예제 #1
0
static void
svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
   struct svga_context *svga = svga_context( pipe );
   unsigned reduced_prim = u_reduced_prim( info->mode );
   unsigned count = info->count;
   enum pipe_error ret = 0;
   boolean needed_swtnl;

   if (!u_trim_pipe_prim( info->mode, &count ))
      return;

   /*
    * Mark currently bound target surfaces as dirty
    * doesn't really matter if it is done before drawing.
    *
    * TODO If we ever normaly return something other then
    * true we should not mark it as dirty then.
    */
   svga_mark_surfaces_dirty(svga_context(pipe));

   if (svga->curr.reduced_prim != reduced_prim) {
      svga->curr.reduced_prim = reduced_prim;
      svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
   }
   
   needed_swtnl = svga->state.sw.need_swtnl;

   svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );

#ifdef DEBUG
   if (svga->curr.vs->base.id == svga->debug.disable_shader ||
       svga->curr.fs->base.id == svga->debug.disable_shader)
      return;
#endif

   if (svga->state.sw.need_swtnl) {
      if (!needed_swtnl) {
         /*
          * We're switching from HW to SW TNL.  SW TNL will require mapping all
          * currently bound vertex buffers, some of which may already be
          * referenced in the current command buffer as result of previous HW
          * TNL. So flush now, to prevent the context to flush while a referred
          * vertex buffer is mapped.
          */

         svga_context_flush(svga, NULL);
      }

      /* Avoid leaking the previous hwtnl bias to swtnl */
      svga_hwtnl_set_index_bias( svga->hwtnl, 0 );
      ret = svga_swtnl_draw_vbo( svga, info );
   }
   else {
      if (info->indexed && svga->curr.ib.buffer) {
         unsigned offset;

         assert(svga->curr.ib.offset % svga->curr.ib.index_size == 0);
         offset = svga->curr.ib.offset / svga->curr.ib.index_size;

         ret = retry_draw_range_elements( svga,
                                          svga->curr.ib.buffer,
                                          svga->curr.ib.index_size,
                                          info->index_bias,
                                          info->min_index,
                                          info->max_index,
                                          info->mode,
                                          info->start + offset,
                                          info->count,
                                          info->instance_count,
                                          TRUE );
      }
      else {
         ret = retry_draw_arrays( svga,
                                  info->mode,
                                  info->start,
                                  info->count,
                                  info->instance_count,
                                  TRUE );
      }
   }

   /* XXX: Silence warnings, do something sensible here? */
   (void)ret;

   svga_release_user_upl_buffers( svga );

   if (SVGA_DEBUG & DEBUG_FLUSH) {
      svga_hwtnl_flush_retry( svga );
      svga_context_flush(svga, NULL);
   }
}
예제 #2
0
static void
svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
{
   struct svga_context *svga = svga_context( pipe );
   unsigned reduced_prim = u_reduced_prim( info->mode );
   unsigned count = info->count;
   enum pipe_error ret = 0;
   boolean needed_swtnl;

   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWVBO);

   svga->hud.num_draw_calls++;  /* for SVGA_QUERY_NUM_DRAW_CALLS */

   if (u_reduced_prim(info->mode) == PIPE_PRIM_TRIANGLES &&
       svga->curr.rast->templ.cull_face == PIPE_FACE_FRONT_AND_BACK)
      goto done;

   /*
    * Mark currently bound target surfaces as dirty
    * doesn't really matter if it is done before drawing.
    *
    * TODO If we ever normaly return something other then
    * true we should not mark it as dirty then.
    */
   svga_mark_surfaces_dirty(svga_context(pipe));

   if (svga->curr.reduced_prim != reduced_prim) {
      svga->curr.reduced_prim = reduced_prim;
      svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
   }

   if (need_fallback_prim_restart(svga, info)) {
      enum pipe_error r;
      r = util_draw_vbo_without_prim_restart(pipe, &svga->curr.ib, info);
      assert(r == PIPE_OK);
      (void) r;
      goto done;
   }

   if (!u_trim_pipe_prim( info->mode, &count ))
      goto done;

   needed_swtnl = svga->state.sw.need_swtnl;

   svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );

   if (svga->state.sw.need_swtnl) {
      svga->hud.num_fallbacks++;  /* for SVGA_QUERY_NUM_FALLBACKS */
      if (!needed_swtnl) {
         /*
          * We're switching from HW to SW TNL.  SW TNL will require mapping all
          * currently bound vertex buffers, some of which may already be
          * referenced in the current command buffer as result of previous HW
          * TNL. So flush now, to prevent the context to flush while a referred
          * vertex buffer is mapped.
          */

         svga_context_flush(svga, NULL);
      }

      /* Avoid leaking the previous hwtnl bias to swtnl */
      svga_hwtnl_set_index_bias( svga->hwtnl, 0 );
      ret = svga_swtnl_draw_vbo( svga, info );
   }
   else {
      if (info->indexed && svga->curr.ib.buffer) {
         unsigned offset;

         assert(svga->curr.ib.offset % svga->curr.ib.index_size == 0);
         offset = svga->curr.ib.offset / svga->curr.ib.index_size;

         ret = retry_draw_range_elements( svga,
                                          svga->curr.ib.buffer,
                                          svga->curr.ib.index_size,
                                          info->index_bias,
                                          info->min_index,
                                          info->max_index,
                                          info->mode,
                                          info->start + offset,
                                          count,
                                          info->start_instance,
                                          info->instance_count,
                                          TRUE );
      }
      else {
         ret = retry_draw_arrays(svga, info->mode, info->start, count,
                                 info->start_instance, info->instance_count,
                                 TRUE);
      }
   }

   /* XXX: Silence warnings, do something sensible here? */
   (void)ret;

   if (SVGA_DEBUG & DEBUG_FLUSH) {
      svga_hwtnl_flush_retry( svga );
      svga_context_flush(svga, NULL);
   }

done:
   SVGA_STATS_TIME_POP(svga_sws(svga));
;
}