예제 #1
0
void RenderFrameSet::computeEdgeInfo()
{
    m_rows.m_preventResize.fill(frameSetElement().noResize());
    m_rows.m_allowBorder.fill(false);
    m_cols.m_preventResize.fill(frameSetElement().noResize());
    m_cols.m_allowBorder.fill(false);
    
    RenderObject* child = firstChild();
    if (!child)
        return;

    size_t rows = m_rows.m_sizes.size();
    size_t cols = m_cols.m_sizes.size();
    for (size_t r = 0; r < rows; ++r) {
        for (size_t c = 0; c < cols; ++c) {
            FrameEdgeInfo edgeInfo;
            if (child->isFrameSet())
                edgeInfo = toRenderFrameSet(child)->edgeInfo();
            else
                edgeInfo = toRenderFrame(child)->edgeInfo();
            fillFromEdgeInfo(edgeInfo, r, c);
            child = child->nextSibling();
            if (!child)
                return;
        }
    }
}
예제 #2
0
void RenderFrameSet::setIsResizing(bool isResizing)
{
    m_isResizing = isResizing;
    for (auto ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
        if (ancestor->isFrameSet())
            toRenderFrameSet(ancestor)->m_isChildResizing = isResizing;
    }
    frame().eventHandler().setResizingFrameSet(isResizing ? &frameSetElement() : 0);
}
예제 #3
0
void RenderFrameSet::setIsResizing(bool isResizing)
{
    m_isResizing = isResizing;
    for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
        if (ancestor->isFrameSet())
            toRenderFrameSet(ancestor)->m_isChildResizing = isResizing;
    }
    if (Frame* frame = this->frame())
        frame->eventHandler()->setResizingFrameSet(isResizing ? frameSet() : 0);
}
예제 #4
0
void RenderFrameSet::positionFramesWithFlattening()
{
    RenderBox* child = firstChildBox();
    if (!child)
        return;

    int rows = frameSetElement().totalRows();
    int cols = frameSetElement().totalCols();

    int borderThickness = frameSetElement().border();
    bool repaintNeeded = false;

    // calculate frameset height based on actual content height to eliminate scrolling
    bool out = false;
    for (int r = 0; r < rows && !out; r++) {
        int extra = 0;
        int height = m_rows.m_sizes[r];

        for (int c = 0; c < cols; c++) {
            IntRect oldFrameRect = pixelSnappedIntRect(child->frameRect());

            int width = m_cols.m_sizes[c];

            bool fixedWidth = frameSetElement().colLengths() && frameSetElement().colLengths()[c].isFixed();
            bool fixedHeight = frameSetElement().rowLengths() && frameSetElement().rowLengths()[r].isFixed();

            // has to be resized and itself resize its contents
            if (!fixedWidth)
                child->setWidth(width ? width + extra / (cols - c) : 0);
            else
                child->setWidth(width);
            child->setHeight(height);

            child->setNeedsLayout();

            if (child->isFrameSet())
                toRenderFrameSet(child)->layout();
            else
                toRenderFrame(child)->layoutWithFlattening(fixedWidth, fixedHeight);

            if (child->height() > m_rows.m_sizes[r])
                m_rows.m_sizes[r] = child->height();
            if (child->width() > m_cols.m_sizes[c])
                m_cols.m_sizes[c] = child->width();

            if (child->frameRect() != oldFrameRect)
                repaintNeeded = true;

            // difference between calculated frame width and the width it actually decides to have
            extra += width - m_cols.m_sizes[c];

            child = child->nextSiblingBox();
            if (!child) {
                out = true;
                break;
            }
        }
    }

    int xPos = 0;
    int yPos = 0;
    out = false;
    child = firstChildBox();
    for (int r = 0; r < rows && !out; r++) {
        xPos = 0;
        for (int c = 0; c < cols; c++) {
            // ensure the rows and columns are filled
            IntRect oldRect = pixelSnappedIntRect(child->frameRect());

            child->setLocation(IntPoint(xPos, yPos));
            child->setHeight(m_rows.m_sizes[r]);
            child->setWidth(m_cols.m_sizes[c]);

            if (child->frameRect() != oldRect) {
                repaintNeeded = true;

                // update to final size
                child->setNeedsLayout();
                if (child->isFrameSet())
                    toRenderFrameSet(child)->layout();
                else
                    toRenderFrame(child)->layoutWithFlattening(true, true);
            }

            xPos += m_cols.m_sizes[c] + borderThickness;
            child = child->nextSiblingBox();
            if (!child) {
                out = true;
                break;
            }
        }
        yPos += m_rows.m_sizes[r] + borderThickness;
    }

    setWidth(xPos - borderThickness);
    setHeight(yPos - borderThickness);

    if (repaintNeeded)
        repaint();

    // all the remaining frames are hidden to avoid ugly spurious unflowed frames
    for (; child; child = child->nextSiblingBox()) {
        child->setWidth(0);
        child->setHeight(0);
        child->clearNeedsLayout();
    }
}
예제 #5
0
void RenderFrame::updateFromElement()
{
    if (parent() && parent()->isFrameSet())
        toRenderFrameSet(parent())->notifyFrameEdgeInfoChanged();
}