예제 #1
0
파일: Pawn.cpp 프로젝트: 36451/MCServer
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
	super(a_EntityType, 0, 0, 0, a_Width, a_Height)
	, m_EntityEffects(tEffectMap())
{
	SetGravity(-32.0f);
	SetAirDrag(0.02f);
}
예제 #2
0
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
	super(a_EntityType, 0, 0, 0, a_Width, a_Height),
	m_EntityEffects(tEffectMap()),
	m_LastGroundHeight(0),
	m_bTouchGround(false)
{
	SetGravity(-32.0f);
	SetAirDrag(0.02f);
}
예제 #3
0
파일: Pawn.cpp 프로젝트: ChriPiv/MCServer
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
	super(a_EntityType, 0, 0, 0, a_Width, a_Height),
	m_EntityEffects(tEffectMap())
{
}