(); break; } /* Identify */ case 'i': { (void)ident_spell(); break; } /* Go up or down in the dungeon */ case 'j': { do_cmd_wiz_jump(); break; } /* Learn about objects */ case 'l': { do_cmd_wiz_learn(); break; } case 'L': do_cmd_keylog(); break; /* Magic Mapping */ case 'm': { map_area(); break; } /* Summon Named Monster */ case 'n': { s16b r_idx = 0; if (p_ptr->command_arg > 0) { r_idx = p_ptr->command_arg; } else { char name[80] = ""; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Summon which monster? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if a r_idx was entered */ r_idx = get_idx_from_name(name); /* If not, find the monster with that name */ if (r_idx < 1) r_idx = lookup_monster(name); p_ptr->redraw |= (PR_MAP | PR_MONLIST); /* Reload the screen */ screen_load(); } } if (r_idx > 0) do_cmd_wiz_named(r_idx, TRUE); else msg("No monster found."); break; } /* Object playing routines */ case 'o': { do_cmd_wiz_play(); break; } /* Phase Door */ case 'p': { teleport_player(10); break; } /* Monster pit stats */ case 'P': { pit_stats(); break; } /* Query the dungeon */ case 'q': { do_cmd_wiz_query(); break; } /* Get full recall for a monster */ case 'r': { s16b r_idx = 0; if (p_ptr->command_arg > 0) { r_idx = p_ptr->command_arg; } else { struct keypress sym; const char *prompt = "Full recall for [a]ll monsters or [s]pecific monster? "; if (!get_com(prompt, &sym)) return; if (sym.code == 'a' || sym.code == 'A') { int i; for (i = 1; i < z_info->r_max; i++) { r_ptr = &r_info[i]; cheat_monster_lore(r_ptr, &l_list[i]); } break; } else if (sym.code == 's' || sym.code == 'S') { char name[80] = ""; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Which monster? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if a r_idx was entered */ r_idx = get_idx_from_name(name); /* If not, find the monster with that name */ if (r_idx < 1) r_idx = lookup_monster(name); } /* Reload the screen */ screen_load(); } else { /* Assume user aborts */ break; } } /* Did we find a valid monster? */ if (r_idx > 0) { r_ptr = &r_info[r_idx]; cheat_monster_lore(r_ptr, &l_list[r_idx]); } else msg("No monster found."); break; } /* Summon Random Monster(s) */ case 's': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; do_cmd_wiz_summon(p_ptr->command_arg); break; } /* Collect stats (S) */ case 'S': { stats_collect(); break; } /* Teleport */ case 't': { teleport_player(100); break; } /* Create a trap */ case 'T': { if (cave->feat[p_ptr->py][p_ptr->px] != FEAT_FLOOR) msg("You can't place a trap there!"); else if (p_ptr->depth == 0) msg("You can't place a trap in the town!"); else cave_set_feat(cave, p_ptr->py, p_ptr->px, FEAT_INVIS); break; } /* Un-hide all monsters */ case 'u': { detect_monsters_entire_level(); break; } /* Very Good Objects */ case 'v': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; acquirement(py, px, p_ptr->depth, p_ptr->command_arg, TRUE); break; } case 'V': { wiz_test_kind(p_ptr->command_arg); break; } /* Wizard Light the Level */ case 'w': { wiz_light(TRUE); break; } /* Wipe recall for a monster */ case 'W': { s16b r_idx = 0; if (p_ptr->command_arg > 0) { r_idx = p_ptr->command_arg; } else { struct keypress sym; const char *prompt = "Wipe recall for [a]ll monsters or [s]pecific monster? "; if (!get_com(prompt, &sym)) return; if (sym.code == 'a' || sym.code == 'A') { int i; for (i = 1; i < z_info->r_max; i++) { r_ptr = &r_info[i]; wipe_monster_lore(r_ptr, &l_list[i]); } break; } else if (sym.code == 's' || sym.code == 'S') { char name[80] = ""; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Which monster? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if a r_idx was entered */ r_idx = get_idx_from_name(name); /* If not, find the monster with that name */ if (r_idx < 1) r_idx = lookup_monster(name); } /* Reload the screen */ screen_load(); } else { /* Assume user aborts */ break; } } /* Did we find a valid monster? */ if (r_idx > 0) { r_ptr = &r_info[r_idx]; wipe_monster_lore(r_ptr, &l_list[r_idx]); } else msg("No monster found."); break; } /* Increase Experience */ case 'x': { if (p_ptr->command_arg) { player_exp_gain(p_ptr, p_ptr->command_arg); } else { player_exp_gain(p_ptr, p_ptr->exp + 1); } break; } /* Zap Monsters (Banishment) */ case 'z': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = MAX_SIGHT; do_cmd_wiz_zap(p_ptr->command_arg); break; } /* Hack */ case '_': { do_cmd_wiz_hack_ben(); break; } /* Oops */ default: { msg("That is not a valid debug command."); break; } } }
/* * Ask for and parse a "debug command" * * The "p_ptr->command_arg" may have been set. */ void do_cmd_debug(void) { int py = p_ptr->py; int px = p_ptr->px; char cmd; /* Get a "debug command" */ if (!get_com("Debug Command: ", &cmd)) return; /* Analyze the command */ switch (cmd) { /* Ignore */ case ESCAPE: case ' ': case '\n': case '\r': { break; } #ifdef ALLOW_SPOILERS /* Hack -- Generate Spoilers */ case '"': { do_cmd_spoilers(); break; } #endif /* Hack -- Help */ case '?': { do_cmd_wiz_help(); break; } /* Cure all maladies */ case 'a': { do_cmd_wiz_cure_all(); break; } /* Teleport to target */ case 'b': { do_cmd_wiz_bamf(); break; } /* Create any object */ case 'c': { wiz_create_item(); break; } /* Create an artifact */ case 'C': { if (p_ptr->command_arg > 0) { wiz_create_artifact(p_ptr->command_arg); } else { char name[80] = ""; int a_idx = -1; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Create which artifact? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if an a_idx was entered */ a_idx = get_idx_from_name(name); /* If not, find the artifact with that name */ if (a_idx < 1) a_idx = lookup_artifact_name(name); /* Did we find a valid artifact? */ if (a_idx != -1) wiz_create_artifact(a_idx); } /* Reload the screen */ screen_load(); } break; } /* Detect everything */ case 'd': { detect_all(TRUE); break; } /* Edit character */ case 'e': { do_cmd_wiz_change(); break; } case 'f': { stats_collect(); break; } /* Good Objects */ case 'g': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; acquirement(py, px, p_ptr->depth, p_ptr->command_arg, FALSE); break; } /* Hitpoint rerating */ case 'h': { do_cmd_rerate(); break; } /* Identify */ case 'i': { (void)ident_spell(); break; } /* Go up or down in the dungeon */ case 'j': { do_cmd_wiz_jump(); break; } /* Learn about objects */ case 'l': { do_cmd_wiz_learn(); break; } /* Magic Mapping */ case 'm': { map_area(); break; } /* Summon Named Monster */ case 'n': { if (p_ptr->command_arg > 0) { do_cmd_wiz_named(p_ptr->command_arg, TRUE); } else { char name[80] = ""; s16b r_idx; /* Avoid the prompt getting in the way */ screen_save(); /* Prompt */ prt("Summon which monster? ", 0, 0); /* Get the name */ if (askfor_aux(name, sizeof(name), NULL)) { /* See if a r_idx was entered */ r_idx = get_idx_from_name(name); /* If not, find the monster with that name */ if (r_idx < 1) r_idx = lookup_monster(name); /* Did we find a valid monster? */ if (r_idx != -1) do_cmd_wiz_named(r_idx, TRUE); } p_ptr->redraw |= (PR_MAP | PR_MONLIST); /* Reload the screen */ screen_load(); } break; } /* Object playing routines */ case 'o': { do_cmd_wiz_play(); break; } /* Phase Door */ case 'p': { teleport_player(10); break; } /* Query the dungeon */ case 'q': { do_cmd_wiz_query(); break; } /* Summon Random Monster(s) */ case 's': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; do_cmd_wiz_summon(p_ptr->command_arg); break; } /* Teleport */ case 't': { teleport_player(100); break; } /* Create a trap */ case 'T': { cave_set_feat(p_ptr->py, p_ptr->px, FEAT_INVIS); break; } /* Un-hide all monsters */ case 'u': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 255; do_cmd_wiz_unhide(p_ptr->command_arg); break; } /* Very Good Objects */ case 'v': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = 1; acquirement(py, px, p_ptr->depth, p_ptr->command_arg, TRUE); break; } case 'V': { wiz_test_kind(p_ptr->command_arg); break; } /* Wizard Light the Level */ case 'w': { wiz_light(); break; } /* Increase Experience */ case 'x': { if (p_ptr->command_arg) { gain_exp(p_ptr->command_arg); } else { gain_exp(p_ptr->exp + 1); } break; } /* Zap Monsters (Banishment) */ case 'z': { if (p_ptr->command_arg <= 0) p_ptr->command_arg = MAX_SIGHT; do_cmd_wiz_zap(p_ptr->command_arg); break; } /* Hack */ case '_': { do_cmd_wiz_hack_ben(); break; } /* Oops */ default: { msg_print("That is not a valid debug command."); break; } } }
void DataFlash_MAVLink::periodic_10Hz(const uint32_t now) { do_resends(now); stats_collect(); }