void SceniXSceneRendererWidget::setSceneRenderer( const dp::sg::ui::SceneRendererSharedPtr &sceneRenderer ) { if ( m_renderer != sceneRenderer) { m_renderer = sceneRenderer; onSceneRendererChanged( m_renderer ); triggerRepaint(); } }
void SceniXQGLSceneRendererWidget::onTimer( float dt ) { if ( m_manipulator ) { m_manipulator->updateFrame( dt ); } triggerRepaint(); }
void SceniXSceneRendererWidget::setViewState( dp::sg::ui::ViewStateSharedPtr const& viewState ) { if ( viewState != m_viewState ) { m_viewState = viewState; onViewStateChanged( m_viewState ); triggerRepaint(); } }
void SWGISBrowser::updateCurrentTab() { Tab currentTab = this->activeTab(); if(currentTab == Metadata && this->m_DirtyMetadata) { if(this->m_Layer && this->m_Layer->isValid()) { QString myStyle = QgsApplication::reportStyleSheet(); ui->metaTextBrowser->document()->setDefaultStyleSheet(myStyle); ui->metaTextBrowser->setHtml(this->m_Layer->metadata()); } else ui->metaTextBrowser->setHtml(QString()); this->m_DirtyMetadata = false; } if(currentTab == Preview && this->m_DirtyPreview) { if (this->m_Layer && this->m_Layer->isValid()) { // Create preview: add to map canvas QList<QgsMapCanvasLayer> layers; layers << QgsMapCanvasLayer( this->m_Layer ); ui->mapCanvas->setLayerSet( layers ); QgsRectangle fullExtent = this->m_Layer->extent(); fullExtent.scale( 1.05 ); // add some border ui->mapCanvas->setExtent( fullExtent ); ui->mapCanvas->refresh(); QgsRasterLayer *rlayer = qobject_cast<QgsRasterLayer *>(this->m_Layer); if (rlayer) { connect(rlayer->dataProvider(), SIGNAL(dataChanged()), rlayer, SLOT(triggerRepaint())); connect(rlayer->dataProvider(), SIGNAL(dataChanged()), ui->mapCanvas, SLOT(refresh())); } } this->m_DirtyPreview = false; } if (currentTab == Attributes && this->m_DirtyAttributes) { if (this->m_Layer && this->m_Layer->isValid() && this->m_Layer->type() == QgsMapLayer::VectorLayer) { QgsVectorLayer* vlayer = qobject_cast<QgsVectorLayer*>(this->m_Layer); QApplication::setOverrideCursor(Qt::WaitCursor); this->setLayer(vlayer); QApplication::restoreOverrideCursor(); } else { this->setLayer(nullptr); } this->m_DirtyAttributes = false; } }
void QgsMeshLayer::setActiveScalarDataset( int index ) { if ( index == mActiveScalarDataset ) return; if ( ( index >= 0 ) && ( index < dataProvider()->datasetCount() ) ) mActiveScalarDataset = index; else mActiveScalarDataset = NO_ACTIVE_MESH_DATASET; triggerRepaint(); }
//============================================================================== OpenGLComponent::OpenGLComponent (const int flags_) #if JUCE_ANDROID : flags (flags_ & ~useBackgroundThread), #else : flags (flags_), #endif contextToShareListsWith (nullptr), needToUpdateViewport (true), needToDeleteContext (false), needToRepaint (true), cachedImage (nullptr) { setOpaque (true); triggerRepaint(); componentWatcher = new OpenGLComponentWatcher (*this); }
void QgsMeshLayer::toggleTriangularMeshRendering( bool toggle ) { if ( toggle && mTriangularMeshSymbol ) return; if ( toggle ) { QgsSymbolLayerList l2; l2 << new QgsSimpleFillSymbolLayer( Qt::white, Qt::NoBrush, Qt::red, Qt::SolidLine, 0.26 ); mTriangularMeshSymbol.reset( new QgsFillSymbol( l2 ) ); } else { mTriangularMeshSymbol.reset(); } triggerRepaint(); }
void QgsMeshLayer::setActiveVectorDataset( int index ) { if ( index == mActiveVectorDataset ) return; if ( ( index < 0 ) || ( index >= dataProvider()->datasetCount() ) ) { mActiveVectorDataset = NO_ACTIVE_MESH_DATASET; } else { const QgsMeshDatasetMetadata metadata = dataProvider()->datasetMetadata( index ); if ( metadata.isVector() ) mActiveVectorDataset = index; else mActiveVectorDataset = NO_ACTIVE_MESH_DATASET; } triggerRepaint(); }
void QgsMeshLayer::setRendererVectorSettings( const QgsMeshRendererVectorSettings &settings ) { mRendererVectorSettings = settings; triggerRepaint(); }
void QgsMeshLayer::setRendererTriangularMeshSettings( const QgsMeshRendererMeshSettings &settings ) { mRendererTriangularMeshSettings = settings; triggerRepaint(); }
void invalidate (const Rectangle<int>& area) { validArea.subtract (area); triggerRepaint(); }
void invalidateAll() { validArea.clear(); triggerRepaint(); }
void QgsMeshLayer::setRendererSettings( const QgsMeshRendererSettings &settings ) { mRendererSettings = settings; emit rendererChanged(); triggerRepaint(); }