void testmain() { print("struct"); t1(); t2(); t3(); t4(); t5(); t6(); t7(); t8(); t9(); t10(); t11(); t12(); t13(); t14(); unnamed(); assign(); arrow(); incomplete(); bitfield_basic(); bitfield_mix(); bitfield_union(); bitfield_unnamed(); bitfield_initializer(); test_offsetof(); flexible_member(); empty_struct(); }
void tst_QSize::scale() { QSize t1( 10, 12 ); t1.scale( 60, 60, Qt::IgnoreAspectRatio ); QCOMPARE( t1, QSize(60, 60) ); QSize t2( 10, 12 ); t2.scale( 60, 60, Qt::KeepAspectRatio ); QCOMPARE( t2, QSize(50, 60) ); QSize t3( 10, 12 ); t3.scale( 60, 60, Qt::KeepAspectRatioByExpanding ); QCOMPARE( t3, QSize(60, 72) ); QSize t4( 12, 10 ); t4.scale( 60, 60, Qt::KeepAspectRatio ); QCOMPARE( t4, QSize(60, 50) ); QSize t5( 12, 10 ); t5.scale( 60, 60, Qt::KeepAspectRatioByExpanding ); QCOMPARE( t5, QSize(72, 60) ); // test potential int overflow QSize t6(88473, 88473); t6.scale(141817, 141817, Qt::KeepAspectRatio); QCOMPARE(t6, QSize(141817, 141817)); QSize t7(800, 600); t7.scale(400, INT_MAX, Qt::KeepAspectRatio); QCOMPARE(t7, QSize(400, 300)); QSize t8(800, 600); t8.scale(INT_MAX, 150, Qt::KeepAspectRatio); QCOMPARE(t8, QSize(200, 150)); QSize t9(600, 800); t9.scale(300, INT_MAX, Qt::KeepAspectRatio); QCOMPARE(t9, QSize(300, 400)); QSize t10(600, 800); t10.scale(INT_MAX, 200, Qt::KeepAspectRatio); QCOMPARE(t10, QSize(150, 200)); QSize t11(0, 0); t11.scale(240, 200, Qt::IgnoreAspectRatio); QCOMPARE(t11, QSize(240, 200)); QSize t12(0, 0); t12.scale(240, 200, Qt::KeepAspectRatio); QCOMPARE(t12, QSize(240, 200)); QSize t13(0, 0); t13.scale(240, 200, Qt::KeepAspectRatioByExpanding); QCOMPARE(t13, QSize(240, 200)); }
int main(){ t1(); t2(); t3(); t4(); t5(); t6(); t7(); t8(); t9(); t10(); t11(); t12(); t13(); t14(); t15(); t16(); t17(); return 0; }
int main(void){ printf("Running unit tests...\n"); initArrays(); t1(); t2(); t3(); t4(); t5(); t6(); t7(); t8(); t9(); t10(); t11(); t12(); t13(); t14(); return 1; }
//Define vertices and triangles void CTitanic::init(float aScale) { this->clearMesh(); TVector3 v0(-4,2,2); this->iVertices.push_back(v0*aScale); TVector3 v1(-3,1,0); this->iVertices.push_back(v1*aScale); TVector3 v2(-3,-1,0); this->iVertices.push_back(v2*aScale); TVector3 v3(-4,-2,2); this->iVertices.push_back(v3*aScale); TVector3 v4(3,2,2); this->iVertices.push_back(v4*aScale); TVector3 v5(3,1,0); this->iVertices.push_back(v5*aScale); TVector3 v6(3,-1,0); this->iVertices.push_back(v6*aScale); TVector3 v7(3,-2,2); this->iVertices.push_back(v7*aScale); TVector3 v8(5,0,2); this->iVertices.push_back(v8*aScale); /* TTriangle t0(0,2,1); this->iTriangles.push_back(t0); TTriangle t1(0,3,2); this->iTriangles.push_back(t1); TTriangle t2(0,1,4); this->iTriangles.push_back(t2); TTriangle t3(1,5,4); this->iTriangles.push_back(t3); TTriangle t4(1,6,5); this->iTriangles.push_back(t4); TTriangle t5(1,2,6); this->iTriangles.push_back(t5); TTriangle t6(2,3,6); this->iTriangles.push_back(t6); TTriangle t7(3,7,6); this->iTriangles.push_back(t7); TTriangle t8(4,5,8); this->iTriangles.push_back(t8); TTriangle t9(5,6,8); this->iTriangles.push_back(t9); TTriangle t10(6,7,8); this->iTriangles.push_back(t10); TTriangle t11(0,4,3); this->iTriangles.push_back(t11); TTriangle t12(3,4,7); this->iTriangles.push_back(t12); TTriangle t13(4,8,7); this->iTriangles.push_back(t13); */ TTriangle t0(0,1,2); this->iTriangles.push_back(t0); TTriangle t1(0,2,3); this->iTriangles.push_back(t1); TTriangle t2(0,4,1); this->iTriangles.push_back(t2); TTriangle t3(1,4,5); this->iTriangles.push_back(t3); TTriangle t4(1,5,6); this->iTriangles.push_back(t4); TTriangle t5(1,6,2); this->iTriangles.push_back(t5); TTriangle t6(2,6,3); this->iTriangles.push_back(t6); TTriangle t7(3,6,7); this->iTriangles.push_back(t7); TTriangle t8(4,8,5); this->iTriangles.push_back(t8); TTriangle t9(5,8,6); this->iTriangles.push_back(t9); TTriangle t10(6,8,7); this->iTriangles.push_back(t10); TTriangle t11(0,3,4); this->iTriangles.push_back(t11); TTriangle t12(3,7,4); this->iTriangles.push_back(t12); TTriangle t13(4,7,8); this->iTriangles.push_back(t13); }
void CIcosahedron::init( float s ){ this->clearMesh(); float p = ((1.0 + sqrt(5.0))/2.0)*s; TVector3 v0(s,0.0,p); this->iVertices.push_back(v0); TVector3 v1(-s,0.0,p); this->iVertices.push_back(v1); TVector3 v2(s,0.0,-p); this->iVertices.push_back(v2); TVector3 v3(-s,0.0,-p); this->iVertices.push_back(v3); TVector3 v4(0.0,p,s); this->iVertices.push_back(v4); TVector3 v5(0,-p,s); this->iVertices.push_back(v5); TVector3 v6(0,p,-s); this->iVertices.push_back(v6); TVector3 v7(0.0,-p,-s); this->iVertices.push_back(v7); TVector3 v8(p,s,0.0); this->iVertices.push_back(v8); TVector3 v9(-p,s,0.0); this->iVertices.push_back(v9); TVector3 v10(p,-s,0.0); this->iVertices.push_back(v10); TVector3 v11(-p,-s,0.0); this->iVertices.push_back(v11); TTriangle t0(0,4,1); this->iTriangles.push_back(t0); TTriangle t1(0,1,5); this->iTriangles.push_back(t1); TTriangle t2(0,5,10); this->iTriangles.push_back(t2); TTriangle t3(0,10,8); this->iTriangles.push_back(t3); TTriangle t4(0,8,4); this->iTriangles.push_back(t4); TTriangle t5(4,8,6); this->iTriangles.push_back(t5); TTriangle t6(4,6,9); this->iTriangles.push_back(t6); TTriangle t7(4,9,1); this->iTriangles.push_back(t7); TTriangle t8(1,9,11); this->iTriangles.push_back(t8); TTriangle t9(1,11,5); this->iTriangles.push_back(t9); TTriangle t10(2,7,3); this->iTriangles.push_back(t10); TTriangle t11(2,3,6); this->iTriangles.push_back(t11); TTriangle t12(2,6,8); this->iTriangles.push_back(t12); TTriangle t13(2,8,10); this->iTriangles.push_back(t13); TTriangle t14(2,10,7); this->iTriangles.push_back(t14); TTriangle t15(7,10,5); this->iTriangles.push_back(t15); TTriangle t16(7,5,11); this->iTriangles.push_back(t16); TTriangle t17(7,11,3); this->iTriangles.push_back(t17); TTriangle t18(3,11,9); this->iTriangles.push_back(t18); TTriangle t19(3,9,6); this->iTriangles.push_back(t19); }