EditIndexDialog::EditIndexDialog(DBBrowserDB& db, const QString& indexName, bool createIndex, QWidget* parent) : QDialog(parent), pdb(db), curIndex(indexName), index(indexName), newIndex(createIndex), ui(new Ui::EditIndexDialog), m_sRestorePointName(pdb.generateSavepointName("editindex")) { // Create UI ui->setupUi(this); // Get list of tables, sort it alphabetically and fill the combobox objectMap dbobjs; QList<sqlb::ObjectPtr> tables = pdb.objMap.values("table"); for(auto it=tables.constBegin();it!=tables.constEnd();++it) dbobjs.insert((*it)->name(), (*it)); ui->comboTableName->blockSignals(true); for(auto it=dbobjs.constBegin();it!=dbobjs.constEnd();++it) ui->comboTableName->addItem(QIcon(QString(":icons/table")), (*it)->name()); ui->comboTableName->blockSignals(false); QHeaderView *tableHeaderView = ui->tableIndexColumns->horizontalHeader(); tableHeaderView->setSectionResizeMode(0, QHeaderView::Stretch); // Editing an existing index? if(!newIndex) { // Load the current layout and fill in the dialog fields index = *(pdb.getObjectByName(curIndex).dynamicCast<sqlb::Index>()); ui->editIndexName->blockSignals(true); ui->editIndexName->setText(index.name()); ui->editIndexName->blockSignals(false); ui->checkIndexUnique->blockSignals(true); ui->checkIndexUnique->setChecked(index.unique()); ui->checkIndexUnique->blockSignals(false); ui->comboTableName->blockSignals(true); ui->comboTableName->setCurrentText(index.table()); ui->comboTableName->blockSignals(false); ui->editPartialClause->blockSignals(true); ui->editPartialClause->setText(index.whereExpr()); ui->editPartialClause->blockSignals(false); tableChanged(index.table(), true); } else { tableChanged(ui->comboTableName->currentText(), false); } // Add event handler for index column name changes. These are only allowed for expression columns, though. connect(ui->tableIndexColumns, static_cast<void(QTableWidget::*)(QTableWidgetItem*)>(&QTableWidget::itemChanged), [=](QTableWidgetItem* item) { index.columns().at(item->row())->setName(item->text()); updateSqlText(); }); // Create a savepoint to revert back to pdb.setSavepoint(m_sRestorePointName); }
void VectorSpace::OnMouseDblClick(int x, int y, IMouseMod* pMouseMod) { VectorPoint imHere = getPoint(x, y); //the uid = 0 means no point if (imHere.uid == 0) { // No point exist, add a new one VectorPoint newPoint; newPoint.x = convertToPercentX(x); newPoint.y = convertToPercentY(y); points.push_back(newPoint); // And we sort it! std::sort(points.begin(), points.end()); SetDirty(); if (sendSignals) { tableChanged(index); } } else { // A point exists, we delete it if (imHere.uid > 1) { points.erase(std::remove(points.begin(), points.end(), imHere), points.end()); SetDirty(); if (sendSignals) { tableChanged(index); } } } };
void VectorSpace::OnMouseUp(int x, int y, IMouseMod* pMouseMod) { isDragging = false; if (pMouseMod->C) { // if the control key is held, clear the vecrtor space clear(); return; } std::sort(points.begin(), points.end()); VectorPoint imHere = getPoint(x, y); if ((currentTool == kToolPencil && imHere.uid == 0 && !pMouseMod->R) || ((currentTool == kToolDelete && pMouseMod->R) && imHere.uid == 0)) { // If we are using the pencil tool and left clicking add a new point VectorPoint newPoint; newPoint.x = convertToPercentX(x); newPoint.y = convertToPercentY(y); points.push_back(newPoint); // make sure that the list is still in order std::sort(points.begin(), points.end()); SetDirty(); if (sendSignals) { tableChanged(index); } } else if ((currentTool == kToolDelete && !pMouseMod->R) || (currentTool == kToolPencil && pMouseMod->R)) { // We delete the point if the tool is delete and it is a left click, or if it is the pencil tool and a right click if (imHere.uid > 1) { for (int i = 0; i < selected.size(); i++) { points.erase(std::remove(points.begin(), points.end(), selected[i]), points.end()); } for (std::vector<VectorPoint>::iterator i = selected.begin(); i != selected.end();) { i = selected.erase(i); } SetDirty(); if (sendSignals) { tableChanged(index); } } } else { SetDirty(); if (sendSignals) { tableChanged(index); } } };
void TextDelimiterSourceNode::updateTable() { m_dtxt->Update(); m_table = m_dtxt->GetOutput(); VTKTableParameter * outParameter = dynamic_cast<VTKTableParameter*>(getParameter(m_outputVTKTableName)); outParameter->setVTKTable(m_table); outParameter->propagateDirty(0); // setValue(m_outputVTKTableName, QVariant::fromValue<vtkTable *>(m_table), true); emit tableChanged(m_table); }
void QgsSubstitutionListWidget::mButtonImport_clicked() { QString fileName = QFileDialog::getOpenFileName( this, tr( "Load substitutions" ), QDir::homePath(), tr( "XML files (*.xml *.XML)" ) ); if ( fileName.isEmpty() ) { return; } QFile file( fileName ); if ( !file.open( QIODevice::ReadOnly | QIODevice::Text ) ) { QMessageBox::warning( nullptr, tr( "Import substitutions" ), tr( "Cannot read file %1:\n%2." ).arg( fileName, file.errorString() ), QMessageBox::Ok, QMessageBox::Ok ); return; } QDomDocument doc; QString errorStr; int errorLine; int errorColumn; if ( !doc.setContent( &file, true, &errorStr, &errorLine, &errorColumn ) ) { QMessageBox::warning( nullptr, tr( "Import substitutions" ), tr( "Parse error at line %1, column %2:\n%3" ) .arg( errorLine ) .arg( errorColumn ) .arg( errorStr ), QMessageBox::Ok, QMessageBox::Ok ); return; } QDomElement root = doc.documentElement(); if ( root.tagName() != QLatin1String( "substitutions" ) ) { QMessageBox::warning( nullptr, tr( "Import substitutions" ), tr( "The selected file is not a substitution list." ), QMessageBox::Ok, QMessageBox::Ok ); return; } QgsStringReplacementCollection collection; collection.readXml( root ); setSubstitutions( collection ); tableChanged(); }
void VectorSpace::setValues(std::tr1::array<double, 2048> table, int precision) { clear(); double increment = 2048.0 / precision; for (double i = 0; i < 2048; i += increment) { VectorPoint point; point.x = i / 2048.0; point.y = (table[i] + 1) / 2; points.push_back(point); } std::sort(points.begin(), points.end()); SetDirty(); if (sendSignals) { tableChanged(index); } }
void IndexDialog::init_combobox() { cbTable = new QComboBox; QSqlDatabase db = QSqlDatabase::database(conname); cbTable->addItems(db.tables()); connect(cbTable,SIGNAL(currentIndexChanged(QString)), this,SLOT(tableChanged(QString))); int count = cbTable->count(); for(int index=0;index<count;index++){ if(cbTable->itemText(index)==tbname){ cbTable->setCurrentIndex(index); return; } } cbTable->setCurrentIndex(0); }
void VectorSpace::clear() { //remove all elements for (std::vector<VectorPoint>::iterator i = points.begin(); i != points.end();) { i = points.erase(i); } //Points at the very ends of the space need to be recreated as they must always be there VectorPoint start; start.x = 0; start.y = .5; start.uid = 1; VectorPoint end; end.x = 1; end.y = .5; end.uid = 1; points.push_back(start); points.push_back(end); SetDirty(); if (sendSignals) { tableChanged(index); } }
void QgsSubstitutionListWidget::mButtonRemove_clicked() { int currentRow = mTableSubstitutions->currentRow(); mTableSubstitutions->removeRow( currentRow ); tableChanged(); }
TEST_F(GameLogicTests, ShouldFinishByDraw) { Array defaultArray = createArray10x10({{o,WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); auto game = createAndStartGame(defaultArray, Table::TableVersion::Version_100, PieceColor::White); Array array2 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o,WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(0,1), {Position(1,2)}, array2, PieceColor::White, PieceColor::Black)); Array array3 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(9,5), {Position(8,4)}, array3, PieceColor::Black, PieceColor::White)); Array array4 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o,BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(1,2), {Position(0,1)}, array4, PieceColor::White, PieceColor::Black)); Array array5 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(8,4), {Position(9,5)}, array5, PieceColor::Black, PieceColor::White)); Array array6 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(0,1), {Position(1,2)}, array6, PieceColor::White, PieceColor::Black)); Array array7 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(9,5), {Position(8,4)}, array7, PieceColor::Black, PieceColor::White)); Array array8 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o,BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(1,2), {Position(0,1)}, array8, PieceColor::White, PieceColor::Black)); Array array9 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(8,4), {Position(9,5)}, array9, PieceColor::Black, PieceColor::White)); Array array10 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(0,1), {Position(1,2)}, array10, PieceColor::White, PieceColor::Black)); Array array11 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(9,5), {Position(8,4)}, array11, PieceColor::Black, PieceColor::White)); Array array12 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o,BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(1,2), {Position(0,1)}, array12, PieceColor::White, PieceColor::Black)); Array array13 = createArray10x10({{o, WQ, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(8,4), {Position(9,5)}, array13, PieceColor::Black, PieceColor::White)); Array array14 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o, WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o,BQ, o, o, o, o}}); EXPECT_NO_FATAL_FAILURE(movePiece(game, Position(0,1), {Position(1,2)}, array14, PieceColor::White, PieceColor::Black)); Array array15 = createArray10x10({{o, o, o, o, o, o, o, o, o, o} ,{o, o,WQ, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o} ,{o, o, o, o,BQ, o, o, o, o, o} ,{o, o, o, o, o, o, o, o, o, o}}); EXPECT_CALL(*uiMock, onDraw()); EXPECT_CALL(*uiMock, tableChanged(MatchArray(array15))); EXPECT_CALL(*uiMock, movePerformed(Position(9,5), std::vector<Position>{Position(8,4)})); game->movePiece(Position(9,5), {Position(8,4)}, PieceColor::Black); }
//---------------------------------------------------- // edits the color table with the given stroke line //---------------------------------------------------- // void QFunctionEditor:: DoLine( int &start_x, int &start_y, int &end_x, int &end_y) { bool bChanged = false; ClipLine(end_x, end_y, start_x, start_y); int x1 = start_x; int x2 = end_x; Q_ASSERT((x1 >= 0) && (x1 < 256)); Q_ASSERT((x2 >= 0) && (x2 < 256)); float y1 = (float) start_y; float y2 = (float) end_y; int xstep = 1; int value; if(x1 > x2) { xstep = -1; } int i; float ystep = (y2-y1) / (float) (xstep * (x2-x1)); for(int x = x1; x != x2+xstep; x+= xstep) { value = 255 - (int) (y1+0.5); if(value > 255) { value = 255; } else if(value < 0) { value = 0; } i = 4*x; if(m_nInternalMode == INTERNAL_MODE_COLOR_TABLE) { if(m_nMode & 1) { m_pColorTableBuffer[i ] = (unsigned char)value; } if(m_nMode & 2) { m_pColorTableBuffer[i+1] = (unsigned char)value; } if(m_nMode & 4) { m_pColorTableBuffer[i+2] = (unsigned char)value; } if(m_nMode & 8) { m_pColorTableBuffer[i+3] = (unsigned char)value; } } else { if(m_nMode & 1) { m_pColorMapBuffer->set1Value(x*4, (float)value / 255.0F); } if(m_nMode & 2) { m_pColorMapBuffer->set1Value(x*4+1, (float)value / 255.0F); } if(m_nMode & 4) { m_pColorMapBuffer->set1Value(x*4+2, (float)value / 255.0F); } if(m_nMode & 8) { m_pColorMapBuffer->set1Value(x*4+3, (float)value / 255.0F); } } y1 += ystep; bChanged = true; } if(bChanged) { emit(tableChanged()); } }