int main(int argc, char *argv[]) { display = get_display(); /* get an appropriate EGL frame buffer configuration */ ECHK(eglChooseConfig(display, config_attribute_list, &config, 1, &num_config)); DEBUG_MSG("num_config: %d", num_config); /* create an EGL rendering context */ ECHK(context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribute_list)); test_cube_textured(GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT); test_cube_textured(GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT); test_cube_textured(GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT); test_cube_textured(GL_LINEAR, GL_NEAREST, GL_CLAMP_TO_EDGE, GL_REPEAT); test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_CLAMP_TO_EDGE); test_cube_textured(GL_LINEAR, GL_LINEAR, GL_MIRRORED_REPEAT, GL_REPEAT); test_cube_textured(GL_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT); ECHK(eglTerminate(display)); }
int main(int argc, char *argv[]) { TEST_START(); TEST(test_cube_textured(GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_LINEAR, GL_NEAREST, GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_LINEAR, GL_LINEAR, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_SHORT_5_6_5)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_FLOAT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_FLOAT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_FLOAT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_FLOAT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_FLOAT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_HALF_FLOAT_OES)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_HALF_FLOAT_OES)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_HALF_FLOAT_OES)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_HALF_FLOAT_OES)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_BGRA_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_BGRA_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_BGRA_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_BGRA_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_UNSIGNED_INT_2_10_10_10_REV_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV_EXT)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_UNSIGNED_SHORT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_UNSIGNED_SHORT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_SHORT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_SHORT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_UNSIGNED_INT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_UNSIGNED_INT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_INT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_UNSIGNED_INT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_UNSIGNED_INT)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_ALPHA, GL_FIXED)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE, GL_FIXED)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_LUMINANCE_ALPHA, GL_FIXED)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGB, GL_FIXED)); // TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_RGBA, GL_FIXED)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_SRGB_EXT, GL_UNSIGNED_BYTE)); TEST(test_cube_textured(GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE)); TEST_END(); return 0; }