예제 #1
0
    ClipPathHelper(GraphicsContext* context, const PaintLayer& paintLayer, PaintLayerPaintingInfo& paintingInfo, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed,
        const LayoutPoint& offsetFromRoot, PaintLayerFlags paintFlags)
        : m_resourceClipper(0), m_paintLayer(paintLayer), m_context(context)
    {
        const ComputedStyle& style = paintLayer.layoutObject()->styleRef();

        // Clip-path, like border radius, must not be applied to the contents of a composited-scrolling container.
        // It must, however, still be applied to the mask layer, so that the compositor can properly mask the
        // scrolling contents and scrollbars.
        if (!paintLayer.layoutObject()->hasClipPath() || (paintLayer.needsCompositedScrolling() && !(paintFlags & PaintLayerPaintingChildClippingMaskPhase)))
            return;

        m_clipperState = SVGClipPainter::ClipperNotApplied;

        paintingInfo.ancestorHasClipPathClipping = true;

        ASSERT(style.clipPath());
        if (style.clipPath()->type() == ClipPathOperation::SHAPE) {
            ShapeClipPathOperation* clipPath = toShapeClipPathOperation(style.clipPath());
            if (clipPath->isValid()) {
                if (!rootRelativeBoundsComputed) {
                    rootRelativeBounds = paintLayer.physicalBoundingBoxIncludingReflectionAndStackingChildren(offsetFromRoot);
                    rootRelativeBoundsComputed = true;
                }
                m_clipPathRecorder.emplace(*context, *paintLayer.layoutObject(), clipPath->path(FloatRect(rootRelativeBounds)));
            }
        } else if (style.clipPath()->type() == ClipPathOperation::REFERENCE) {
            ReferenceClipPathOperation* referenceClipPathOperation = toReferenceClipPathOperation(style.clipPath());
            Document& document = paintLayer.layoutObject()->document();
            // FIXME: It doesn't work with forward or external SVG references (https://bugs.webkit.org/show_bug.cgi?id=90405)
            Element* element = document.getElementById(referenceClipPathOperation->fragment());
            if (isSVGClipPathElement(element) && element->layoutObject()) {
                if (!rootRelativeBoundsComputed) {
                    rootRelativeBounds = paintLayer.physicalBoundingBoxIncludingReflectionAndStackingChildren(offsetFromRoot);
                    rootRelativeBoundsComputed = true;
                }

                m_resourceClipper = toLayoutSVGResourceClipper(toLayoutSVGResourceContainer(element->layoutObject()));
                if (!SVGClipPainter(*m_resourceClipper).prepareEffect(*paintLayer.layoutObject(), FloatRect(rootRelativeBounds),
                    FloatRect(rootRelativeBounds), context, m_clipperState)) {
                    // No need to post-apply the clipper if this failed.
                    m_resourceClipper = 0;
                }
            }
        }
    }
void writeSVGResourceContainer(TextStream& ts, const LayoutObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = toElement(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);

    LayoutSVGResourceContainer* resource = toLayoutSVGResourceContainer(const_cast<LayoutObject*>(&object));
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        LayoutSVGResourceMasker* masker = toLayoutSVGResourceMasker(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
    } else if (resource->resourceType() == FilterResourceType) {
        LayoutSVGResourceFilter* filter = toLayoutSVGResourceFilter(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        // Creating a placeholder filter which is passed to the builder.
        FloatRect dummyRect;
        IntRect dummyIntRect;
        RefPtrWillBeRawPtr<SVGFilter> dummyFilter = SVGFilter::create(dummyIntRect, dummyRect, dummyRect, true);
        if (RefPtrWillBeRawPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }
    } else if (resource->resourceType() == ClipperResourceType) {
        writeNameValuePair(ts, "clipPathUnits", toLayoutSVGResourceClipper(resource)->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        LayoutSVGResourceMarker* marker = toLayoutSVGResourceMarker(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << marker->orientType() << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        LayoutSVGResourcePattern* pattern = static_cast<LayoutSVGResourcePattern*>(resource);

        // Dump final results that are used for layout. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes;
        toSVGPatternElement(pattern->element())->collectPatternAttributes(attributes);

        writeNameValuePair(ts, "patternUnits", attributes.patternUnits());
        writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits());

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        LayoutSVGResourceLinearGradient* gradient = static_cast<LayoutSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for layout. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        LinearGradientAttributes attributes;
        toSVGLinearGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        LayoutSVGResourceRadialGradient* gradient = toLayoutSVGResourceRadialGradient(resource);

        // Dump final results that are used for layout. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        RadialGradientAttributes attributes;
        toSVGRadialGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        FloatPoint focalPoint = gradient->focalPoint(attributes);
        FloatPoint centerPoint = gradient->centerPoint(attributes);
        float radius = gradient->radius(attributes);
        float focalRadius = gradient->focalRadius(attributes);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n";
    } else {
        ts << "\n";
    }
    writeChildren(ts, object, indent);
}