int popup_layer(RECT view) { // remove layer button RECT button; ui_hsplit_b(&view, 12.0f, &view, &button); static int delete_button = 0; // don't allow deletion of game layer if(editor.map.game_layer != editor.get_selected_layer(0) && do_editor_button(&delete_button, "Delete Layer", 0, &button, draw_editor_button, 0, "Deletes the layer")) { editor.map.groups[editor.selected_group]->delete_layer(editor.selected_layer); return 1; } ui_hsplit_b(&view, 10.0f, &view, 0); LAYERGROUP *current_group = editor.map.groups[editor.selected_group]; LAYER *current_layer = editor.get_selected_layer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; PROPERTY props[] = { {"Group", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1}, {"Order", editor.selected_layer, PROPTYPE_INT_STEP, 0, current_group->layers.len()}, {"Detail", current_layer->flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(&view, props, ids, &new_val); if(prop == PROP_ORDER) editor.selected_layer = current_group->swap_layers(editor.selected_layer, new_val); else if(prop == PROP_GROUP && current_layer->type != LAYERTYPE_GAME) { if(new_val >= 0 && new_val < editor.map.groups.len()) { current_group->layers.remove(current_layer); editor.map.groups[new_val]->layers.add(current_layer); editor.selected_group = new_val; editor.selected_layer = editor.map.groups[new_val]->layers.len()-1; } } else if(prop == PROP_HQ) { current_layer->flags &= ~LAYERFLAG_DETAIL; if(new_val) current_layer->flags |= LAYERFLAG_DETAIL; } return current_layer->render_properties(&view); }
void MENUS::render_demolist(RECT main_view) { static int inited = 0; if(!inited) demolist_populate(); inited = 1; // render background ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); ui_margin(&main_view, 10.0f, &main_view); RECT buttonbar; ui_hsplit_b(&main_view, button_height+5.0f, &main_view, &buttonbar); ui_hsplit_t(&buttonbar, 5.0f, 0, &buttonbar); static int selected_item = -1; static int num_items = 0; static int demolist_id = 0; ui_do_listbox_start(&demolist_id, &main_view, 17.0f, "Demos", num_items, selected_item); for(int i = 0; i < num_demos; i++) { LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+i)); if(item.visible) ui_do_label(&item.rect, demos[i].name, item.rect.h*fontmod_height, -1); } selected_item = ui_do_listbox_end(); if(selected_item >= 0 && selected_item < num_demos && inp_mouse_doubleclick()) { ui_set_active_item(0); client_demoplayer_play(demos[selected_item].filename); } RECT refresh_rect, play_rect; ui_vsplit_r(&buttonbar, 250.0f, &buttonbar, &refresh_rect); ui_vsplit_r(&refresh_rect, 130.0f, &refresh_rect, &play_rect); ui_vsplit_r(&play_rect, 120.0f, 0x0, &play_rect); static int refresh_button = 0; if(ui_do_button(&refresh_button, "Refresh", 0, &refresh_rect, ui_draw_menu_button, 0)) { demolist_populate(); } static int play_button = 0; if(ui_do_button(&play_button, "Play", 0, &play_rect, ui_draw_menu_button, 0)) { if(selected_item >= 0 && selected_item < num_demos) client_demoplayer_play(demos[selected_item].filename); } }
void MENUS::ui_do_listbox_start(void *id, const RECT *rect, float row_height, const char *title, int num_items, int selected_index) { RECT scroll, row; RECT view = *rect; RECT header, footer; // draw header ui_hsplit_t(&view, listheader_height, &header, &view); ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); ui_do_label(&header, title, header.h*fontmod_height, 0); // draw footers ui_hsplit_b(&view, listheader_height, &view, &footer); ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); ui_vsplit_l(&footer, 10.0f, 0, &footer); // background ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); // prepare the scroll ui_vsplit_r(&view, 15, &view, &scroll); // setup the variables listbox_originalview = view; listbox_selected_index = selected_index; listbox_new_selected = selected_index; listbox_itemindex = 0; listbox_rowheight = row_height; //int num_servers = client_serverbrowse_sorted_num(); // do the scrollbar ui_hsplit_t(&view, listbox_rowheight, &row, 0); int num = (int)(listbox_originalview.h/row.h); static float scrollvalue = 0; ui_hmargin(&scroll, 5.0f, &scroll); scrollvalue = ui_do_scrollbar_v(id, &scroll, scrollvalue); int start = (int)(num*scrollvalue); if(start < 0) start = 0; // the list listbox_view = listbox_originalview; ui_vmargin(&listbox_view, 5.0f, &listbox_view); ui_clip_enable(&listbox_view); listbox_view.y -= scrollvalue*num*row.h; }
int popup_group(RECT view) { // remove group button RECT button; ui_hsplit_b(&view, 12.0f, &view, &button); static int delete_button = 0; // don't allow deletion of game group if(editor.map.game_group != editor.get_selected_group() && do_editor_button(&delete_button, "Delete Group", 0, &button, draw_editor_button, 0, "Delete group")) { editor.map.delete_group(editor.selected_group); return 1; } // new tile layer ui_hsplit_b(&view, 10.0f, &view, &button); ui_hsplit_b(&view, 12.0f, &view, &button); static int new_quad_layer_button = 0; if(do_editor_button(&new_quad_layer_button, "Add Quads Layer", 0, &button, draw_editor_button, 0, "Creates a new quad layer")) { LAYER *l = new LAYER_QUADS; editor.map.groups[editor.selected_group]->add_layer(l); editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1; return 1; } // new quad layer ui_hsplit_b(&view, 5.0f, &view, &button); ui_hsplit_b(&view, 12.0f, &view, &button); static int new_tile_layer_button = 0; if(do_editor_button(&new_tile_layer_button, "Add Tile Layer", 0, &button, draw_editor_button, 0, "Creates a new tile layer")) { LAYER *l = new LAYER_TILES(50, 50); editor.map.groups[editor.selected_group]->add_layer(l); editor.selected_layer = editor.map.groups[editor.selected_group]->layers.len()-1; return 1; } enum { PROP_ORDER=0, PROP_POS_X, PROP_POS_Y, PROP_PARA_X, PROP_PARA_Y, PROP_USE_CLIPPING, PROP_CLIP_X, PROP_CLIP_Y, PROP_CLIP_W, PROP_CLIP_H, NUM_PROPS, }; PROPERTY props[] = { {"Order", editor.selected_group, PROPTYPE_INT_STEP, 0, editor.map.groups.len()-1}, {"Pos X", -editor.map.groups[editor.selected_group]->offset_x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", -editor.map.groups[editor.selected_group]->offset_y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para X", editor.map.groups[editor.selected_group]->parallax_x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para Y", editor.map.groups[editor.selected_group]->parallax_y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Use Clipping", editor.map.groups[editor.selected_group]->use_clipping, PROPTYPE_BOOL, 0, 1}, {"Clip X", editor.map.groups[editor.selected_group]->clip_x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip Y", editor.map.groups[editor.selected_group]->clip_y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip W", editor.map.groups[editor.selected_group]->clip_w, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip H", editor.map.groups[editor.selected_group]->clip_h, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; // cut the properties that isn't needed if(editor.get_selected_group()->game_group) props[PROP_POS_X].name = 0; int prop = editor.do_properties(&view, props, ids, &new_val); if(prop == PROP_ORDER) editor.selected_group = editor.map.swap_groups(editor.selected_group, new_val); // these can not be changed on the game group if(!editor.get_selected_group()->game_group) { if(prop == PROP_PARA_X) editor.map.groups[editor.selected_group]->parallax_x = new_val; else if(prop == PROP_PARA_Y) editor.map.groups[editor.selected_group]->parallax_y = new_val; else if(prop == PROP_POS_X) editor.map.groups[editor.selected_group]->offset_x = -new_val; else if(prop == PROP_POS_Y) editor.map.groups[editor.selected_group]->offset_y = -new_val; else if(prop == PROP_USE_CLIPPING) editor.map.groups[editor.selected_group]->use_clipping = new_val; else if(prop == PROP_CLIP_X) editor.map.groups[editor.selected_group]->clip_x = new_val; else if(prop == PROP_CLIP_Y) editor.map.groups[editor.selected_group]->clip_y = new_val; else if(prop == PROP_CLIP_W) editor.map.groups[editor.selected_group]->clip_w = new_val; else if(prop == PROP_CLIP_H) editor.map.groups[editor.selected_group]->clip_h = new_val; } return 0; }
int popup_quad(RECT view) { QUAD *quad = editor.get_selected_quad(); RECT button; // delete button ui_hsplit_b(&view, 12.0f, &view, &button); static int delete_button = 0; if(do_editor_button(&delete_button, "Delete", 0, &button, draw_editor_button, 0, "Deletes the current quad")) { LAYER_QUADS *layer = (LAYER_QUADS *)editor.get_selected_layer_type(0, LAYERTYPE_QUADS); if(layer) { layer->quads.removebyindex(editor.selected_quad); editor.selected_quad--; } return 1; } // square button ui_hsplit_b(&view, 10.0f, &view, &button); ui_hsplit_b(&view, 12.0f, &view, &button); static int sq_button = 0; if(do_editor_button(&sq_button, "Square", 0, &button, draw_editor_button, 0, "Squares the current quad")) { int top = quad->points[0].y; int left = quad->points[0].x; int bottom = quad->points[0].y; int right = quad->points[0].x; for(int k = 1; k < 4; k++) { if(quad->points[k].y < top) top = quad->points[k].y; if(quad->points[k].x < left) left = quad->points[k].x; if(quad->points[k].y > bottom) bottom = quad->points[k].y; if(quad->points[k].x > right) right = quad->points[k].x; } quad->points[0].x = left; quad->points[0].y = top; quad->points[1].x = right; quad->points[1].y = top; quad->points[2].x = left; quad->points[2].y = bottom; quad->points[3].x = right; quad->points[3].y = bottom; return 1; } enum { PROP_POS_ENV=0, PROP_POS_ENV_OFFSET, PROP_COLOR_ENV, PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; PROPERTY props[] = { {"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, {"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()}, {"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int ids[NUM_PROPS] = {0}; int new_val = 0; int prop = editor.do_properties(&view, props, ids, &new_val); if(prop == PROP_POS_ENV) quad->pos_env = clamp(new_val, -1, editor.map.envelopes.len()-1); if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val; if(prop == PROP_COLOR_ENV) quad->color_env = clamp(new_val, -1, editor.map.envelopes.len()-1); if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val; return 0; }
int MENUS::render() { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); static bool first = true; if(first) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); first = false; } if(client_state() == CLIENTSTATE_ONLINE) { color_tabbar_inactive = color_tabbar_inactive_ingame; color_tabbar_active = color_tabbar_active_ingame; } else { render_background(); color_tabbar_inactive = color_tabbar_inactive_outgame; color_tabbar_active = color_tabbar_active_outgame; } RECT tab_bar; RECT main_view; // some margin around the screen ui_margin(&screen, 10.0f, &screen); if(popup == POPUP_NONE) { // do tab bar ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view); ui_vmargin(&tab_bar, 20.0f, &tab_bar); render_menubar(tab_bar); // news is not implemented yet if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE)) { client_serverbrowse_refresh(BROWSETYPE_INTERNET); config.ui_page = PAGE_INTERNET; } // render current page if(client_state() != CLIENTSTATE_OFFLINE) { if(game_page == PAGE_GAME) render_game(main_view); else if(game_page == PAGE_SERVER_INFO) render_serverinfo(main_view); else if(game_page == PAGE_CALLVOTE) render_servercontrol(main_view); else if(game_page == PAGE_SETTINGS) render_settings(main_view); } else if(config.ui_page == PAGE_NEWS) render_news(main_view); else if(config.ui_page == PAGE_INTERNET) render_serverbrowser(main_view); else if(config.ui_page == PAGE_LAN) render_serverbrowser(main_view); else if(config.ui_page == PAGE_DEMOS) render_demolist(main_view); else if(config.ui_page == PAGE_FAVORITES) render_serverbrowser(main_view); else if(config.ui_page == PAGE_SETTINGS) render_settings(main_view); // else if(config.ui_page == PAGE_TEE-NG) // renger_settings(main_teeng); } else { // make sure that other windows doesn't do anything funnay! //ui_set_hot_item(0); //ui_set_active_item(0); char buf[128]; const char *title = ""; const char *extra_text = ""; const char *button_text = ""; int extra_align = 0; if(popup == POPUP_MESSAGE) { title = message_topic; extra_text = message_body; button_text = message_button; } else if(popup == POPUP_CONNECTING) { title = localize("Connecting to"); extra_text = config.ui_server_address; // TODO: query the client about the address button_text = localize("Abort"); if(client_mapdownload_totalsize() > 0) { title = localize("Downloading map"); str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024); extra_text = buf; } } else if(popup == POPUP_DISCONNECTED) { title = localize("Disconnected"); extra_text = client_error_string(); button_text = localize("Ok"); extra_align = -1; } else if(popup == POPUP_PURE) { title = localize("Disconnected"); extra_text = localize("The server is running a non-standard tuning on a pure game type."); button_text = localize("Ok"); extra_align = -1; } else if(popup == POPUP_PASSWORD) { title = localize("Password Incorrect"); extra_text = client_error_string(); button_text = localize("Try again"); } else if(popup == POPUP_QUIT) { title = localize("Quit"); extra_text = localize("Are you sure that you want to quit?"); } else if(popup == POPUP_FIRST_LAUNCH) { title = localize("Welcome to Teeworlds"); extra_text = localize("As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server."); button_text = localize("Ok"); extra_align = -1; } RECT box, part; box = screen; ui_vmargin(&box, 150.0f, &box); ui_hmargin(&box, 150.0f, &box); // render the box ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_do_label(&part, title, 24.f, 0); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_vmargin(&part, 20.f, &part); if(extra_align == -1) ui_do_label(&part, extra_text, 20.f, -1, (int)part.w); else ui_do_label(&part, extra_text, 20.f, 0, -1); if(popup == POPUP_QUIT) { RECT yes, no; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &no, &yes); ui_vmargin(&yes, 20.0f, &yes); ui_vmargin(&no, 20.0f, &no); static int button_abort = 0; if(ui_do_button(&button_abort, localize("No"), 0, &no, ui_draw_menu_button, 0) || escape_pressed) popup = POPUP_NONE; static int button_tryagain = 0; if(ui_do_button(&button_tryagain, localize("Yes"), 0, &yes, ui_draw_menu_button, 0) || enter_pressed) client_quit(); } else if(popup == POPUP_PASSWORD) { RECT label, textbox, tryagain, abort; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &abort, &tryagain); ui_vmargin(&tryagain, 20.0f, &tryagain); ui_vmargin(&abort, 20.0f, &abort); static int button_abort = 0; if(ui_do_button(&button_abort, localize("Abort"), 0, &abort, ui_draw_menu_button, 0) || escape_pressed) { if(config.cl_autoconnect) config.cl_autoconnect == 0; else popup = POPUP_NONE; } static int button_tryagain = 0; if(ui_do_button(&button_tryagain, localize("Try again"), 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed) { client_connect(config.ui_server_address); } ui_hsplit_b(&box, 60.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, localize("Password"), 20, -1); ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true); } else if(popup == POPUP_FIRST_LAUNCH) { RECT label, textbox; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); static int enter_button = 0; if(ui_do_button(&enter_button, localize("Enter"), 0, &part, ui_draw_menu_button, 0) || enter_pressed) popup = POPUP_NONE; ui_hsplit_b(&box, 40.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, localize("Nickname"), 20, -1); ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f); } else { ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 120.0f, &part); static int button = 0; if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed) { if(popup == POPUP_CONNECTING) client_disconnect(); popup = POPUP_NONE; } } } return 0; }
void MENUS::render_demoplayer(RECT main_view) { const DEMOPLAYBACK_INFO *info = client_demoplayer_getinfo(); const float seekbar_height = 15.0f; const float buttonbar_height = 20.0f; const float margins = 5.0f; float total_height; if(menu_active) { total_height = seekbar_height+buttonbar_height+margins*3; /* else total_height = seekbar_height+margins*2; */ ui_hsplit_b(&main_view, total_height, 0, &main_view); ui_vsplit_l(&main_view, 250.0f, 0, &main_view); ui_vsplit_r(&main_view, 250.0f, &main_view, 0); ui_draw_rect(&main_view, color_tabbar_active, CORNER_T, 10.0f); ui_margin(&main_view, 5.0f, &main_view); } RECT seekbar, buttonbar; if(menu_active) { ui_hsplit_t(&main_view, seekbar_height, &seekbar, &buttonbar); ui_hsplit_t(&buttonbar, margins, 0, &buttonbar); } /* else seekbar = main_view; */ // do seekbar if(menu_active) { static int seekbar_id = 0; void *id = &seekbar_id; char buffer[128]; ui_draw_rect(&seekbar, vec4(0,0,0,0.5f), CORNER_ALL, 5.0f); int current_tick = info->current_tick - info->first_tick; int total_ticks = info->last_tick - info->first_tick; float amount = current_tick/(float)total_ticks; RECT filledbar = seekbar; filledbar.w = 10.0f + (filledbar.w-10.0f)*amount; ui_draw_rect(&filledbar, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); str_format(buffer, sizeof(buffer), "%d:%02d / %d:%02d", current_tick/SERVER_TICK_SPEED/60, (current_tick/SERVER_TICK_SPEED)%60, total_ticks/SERVER_TICK_SPEED/60, (total_ticks/SERVER_TICK_SPEED)%60); ui_do_label(&seekbar, buffer, seekbar.h*0.70f, 0); // do the logic int inside = ui_mouse_inside(&seekbar); if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); else { float amount = (ui_mouse_x()-seekbar.x)/(float)seekbar.w; if(amount > 0 && amount < 1.0f) { gameclient.on_reset(); gameclient.suppress_events = true; client_demoplayer_setpos(amount); gameclient.suppress_events = false; } } } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); } if(menu_active) { // do buttons RECT button; // pause button ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar); static int pause_button = 0; if(ui_do_button(&pause_button, "| |", info->paused, &button, ui_draw_demoplayer_button, 0)) client_demoplayer_setpause(!info->paused); // play button ui_vsplit_l(&buttonbar, margins, 0, &buttonbar); ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar); static int play_button = 0; if(ui_do_button(&play_button, ">", !info->paused, &button, ui_draw_demoplayer_button, 0)) { client_demoplayer_setpause(0); client_demoplayer_setspeed(1.0f); } // slowdown ui_vsplit_l(&buttonbar, margins, 0, &buttonbar); ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar); static int slowdown_button = 0; if(ui_do_button(&slowdown_button, "<<", 0, &button, ui_draw_demoplayer_button, 0)) { if(info->speed > 4.0f) client_demoplayer_setspeed(4.0f); else if(info->speed > 2.0f) client_demoplayer_setspeed(2.0f); else if(info->speed > 1.0f) client_demoplayer_setspeed(1.0f); else if(info->speed > 0.5f) client_demoplayer_setspeed(0.5f); else client_demoplayer_setspeed(0.05f); } // fastforward ui_vsplit_l(&buttonbar, margins, 0, &buttonbar); ui_vsplit_l(&buttonbar, buttonbar_height, &button, &buttonbar); static int fastforward_button = 0; if(ui_do_button(&fastforward_button, ">>", 0, &button, ui_draw_demoplayer_button, 0)) { if(info->speed < 0.5f) client_demoplayer_setspeed(0.5f); else if(info->speed < 1.0f) client_demoplayer_setspeed(1.0f); else if(info->speed < 2.0f) client_demoplayer_setspeed(2.0f); else if(info->speed < 4.0f) client_demoplayer_setspeed(4.0f); else client_demoplayer_setspeed(8.0f); } // speed meter ui_vsplit_l(&buttonbar, margins*3, 0, &buttonbar); char buffer[64]; if(info->speed >= 1.0f) str_format(buffer, sizeof(buffer), "x%.0f", info->speed); else str_format(buffer, sizeof(buffer), "x%.1f", info->speed); ui_do_label(&buttonbar, buffer, button.h*0.7f, -1); // exit button ui_vsplit_r(&buttonbar, buttonbar_height*3, &buttonbar, &button); static int exit_button = 0; if(ui_do_button(&exit_button, "Exit", 0, &button, ui_draw_demoplayer_button, 0)) client_disconnect(); } }