void WLD_SetPoint::unloadData() { if(!sceneCreated) return; stopAutoUpdateTimer(); //LvlMusPlay::musicForceReset = true; //MainWinConnect::pMainWin->setMusicButton(false); //MainWinConnect::pMainWin->setMusic(false); scene->setMessageBoxItem(false); scene->clear(); WriteToLog(QtDebugMsg, "!<-Cleared->!"); scene->uTiles.clear(); scene->uScenes.clear(); scene->uPaths.clear(); scene->uLevels.clear(); WriteToLog(QtDebugMsg, "!<-Delete animators->!"); while(! scene->animates_Tiles.isEmpty() ) { SimpleAnimator* tmp = scene->animates_Tiles.first(); scene->animates_Tiles.pop_front(); if(tmp!=NULL) delete tmp; } while(! scene->animates_Scenery.isEmpty() ) { SimpleAnimator* tmp = scene->animates_Scenery.first(); scene->animates_Scenery.pop_front(); if(tmp!=NULL) delete tmp; } while(! scene->animates_Paths.isEmpty() ) { SimpleAnimator* tmp = scene->animates_Paths.first(); scene->animates_Paths.pop_front(); if(tmp!=NULL) delete tmp; } while(! scene->animates_Levels.isEmpty() ) { SimpleAnimator* tmp = scene->animates_Levels.first(); scene->animates_Levels.pop_front(); if(tmp!=NULL) delete tmp; } WriteToLog(QtDebugMsg, "!<-Delete scene->!"); delete scene; sceneCreated=false; WriteToLog(QtDebugMsg, "!<-Deleted->!"); }
void WorldEdit::closeEvent(QCloseEvent *event) { if(!sceneCreated) { event->accept(); return; } else MainWinConnect::pMainWin->on_actionSelect_triggered(); if(maybeSave()) { stopAutoUpdateTimer(); //LvlMusPlay::musicForceReset = true; //MainWinConnect::pMainWin->setMusicButton(false); //MainWinConnect::pMainWin->setMusic(false); // scene->clear(); // WriteToLog(QtDebugMsg, "!<-Cleared->!"); // scene->uBGOs.clear(); // scene->uBGs.clear(); // scene->uBlocks.clear(); // scene->uNPCs.clear(); // WriteToLog(QtDebugMsg, "!<-Delete animators->!"); // while(! scene->animates_BGO.isEmpty() ) // { // SimpleAnimator* tmp = scene->animates_BGO.first(); // scene->animates_BGO.pop_front(); // if(tmp!=NULL) delete tmp; // } // while(! scene->animates_Blocks.isEmpty() ) // { // SimpleAnimator* tmp = scene->animates_Blocks.first(); // scene->animates_Blocks.pop_front(); // if(tmp!=NULL) delete tmp; // } // WriteToLog(QtDebugMsg, "!<-Delete scene->!"); // delete scene; sceneCreated=false; WriteToLog(QtDebugMsg, "!<-Deleted->!"); //ui->graphicsView->cl event->accept(); } else { event->ignore(); } }