// ------------------------------------------------------------------------------------------------- // gamesnd_parse_line() // // Parse a sound effect line // void gamesnd_parse_line(game_snd* gs, char* tag) { int is_3d; required_string(tag); stuff_int(&gs->sig); stuff_string(gs->filename, F_NAME, MAX_FILENAME_LEN, ","); if (!stricmp(gs->filename, NOX("empty"))) { gs->filename[0] = 0; advance_to_eoln(NULL); return; } Mp++; stuff_int(&gs->preload); stuff_float(&gs->default_volume); stuff_int(&is_3d); if (is_3d) { gs->flags |= GAME_SND_USE_DS3D; stuff_int(&gs->min); stuff_int(&gs->max); } else { gs->min = 0; gs->max = 0; } advance_to_eoln(NULL); }
void parse_rank_tbl() { atexit(scoreing_close); char buf[MULTITEXT_LENGTH]; int rval, idx, persona; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "rank.tbl", rval)); return; } read_file_text("rank.tbl", CF_TYPE_TABLES); reset_parse(); // parse in all the rank names idx = 0; skip_to_string("[RANK NAMES]"); ignore_white_space(); while ( required_string_either("#End", "$Name:") ) { Assert ( idx < NUM_RANKS ); required_string("$Name:"); stuff_string( Ranks[idx].name, F_NAME, NAME_LENGTH ); required_string("$Points:"); stuff_int( &Ranks[idx].points ); required_string("$Bitmap:"); stuff_string( Ranks[idx].bitmap, F_NAME, MAX_FILENAME_LEN ); required_string("$Promotion Voice Base:"); stuff_string( Ranks[idx].promotion_voice_base, F_NAME, MAX_FILENAME_LEN ); while (check_for_string("$Promotion Text:")) { required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); drop_white_space(buf); compact_multitext_string(buf); persona = -1; if (optional_string("+Persona:")) { stuff_int(&persona); if (persona < 0) { Warning(LOCATION, "Debriefing text for %s rank is assigned to an invalid persona: %i (must be 0 or greater).\n", Ranks[idx].name, persona); continue; } } Ranks[idx].promotion_text[persona] = vm_strdup(buf); } if (Ranks[idx].promotion_text.find(-1) == Ranks[idx].promotion_text.end()) { Warning(LOCATION, "%s rank is missing default debriefing text.\n", Ranks[idx].name); Ranks[idx].promotion_text[-1] = ""; } idx++; } required_string("#End"); // be sure that all rank points are in order #ifndef NDEBUG for ( idx = 0; idx < NUM_RANKS-1; idx++ ) { if ( Ranks[idx].points >= Ranks[idx+1].points ) Int3(); } #endif }
/* write a tx descriptor to buffer in LE byteorder */ static unsigned char* stuff_tx_desc(unsigned char *p, uint32_t buf_ptr, uint32_t ctrl, uint16_t size, uint32_t next) { p = stuff_int(p, buf_ptr, 4); p = stuff_int(p, ctrl, 4); p = stuff_int(p, size, 2); p = stuff_int(p, 0, 2); p = stuff_int(p, next, 4); return p; }
static void createDataReq(unsigned char **msg, const void *payload, size_t payload_size, uint32_t address, size_t *size) { unsigned char *p; size_t totSize; size_t padding = 0; totSize = MAC_DATA_HDR_SIZE + payload_size; if(totSize < wifiEngineState.config.min_pdu_size) padding = wifiEngineState.config.min_pdu_size - totSize; if(padding > 0 && padding < 6) padding = 6; #undef A #define A(N, S) ((N) & ((S) - 1)) if(A(totSize + padding, wifiEngineState.config.pdu_size_alignment) != 0) { padding += wifiEngineState.config.pdu_size_alignment - A(totSize + padding, wifiEngineState.config.pdu_size_alignment); } if(padding > 0 && padding < 6) padding = 6; if(A(totSize + padding, wifiEngineState.config.pdu_size_alignment) != 0) { padding += wifiEngineState.config.pdu_size_alignment - A(totSize + padding, wifiEngineState.config.pdu_size_alignment); } totSize += padding; *msg = p = (unsigned char *)DriverEnvironment_TX_Alloc(totSize); p = stuff_int(p, payload_size, 2); p = stuff_int(p, address, 4); DE_MEMCPY(p, payload, payload_size); p += payload_size; DE_ASSERT(padding == 0 || padding >= 6); if(padding > 0) { /* padding is at least 6 */ p = stuff_int(p, padding - 6, 2); if(dump_address_table == dump_address_table_nrx600) p = stuff_int(p, SAFE_ADDRESS_NRX600, 4); else p = stuff_int(p, SAFE_ADDRESS_NRX701, 4); DE_MEMSET(p, 0, padding - 6); } *size = totSize; }
// game init void ssm_init() { int rval; ssm_info bogus, *s; char weapon_name[NAME_LENGTH]; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "ssm.tbl", rval)); return; } read_file_text("ssm.tbl", CF_TYPE_TABLES); reset_parse(); // parse the table Ssm_info_count = 0; while (!optional_string("#end")) { // another ssm definition if (optional_string("$SSM:")) { // pointer to info struct if (Ssm_info_count >= MAX_SSM_TYPES) { s = &bogus; } else { s = &Ssm_info[Ssm_info_count]; } // name stuff_string(s->name, F_NAME, NAME_LENGTH); // stuff data required_string("+Weapon:"); stuff_string(weapon_name, F_NAME, NAME_LENGTH); required_string("+Count:"); stuff_int(&s->count); required_string("+WarpRadius:"); stuff_float(&s->warp_radius); required_string("+WarpTime:"); stuff_float(&s->warp_time); required_string("+Radius:"); stuff_float(&s->radius); required_string("+Offset:"); stuff_float(&s->offset); // see if we have a valid weapon s->weapon_info_index = -1; s->weapon_info_index = weapon_name_lookup(weapon_name); if (s->weapon_info_index >= 0) { // valid Ssm_info_count++; } } } }
/** * CommanderDJ - Parse a list of sounds. When using this function for a table entry, * required_string and optional_string aren't needed, as this function deals with * that as its tag parameter, just make sure that the destination sound index(es) can * handle -1 if things don't work out. * * @param destination Vector where sound indexes are to be stored * @param tag Tag * @param object_name Name of object being parsed * @param flags See the parse_sound_flags enum * */ void parse_sound_list(const char* tag, SCP_vector<int>& destination, const char* object_name, parse_sound_flags flags) { if(optional_string(tag)) { int check=0; //if we're using the old format, parse the first entry separately if(!(flags & PARSE_SOUND_SCP_SOUND_LIST)) { stuff_int(&check); } //now read the rest of the entries on the line for(size_t i=0; !check_for_eoln(); i++) { char buf[MAX_FILENAME_LEN]; stuff_string_white(buf, MAX_FILENAME_LEN); //we do this conditionally to avoid adding needless entries when reparsing if(destination.size() <= i) { destination.push_back(-1); } parse_sound_core(tag, &destination.at(i), object_name, buf, flags); } //if we're using the old format, double check the size) if(!(flags & PARSE_SOUND_SCP_SOUND_LIST) && (destination.size() != (unsigned)check)) { mprintf(("%s in '%s' has " SIZE_T_ARG " entries. This does not match entered size of %i.", tag, object_name, destination.size(), check)); } } }
// initialization stuff for cutscenes void cutscene_init() { atexit(cutscene_close); char buf[MULTITEXT_LENGTH]; int rval; cutscene_info cutinfo; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "cutscenes.tbl", rval)); return; } read_file_text("cutscenes.tbl", CF_TYPE_TABLES); reset_parse(); // parse in all the cutscenes Cutscenes.clear(); skip_to_string("#Cutscenes"); ignore_white_space(); bool isFirstCutscene = true; while ( required_string_either("#End", "$Filename:") ) { required_string("$Filename:"); stuff_string( cutinfo.filename, F_PATHNAME, MAX_FILENAME_LEN ); required_string("$Name:"); stuff_string( cutinfo.name, F_NAME, NAME_LENGTH ); required_string("$Description:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); drop_white_space(buf); compact_multitext_string(buf); cutinfo.description = vm_strdup(buf); if (optional_string("$cd:")) stuff_int( &cutinfo.cd ); else cutinfo.cd = 0; cutinfo.viewable = false; if (isFirstCutscene) { isFirstCutscene = false; // The original code assumes the first movie is the intro, so always viewable cutinfo.viewable = true; } if (optional_string("$Always Viewable:")) { stuff_boolean(&cutinfo.viewable); } Cutscenes.push_back(cutinfo); } required_string("#End"); }
void techroom_intel_init() { int rval, temp; static int inited = 0; if (inited) return; // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "species.tbl", rval)); lcl_ext_close(); return; } read_file_text("species.tbl", CF_TYPE_TABLES); reset_parse(); Intel_info_size = 0; while (optional_string("$Entry:")) { Assert(Intel_info_size < MAX_INTEL_ENTRIES); if (Intel_info_size >= MAX_INTEL_ENTRIES) { mprintf(("TECHMENU: Too many intel entries!\n")); break; } Intel_info[Intel_info_size].flags = IIF_DEFAULT_VALUE; required_string("$Name:"); stuff_string(Intel_info[Intel_info_size].name, F_NAME, NAME_LENGTH); required_string("$Anim:"); stuff_string(Intel_info[Intel_info_size].anim_filename, F_NAME, NAME_LENGTH); required_string("$AlwaysInTechRoom:"); stuff_int(&temp); if (temp) { // set default to align with what we read - Goober5000 Intel_info[Intel_info_size].flags |= IIF_IN_TECH_DATABASE; Intel_info[Intel_info_size].flags |= IIF_DEFAULT_IN_TECH_DATABASE; } required_string("$Description:"); stuff_string(Intel_info[Intel_info_size].desc, F_MULTITEXT, TECH_INTEL_DESC_LEN); Intel_info_size++; } inited = 1; // close localization lcl_ext_close(); }
static void createDataReq_u32(unsigned char **msg, uint32_t payload, uint32_t address, size_t *size) { unsigned char buf[4]; stuff_int(buf, payload, sizeof(buf)); createDataReq(msg, buf, sizeof(buf), address, size); }
void techroom_intel_init() { int temp; static int inited = 0; if (inited) return; try { read_file_text("species.tbl", CF_TYPE_TABLES); reset_parse(); Intel_info_size = 0; while (optional_string("$Entry:")) { Assert(Intel_info_size < MAX_INTEL_ENTRIES); if (Intel_info_size >= MAX_INTEL_ENTRIES) { mprintf(("TECHMENU: Too many intel entries!\n")); break; } Intel_info[Intel_info_size].flags = IIF_DEFAULT_VALUE; required_string("$Name:"); stuff_string(Intel_info[Intel_info_size].name, F_NAME, NAME_LENGTH); required_string("$Anim:"); stuff_string(Intel_info[Intel_info_size].anim_filename, F_NAME, NAME_LENGTH); required_string("$AlwaysInTechRoom:"); stuff_int(&temp); if (temp) { // set default to align with what we read - Goober5000 Intel_info[Intel_info_size].flags |= IIF_IN_TECH_DATABASE; Intel_info[Intel_info_size].flags |= IIF_DEFAULT_IN_TECH_DATABASE; } required_string("$Description:"); stuff_string(Intel_info[Intel_info_size].desc, F_MULTITEXT, TECH_INTEL_DESC_LEN); Intel_info_size++; } inited = 1; } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "species.tbl", e.what())); return; } }
// game init void ssm_init() { ssm_info bogus, *s; char weapon_name[NAME_LENGTH+1] = ""; read_file_text("ssm.tbl"); reset_parse(); // parse the table Ssm_info_count = 0; while(!optional_string("#end")){ // another ssm definition if(optional_string("$SSM:")){ // pointer to info struct if(Ssm_info_count >= MAX_SSM_TYPES){ s = &bogus; } else { s = &Ssm_info[Ssm_info_count]; } // name stuff_string(s->name, F_NAME, NULL); // stuff data required_string("+Weapon:"); stuff_string(weapon_name, F_NAME, NULL); required_string("+Count:"); stuff_int(&s->count); required_string("+WarpRadius:"); stuff_float(&s->warp_radius); required_string("+WarpTime:"); stuff_float(&s->warp_time); required_string("+Radius:"); stuff_float(&s->radius); required_string("+Offset:"); stuff_float(&s->offset); // see if we have a valid weapon s->weapon_info_index = -1; s->weapon_info_index = weapon_name_lookup(weapon_name); if(s->weapon_info_index >= 0){ // valid Ssm_info_count++; } } } }
// initialization stuff for cutscenes void cutscene_init() { char buf[MULTITEXT_LENGTH]; int rval; if ((rval = setjmp(parse_abort)) != 0) { Error(LOCATION, "Error parsing 'rank.tbl'\r\nError code = %i.\r\n", rval); } // open localization lcl_ext_open(); read_file_text("cutscenes.tbl"); reset_parse(); // parse in all the rank names Num_cutscenes = 0; skip_to_string("#Cutscenes"); ignore_white_space(); while ( required_string_either("#End", "$Filename:") ) { Assert ( Num_cutscenes < MAX_CUTSCENES ); required_string("$Filename:"); stuff_string( Cutscenes[Num_cutscenes].filename, F_PATHNAME, NULL ); required_string("$Name:"); stuff_string( Cutscenes[Num_cutscenes].name, F_NAME, NULL ); required_string("$Description:"); stuff_string(buf, F_MULTITEXT, NULL); drop_white_space(buf); compact_multitext_string(buf); Cutscenes[Num_cutscenes].description = strdup(buf); required_string("$cd:"); stuff_int( &Cutscenes[Num_cutscenes].cd ); Num_cutscenes++; } required_string("#End"); Cutscenes_viewable = INTRO_CUTSCENE_FLAG; // close localization lcl_ext_close(); }
void parse_ssm(const char *filename) { char weapon_name[NAME_LENGTH]; try { read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // parse the table while(required_string_either("#end", "$SSM:")) { required_string("$SSM:"); ssm_info s; int string_index; // name stuff_string(s.name, F_NAME, NAME_LENGTH); if (*s.name == 0) { sprintf(s.name, "SSM " SIZE_T_ARG, Ssm_info.size()); mprintf(("Found an SSM entry without a name. Assigning \"%s\".\n", s.name)); } // stuff data required_string("+Weapon:"); stuff_string(weapon_name, F_NAME, NAME_LENGTH); string_index = optional_string_either("+Count:", "+Min Count:"); if (string_index == 0) { stuff_int(&s.count); s.max_count = -1; } else if (string_index == 1) { stuff_int(&s.count); required_string("+Max Count:"); stuff_int(&s.max_count); } else { s.count = 1; s.max_count = -1; } required_string("+WarpRadius:"); stuff_float(&s.warp_radius); if (optional_string("+WarpTime:")) { stuff_float(&s.warp_time); // According to fireballs.cpp, "Warp lifetime must be at least 4 seconds!" if ( (s.warp_time) < 4.0f) { // So let's warn them before they try to use it, shall we? Warning(LOCATION, "Expected a '+WarpTime:' value equal or greater than 4.0, found '%f' in weapon '%s'.\n Setting to 4.0, please check and set to a number 4.0 or greater!\n", s.warp_time, weapon_name); // And then make the Assert obsolete -- Zacam s.warp_time = 4.0f; } } else { s.warp_time = 4.0f; } string_index = required_string_either("+Radius:", "+Min Radius:"); if (string_index == 0) { required_string("+Radius:"); stuff_float(&s.radius); s.max_radius = -1.0f; } else { required_string("+Min Radius:"); stuff_float(&s.radius); required_string("+Max Radius:"); stuff_float(&s.max_radius); } string_index = optional_string_either("+Offset:", "+Min Offset:"); if (string_index == 0) { stuff_float(&s.offset); s.max_offset = -1.0f; } else if (string_index == 1) { stuff_float(&s.offset); required_string("+Max Offset:"); stuff_float(&s.max_offset); } else { s.offset = 0.0f; s.max_offset = -1.0f; } if (optional_string("+Shape:")) { switch(required_string_one_of(3, "Point", "Circle", "Sphere")) { case 0: required_string("Point"); s.shape = SSM_SHAPE_POINT; break; case 1: required_string("Circle"); case -1: // If we're ignoring parse errors and can't identify the shape, go with a circle. s.shape = SSM_SHAPE_CIRCLE; break; case 2: required_string("Sphere"); s.shape = SSM_SHAPE_SPHERE; break; default: Assertion(false, "Impossible return value from required_string_one_of(); get a coder!\n"); } } else { s.shape = SSM_SHAPE_CIRCLE; } if (optional_string("+HUD Message:")) stuff_boolean(&s.send_message); else s.send_message = true; if (optional_string("+Custom Message:")) { stuff_string(s.message, F_NAME, NAME_LENGTH); s.use_custom_message = true; } s.sound_index = -1; parse_sound("+Alarm Sound:", &s.sound_index, s.name); // see if we have a valid weapon s.weapon_info_index = weapon_info_lookup(weapon_name); if(s.weapon_info_index >= 0) { // valid int existing = ssm_info_lookup(s.name); if (existing >= 0) { // Redefined the existing entry instead of adding a duplicate. Ssm_info[existing] = s; } else { Ssm_info.push_back(s); } } } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what())); return; } }
void parse_medal_tbl() { int i; try { read_file_text("medals.tbl", CF_TYPE_TABLES); reset_parse(); required_string("#Medals"); // special background information if (optional_string("+Background Bitmap:")) { stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_background_filename, Default_medals_background_filename); } // special mask information if (optional_string("+Mask Bitmap:")) { stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_mask_filename, Default_medals_mask_filename); } // configurable hotspot for the exit button if (optional_string("+Exit Button Hotspot Index:")) { stuff_int(&Exit_button_hotspot_override); } // special positioning for player callsign if (optional_string("+Callsign Position 640:")) { stuff_int(&Medals_callsign_coords[GR_640].x); stuff_int(&Medals_callsign_coords[GR_640].y); } else { Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0]; Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1]; } if (optional_string("+Callsign Position 1024:")) { stuff_int(&Medals_callsign_coords[GR_1024].x); stuff_int(&Medals_callsign_coords[GR_1024].y); } else { Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0]; Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1]; } // special positioning for medal label if (optional_string("+Label Position 640:")) { stuff_int(&Medals_label_coords[GR_640].x); stuff_int(&Medals_label_coords[GR_640].y); stuff_int(&Medals_label_coords[GR_640].w); } else { Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0]; Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1]; Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2]; } if (optional_string("+Label Position 1024:")) { stuff_int(&Medals_label_coords[GR_1024].x); stuff_int(&Medals_label_coords[GR_1024].y); stuff_int(&Medals_label_coords[GR_1024].w); } else { Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0]; Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1]; Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2]; } // parse in all the medal names Num_medals = 0; while (required_string_either("#End", "$Name:")) { medal_stuff temp_medal; medal_display_info temp_display; required_string("$Name:"); stuff_string(temp_medal.name, F_NAME, NAME_LENGTH); // is this rank? if so, save it if (!stricmp(temp_medal.name, "Rank")) Rank_medal_index = Num_medals; required_string("$Bitmap:"); stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN); if (optional_string("+Position 640:")) { stuff_int(&temp_display.coords[GR_640].x); stuff_int(&temp_display.coords[GR_640].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0]; temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1]; } else { Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_640].x = 0; temp_display.coords[GR_640].y = 0; } if (optional_string("+Position 1024:")) { stuff_int(&temp_display.coords[GR_1024].x); stuff_int(&temp_display.coords[GR_1024].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0]; temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1]; } else { Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_1024].x = 0; temp_display.coords[GR_1024].y = 0; } if (optional_string("+Debriefing Bitmap:")) { stuff_string(temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN); } else if (Num_medals < NUM_MEDALS_FS2) { strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]); } else { Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name); strcpy_s(temp_medal.debrief_bitmap, ""); } required_string("$Num mods:"); stuff_int(&temp_medal.num_versions); // this is dumb temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index); if (optional_string("+Version starts at 1:")) { stuff_boolean(&temp_medal.version_starts_at_1); } if (optional_string("+Available From Start:")) { stuff_boolean(&temp_medal.available_from_start); } // some medals are based on kill counts. When string +Num Kills: is present, we know that // this medal is a badge and should be treated specially if (optional_string("+Num Kills:")) { char buf[MULTITEXT_LENGTH]; int persona; stuff_int(&temp_medal.kills_needed); if (optional_string("$Wavefile 1:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile 2:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile Base:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); while (check_for_string("$Promotion Text:")) { required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); persona = -1; if (optional_string("+Persona:")) { stuff_int(&persona); if (persona < 0) { Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona); continue; } } temp_medal.promotion_text[persona] = SCP_string(buf); } if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) { Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name); temp_medal.promotion_text[-1] = ""; } } Medals.push_back(temp_medal); Medal_display_info.push_back(temp_display); Num_medals++; } required_string("#End"); // be sure that we know where the rank is if (Rank_medal_index < 0) { Warning(LOCATION, "Could not find the 'Rank' medal!"); Rank_medal_index = 0; } // be sure that the badges kill numbers show up in order //WMC - I don't think this is needed anymore due to my changes to post-mission functions //but I'm keeping it here to be sure. int prev_badge_kills = 0; for (i = 0; i < Num_medals; i++) { if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0) Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information."); if (Medals[i].kills_needed > 0) prev_badge_kills = Medals[i].kills_needed; } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "medals.tbl", e.what())); return; } }
/** * @brief Parses controlconfigdefault.tbl, and overrides the default control configuration for each valid entry in the .tbl */ void control_config_common_load_overrides() { LoadEnumsIntoMaps(); try { if (cf_exists_full("controlconfigdefaults.tbl", CF_TYPE_TABLES)) { read_file_text("controlconfigdefaults.tbl", CF_TYPE_TABLES); } else { read_file_text_from_default(defaults_get_file("controlconfigdefaults.tbl")); } reset_parse(); // start parsing // TODO: Split this out into more helps. Too many tabs! while(optional_string("#ControlConfigOverride")) { config_item *cfg_preset = new config_item[CCFG_MAX + 1]; std::copy(Control_config, Control_config + CCFG_MAX + 1, cfg_preset); Control_config_presets.push_back(cfg_preset); SCP_string preset_name; if (optional_string("$Name:")) { stuff_string_line(preset_name); } else { preset_name = "<unnamed preset>"; } Control_config_preset_names.push_back(preset_name); while (required_string_either("#End","$Bind Name:")) { const int iBufferLength = 64; char szTempBuffer[iBufferLength]; required_string("$Bind Name:"); stuff_string(szTempBuffer, F_NAME, iBufferLength); const size_t cCntrlAryLength = sizeof(Control_config) / sizeof(Control_config[0]); for (size_t i = 0; i < cCntrlAryLength; ++i) { config_item& r_ccConfig = cfg_preset[i]; if (!strcmp(szTempBuffer, r_ccConfig.text)) { /** * short key_default; * short joy_default; * char tab; * bool hasXSTR; * char type; */ int iTemp; if (optional_string("$Key Default:")) { if (optional_string("NONE")) { r_ccConfig.key_default = (short)-1; } else { stuff_string(szTempBuffer, F_NAME, iBufferLength); r_ccConfig.key_default = (short)mKeyNameToVal[szTempBuffer]; } } if (optional_string("$Joy Default:")) { stuff_int(&iTemp); r_ccConfig.joy_default = (short)iTemp; } if (optional_string("$Key Mod Shift:")) { stuff_int(&iTemp); r_ccConfig.key_default |= (iTemp == 1) ? KEY_SHIFTED : 0; } if (optional_string("$Key Mod Alt:")) { stuff_int(&iTemp); r_ccConfig.key_default |= (iTemp == 1) ? KEY_ALTED : 0; } if (optional_string("$Key Mod Ctrl:")) { stuff_int(&iTemp); r_ccConfig.key_default |= (iTemp == 1) ? KEY_CTRLED : 0; } if (optional_string("$Category:")) { stuff_string(szTempBuffer, F_NAME, iBufferLength); r_ccConfig.tab = (char)mCCTabNameToVal[szTempBuffer]; } if (optional_string("$Has XStr:")) { stuff_int(&iTemp); r_ccConfig.hasXSTR = (iTemp == 1); } if (optional_string("$Type:")) { stuff_string(szTempBuffer, F_NAME, iBufferLength); r_ccConfig.type = (char)mCCTypeNameToVal[szTempBuffer]; } if (optional_string("+Disable")) { r_ccConfig.disabled = true; } if (optional_string("$Disable:")) { stuff_boolean(&r_ccConfig.disabled); } // Nerf the buffer now. szTempBuffer[0] = '\0'; } else if ((i + 1) == cCntrlAryLength) { error_display(1, "Bind Name not found: %s\n", szTempBuffer); advance_to_eoln(NULL); ignore_white_space(); return; } } } required_string("#End"); } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse 'controlconfigdefaults.tbl'! Error message = %s.\n", e.what())); return; } // Overwrite the control config with the first preset that was found if (!Control_config_presets.empty()) { std::copy(Control_config_presets[0], Control_config_presets[0] + CCFG_MAX + 1, Control_config); } }
void parse_mod_table(const char *filename) { // SCP_vector<SCP_string> lines; try { if (filename == NULL) read_file_text_from_default(defaults_get_file("game_settings.tbl")); else read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // start parsing optional_string("#GAME SETTINGS"); if (optional_string("$Minimum version:")) { int major = 0; int minor = 0; int build = 0; int revision = 0; required_string("+Major:"); stuff_int(&major); required_string("+Minor:"); stuff_int(&minor); required_string("+Build:"); stuff_int(&build); if (optional_string("+Revision:")) { stuff_int(&revision); } mprintf(("Game Settings Table: Parsed minimum version of %s\n", version::format_version(major, minor, build, revision).c_str())); if (!version::check_at_least(major, minor, build, revision)) { Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!", version::format_version(major, minor, build, revision).c_str(), version::format_version(FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, FS_VERSION_REVIS).c_str()); } } optional_string("#CAMPAIGN SETTINGS"); if (optional_string("$Default Campaign File Name:")) { char temp[MAX_FILENAME_LEN]; stuff_string(temp, F_NAME, MAX_FILENAME_LEN); // remove extension? if (drop_extension(temp)) { mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp)); } // check length size_t maxlen = (MAX_FILENAME_LEN - 4); auto len = strlen(temp); if (len > maxlen) { Warning(LOCATION, "Token too long: [%s]. Length = " SIZE_T_ARG ". Max is " SIZE_T_ARG ".\n", temp, len, maxlen); temp[maxlen] = 0; } strcpy_s(Default_campaign_file_name, temp); } if (optional_string("#Ignored Campaign File Names")) { SCP_string campaign_name; while (optional_string("$Campaign File Name:")) { stuff_string(campaign_name, F_NAME); // remove extension? if (drop_extension(campaign_name)) { mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str())); } Ignored_campaigns.push_back(campaign_name); } } if (optional_string("$Red-alert applies to delayed ships:")) { stuff_boolean(&Red_alert_applies_to_delayed_ships); if (Red_alert_applies_to_delayed_ships) { mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n")); } else { mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n")); } } optional_string("#HUD SETTINGS"); // how long should the game wait before displaying a directive? if (optional_string("$Directive Wait Time:")) { stuff_int(&Directive_wait_time); } if (optional_string("$Cutscene camera displays HUD:")) { stuff_boolean(&Cutscene_camera_displays_hud); } // compatibility if (optional_string("$Cutscene camera disables HUD:")) { mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n")); bool temp; stuff_boolean(&temp); Cutscene_camera_displays_hud = !temp; } if (optional_string("$Full color head animations:")) { stuff_boolean(&Full_color_head_anis); } // compatibility if (optional_string("$Color head animations with hud colors:")) { mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n")); bool temp; stuff_boolean(&temp); Full_color_head_anis = !temp; } optional_string("#SEXP SETTINGS"); if (optional_string("$Loop SEXPs Then Arguments:")) { stuff_boolean(&True_loop_argument_sexps); if (True_loop_argument_sexps) { mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n")); } else { mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n")); } } if (optional_string("$Use Alternate Chaining Behavior:")) { stuff_boolean(&Alternate_chaining_behavior); if (Alternate_chaining_behavior) { mprintf(("Game Settings Table: Using alternate event chaining behavior\n")); } else { mprintf(("Game Settings Table: Using standard event chaining behavior\n")); } } optional_string("#GRAPHICS SETTINGS"); if (optional_string("$Enable External Shaders:")) { stuff_boolean(&Enable_external_shaders); if (Enable_external_shaders) mprintf(("Game Settings Table: External shaders are enabled\n")); else mprintf(("Game Settings Table: External shaders are DISABLED\n")); } if (optional_string("$Default Detail Level:")) { int detail_level; stuff_int(&detail_level); mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1)); if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) { Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level); } else { Default_detail_level = detail_level; } } if (optional_string("$Briefing Window FOV:")) { float fov; stuff_float(&fov); mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov)); Briefing_window_FOV = fov; } if (optional_string("$Generic Pain Flash Factor:")) { stuff_float(&Generic_pain_flash_factor); if (Generic_pain_flash_factor != 1.0f) mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor)); } if (optional_string("$Shield Pain Flash Factor:")) { stuff_float(&Shield_pain_flash_factor); if (Shield_pain_flash_factor != 0.0f) mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor)); } optional_string("#NETWORK SETTINGS"); if (optional_string("$FS2NetD port:")) { stuff_int(&FS2NetD_port); if (FS2NetD_port) mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port)); } optional_string("#SOUND SETTINGS"); if (optional_string("$Default Sound Volume:")) { stuff_float(&Master_sound_volume); } if (optional_string("$Default Music Volume:")) { stuff_float(&Master_event_music_volume); } if (optional_string("$Default Voice Volume:")) { stuff_float(&Master_voice_volume); } optional_string("#FRED SETTINGS"); if (optional_string("$Disable Hard Coded Message Head Ani Files:")) { stuff_boolean(&Disable_hc_message_ani); if (Disable_hc_message_ani) { mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n")); } else { mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n")); } } optional_string("#OTHER SETTINGS"); if (optional_string("$Fixed Turret Collisions:")) { stuff_boolean(&Fixed_turret_collisions); } if (optional_string("$Damage Impacted Subsystem First:")) { stuff_boolean(&Damage_impacted_subsystem_first); } if (optional_string("$Default ship select effect:")) { char effect[NAME_LENGTH]; stuff_string(effect, F_NAME, NAME_LENGTH); if (!stricmp(effect, "FS2")) Default_ship_select_effect = 2; else if (!stricmp(effect, "FS1")) Default_ship_select_effect = 1; else if (!stricmp(effect, "off")) Default_ship_select_effect = 0; } if (optional_string("$Default weapon select effect:")) { char effect[NAME_LENGTH]; stuff_string(effect, F_NAME, NAME_LENGTH); if (!stricmp(effect, "FS2")) Default_weapon_select_effect = 2; else if (!stricmp(effect, "FS1")) Default_weapon_select_effect = 1; else if (!stricmp(effect, "off")) Default_weapon_select_effect = 0; } if (optional_string("$Weapons inherit parent collision group:")) { stuff_boolean(&Weapons_inherit_parent_collision_group); if (Weapons_inherit_parent_collision_group) mprintf(("Game Settings Table: Weapons inherit parent collision group\n")); } if (optional_string("$Flight controls follow eyepoint orientation:")) { stuff_boolean(&Flight_controls_follow_eyepoint_orientation); if (Flight_controls_follow_eyepoint_orientation) mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n")); } if (optional_string("$Beams Use Damage Factors:")) { stuff_boolean(&Beams_use_damage_factors); if (Beams_use_damage_factors) { mprintf(("Game Settings Table: Beams will use Damage Factors\n")); } else { mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n")); } } if (optional_string("$Default fiction viewer UI:")) { char ui_name[NAME_LENGTH]; stuff_string(ui_name, F_NAME, NAME_LENGTH); if (!stricmp(ui_name, "auto")) Default_fiction_viewer_ui = -1; else { int ui_index = fiction_viewer_ui_name_to_index(ui_name); if (ui_index >= 0) Default_fiction_viewer_ui = ui_index; else Warning(LOCATION, "Unrecognized fiction viewer UI: %s", ui_name); } } required_string("#END"); } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what())); return; } }
// Unified function for loading strings.tbl and tstrings.tbl (and their modular versions). // The "external" parameter controls which format to load: true for tstrings.tbl, false for strings.tbl void parse_stringstbl_common(const char *filename, const bool external) { char chr, buf[4096]; char language_tag[512]; int z, index; char *p_offset = NULL; int offset_lo = 0, offset_hi = 0; read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // move down to the proper section memset(language_tag, 0, sizeof(language_tag)); strcpy_s(language_tag, "#"); if (external && Lcl_current_lang == FS2_OPEN_DEFAULT_LANGUAGE){ strcat_s(language_tag, "default"); } else { strcat_s(language_tag, Lcl_languages[Lcl_current_lang].lang_name); } if ( skip_to_string(language_tag) != 1 ) { mprintf(("Current language not found in %s\n", filename)); return; } // parse all the strings in this section of the table while ( !check_for_string("#") ) { int num_offsets_on_this_line = 0; stuff_int(&index); if (external) { ignore_white_space(); get_string(buf, sizeof(buf)); drop_trailing_white_space(buf); } else { stuff_string(buf, F_RAW, sizeof(buf)); } if (external && (index < 0 || index >= LCL_MAX_STRINGS)) { error_display(0, "Invalid tstrings table index specified (%i). Please increment LCL_MAX_STRINGS in localize.cpp.", index); return; } else if (!external && (index < 0 || index >= XSTR_SIZE)) { Error(LOCATION, "Invalid strings table index specified (%i)", index); } if (!external) { size_t i = strlen(buf); while (i--) { if ( !isspace(buf[i]) ) break; } // trim unnecessary end of string // Assert(buf[i] == '"'); if (buf[i] != '"') { // probably an offset on this entry // drop down a null terminator (prolly unnecessary) buf[i+1] = 0; // back up over the potential offset while ( !is_white_space(buf[i]) ) i--; // now back up over intervening spaces while ( is_white_space(buf[i]) ) i--; num_offsets_on_this_line = 1; if (buf[i] != '"') { // could have a 2nd offset value (one for 640, one for 1024) // so back up again while ( !is_white_space(buf[i]) ) i--; // now back up over intervening spaces while ( is_white_space(buf[i]) ) i--; num_offsets_on_this_line = 2; } p_offset = &buf[i+1]; // get ptr to string section with offset in it if (buf[i] != '"') Error(LOCATION, "%s is corrupt", filename); // now its an error } buf[i] = 0; // copy string into buf z = 0; for (i = 1; buf[i]; i++) { chr = buf[i]; if (chr == '\\') { chr = buf[++i]; if (chr == 'n') chr = '\n'; else if (chr == 'r') chr = '\r'; } buf[z++] = chr; } // null terminator on buf buf[z] = 0; } // write into Xstr_table (for strings.tbl) or Lcl_ext_str (for tstrings.tbl) if (Parsing_modular_table) { if ( external && (Lcl_ext_str[index] != NULL) ) { vm_free((void *) Lcl_ext_str[index]); Lcl_ext_str[index] = NULL; } else if ( !external && (Xstr_table[index].str != NULL) ) { vm_free((void *) Xstr_table[index].str); Xstr_table[index].str = NULL; } } if (external && (Lcl_ext_str[index] != NULL)) { Warning(LOCATION, "Tstrings table index %d used more than once", index); } else if (!external && (Xstr_table[index].str != NULL)) { Warning(LOCATION, "Strings table index %d used more than once", index); } if (external) { Lcl_ext_str[index] = vm_strdup(buf); } else { Xstr_table[index].str = vm_strdup(buf); } // the rest of this loop applies only to strings.tbl, // so we can move on to the next line if we're reading from tstrings.tbl if (external) { continue; } // read offset information, assume 0 if nonexistant if (p_offset != NULL) { if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) { // whatever is in the file ain't a proper offset Error(LOCATION, "%s is corrupt", filename); } } Xstr_table[index].offset_x = offset_lo; if (num_offsets_on_this_line == 2) Xstr_table[index].offset_x_hi = offset_hi; else Xstr_table[index].offset_x_hi = offset_lo; // clear out our vars p_offset = NULL; offset_lo = 0; offset_hi = 0; } }
void parse_mod_table(const char *filename) { int rval; // SCP_vector<SCP_string> lines; // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default game_settings.tbl>", rval)); lcl_ext_close(); return; } if (filename == NULL) read_file_text_from_array(defaults_get_file("game_settings.tbl")); else read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // start parsing optional_string("#CAMPAIGN SETTINGS"); if (optional_string("$Default Campaign File Name:")) { char temp[MAX_FILENAME_LEN]; stuff_string(temp, F_NAME, MAX_FILENAME_LEN); // remove extension? if (drop_extension(temp)) { mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp)); } // check length int maxlen = (MAX_FILENAME_LEN - 4); int len = strlen(temp); if (len > maxlen) { Warning(LOCATION, "Token too long: [%s]. Length = %i. Max is %i.\n", temp, len, maxlen); temp[maxlen] = 0; } strcpy_s(Default_campaign_file_name, temp); } if (optional_string("#Ignored Campaign File Names")) { SCP_string campaign_name; while (optional_string("$Campaign File Name:")) { stuff_string(campaign_name, F_NAME); // remove extension? if (drop_extension(campaign_name)) { mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str())); } Ignored_campaigns.push_back(campaign_name); } } optional_string("#HUD SETTINGS"); // how long should the game wait before displaying a directive? if (optional_string("$Directive Wait Time:")) { stuff_int(&Directive_wait_time); } if (optional_string("$Cutscene camera displays HUD:")) { stuff_boolean(&Cutscene_camera_displays_hud); } // compatibility if (optional_string("$Cutscene camera disables HUD:")) { mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n")); bool temp; stuff_boolean(&temp); Cutscene_camera_displays_hud = !temp; } if (optional_string("$Full color head animations:")) { stuff_boolean(&Full_color_head_anis); } // compatibility if (optional_string("$Color head animations with hud colors:")) { mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n")); bool temp; stuff_boolean(&temp); Full_color_head_anis = !temp; } optional_string("#SEXP SETTINGS"); if (optional_string("$Loop SEXPs Then Arguments:")) { stuff_boolean(&True_loop_argument_sexps); if (True_loop_argument_sexps) { mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n")); } else { mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n")); } } if (optional_string("$Use Alternate Chaining Behavior:")) { stuff_boolean(&Alternate_chaining_behavior); if (Alternate_chaining_behavior) { mprintf(("Game Settings Table: Using alternate event chaining behavior\n")); } else { mprintf(("Game Settings Table: Using standard event chaining behavior\n")); } } optional_string("#GRAPHICS SETTINGS"); if (optional_string("$Enable External Shaders:")) { stuff_boolean(&Enable_external_shaders); if (Enable_external_shaders) mprintf(("Game Settings Table: External shaders are enabled\n")); else mprintf(("Game Settings Table: External shaders are DISABLED\n")); } if (optional_string("$Default Detail Level:")) { int detail_level; stuff_int(&detail_level); mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS-1)); if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS-1) { Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level); } else { Default_detail_level = detail_level; } } optional_string("#NETWORK SETTINGS"); if (optional_string("$FS2NetD port:")) { stuff_int(&FS2NetD_port); if (FS2NetD_port) mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port)); } optional_string("#OTHER SETTINGS"); if (optional_string("$Fixed Turret Collisions:")) { stuff_boolean(&Fixed_turret_collisions); } if (optional_string("$Damage Impacted Subsystem First:")) { stuff_boolean(&Damage_impacted_subsystem_first); } if (optional_string("$Default ship select effect:")) { char effect[NAME_LENGTH]; stuff_string(effect, F_NAME, NAME_LENGTH); if (!stricmp(effect, "FS2")) Default_ship_select_effect = 2; else if (!stricmp(effect, "FS1")) Default_ship_select_effect = 1; else if (!stricmp(effect, "off")) Default_ship_select_effect = 0; } if (optional_string("$Default weapon select effect:")) { char effect[NAME_LENGTH]; stuff_string(effect, F_NAME, NAME_LENGTH); if (!stricmp(effect, "FS2")) Default_weapon_select_effect = 2; else if (!stricmp(effect, "FS1")) Default_weapon_select_effect = 1; else if (!stricmp(effect, "off")) Default_weapon_select_effect = 0; } if (optional_string("$Weapons inherit parent collision group:")) { stuff_boolean(&Weapons_inherit_parent_collision_group); if (Weapons_inherit_parent_collision_group) mprintf(("Game Settings Table: Weapons inherit parent collision group\n")); } if (optional_string("$Flight controls follow eyepoint orientation:")) { stuff_boolean(&Flight_controls_follow_eyepoint_orientation); if (Flight_controls_follow_eyepoint_orientation) mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n")); } required_string("#END"); // close localization lcl_ext_close(); }
// initialize the xstr table void lcl_xstr_init() { char chr, buf[4096]; char language_tag[512]; int i, z, index, rval; char *p_offset = NULL; int offset_lo = 0, offset_hi = 0; for (i=0; i<XSTR_SIZE; i++){ Xstr_table[i].str = NULL; } if ((rval = setjmp(parse_abort)) != 0) { mprintf(("Error parsing 'strings.tbl'\nError code = %i.\n", rval)); } else { // make sure localization is NOT running lcl_ext_close(); read_file_text("strings.tbl"); reset_parse(); // move down to the proper section memset(language_tag, 0, 512); strcpy(language_tag, "#"); strcat(language_tag, Lcl_languages[Lcl_current_lang].lang_name); if(skip_to_string(language_tag) != 1){ Error(LOCATION, NOX("Strings.tbl is corrupt")); } // parse all the strings in this section of the table while (!check_for_string("#")) { int num_offsets_on_this_line = 0; stuff_int(&index); stuff_string(buf, F_NAME, NULL, 4096); i = strlen(buf); while (i--) { if (!isspace(buf[i])) { break; } } // trim unneccesary end of string if (i >= 0) { // Assert(buf[i] == '"'); if (buf[i] != '"') { // probably an offset on this entry buf[i+1] = 0; // drop down a null terminator (prolly unnecessary) while(!is_white_space(buf[i])) i--; // back up over the potential offset while(is_white_space(buf[i])) i--; // now back up over intervening spaces num_offsets_on_this_line = 1; if (buf[i] != '"') { // could have a 2nd offset value (one for 640, one for 1024) // so back up again while(!is_white_space(buf[i])) i--; // back up over the 2nd offset while(is_white_space(buf[i])) i--; // now back up over intervening spaces num_offsets_on_this_line = 2; } p_offset = &buf[i+1]; // get ptr to string section with offset in it if (buf[i] != '"') { Error(LOCATION, NOX("Strings.tbl is corrupt")); // now its an error } } buf[i] = 0; } // copy string into buf z = 0; for (i=1; buf[i]; i++) { chr = buf[i]; if (chr == '\\') { chr = buf[++i]; if (chr == 'n') { chr = '\n'; } else if (chr == 'r') { chr = '\r'; } } buf[z++] = chr; } // null terminator on buf buf[z] = 0; // write into Xstr_table if (index >= 0 && index < XSTR_SIZE) { if (Xstr_table[index].str != NULL) { Warning(LOCATION, "Strings table index %d used more than once", index); } Xstr_table[index].str = strdup(buf); } // read offset information, assume 0 if nonexistant if (p_offset != NULL) { if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) { // whatever is in the file ain't a proper offset Error(LOCATION, NOX("Strings.tbl is corrupt")); } } Xstr_table[index].offset_x = offset_lo; if (num_offsets_on_this_line == 2) { Xstr_table[index].offset_x_hi = offset_hi; } else { Xstr_table[index].offset_x_hi = offset_lo; } // clear out our vars p_offset = NULL; offset_lo = 0; offset_hi = 0; num_offsets_on_this_line = 0; } } Xstr_inited = 1; }
void parse_species_tbl(const char *filename) { int i, rval; char species_name[NAME_LENGTH]; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : NOX("<default species_defs.tbl>"), rval)); return; } if (filename == NULL) read_file_text_from_array(defaults_get_file("species_defs.tbl")); else read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // start parsing required_string("#SPECIES DEFS"); // no longer required: counted automatically if (optional_string("$NumSpecies:")) { int temp; stuff_int(&temp); } // begin reading data while (required_string_either("#END","$Species_Name:")) { bool no_create = false; species_info *species, new_species; species = &new_species; // Start Species - Get its name required_string("$Species_Name:"); stuff_string(species_name, F_NAME, NAME_LENGTH); if (optional_string("+nocreate")) { no_create = true; for (i = 0; i < (int)Species_info.size(); i++) { if (!stricmp(Species_info[i].species_name, species_name)) { species = &Species_info[i]; break; } } } else { strcpy_s(species->species_name, species_name); } // Goober5000 - IFF if (optional_string("$Default IFF:")) { bool iff_found = false; char temp_name[NAME_LENGTH]; stuff_string(temp_name, F_NAME, NAME_LENGTH); // search for it in iffs for (int iLoop = 0; iLoop < Num_iffs; iLoop++) { if (!stricmp(Iff_info[iLoop].iff_name, temp_name)) { species->default_iff = iLoop; iff_found = true; } } if (!iff_found) { species->default_iff = 0; Warning(LOCATION, "Species %s default IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", species->species_name, temp_name, Iff_info[species->default_iff].iff_name); } } else if (!no_create) { // we have no idea which it could be, so default to 0 species->default_iff = 0; // let them know Warning(LOCATION, "$Default IFF not specified for species %s in species_defs.tbl! Defaulting to %s.\n", species->species_name, Iff_info[species->default_iff].iff_name); } // Goober5000 - FRED color if (optional_string("$FRED Color:") || optional_string("$FRED Colour:")) { stuff_int_list(species->fred_color.a1d, 3, RAW_INTEGER_TYPE); } else if (!no_create) { // set defaults to Volition's originals if (!stricmp(species->species_name, "Terran")) { species->fred_color.rgb.r = 0; species->fred_color.rgb.g = 0; species->fred_color.rgb.b = 192; } else if (!stricmp(species->species_name, "Vasudan")) { species->fred_color.rgb.r = 0; species->fred_color.rgb.g = 128; species->fred_color.rgb.b = 0; } else if (!stricmp(species->species_name, "Shivan")) { species->fred_color.rgb.r = 192; species->fred_color.rgb.g = 0; species->fred_color.rgb.b = 0; } else if (!stricmp(species->species_name, "Ancients") || !stricmp(species->species_name, "Ancient")) { species->fred_color.rgb.r = 192; species->fred_color.rgb.g = 0; species->fred_color.rgb.b = 192; } else { species->fred_color.rgb.r = 0; species->fred_color.rgb.g = 0; species->fred_color.rgb.b = 0; } // let them know Warning(LOCATION, "$FRED Color not specified for species %s in species_defs.tbl! Defaulting to (%d, %d, %d).\n", species->species_name, species->fred_color.rgb.r, species->fred_color.rgb.g, species->fred_color.rgb.b); } // stuff optional_string("$MiscAnims:"); // Get its Debris Texture if ((!no_create && required_string("+Debris_Texture:")) || optional_string("+Debris_Texture:")) { generic_bitmap_init(&species->debris_texture, NULL); stuff_string(species->debris_texture.filename, F_NAME, MAX_FILENAME_LEN); } // Shield Hit Animation if (optional_string("+Shield_Hit_ani:")) // Shouldn't be required -- LPine { generic_anim_init(&species->shield_anim, NULL); stuff_string(species->shield_anim.filename, F_NAME, MAX_FILENAME_LEN); } else if (!no_create) { species->shield_anim.filename[0] = '\0'; species->shield_anim.first_frame = -1; // Landmine to trip up anyone who does end up using this } // Thruster Anims parse_thrust_anims(species, no_create); // Thruster Glow Anims parse_thrust_glows(species, no_create); // Goober5000 - AWACS multiplier if (optional_string("$AwacsMultiplier:")) { stuff_float(&species->awacs_multiplier); } else if (!no_create) { // set defaults to Volition's originals if (!stricmp(species->species_name, "Vasudan")) species->awacs_multiplier = 1.25f; else if (!stricmp(species->species_name, "Shivan")) species->awacs_multiplier = 1.50f; else species->awacs_multiplier = 1.0f; // let them know Warning(LOCATION, "$AwacsMultiplier not specified for species %s in species_defs.tbl! Defaulting to %.2d.\n", species->species_name, species->awacs_multiplier); } // Goober5000 - countermeasure type // (we won't be able to resolve it until after we've parsed the weapons table) if (optional_string("$Countermeasure type:")) stuff_string(species->cmeasure_name, F_NAME, NAME_LENGTH); // don't add new entry if this is just a modified one if ( !no_create ) Species_info.push_back( new_species ); } required_string("#END"); // add tbl/tbm to multiplayer validation list extern void fs2netd_add_table_validation(const char *tblname); fs2netd_add_table_validation(filename); }
void parse_sound_environments() { char name[65] = { '\0' }; char template_name[65] = { '\0' }; EFXREVERBPROPERTIES *props; while (required_string_either("#Sound Environments End", "$Name:")) { required_string("$Name:"); stuff_string(name, F_NAME, sizeof(name)-1); if (optional_string("$Template:")) { stuff_string(template_name, F_NAME, sizeof(template_name)-1); } else { template_name[0] = '\0'; } ds_eax_get_prop(&props, name, template_name); if (optional_string("+Density:")) { stuff_float(&props->flDensity); CLAMP(props->flDensity, 0.0f, 1.0f); } if (optional_string("+Diffusion:")) { stuff_float(&props->flDiffusion); CLAMP(props->flDiffusion, 0.0f, 1.0f); } if (optional_string("+Gain:")) { stuff_float(&props->flGain); CLAMP(props->flGain, 0.0f, 1.0f); } if (optional_string("+Gain HF:")) { stuff_float(&props->flGainHF); CLAMP(props->flGainHF, 0.0f, 1.0f); } if (optional_string("+Gain LF:")) { stuff_float(&props->flGainLF); CLAMP(props->flGainLF, 0.0f, 1.0f); } if (optional_string("+Decay Time:")) { stuff_float(&props->flDecayTime); CLAMP(props->flDecayTime, 0.01f, 20.0f); } if (optional_string("+Decay HF Ratio:")) { stuff_float(&props->flDecayHFRatio); CLAMP(props->flDecayHFRatio, 0.1f, 20.0f); } if (optional_string("+Decay LF Ratio:")) { stuff_float(&props->flDecayLFRatio); CLAMP(props->flDecayLFRatio, 0.1f, 20.0f); } if (optional_string("+Reflections Gain:")) { stuff_float(&props->flReflectionsGain); CLAMP(props->flReflectionsGain, 0.0f, 3.16f); } if (optional_string("+Reflections Delay:")) { stuff_float(&props->flReflectionsDelay); CLAMP(props->flReflectionsDelay, 0.0f, 0.3f); } if (optional_string("+Reflections Pan:")) { stuff_float_list(props->flReflectionsPan, 3); CLAMP(props->flReflectionsPan[0], 0.0f, 1.0f); CLAMP(props->flReflectionsPan[1], 0.0f, 1.0f); CLAMP(props->flReflectionsPan[2], 0.0f, 1.0f); } if (optional_string("+Late Reverb Gain:")) { stuff_float(&props->flLateReverbGain); CLAMP(props->flLateReverbGain, 0.0f, 10.0f); } if (optional_string("+Late Reverb Delay:")) { stuff_float(&props->flLateReverbDelay); CLAMP(props->flLateReverbDelay, 0.0f, 0.1f); } if (optional_string("+Late Reverb Pan:")) { stuff_float_list(props->flLateReverbPan, 3); CLAMP(props->flLateReverbPan[0], 0.0f, 1.0f); CLAMP(props->flLateReverbPan[1], 0.0f, 1.0f); CLAMP(props->flLateReverbPan[2], 0.0f, 1.0f); } if (optional_string("+Echo Time:")) { stuff_float(&props->flEchoTime); CLAMP(props->flEchoTime, 0.075f, 0.25f); } if (optional_string("+Echo Depth:")) { stuff_float(&props->flEchoDepth); CLAMP(props->flEchoDepth, 0.0f, 1.0f); } if (optional_string("+Modulation Time:")) { stuff_float(&props->flModulationTime); CLAMP(props->flModulationTime, 0.004f, 4.0f); } if (optional_string("+Modulation Depth:")) { stuff_float(&props->flModulationDepth); CLAMP(props->flModulationDepth, 0.0f, 1.0f); } if (optional_string("+HF Reference:")) { stuff_float(&props->flHFReference); CLAMP(props->flHFReference, 1000.0f, 20000.0f); } if (optional_string("+LF Reference:")) { stuff_float(&props->flLFReference); CLAMP(props->flLFReference, 20.0f, 1000.0f); } if (optional_string("+Room Rolloff Factor:")) { stuff_float(&props->flRoomRolloffFactor); CLAMP(props->flRoomRolloffFactor, 0.0f, 10.0f); } if (optional_string("+Air Absorption Gain HF:")) { stuff_float(&props->flAirAbsorptionGainHF); CLAMP(props->flAirAbsorptionGainHF, 0.892f, 1.0f); } if (optional_string("+Decay HF Limit:")) { stuff_int(&props->iDecayHFLimit); CLAMP(props->iDecayHFLimit, 0, 1); } } required_string("#Sound Environments End"); }
void parse_gamesnd_new(game_snd* gs, bool no_create) { char name[MAX_FILENAME_LEN]; // New extended format found stuff_string(name, F_NAME, MAX_FILENAME_LEN); if (!stricmp(name, NOX("empty"))) { gs->filename[0] = 0; return; } // If the name _doesn't_ match <same> put it into gs->filename; if (stricmp(name, "<same>")) { strcpy_s(gs->filename, name); } else if (!no_create) { // Throw an error if <same> was specified but we are creating a new entry error_display(1, "'<same>' is only allowed if +nocreate was specified!"); return; } if (required_string_no_create("+Preload:", no_create)) { stuff_boolean(&gs->preload); } if (required_string_no_create("+Volume:", no_create)) { stuff_float(&gs->default_volume); } if (optional_string("+3D Sound:")) { gs->flags |= GAME_SND_USE_DS3D; required_string("+Attenuation start:"); stuff_int(&gs->min); required_string("+Attenuation end:"); stuff_int(&gs->max); } else { gs->min = 0; gs->max = 0; } // jg18 - enhanced sound parameters if (optional_string("+Priority:")) { SCP_string priority_string; stuff_string(priority_string, F_NAME); EnhancedSoundPriority priority = convert_to_enhanced_priority(priority_string.c_str()); if (priority != SND_ENHANCED_PRIORITY_INVALID) { gs->enhanced_sound_data.priority= priority; } // else case not needed since conversion function displays message on error } if (optional_string("+Limit:")) { int temp_limit; stuff_int(&temp_limit); if ((temp_limit > 0) && (static_cast<uint>(temp_limit) <= SND_ENHANCED_MAX_LIMIT)) { gs->enhanced_sound_data.limit = (unsigned int)temp_limit; } else { error_display(1, "Invalid enhanced sound limit: %d\n", temp_limit); } } }
void credits_parse_table(const char* filename) { try { read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // any metadata? if (optional_string("$Music:")) { stuff_string(Credits_music_name, F_NAME, NAME_LENGTH); } if (optional_string("$Number of Images:")) { int temp; stuff_int(&temp); if (temp > 0) Credits_num_images = temp; } if (optional_string("$Start Image Index:")) { stuff_int(&Credits_artwork_index); // bounds check if (Credits_artwork_index < 0) { Credits_artwork_index = 0; } else if (Credits_artwork_index >= Credits_num_images) { Credits_artwork_index = Credits_num_images - 1; } } if (optional_string("$Text scroll rate:")) { stuff_float(&Credits_scroll_rate); if (Credits_scroll_rate < 0.01f) Credits_scroll_rate = 0.01f; } if (optional_string("$Artworks display time:")) { stuff_float(&Credits_artwork_display_time); if (Credits_artwork_display_time < 0.01f) Credits_artwork_display_time = 0.01f; } if (optional_string("$Artworks fade time:")) { stuff_float(&Credits_artwork_fade_time); if (Credits_artwork_fade_time < 0.01f) Credits_artwork_fade_time = 0.01f; } if (optional_string("$SCP Credits position:")) { char mode[NAME_LENGTH]; stuff_string(mode, F_NAME, NAME_LENGTH); if (!stricmp(mode, "Start")) SCP_credits_position = START; else if (!stricmp(mode, "End")) SCP_credits_position = END; else Warning(LOCATION, "Unknown credits position mode \"%s\".", mode); } ignore_white_space(); SCP_string credits_text; SCP_string line; SCP_vector<int> charNum; SCP_vector<const char*> lines; int numLines = -1; bool first_run = true; while (!check_for_string_raw("#end")) { // Read in a line of text stuff_string_line(line); // This is a bit odd but it means if a total conversion uses different credits the // Volition credit won't happen // Also don't append the default credits anymore when there was already a parsed table if (first_run && !Credits_parsed && !line.compare(mod_check)) { credits_text.append(unmodified_credits); } first_run = false; if (line.empty()) { // If the line is empty then just append a newline, don't bother with splitting it first credits_text.append("\n"); } else { // split_str doesn't take care of this. charNum.clear(); // Split the string into multiple lines if it's too long numLines = split_str(line.c_str(), Credits_text_coords[gr_screen.res][2], charNum, lines, -1); // Make sure that we have valid data Assertion(lines.size() == (size_t)numLines, "split_str reported %d lines but vector contains " SIZE_T_ARG " entries!", numLines, lines.size()); Assertion(lines.size() <= charNum.size(), "Something has gone wrong while splitting strings. Got " SIZE_T_ARG " lines but only " SIZE_T_ARG " chacter lengths.", lines.size(), charNum.size()); // Now add all splitted lines to the credit text and append a newline to the end for (int i = 0; i < numLines; i++) { credits_text.append(SCP_string(lines[i], charNum[i])); credits_text.append("\n"); } } } Credit_text_parts.push_back(credits_text); Credits_parsed = true; } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what())); return; } }
static bool opengl_post_init_table() { bool warned = false; try { if (cf_exists_full("post_processing.tbl", CF_TYPE_TABLES)) read_file_text("post_processing.tbl", CF_TYPE_TABLES); else read_file_text_from_default(defaults_get_file("post_processing.tbl")); reset_parse(); if (optional_string("#Effects")) { while (!required_string_one_of(3, "$Name:", "#Ship Effects", "#End")) { char tbuf[NAME_LENGTH + 1] = { 0 }; post_effect_t eff; required_string("$Name:"); stuff_string(tbuf, F_NAME, NAME_LENGTH); eff.name = tbuf; required_string("$Uniform:"); stuff_string(tbuf, F_NAME, NAME_LENGTH); eff.uniform_name = tbuf; required_string("$Define:"); stuff_string(tbuf, F_NAME, NAME_LENGTH); eff.define_name = tbuf; required_string("$AlwaysOn:"); stuff_boolean(&eff.always_on); required_string("$Default:"); stuff_float(&eff.default_intensity); eff.intensity = eff.default_intensity; required_string("$Div:"); stuff_float(&eff.div); required_string("$Add:"); stuff_float(&eff.add); // Post_effects index is used for flag checks, so we can't have more than 32 if (Post_effects.size() < 32) { Post_effects.push_back(eff); } else if (!warned) { mprintf(("WARNING: post_processing.tbl can only have a max of 32 effects! Ignoring extra...\n")); warned = true; } } } //Built-in per-ship effects ship_effect se1; strcpy_s(se1.name, "FS1 Ship select"); se1.shader_effect = 0; se1.disables_rendering = false; se1.invert_timer = false; Ship_effects.push_back(se1); if (optional_string("#Ship Effects")) { while (!required_string_one_of(3, "$Name:", "#Light Shafts", "#End")) { ship_effect se; char tbuf[NAME_LENGTH] = { 0 }; required_string("$Name:"); stuff_string(tbuf, F_NAME, NAME_LENGTH); strcpy_s(se.name, tbuf); required_string("$Shader Effect:"); stuff_int(&se.shader_effect); required_string("$Disables Rendering:"); stuff_boolean(&se.disables_rendering); required_string("$Invert timer:"); stuff_boolean(&se.invert_timer); Ship_effects.push_back(se); } } if (optional_string("#Light Shafts")) { required_string("$AlwaysOn:"); stuff_boolean(&ls_on); required_string("$Density:"); stuff_float(&ls_density); required_string("$Falloff:"); stuff_float(&ls_falloff); required_string("$Weight:"); stuff_float(&ls_weight); required_string("$Intensity:"); stuff_float(&ls_intensity); required_string("$Sample Number:"); stuff_int(&ls_samplenum); ls_cpintensity = ls_weight; for (int i = 1; i < ls_samplenum; i++) ls_cpintensity += ls_weight * pow(ls_falloff, i); ls_cpintensity *= ls_intensity; } required_string("#End"); return true; } catch (const parse::ParseException& e) { mprintf(("Unable to parse 'post_processing.tbl'! Error message = %s.\n", e.what())); return false; } }
/** * Parse the table */ void iff_init() { char traitor_name[NAME_LENGTH]; char attack_names[MAX_IFFS][MAX_IFFS][NAME_LENGTH]; struct { char iff_name[NAME_LENGTH]; int color_index; } observed_color_table[MAX_IFFS][MAX_IFFS]; int num_attack_names[MAX_IFFS]; int num_observed_colors[MAX_IFFS]; int i, j, k; int string_idx; try { // Goober5000 - if table doesn't exist, use the default table if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES)) read_file_text("iff_defs.tbl", CF_TYPE_TABLES); else read_file_text_from_array(defaults_get_file("iff_defs.tbl")); reset_parse(); // parse the table -------------------------------------------------------- required_string("#IFFs"); // get the traitor required_string("$Traitor IFF:"); stuff_string(traitor_name, F_NAME, NAME_LENGTH); int rgb[3]; // check if alternate colours are wanted to be used for these // Marks various stuff... like asteroids if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0xff, 0xff, 0xff); // Marks the ship currently saying something if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0x7f, 0x7f, 0x7f); // Marks the tagged ships if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0xff, 0xff, 0x00); // init radar blips colour table int a_bright, a_dim; bool alternate_blip_color = false; for (i = 0; i < 5; i++) { for (j = 0; j < 2; j++) { for (k = 0; k < 3; k++) { radar_iff_color[i][j][k] = -1; } } } // if the bright/dim scaling is wanted to be changed if (optional_string("$Dimmed IFF brightness:")) { int dim_iff_brightness; stuff_int(&dim_iff_brightness); Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX); *iff_color_brightness = dim_iff_brightness; } else *iff_color_brightness = 4; // alternate = use same method as with ship blips // retail = use 1/2 intensities if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:")) { stuff_boolean(&alternate_blip_color); } // Parse blip colours, their order is hardcoded. if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[0][1][i] = rgb[i]; radar_iff_color[0][0][i] = rgb[i] / 2; } } if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[1][1][i] = rgb[i]; radar_iff_color[1][0][i] = rgb[i] / 2; } } if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[2][1][i] = rgb[i]; radar_iff_color[2][0][i] = rgb[i] / 2; } } if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[3][1][i] = rgb[i]; radar_iff_color[3][0][i] = rgb[i] / 2; } } if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[4][1][i] = rgb[i]; radar_iff_color[4][0][i] = rgb[i] / 2; } } if (alternate_blip_color == true) { a_bright = iff_get_alpha_value(true); a_dim = iff_get_alpha_value(false); for (i = 0; i < 5; i++) { if (radar_iff_color[i][0][0] >= 0) { for (j = 0; j < 3; j++) { radar_iff_color[i][0][j] = radar_iff_color[i][1][j]; } radar_iff_color[i][1][3] = a_bright; radar_iff_color[i][0][3] = a_dim; } } } else { for (i = 0; i < 5; i++) { if (radar_iff_color[i][0][0] >= 0) { radar_iff_color[i][0][3] = 255; radar_iff_color[i][1][3] = 255; } } } if (optional_string("$Radar Target ID Flags:")) { parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags); if (optional_string("+reset")) radar_target_id_flags = 0; } // begin reading data Num_iffs = 0; while (required_string_either("#End", "$IFF Name:")) { iff_info *iff; int cur_iff; // make sure we're under the limit if (Num_iffs >= MAX_IFFS) { Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS); skip_to_start_of_string("#End", NULL); break; } // add new IFF iff = &Iff_info[Num_iffs]; cur_iff = Num_iffs; Num_iffs++; // get required IFF info ---------------------------------------------- // get the iff name required_string("$IFF Name:"); stuff_string(iff->iff_name, F_NAME, NAME_LENGTH); // get the iff color if (check_for_string("$Colour:")) required_string("$Colour:"); else required_string("$Color:"); stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]); // get relationships between IFFs ------------------------------------- // get the list of iffs attacked if (optional_string("$Attacks:")) num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS); else num_attack_names[cur_iff] = 0; // get the list of observed colors num_observed_colors[cur_iff] = 0; while (optional_string("+Sees")) { // get iff observed stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH); required_string("As:"); // get color observed stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]); // increment num_observed_colors[cur_iff]++; } // get flags ---------------------------------------------------------- // get iff flags iff->flags = 0; if (optional_string("$Flags:")) { char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS); for (string_idx = 0; string_idx < num_strings; string_idx++) { if (!stricmp(NOX("support allowed"), flag_strings[string_idx])) iff->flags |= IFFF_SUPPORT_ALLOWED; else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx])) iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR; else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx])) iff->flags |= IFFF_ORDERS_HIDDEN; else if (!stricmp(NOX("orders shown"), flag_strings[string_idx])) iff->flags |= IFFF_ORDERS_SHOWN; else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx])) iff->flags |= IFFF_WING_NAME_HIDDEN; else Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]); } } // get default ship flags iff->default_parse_flags = 0; if (optional_string("$Default Ship Flags:")) { i = 0; j = 0; char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS); for (i = 0; i < num_strings; i++) { for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++) { if (!stricmp(flag_strings[i], Parse_object_flags[j])) { iff->default_parse_flags |= (1 << j); break; } } } if (j == MAX_PARSE_OBJECT_FLAGS) Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]); } // again iff->default_parse_flags2 = 0; if (optional_string("$Default Ship Flags2:")) { i = 0; j = 0; char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2); for (i = 0; i < num_strings; i++) { for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++) { if (!stricmp(flag_strings[i], Parse_object_flags_2[j])) { iff->default_parse_flags2 |= (1 << j); break; } } } if (j == MAX_PARSE_OBJECT_FLAGS_2) Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]); } // this is cleared between each level but let's just set it here for thoroughness iff->ai_rearm_timestamp = timestamp(-1); } required_string("#End"); // now resolve the relationships ------------------------------------------ // first get the traitor Iff_traitor = iff_lookup(traitor_name); if (Iff_traitor < 0) { Iff_traitor = 0; Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name); } // next get the attackees and colors for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++) { iff_info *iff = &Iff_info[cur_iff]; // clear the iffs to be attacked iff->attackee_bitmask = 0; iff->attackee_bitmask_all_teams_at_war = 0; // clear the observed colors for (j = 0; j < MAX_IFFS; j++) iff->observed_color_index[j] = -1; // resolve the list names for (int list_index = 0; list_index < MAX_IFFS; list_index++) { // are we within the number of attackees listed? if (list_index < num_attack_names[cur_iff]) { // find out who int target_iff = iff_lookup(attack_names[cur_iff][list_index]); // valid? if (target_iff >= 0) iff->attackee_bitmask |= iff_get_mask(target_iff); else Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name); } // are we within the number of colors listed? if (list_index < num_observed_colors[cur_iff]) { // find out who int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name); // valid? if (target_iff >= 0) iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index; else Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name); } } // resolve the all teams at war relationships if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR) { // exempt, so use standard attacks iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask; } else { // nonexempt, so build bitmask of all other nonexempt teams for (int other_iff = 0; other_iff < Num_iffs; other_iff++) { // skip myself (unless I attack myself normally) if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff)) continue; // skip anyone exempt if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR) continue; // add everyone else iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff); } } } // add tbl/tbm to multiplayer validation list extern void fs2netd_add_table_validation(const char *tblname); fs2netd_add_table_validation("iff_defs.tbl"); } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "iff_defs.tbl", e.what())); return; } }
void parse_medal_tbl() { int rval, i; int num_badges = 0; // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "medals.tbl", rval)); lcl_ext_close(); return; } read_file_text("medals.tbl", CF_TYPE_TABLES); reset_parse(); // parse in all the rank names Num_medals = 0; required_string("#Medals"); while (required_string_either("#End", "$Name:")) { medal_stuff temp_medal; required_string("$Name:"); stuff_string(temp_medal.name, F_NAME, NAME_LENGTH); required_string("$Bitmap:"); stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN); required_string("$Num mods:"); stuff_int(&temp_medal.num_versions); // some medals are based on kill counts. When string +Num Kills: is present, we know that // this medal is a badge and should be treated specially if (optional_string("+Num Kills:")) { char buf[MULTITEXT_LENGTH]; stuff_int(&temp_medal.kills_needed); if (optional_string("$Wavefile 1:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile 2:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); //stuff_string(Badge_info[bi].wave2, F_NAME, NULL, MAX_FILENAME_LEN); if (optional_string("$Wavefile Base:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); //required_string("$Wavefile 2:"); //stuff_string(Badge_info[bi].wave2, F_NAME, NULL, MAX_FILENAME_LEN); required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); temp_medal.promotion_text = vm_strdup(buf); // since badges (ace ranks) are handled a little differently we need to know // which we are in the list of badges. temp_medal.badge_num = num_badges++; } Medals.push_back(temp_medal); } required_string("#End"); Num_medals = Medals.size(); Assert(Num_medals == MAX_MEDALS); // be sure that the badges kill numbers show up in order //WMC - I don't think this is needed anymore due to my changes to post-mission functions //but I'm keeping it here to be sure. int prev_badge_kills = 0; for (i = 0; i < Num_medals; i++) { if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0) Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information."); if (Medals[i].kills_needed > 0) prev_badge_kills = Medals[i].kills_needed; } // close localization lcl_ext_close(); }
// parses help.tbl and populates help_overlaylist[] void parse_helptbl(const char *filename) { int overlay_id, currcount, vtxcount; char name[HELP_MAX_NAME_LENGTH]; char buf[HELP_MAX_STRING_LENGTH + 1]; int i, j, rval; SCP_vector<help_pline> pline_temp; help_pline pline_temp2; SCP_vector<help_text> text_temp; help_text text_temp2; SCP_vector<help_right_bracket> rbracket_temp; help_right_bracket rbracket_temp2; SCP_vector<help_left_bracket> lbracket_temp; help_left_bracket lbracket_temp2; vec3d vec3d_temp; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval)); return; } read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // for each overlay... while (optional_string("$")) { stuff_string(name, F_NAME, HELP_MAX_NAME_LENGTH); overlay_id = help_overlay_get_index(name); if (overlay_id < 0) { if (num_help_overlays >= MAX_HELP_OVERLAYS) { Warning(LOCATION, "Could not load help overlay after '%s' as maximum number of help overlays was reached (Max is %d)", help_overlaylist[overlay_id - 1].name, MAX_HELP_OVERLAYS); if (!skip_to_string("$end")) { Error(LOCATION, "Couldn't find $end. Help.tbl or -hlp.tbm is invalid.\n"); } continue; } else { overlay_id = num_help_overlays; strcpy_s(help_overlaylist[overlay_id].name, name); num_help_overlays++; } } // clear out counters in the overlay struct help_overlaylist[overlay_id].plinecount = 0; help_overlaylist[overlay_id].textcount = 0; help_overlaylist[overlay_id].rbracketcount = 0; help_overlaylist[overlay_id].lbracketcount = 0; help_overlaylist[overlay_id].fontlist.clear(); help_overlaylist[overlay_id].plinelist.clear(); help_overlaylist[overlay_id].textlist.clear(); help_overlaylist[overlay_id].rbracketlist.clear(); help_overlaylist[overlay_id].lbracketlist.clear(); if (optional_string("+resolutions")) { stuff_int(&help_overlaylist[overlay_id].num_resolutions); } else { help_overlaylist[overlay_id].num_resolutions = 2; } if (help_overlaylist[overlay_id].num_resolutions < 1) { Error(LOCATION, "+resolutions in %s is %d. (Must be 1 or greater)", filename, help_overlaylist[overlay_id].num_resolutions); } if (optional_string("+font")) { int font; for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) { stuff_int(&font); help_overlaylist[overlay_id].fontlist.push_back(font); } } else { for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].fontlist.push_back(FONT1); } } for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].plinelist.push_back(pline_temp); help_overlaylist[overlay_id].textlist.push_back(text_temp); help_overlaylist[overlay_id].rbracketlist.push_back(rbracket_temp); help_overlaylist[overlay_id].lbracketlist.push_back(lbracket_temp); } int type; // read in all elements for this overlay while ((type = required_string_one_of(5, "+pline", "+text", "+right_bracket", "+left_bracket", "$end")) != 4) { // Doing it this way means an error lists "$end" at the end, which seems appropriate. -MageKing17 switch (type) { case 0: // +pline required_string("+pline"); currcount = help_overlaylist[overlay_id].plinecount; int a, b; // temp vars to read in int before cast to float; // read number of pline vertices stuff_int(&vtxcount); // get vertex coordinates for each resolution for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].plinelist.at(i).push_back(pline_temp2); for (j = 0; j < vtxcount; j++) { help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.push_back(vec3d_temp); help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtxcount = vtxcount; stuff_int(&a); stuff_int(&b); help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.x = (float)a; help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.y = (float)b; help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.z = 0.0f; } } help_overlaylist[overlay_id].plinecount++; break; case 1: // +text required_string("+text"); currcount = help_overlaylist[overlay_id].textcount; // get coordinates for each resolution for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].textlist.at(i).push_back(text_temp2); stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).x_coord)); stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).y_coord)); } // get string (always use the first resolution) stuff_string(buf, F_MESSAGE, sizeof(buf)); help_overlaylist[overlay_id].textlist.at(0).at(currcount).string = vm_strdup(buf); help_overlaylist[overlay_id].textcount++; break; case 2: // +right_bracket required_string("+right_bracket"); currcount = help_overlaylist[overlay_id].rbracketcount; // get coordinates for each resolution for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].rbracketlist.at(i).push_back(rbracket_temp2); stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).x_coord)); stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).y_coord)); } help_overlaylist[overlay_id].rbracketcount++; break; case 3: // +left_bracket required_string("+left_bracket"); currcount = help_overlaylist[overlay_id].lbracketcount; // get coordinates for each resolution for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) { help_overlaylist[overlay_id].lbracketlist.at(i).push_back(lbracket_temp2); stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).x_coord)); stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).y_coord)); } help_overlaylist[overlay_id].lbracketcount++; break; case -1: // -noparseerrors is set break; case 4: // $end default: Assertion(false, "This should never happen.\n"); break; } } // end while required_string("$end"); } // end while }
void parse_gamesnd_old(game_snd* gs) { int is_3d; int temp; stuff_string(gs->filename, F_NAME, MAX_FILENAME_LEN, ","); if (!stricmp(gs->filename, NOX("empty"))) { gs->filename[0] = 0; advance_to_eoln(NULL); return; } Mp++; stuff_int(&temp); if (temp > 0) { gs->preload = true; } stuff_float(&gs->default_volume); stuff_int(&is_3d); if (is_3d) { gs->flags |= GAME_SND_USE_DS3D; stuff_int(&gs->min); stuff_int(&gs->max); } else { gs->min = 0; gs->max = 0; // silly retail, not abiding by its own format... if (!stricmp(gs->filename, "l_hit.wav") || !stricmp(gs->filename, "m_hit.wav")) { int temp_min, temp_max; ignore_gray_space(); if (stuff_int_optional(&temp_min, true) == 2) { ignore_gray_space(); if (stuff_int_optional(&temp_max, true) == 2) { mprintf(("Dutifully converting retail sound %s, '%s' to a 3D sound...\n", gs->name.c_str(), gs->filename)); is_3d = 1; gs->flags |= GAME_SND_USE_DS3D; gs->min = temp_min; gs->max = temp_max; } } } } // check for extra values per Mantis #2408 ignore_gray_space(); if (stuff_int_optional(&temp, true) == 2) { Warning(LOCATION, "Unexpected extra value %d found for sound '%s' (filename '%s')! Check the format of the sounds.tbl (or .tbm) entry.", temp, gs->name.c_str(), gs->filename); } advance_to_eoln(NULL); }
// parses help.tbl and populates help_overlaylist[] void parse_helptbl() { int overlay_id, currcount; char buf[HELP_MAX_STRING_LENGTH + 1]; int i, rval; // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", HELP_OVERLAY_FILENAME, rval)); lcl_ext_close(); return; } read_file_text(HELP_OVERLAY_FILENAME, CF_TYPE_TABLES); // for each overlay... for (overlay_id = 0; overlay_id < MAX_HELP_OVERLAYS; overlay_id++) { reset_parse(); skip_to_string(help_overlay_section_names[overlay_id]); // clear out counters in the overlay struct help_overlaylist[overlay_id].plinecount = 0; help_overlaylist[overlay_id].textcount = 0; help_overlaylist[overlay_id].rbracketcount = 0; help_overlaylist[overlay_id].lbracketcount = 0; // read in all elements for this overlay while (!(check_for_string("$end"))) { if (optional_string("+pline")) { currcount = help_overlaylist[overlay_id].plinecount; int a, b; // temp vars to read in int before cast to float; if (currcount < HELP_MAX_ITEM) { // read number of pline vertices stuff_int(&help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount); // note that it is read into GR_640 // help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtxcount = help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; // set equal to 1024 version vertex count to prevent bugs Assert(help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount <= HELP_MAX_PLINE_VERTICES); // get 640x480 vertex coordinates for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) { stuff_int(&a); stuff_int(&b); help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.x = (float)a; help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.y = (float)b; help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.z = 0.0f; help_overlaylist[overlay_id].plinelist[GR_640][currcount].pvtx[i] = &help_overlaylist[ overlay_id].plinelist[GR_640][currcount].vtx[i]; } // get 1024x768 vertex coordinates for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) { stuff_int(&a); stuff_int(&b); help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.x = (float)a; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.y = (float)b; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.z = 0.0f; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].pvtx[i] = &help_overlaylist[ overlay_id].plinelist[GR_1024][currcount].vtx[i]; } } //mprintf(("Found pline - start location (%f,%f), end location (%f,%f)\n", help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.y, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.y)); help_overlaylist[overlay_id].plinecount++; } else if (optional_string("+text")) { currcount = help_overlaylist[overlay_id].textcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].y_coord)); // get string (always use the GR_640 one) stuff_string(buf, F_MESSAGE, sizeof(buf)); help_overlaylist[overlay_id].textlist[GR_640][currcount].string = vm_strdup(buf); //mprintf(("Found text %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord)); help_overlaylist[overlay_id].textcount++; } } else if (optional_string("+right_bracket")) { currcount = help_overlaylist[overlay_id].rbracketcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord)); //mprintf(("Found rbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord)); help_overlaylist[overlay_id].rbracketcount++; } } else if (optional_string("+left_bracket")) { currcount = help_overlaylist[overlay_id].lbracketcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord)); //mprintf(("Found lbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord)); help_overlaylist[overlay_id].lbracketcount++; } } else { // help.tbl is corrupt Assert(0); } // end if } // end while } // end for // close localization lcl_ext_close(); }
// game init void ssm_init() { int rval; ssm_info bogus, *s; char weapon_name[NAME_LENGTH]; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "ssm.tbl", rval)); return; } read_file_text("ssm.tbl", CF_TYPE_TABLES); reset_parse(); // parse the table Ssm_info_count = 0; while(!optional_string("#end")){ // another ssm definition if(optional_string("$SSM:")){ // pointer to info struct if(Ssm_info_count >= MAX_SSM_TYPES){ s = &bogus; } else { s = &Ssm_info[Ssm_info_count]; } // name stuff_string(s->name, F_NAME, NAME_LENGTH); // stuff data required_string("+Weapon:"); stuff_string(weapon_name, F_NAME, NAME_LENGTH); required_string("+Count:"); stuff_int(&s->count); required_string("+WarpRadius:"); stuff_float(&s->warp_radius); required_string("+WarpTime:"); stuff_float(&s->warp_time); // According to fireballs.cpp, "Warp lifetime must be at least 4 seconds!" if ( (s->warp_time) < 4.0f) { // So let's warn them before they try to use it, shall we? Warning(LOCATION, "Expected a '+WarpTime:' value equal or greater than 4.0, found '%f' in weapon '%s'.\n Setting to 4.0, please check and set to a number 4.0 or greater!\n", s->warp_time, weapon_name); // And then make the Assert obsolete -- Zacam s->warp_time = 4.0f; } required_string("+Radius:"); stuff_float(&s->radius); required_string("+Offset:"); stuff_float(&s->offset); if (optional_string("+HUD Message:")) stuff_boolean(&s->send_message); else s->send_message = true; if (optional_string("+Custom Message:")) { stuff_string(s->message, F_NAME, NAME_LENGTH); s->use_custom_message = true; } // see if we have a valid weapon s->weapon_info_index = -1; s->weapon_info_index = weapon_info_lookup(weapon_name); if(s->weapon_info_index >= 0){ // valid Ssm_info_count++; } } } }