/* ============== BotInterbreeding ============== */ void BotInterbreeding( void ) { float ranks[MAX_CLIENTS]; int parent1, parent2, child; int i; // get rankings for all the bots for ( i = 0; i < MAX_CLIENTS; i++ ) { if ( botstates[i] && botstates[i]->inuse ) { ranks[i] = botstates[i]->num_kills * 2 - botstates[i]->num_deaths; } else { ranks[i] = -1; } } if ( trap_GeneticParentsAndChildSelection( MAX_CLIENTS, ranks, &parent1, &parent2, &child ) ) { trap_BotInterbreedGoalFuzzyLogic( botstates[parent1]->gs, botstates[parent2]->gs, botstates[child]->gs ); trap_BotMutateGoalFuzzyLogic( botstates[child]->gs, 1 ); } // reset the kills and deaths for ( i = 0; i < MAX_CLIENTS; i++ ) { if ( botstates[i] && botstates[i]->inuse ) { botstates[i]->num_kills = 0; botstates[i]->num_deaths = 0; } } }
/* ============== BotAISetupClient ============== */ int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if (!botstates[client]) botstates[client] = G_Alloc(sizeof(bot_state_t)); bs = botstates[client]; if (!bs) { BotAI_Print(PRT_FATAL, "BotAISetupClient: G_Alloc() failed\n"); return qfalse; } if (bs && bs->inuse) { BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client); return qfalse; } if (!trap_AAS_Initialized()) { BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } //load the bot character bs->character = trap_BotLoadCharacter(settings->characterfile, settings->skill); if (!bs->character) { BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } //copy the settings memcpy(&bs->settings, settings, sizeof(bot_settings_t)); //allocate a goal state bs->gs = trap_BotAllocGoalState(client); //load the item weights trap_Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadItemWeights(bs->gs, filename); if (errnum != BLERR_NOERROR) { trap_BotFreeGoalState(bs->gs); return qfalse; } //allocate a weapon state bs->ws = trap_BotAllocWeaponState(); //load the weapon weights trap_Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadWeaponWeights(bs->ws, filename); if (errnum != BLERR_NOERROR) { trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } //allocate a chat state bs->cs = trap_BotAllocChatState(); //load the chat file trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = trap_BotLoadChatFile(bs->cs, filename, name); if (errnum != BLERR_NOERROR) { trap_BotFreeChatState(bs->cs); trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } //get the gender characteristic trap_Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); //set the chat gender if (*gender == 'f' || *gender == 'F') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE); else if (*gender == 'm' || *gender == 'M') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE); else trap_BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->client = client; bs->entitynum = client; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = trap_BotAllocMoveState(); bs->walker = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); numbots++; if (trap_Cvar_VariableIntegerValue("bot_testichat")) { trap_BotLibVarSet("bot_testichat", "1"); BotChatTest(bs); } //NOTE: reschedule the bot thinking BotScheduleBotThink(); //if interbreeding start with a mutation if (bot_interbreed) { trap_BotMutateGoalFuzzyLogic(bs->gs, 1); } // if we kept the bot client if (restart) { BotReadSessionData(bs); } //bot has been setup succesfully return qtrue; }