예제 #1
0
static void
swr_resource_copy(struct pipe_context *pipe,
                  struct pipe_resource *dst,
                  unsigned dst_level,
                  unsigned dstx,
                  unsigned dsty,
                  unsigned dstz,
                  struct pipe_resource *src,
                  unsigned src_level,
                  const struct pipe_box *src_box)
{
   struct swr_screen *screen = swr_screen(pipe->screen);

   /* If either the src or dst is a renderTarget, store tiles before copy */
   swr_store_dirty_resource(pipe, src, SWR_TILE_RESOLVED);
   swr_store_dirty_resource(pipe, dst, SWR_TILE_RESOLVED);

   swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0);
   swr_resource_unused(src);
   swr_resource_unused(dst);

   if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER)
       || (dst->target != PIPE_BUFFER && src->target != PIPE_BUFFER)) {
      util_resource_copy_region(
         pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box);
      return;
   }

   debug_printf("unhandled swr_resource_copy\n");
}
예제 #2
0
파일: swr_screen.cpp 프로젝트: skeggsb/Mesa
static void
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
{
   struct swr_screen *screen = swr_screen(p_screen);
   struct swr_resource *spr = swr_resource(pt);
   struct pipe_context *pipe = screen->pipe;

   /* Only wait on fence if the resource is being used */
   if (pipe && spr->status) {
      /* But, if there's no fence pending, submit one.
       * XXX: Remove once draw timestamps are implmented. */
      if (!swr_is_fence_pending(screen->flush_fence))
         swr_fence_submit(swr_context(pipe), screen->flush_fence);

      swr_fence_finish(p_screen, screen->flush_fence, 0);
      swr_resource_unused(pt);
   }

   /*
    * Free resource primary surface.  If resource is display target, winsys
    * manages the buffer and will free it on displaytarget_destroy.
    */
   if (spr->display_target) {
      /* display target */
      struct sw_winsys *winsys = screen->winsys;
      winsys->displaytarget_destroy(winsys, spr->display_target);
   } else
      AlignedFree(spr->swr.pBaseAddress);

   AlignedFree(spr->secondary.pBaseAddress);

   FREE(spr);
}
예제 #3
0
static void
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
{
   struct swr_screen *screen = swr_screen(p_screen);
   struct swr_resource *spr = swr_resource(pt);
   struct pipe_context *pipe = screen->pipe;

   if (spr->display_target) {
      /* If resource is display target, winsys manages the buffer and will
       * free it on displaytarget_destroy. */
      swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);

      struct sw_winsys *winsys = screen->winsys;
      winsys->displaytarget_destroy(winsys, spr->display_target);

   } else {
      /* For regular resources, if the resource is being used, defer deletion
       * (use aligned-free) */
      if (pipe && spr->status) {
         swr_resource_unused(pt);
         swr_fence_work_free(screen->flush_fence,
                             spr->swr.pBaseAddress, true);
         swr_fence_work_free(screen->flush_fence, 
                             spr->secondary.pBaseAddress, true);
      } else {
         AlignedFree(spr->swr.pBaseAddress);
         AlignedFree(spr->secondary.pBaseAddress);
      }
   }

   FREE(spr);
}
예제 #4
0
파일: swr_screen.cpp 프로젝트: skeggsb/Mesa
static void
swr_flush_frontbuffer(struct pipe_screen *p_screen,
                      struct pipe_resource *resource,
                      unsigned level,
                      unsigned layer,
                      void *context_private,
                      struct pipe_box *sub_box)
{
   struct swr_screen *screen = swr_screen(p_screen);
   struct sw_winsys *winsys = screen->winsys;
   struct swr_resource *spr = swr_resource(resource);
   struct pipe_context *pipe = screen->pipe;

   if (pipe) {
      swr_fence_finish(p_screen, screen->flush_fence, 0);
      swr_resource_unused(resource);
      SwrEndFrame(swr_context(pipe)->swrContext);
   }

   debug_assert(spr->display_target);
   if (spr->display_target)
      winsys->displaytarget_display(
         winsys, spr->display_target, context_private, sub_box);
}
예제 #5
0
static void *
swr_transfer_map(struct pipe_context *pipe,
                 struct pipe_resource *resource,
                 unsigned level,
                 unsigned usage,
                 const struct pipe_box *box,
                 struct pipe_transfer **transfer)
{
   struct swr_screen *screen = swr_screen(pipe->screen);
   struct swr_resource *spr = swr_resource(resource);
   struct pipe_transfer *pt;
   enum pipe_format format = resource->format;

   assert(resource);
   assert(level <= resource->last_level);

   /* If mapping an attached rendertarget, store tiles to surface and set
    * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use
    * and nothing needs to be done at unmap. */
   swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID);

   if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
      /* If resource is in use, finish fence before mapping.
       * Unless requested not to block, then if not done return NULL map */
      if (usage & PIPE_TRANSFER_DONTBLOCK) {
         if (swr_is_fence_pending(screen->flush_fence))
            return NULL;
      } else {
         if (spr->status) {
            /* But, if there's no fence pending, submit one.
             * XXX: Remove once draw timestamps are finished. */
            if (!swr_is_fence_pending(screen->flush_fence))
               swr_fence_submit(swr_context(pipe), screen->flush_fence);

            swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0);
            swr_resource_unused(resource);
         }
      }
   }

   pt = CALLOC_STRUCT(pipe_transfer);
   if (!pt)
      return NULL;
   pipe_resource_reference(&pt->resource, resource);
   pt->usage = (pipe_transfer_usage)usage;
   pt->level = level;
   pt->box = *box;
   pt->stride = spr->swr.pitch;
   pt->layer_stride = spr->swr.qpitch * spr->swr.pitch;

   /* if we're mapping the depth/stencil, copy in stencil for the section
    * being read in
    */
   if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
      size_t zbase, sbase;
      for (int z = box->z; z < box->z + box->depth; z++) {
         zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch +
            spr->mip_offsets[level];
         sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch +
            spr->secondary_mip_offsets[level];
         for (int y = box->y; y < box->y + box->height; y++) {
            if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
               for (int x = box->x; x < box->x + box->width; x++)
                  ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 4 * x + 3] =
                     ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x];
            } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
               for (int x = box->x; x < box->x + box->width; x++)
                  ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 8 * x + 4] =
                     ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x];
            }
            zbase += spr->swr.pitch;
            sbase += spr->secondary.pitch;
         }
      }
   }

   unsigned offset = box->z * pt->layer_stride +
      util_format_get_nblocksy(format, box->y) * pt->stride +
      util_format_get_stride(format, box->x);

   *transfer = pt;

   return (void*)(spr->swr.xpBaseAddress + offset + spr->mip_offsets[level]);
}
예제 #6
0
static void *
swr_transfer_map(struct pipe_context *pipe,
                 struct pipe_resource *resource,
                 unsigned level,
                 unsigned usage,
                 const struct pipe_box *box,
                 struct pipe_transfer **transfer)
{
   struct swr_screen *screen = swr_screen(pipe->screen);
   struct swr_resource *spr = swr_resource(resource);
   struct pipe_transfer *pt;
   enum pipe_format format = resource->format;

   assert(resource);
   assert(level <= resource->last_level);

   /* If mapping an attached rendertarget, store tiles to surface and set
    * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use
    * and nothing needs to be done at unmap. */
   swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID);

   if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
      /* If resource is in use, finish fence before mapping.
       * Unless requested not to block, then if not done return NULL map */
      if (usage & PIPE_TRANSFER_DONTBLOCK) {
         if (swr_is_fence_pending(screen->flush_fence))
            return NULL;
      } else {
         if (spr->status) {
            /* But, if there's no fence pending, submit one.
             * XXX: Remove once draw timestamps are finished. */
            if (!swr_is_fence_pending(screen->flush_fence))
               swr_fence_submit(swr_context(pipe), screen->flush_fence);

            swr_fence_finish(pipe->screen, screen->flush_fence, 0);
            swr_resource_unused(resource);
         }
      }
   }

   pt = CALLOC_STRUCT(pipe_transfer);
   if (!pt)
      return NULL;
   pipe_resource_reference(&pt->resource, resource);
   pt->level = level;
   pt->box = *box;
   pt->stride = spr->row_stride[level];
   pt->layer_stride = spr->img_stride[level];

   /* if we're mapping the depth/stencil, copy in stencil */
   if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
       && spr->has_stencil) {
      for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
         spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i];
      }
   } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
              && spr->has_stencil) {
      for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
         spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i];
      }
   }

   unsigned offset = box->z * pt->layer_stride + box->y * pt->stride
      + box->x * util_format_get_blocksize(format);

   *transfer = pt;

   return spr->swr.pBaseAddress + offset + spr->mip_offsets[level];
}