예제 #1
0
파일: editor.c 프로젝트: Blei/weston
static void
button_handler(struct widget *widget,
	       struct input *input, uint32_t time,
	       uint32_t button,
	       enum wl_pointer_button_state state, void *data)
{
	struct editor *editor = data;
	struct rectangle allocation;
	int32_t x, y;
	struct wl_seat *seat;

	if (state != WL_POINTER_BUTTON_STATE_PRESSED || button != BTN_LEFT) {
		return;
	}

	input_get_position(input, &x, &y);

	widget_get_allocation(editor->widget, &allocation);
	x -= allocation.x;
	y -= allocation.y;

	int32_t activate_entry = rectangle_contains(&editor->entry->allocation, x, y);
	int32_t activate_editor = rectangle_contains(&editor->editor->allocation, x, y);
	assert(!(activate_entry && activate_editor));

	seat = input_get_seat(input);

	if (activate_entry) {
		text_entry_activate(editor->entry, seat);
	} else if (activate_editor) {
		text_entry_activate(editor->editor, seat);
	} else {
		text_entry_deactivate(editor->entry, seat);
		text_entry_deactivate(editor->editor, seat);
	}

	widget_schedule_redraw(widget);
}
예제 #2
0
파일: editor.c 프로젝트: bpeel/weston
static void
text_entry_button_handler(struct widget *widget,
			  struct input *input, uint32_t time,
			  uint32_t button,
			  enum wl_pointer_button_state state, void *data)
{
	struct text_entry *entry = data;
	struct rectangle allocation;
	struct editor *editor;
	int32_t x, y;
	uint32_t result;

	widget_get_allocation(entry->widget, &allocation);
	input_get_position(input, &x, &y);

	x -= allocation.x + text_offset_left;
	y -= allocation.y + text_offset_left;

	editor = window_get_user_data(entry->window);

	if (button == BTN_LEFT) {
		entry->button_pressed = (state == WL_POINTER_BUTTON_STATE_PRESSED);

		if (state == WL_POINTER_BUTTON_STATE_PRESSED)
			input_grab(input, entry->widget, button);
		else
			input_ungrab(input);
	}

	if (text_entry_has_preedit(entry)) {
		result = text_entry_try_invoke_preedit_action(entry, x, y, button, state);

		if (result)
			return;
	}

	if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
		struct wl_seat *seat = input_get_seat(input);

		text_entry_activate(entry, seat);
		editor->active_entry = entry;

		text_entry_set_cursor_position(entry, x, y, true);
	}
}
예제 #3
0
파일: editor.c 프로젝트: anarsoul/weston
static void
text_entry_button_handler(struct widget *widget,
			  struct input *input, uint32_t time,
			  uint32_t button,
			  enum wl_pointer_button_state state, void *data)
{
	struct text_entry *entry = data;
	struct rectangle allocation;
	struct editor *editor;
	int32_t x, y;

	widget_get_allocation(entry->widget, &allocation);
	input_get_position(input, &x, &y);

	editor = window_get_user_data(entry->window);

	if (button != BTN_LEFT) {
		return;
	}

	text_entry_set_cursor_position(entry,
				       x - allocation.x - text_offset_left,
				       y - allocation.y - text_offset_left);

	if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
		struct wl_seat *seat = input_get_seat(input);

		text_entry_activate(entry, seat);
		editor->active_entry = entry;

		text_entry_set_anchor_position(entry,
					       x - allocation.x - text_offset_left,
					       y - allocation.y - text_offset_left);

		widget_set_motion_handler(entry->widget, text_entry_motion_handler);
	} else {
		widget_set_motion_handler(entry->widget, NULL);
	}
}