template <MEMFLAGS F> void* CHeapObj<F>::operator new(size_t size, address caller_pc){ void* p = (void*)AllocateHeap(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC)); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p); #endif return p; }
inline char* ReallocateHeap(char *old, size_t size, MEMFLAGS flags) { char* p = (char*) os::realloc(old, size, flags, CURRENT_PC); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "ReallocateHeap", p); #endif if (p == NULL) vm_exit_out_of_memory(size, "ReallocateHeap"); return p; }
template <MEMFLAGS F> void* CHeapObj<F>::operator new(size_t size, const NativeCallStack& stack) throw() { void* p = (void*)AllocateHeap(size, F, stack); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p); #endif return p; }
template <MEMFLAGS F> void* CHeapObj<F>::operator new (size_t size, const std::nothrow_t& nothrow_constant, address caller_pc) { void* p = (void*)AllocateHeap(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC), AllocFailStrategy::RETURN_NULL); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p); #endif return p; }
inline char* ReallocateHeap(char *old, size_t size, MEMFLAGS flags, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) { char* p = (char*) os::realloc(old, size, flags, CURRENT_PC); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "ReallocateHeap", p); #endif if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) vm_exit_out_of_memory(size, "ReallocateHeap"); return p; }
template <MEMFLAGS F> void* CHeapObj<F>::operator new (size_t size, const std::nothrow_t& nothrow_constant, const NativeCallStack& stack) throw() { void* p = (void*)AllocateHeap(size, F, stack, AllocFailStrategy::RETURN_NULL); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p); #endif return p; }
inline char* ReallocateHeap(char *old, size_t size, const char* name = NULL) { char* p = (char*) os::realloc(old,size); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, name, p); #else Unused_Variable(name); #endif if (p == NULL) vm_exit_out_of_memory(size, name); return p; }
template <MEMFLAGS F> void* CHeapObj<F>::operator new (size_t size, const std::nothrow_t& nothrow_constant, address caller_pc) { #ifdef ASSERT void* p = os::malloc(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC)); if (PrintMallocFree) trace_heap_malloc(size, "CHeapObj-new", p); return p; #else return os::malloc(size, F, (caller_pc != 0 ? caller_pc : CALLER_PC)); #endif }
// allocate using malloc; will fail if no memory available inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0) { if (pc == 0) { pc = CURRENT_PC; } char* p = (char*) os::malloc(size, flags, pc); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "AllocateHeap", p); #endif if (p == NULL) vm_exit_out_of_memory(size, "AllocateHeap"); return p; }
// allocate using malloc; will fail if no memory available inline char* AllocateHeap(size_t size, MEMFLAGS flags, address pc = 0, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) { if (pc == 0) { pc = CURRENT_PC; } char* p = (char*) os::malloc(size, flags, pc); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "AllocateHeap", p); #endif if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) vm_exit_out_of_memory(size, "AllocateHeap"); return p; }
// allocate using malloc; will fail if no memory available inline char* AllocateHeap(size_t size, MEMFLAGS flags, const NativeCallStack& stack, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) { char* p = (char*) os::malloc(size, flags, stack); #ifdef ASSERT if (PrintMallocFree) trace_heap_malloc(size, "AllocateHeap", p); #endif if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) { vm_exit_out_of_memory(size, OOM_MALLOC_ERROR, "AllocateHeap"); } return p; }