void redraw_creature_view(void) { SYNCDBG(6,"Starting"); TbGraphicsWindow ewnd; struct PlayerInfo *player; struct Thing *thing; //_DK_redraw_creature_view(); return; player = get_my_player(); if (player->field_45F != 2) player->field_45F = 2; update_explored_flags_for_power_sight(player); thing = thing_get(player->controlled_thing_idx); TRACE_THING(thing); if (!thing_is_invalid(thing)) draw_creature_view(thing); if (smooth_on) { store_engine_window(&ewnd,pixel_size); smooth_screen_area(lbDisplay.WScreen, ewnd.x, ewnd.y, ewnd.width, ewnd.height, lbDisplay.GraphicsScreenWidth); } remove_explored_flags_for_power_sight(player); draw_swipe_graphic(); if ((game.numfield_C & 0x20) != 0) { draw_whole_status_panel(); } draw_gui(); if ((game.numfield_C & 0x20) != 0) { draw_overlay_compass(player->minimap_pos_x, player->minimap_pos_y); } message_draw(); gui_draw_all_boxes(); draw_tooltip(); }
void redraw_isometric_view(void) { struct PlayerInfo *player; struct Dungeon *dungeon; TbGraphicsWindow ewnd; struct Coord3d pos; SYNCDBG(6,"Starting"); player = get_my_player(); if (player->acamera == NULL) return; memcpy(&pos,&player->acamera->mappos,sizeof(struct Coord3d)); LbMemorySet(&ewnd, 0, sizeof(TbGraphicsWindow)); if (player->field_45F != 1) player->field_45F = 1; dungeon = get_players_num_dungeon(my_player_number); // Camera position modifications make_camera_deviations(player,dungeon); update_explored_flags_for_power_sight(player); if ((game.flags_font & FFlg_unk08) != 0) { store_engine_window(&ewnd,1); setup_engine_window(ewnd.x, ewnd.y, ewnd.width >> 1, ewnd.height >> 1); }