void LuaStack::removeScriptObjectByObject(Object* pObj) { toluafix_remove_ccobject_by_refid(_state, pObj->_luaID); }
// @brief Remove CCObject from lua state // @param object to remove void LuaManager::RemoveScriptObjectByObject(Object* pObj) { toluafix_remove_ccobject_by_refid(luaState, pObj->lua_id); }
void CCLuaEngine::removeCCObjectByID(int nLuaID) { toluafix_remove_ccobject_by_refid(m_state, nLuaID); }
void CCLuaEngine::removeScriptObjectByCCObject(CCObject* pObj) { toluafix_remove_ccobject_by_refid(m_state, pObj->m_nLuaID); }