예제 #1
0
int merc_hom_gainexp(struct homun_data *hd,int exp)
{
	if(hd->homunculus.vaporize)
		return 1;

	if( hd->exp_next == 0 ) {
		hd->homunculus.exp = 0 ;
		return 0;
	}

	hd->homunculus.exp += exp;

	if(hd->homunculus.exp < hd->exp_next) {
		clif_hominfo(hd->master,hd,0);
		return 0;
	}

 	//levelup
	do
	{
		merc_hom_levelup(hd) ;
	}
	while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
		
	if( hd->exp_next == 0 )
		hd->homunculus.exp = 0 ;

	clif_specialeffect(&hd->bl,568,AREA);
	status_calc_homunculus(hd,0);
	status_percent_heal(&hd->bl, 100, 100);
	return 0;
}
예제 #2
0
/**
* Shuffle homunculus status
* @param hd
*/
int hom_shuffle(struct homun_data *hd)
{
	struct map_session_data *sd;
	int lv, i, skillpts;
	unsigned int exp;
	struct s_skill b_skill[MAX_HOMUNSKILL];

	if (!hom_is_active(hd))
		return 0;

	sd = hd->master;
	lv = hd->homunculus.level;
	exp = hd->homunculus.exp;
	memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
	skillpts = hd->homunculus.skillpts;
	//Reset values to level 1.
	hom_reset_stats(hd);
	//Level it back up
	for (i = 1; i < lv && hd->exp_next; i++){
		hd->homunculus.exp += hd->exp_next;
		// Should never happen, but who knows
		if( !hom_levelup(hd) ) {
			break;
		}
	}

	if(hd->homunculus.class_ == hd->homunculusDB->evo_class) {
		//Evolved bonuses
		struct s_homunculus *hom = &hd->homunculus;
		struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin;
		hom->max_hp += rnd_value(min->HP, max->HP);
		hom->max_sp += rnd_value(min->SP, max->SP);
		hom->str += 10*rnd_value(min->str, max->str);
		hom->agi += 10*rnd_value(min->agi, max->agi);
		hom->vit += 10*rnd_value(min->vit, max->vit);
		hom->int_+= 10*rnd_value(min->int_,max->int_);
		hom->dex += 10*rnd_value(min->dex, max->dex);
		hom->luk += 10*rnd_value(min->luk, max->luk);
	}

	hd->homunculus.exp = exp;
	memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill));
	hd->homunculus.skillpts = skillpts;
	clif_homskillinfoblock(sd);
	status_calc_homunculus(hd, SCO_NONE);
	status_percent_heal(&hd->bl, 100, 100);
	clif_specialeffect(&hd->bl,568,AREA);

	return 1;
}
예제 #3
0
/**
 * Receive homunculus data from char server
 * @param account_id : owner account_id of the homon
 * @param sh : homonculus data from char-serv
 * @param flag : does the creation in inter-serv was a success (0:no,1:yes)
 * @return 0:failure, 1:sucess
 */
int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag)
{
	struct map_session_data *sd;
	struct homun_data *hd;
	bool created = false;

	sd = map_id2sd(account_id);
	if(!sd)
		return 0;
	if (sd->status.char_id != sh->char_id)
	{
		if (sd->status.hom_id == sh->hom_id)
			sh->char_id = sd->status.char_id; //Correct char id.
		else
			return 0;
	}
	if(!flag) { // Failed to load
		sd->status.hom_id = 0;
		return 0;
	}

	if (!sd->status.hom_id) { //Hom just created.
		sd->status.hom_id = sh->hom_id;
		created = true;
	}
	if (sd->hd) //uh? Overwrite the data.
		memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
	else
		hom_alloc(sd, sh);

	hd = sd->hd;
	if (created)
		status_percent_heal(&hd->bl, 100, 100);

	if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
	{
		if(map_addblock(&hd->bl))
			return 0;
		clif_spawn(&hd->bl);
		clif_send_homdata(sd,SP_ACK,0);
		clif_hominfo(sd,hd,1);
		clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
		clif_homskillinfoblock(sd);
		hom_init_timers(hd);
	}
	return 1;
}
예제 #4
0
/**
* Create homunc structure
* @param sd
* @param hom
*/
void hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
{
	struct homun_data *hd;
	int i = 0;

	nullpo_retv(sd);

	Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);

	i = hom_search(hom->class_,HOMUNCULUS_CLASS);
	if(i < 0) {
		ShowError("hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name);
		sd->status.hom_id = 0;
		intif_homunculus_requestdelete(hom->hom_id);
		return;
	}
	sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data));
	hd->bl.type = BL_HOM;
	hd->bl.id = npc_get_new_npc_id();

	hd->master = sd;
	hd->homunculusDB = &homunculus_db[i];
	memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
	hd->exp_next = hexptbl[hd->homunculus.level - 1];

	status_set_viewdata(&hd->bl, hd->homunculus.class_);
	status_change_init(&hd->bl);
	unit_dataset(&hd->bl);
	hd->ud.dir = sd->ud.dir;

	// Find a random valid pos around the player
	hd->bl.m = sd->bl.m;
	hd->bl.x = sd->bl.x;
	hd->bl.y = sd->bl.y;
	unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
	hd->bl.x = hd->ud.to_x;
	hd->bl.y = hd->ud.to_y;

	map_addiddb(&hd->bl);
	status_calc_homunculus(hd, SCO_FIRST);
	status_percent_heal(&hd->bl, 100, 100);

	hd->hungry_timer = INVALID_TIMER;
	hd->masterteleport_timer = INVALID_TIMER;
}
예제 #5
0
/**
* Add homunculus exp
* @param hd
* @param exp Added EXP
*/
void hom_gainexp(struct homun_data *hd,int exp)
{
	int m_class;

	nullpo_retv(hd);

	if(hd->homunculus.vaporize)
		return;

	if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
		ShowError("hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
		return;
	}

	if( hd->exp_next == 0 ||
		((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
		((m_class&HOM_S)   && hd->homunculus.level >= battle_config.hom_S_max_level) )
	{
		hd->homunculus.exp = 0;
		return;
	}

	hd->homunculus.exp += exp;

	if (hd->homunculus.exp < hd->exp_next) {
		clif_hominfo(hd->master,hd,0);
		return;
	}

 	// Do the levelup(s)
	while( hd->homunculus.exp > hd->exp_next ){
		// Max level reached or error
		if( !hom_levelup(hd) ){
			break;
		}
	}

	if( hd->exp_next == 0 )
		hd->homunculus.exp = 0 ;

	clif_specialeffect(&hd->bl,568,AREA);
	status_calc_homunculus(hd, SCO_NONE);
	status_percent_heal(&hd->bl, 100, 100);
}
예제 #6
0
int merc_hom_gainexp(struct homun_data *hd,int exp)
{
	struct map_session_data *sd;
	struct s_homunculus *hom;
	hom = &hd->homunculus;

	sd = hd->master;

	if(hd->homunculus.vaporize)
		return 1;

	if( hd->exp_next == 0 ) {
		hd->homunculus.exp = 0 ;
		return 0;
	}

	if (sd->sc.data[SC_EXPBOOST])
		exp += exp*((sd->sc.data[SC_EXPBOOST]->val1)/100);

	hd->homunculus.exp += exp;

	if(hd->homunculus.exp < hd->exp_next) {
		clif_hominfo(hd->master,hd,0);
		return 0;
	}

 	//levelup
	do
	{
		merc_hom_levelup(hd) ;
	}
	while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 && hom->evomoment == 0 );
		
	if( hd->exp_next == 0 )
		hd->homunculus.exp = 0 ;

	clif_specialeffect(&hd->bl,705,AREA);
	status_calc_homunculus(hd,0);
	status_percent_heal(&hd->bl, 100, 100);
	return 0;
}
예제 #7
0
파일: homunculus.c 프로젝트: akrus/Hercules
int merc_hom_gainexp(struct homun_data *hd,int exp)
{
	int m_class;

	if(hd->homunculus.vaporize)
		return 1;

	if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
		ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
		return 0;
	}

	if( hd->exp_next == 0 ||
	   ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
	   ((m_class&HOM_S)   && hd->homunculus.level >= battle_config.hom_S_max_level) ) {
	  	hd->homunculus.exp = 0;
		return 0;
	}

	hd->homunculus.exp += exp;

	if(hd->homunculus.exp < hd->exp_next) {
		clif_hominfo(hd->master,hd,0);
		return 0;
	}

 	//levelup
	do
	{
		merc_hom_levelup(hd) ;
	}
	while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 );

	if( hd->exp_next == 0 )
		hd->homunculus.exp = 0 ;

	clif_specialeffect(&hd->bl,568,AREA);
	status_calc_homunculus(hd,0);
	status_percent_heal(&hd->bl, 100, 100);
	return 0;
}