예제 #1
0
void ui_draw_shad(int x1, int y1, int x2, int y2, color* c1, color* c2)
{
	gr_set_color_fast(c1);

	ui_hline(x1 + 0, x2 - 1, y1 + 0);
	ui_vline(y1 + 1, y2 + 0, x1 + 0);

	gr_set_color_fast(c2);
	ui_hline(x1 + 1, x2, y2 - 0);
	ui_vline(y1 + 0, y2 - 1, x2 - 0);
}
예제 #2
0
void ui_draw_sunken_border(int x1, int y1, int x2, int y2)
{

	gr_set_color_fast(&CGRAY);
	ui_hline(x1 - 1, x2 + 1, y1 - 1);
	ui_vline(y1 - 1, y2 + 1, x1 - 1);

	gr_set_color_fast(&CBRIGHT);
	ui_hline(x1 - 1, x2 + 1, y2 + 1);
	ui_vline(y1, y2 + 1, x2 + 1);
}
예제 #3
0
void ui_draw_line_in(int x1, int y1, int x2, int y2)
{
	gr_set_color_fast(&CGRAY);
	ui_hline(x1, x2, y1);
	ui_hline(x1, x2 - 1, y2 - 1);
	ui_vline(y1 + 1, y2 - 2, x1);
	ui_vline(y1 + 1, y2 - 2, x2 - 1);

	gr_set_color_fast(&CBRIGHT);
	ui_hline(x1 + 1, x2 - 1, y1 + 1);
	ui_hline(x1, x2, y2);
	ui_vline(y1 + 2, y2 - 2, x1 + 1);
	ui_vline(y1 + 1, y2 - 1, x2);
}
예제 #4
0
void UI_INPUTBOX::draw()
{
	int invis, w1, h1, tw, th;
	int text_x, text_y;

	if (hidden){
		return;
	}

	w1 = w;
	h1 = h;
	invis = flags & UI_INPUTBOX_FLAG_INVIS;

	gr_set_font(my_wnd->f_id);
	gr_reset_clip();
	if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
		// draw the entire text box region
		ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
		gr_set_color_fast( &CBLACK );
		gr_rect( 0, 0, w, h, GR_RESIZE_MENU );
		w1 -= 4;
		h1 -= 4;
		gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
	} else {
		gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
	}

	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_get_string_size(&tw, &th, passwd_text);
	} else {
		gr_get_string_size(&tw, &th, text);
	}

	if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
		gr_set_color_fast( &CBLACK );

		// color the background behind the text	
		gr_rect( 0, 0, tw + 1, th, GR_RESIZE_MENU_NO_OFFSET );
	}

	if	( (my_wnd->selected_gadget == this) || disabled_flag ) {		
		gr_set_color_fast(text_color);
	} else {
		gr_set_color_fast(&CWHITE);
	}

	// coords of where to draw the text
	text_x = 1;
	text_y = 1;
	if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
		// if we fit within the text area, draw it centered
		if(tw <= w1 - 5){
			text_x += (w1 - tw)/2;
		}		
	}

	// draw the text
	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_string(text_x, text_y, passwd_text, GR_RESIZE_MENU);
	} else {
		gr_string(text_x, text_y, text, GR_RESIZE_MENU);
	}

	// draw the "cursor"
	if (!disabled_flag) {
		if (my_wnd->selected_gadget == this) {
			if (cursor_first_frame == -1) {
				gr_set_color_fast(text_color);
				ui_vline(1, h1, text_x + tw + 4);
				ui_vline(1, h1, text_x + tw + 5);
			} else {
				// draw animating cursor
				int time_delta = timer_get_milliseconds() - cursor_elapsed_time;

				if ( (time_delta / 1000.0f) > (1.0f / cursor_fps) ) {
					// advance frame
					cursor_elapsed_time += time_delta;
					cursor_current_frame++;
					if (cursor_current_frame >= cursor_nframes) {
						cursor_current_frame = 0;
					}
				}

				// draw current frame
				gr_set_bitmap(cursor_first_frame + cursor_current_frame);
				gr_bitmap(text_x + tw + 4, 1, GR_RESIZE_MENU_NO_OFFSET);
			}
		}
	}

	gr_reset_clip();
}
예제 #5
0
void UI_INPUTBOX::draw()
{
	int invis, w1, h1, tw, th;
	int text_x, text_y;

	if (hidden){
		return;
	}

	w1 = w;
	h1 = h;
	invis = flags & UI_INPUTBOX_FLAG_INVIS;

	gr_set_font(my_wnd->f_id);
	gr_reset_clip();
	if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
		// draw the entire text box region
		ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
		gr_set_color_fast( &CBLACK );
		gr_rect( 0, 0, w, h );
		w1 -= 4;
		h1 -= 4;
		gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1 );
	} else {
		gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1 );
	}

	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_get_string_size(&tw, &th, passwd_text);
	} else {
		gr_get_string_size(&tw, &th, text);
	}

	// If first_time is set, that means this input box got
	// focus, but nothing is typed yet, so all the text is
	// selected, if you type a character it will replace the
	// text, if you type an arrow it will unselect it.
	// So it needs to be colored differently to show this.
	if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
//		if ( (my_wnd->selected_gadget == this) && first_time ) {
//			gr_set_color_fast( text_color );

//		} else {
			gr_set_color_fast( &CBLACK );
//		}

		// color the background behind the text	
		gr_rect( 0, 0, tw + 1, th );
	}

	if	( (my_wnd->selected_gadget == this) || disabled_flag ) {		
		gr_set_color_fast(text_color);
	} else {
		gr_set_color_fast(&CWHITE);
	}

	// coords of where to draw the text
	text_x = 1;
	text_y = 1;
	if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
		// if we fit within the text area, draw it centered
		if(tw <= w1 - 5){
			text_x += (w1 - tw)/2;
		}		
	}

	// draw the text
	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_string(text_x, text_y, passwd_text);
	} else {
		gr_string(text_x, text_y, text);
	}

	// draw the "cursor"
	if (!disabled_flag) {
		if (my_wnd->selected_gadget == this) {
			if (cursor_first_frame == -1) {
				gr_set_color_fast(text_color);
				ui_vline(1, h1, text_x + tw + 4);
				ui_vline(1, h1, text_x + tw + 5);
			} else {
				// draw animating cursor
				int time_delta = timer_get_milliseconds() - cursor_elapsed_time;

				if ( (time_delta / 1000.0f) > (1.0f / cursor_fps) ) {
					// advance frame
					cursor_elapsed_time += time_delta;
					cursor_current_frame++;
					if (cursor_current_frame >= cursor_nframes) {
						cursor_current_frame = 0;
					}
				}

				// draw current frame
				gr_set_bitmap(cursor_first_frame + cursor_current_frame);
				gr_bitmap(text_x + tw + 4, 1);
			}
		}
	}

	gr_reset_clip();
}
예제 #6
0
void UI_INPUTBOX::draw()
{
	int invis, w1, h1, tw, th;
	int text_x, text_y;

	if (hidden){
		return;
	}

	w1 = w;
	h1 = h;
	invis = flags & UI_INPUTBOX_FLAG_INVIS;

	font::set_font(my_wnd->f_id);
	gr_reset_clip();
	if (!invis && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
		// draw the entire text box region
		ui_draw_sunken_border( x-2, y-2, x+w+1, y+h+1 );
		gr_set_color_fast( &CBLACK );
		gr_rect( 0, 0, w, h, GR_RESIZE_MENU );
		w1 -= 4;
		h1 -= 4;
		gr_set_clip( x + 1, y + 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
	} else {
		gr_set_clip( x - 1, y - 1, w1 + 1, h1 + 1, GR_RESIZE_MENU );
	}

	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_get_string_size(&tw, &th, passwd_text);
	} else {
		gr_get_string_size(&tw, &th, text);
	}

	if (!disabled_flag && !(flags & UI_INPUTBOX_FLAG_NO_BACK)) {
		gr_set_color_fast( &CBLACK );

		// color the background behind the text	
		gr_rect( 0, 0, tw + 1, th, GR_RESIZE_MENU_NO_OFFSET );
	}

	if	( (my_wnd->selected_gadget == this) || disabled_flag ) {		
		gr_set_color_fast(text_color);
	} else {
		gr_set_color_fast(&CWHITE);
	}

	// coords of where to draw the text
	text_x = 1;
	text_y = 1;
	if(flags & UI_INPUTBOX_FLAG_TEXT_CEN){
		// if we fit within the text area, draw it centered
		if(tw <= w1 - 5){
			text_x += (w1 - tw)/2;
		}		
	}

	// draw the text
	if (flags & UI_INPUTBOX_FLAG_PASSWD){
		gr_string(text_x, text_y, passwd_text, GR_RESIZE_MENU);
	} else {
		gr_string(text_x, text_y, text, GR_RESIZE_MENU);
	}

	// draw the "cursor"
	if (!disabled_flag) {
		if (my_wnd->selected_gadget == this) {
			if (cursor_first_frame == -1) {
				gr_set_color_fast(text_color);
				ui_vline(1, h1, text_x + tw + 4);
				ui_vline(1, h1, text_x + tw + 5);
			} else {
				// draw animating cursor
				// new method is simpler and should give the same results unless the target device is super slow
				// i.e. can't render an interface frame in less than the anim frame delays (retail 15 fps == 66.67 msec)
				cursor_current_frame = bm_get_anim_frame(cursor_first_frame, i2fl(timer_get_milliseconds()) / 1000.0f, 0.0f, true);

				// draw current frame
				gr_set_bitmap(cursor_first_frame + cursor_current_frame);
				gr_bitmap(text_x + tw + 4, 1, GR_RESIZE_MENU_NO_OFFSET);
			}
		}
	}

	gr_reset_clip();
}