/* * BOUCLE D'AFFICHAGE */ bool SceneManager::execute(SDL_Window* window, unsigned int w, unsigned int h) { init3D(w,h); init2D(); initSounds(); unsigned int debut ,fin; /* VARIABLES DE GESTION DU TEMPS */ float period = 1.0 / FPS_LIMIT,fps,time; while(!m_input.terminer()) /* BOUCLE D'EXECUTION */ { debut = SDL_GetTicks(); /* ON RELEVE LE TEMPS DE DEBUT DE BOUCLE */ onPreRender(); /* ON MET À JOUR LES MODELES DYNAMIQUES */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* NETTOYAGE DE LA FENETRE */ m_input.update(); /* MISE A JOUR DES EVENEMENTS */ updateCameras(); /* MISE À JOUR DES CAMERAS */ if(m_input.getKey(SDL_SCANCODE_ESCAPE)) break; /* QUITTER EN APPUYANT SUR ESPACE */ if(m_input.getKeyRelease(SDL_SCANCODE_V)) changeCamera(); /* CHANGER DE CAMERA EN APPUYANT SUR ESPACE */ if(m_input.getKeyRelease(SDL_SCANCODE_SPACE)) m_soundMgr.playEffect("laser",127/2); drawAll(); /* AFFICHAGE DE TOUS LES MODELES DU MONDE 3D */ SDL_GL_SwapWindow(window); /* RAFRAICHISSEMENT DE LA FENETRE */ fin = SDL_GetTicks(); /* ON RELEVE LE TEMPS DE FIN DE BOUCLE */ time = (float)(fin - debut); /* ON CALCULE LE TEMPS D'EXECUTION DE LA BOUCLE */ fps = 1000.0/time; /* ON CALCULE LA FREQUENCE MAXIMALE */ std::ostringstream streamTitle; streamTitle << "fps: " << fps; SDL_SetWindowTitle(window,streamTitle.str().c_str()); /* ON AFFICHE LA FREQUENCE COMME TITRE DE LA FENETRE */ if(time < period) SDL_Delay((unsigned int)(period - time)); /* ON LIMITE LA FREQUENCE A 60 FPS */ } printf("toto\n"); return true; }
DVRServer::DVRServer(int id, QObject *parent) : QObject(parent), m_configuration(id), m_devicesLoaded(false) { m_api = new ServerRequestManager(this); connect(&m_configuration, SIGNAL(changed()), this, SIGNAL(changed())); connect(m_api, SIGNAL(loginSuccessful()), SLOT(updateCameras())); connect(m_api, SIGNAL(disconnected()), SLOT(disconnectedSlot())); connect(m_api, SIGNAL(loginRequestStarted()), this, SIGNAL(loginRequestStarted())); connect(m_api, SIGNAL(loginSuccessful()), this, SIGNAL(loginSuccessful())); connect(m_api, SIGNAL(serverError(QString)), this, SIGNAL(serverError(QString))); connect(m_api, SIGNAL(loginError(QString)), this, SIGNAL(loginError(QString))); connect(m_api, SIGNAL(disconnected()), this, SIGNAL(disconnected())); connect(m_api, SIGNAL(statusChanged(int)), this, SIGNAL(statusChanged(int))); connect(m_api, SIGNAL(onlineChanged(bool)), this, SIGNAL(onlineChanged(bool))); connect(&m_refreshTimer, SIGNAL(timeout()), SLOT(updateCameras())); }
void ServerMenu::createActions() { m_connectAction = addAction(tr("Connect"), m_server, SLOT(toggleOnline())); addSeparator(); m_browseEventsAction = addAction(tr("Browse &events"), this, SIGNAL(showEventsWindow())); m_browseEventsAction->setEnabled(m_server->isOnline()); connect(m_server, SIGNAL(onlineChanged(bool)), m_browseEventsAction, SLOT(setEnabled(bool))); m_configureServerAction = addAction(tr("&Configure server"), this, SIGNAL(openServerConfig())); m_configureServerAction->setEnabled(m_server->isOnline()); connect(m_server, SIGNAL(onlineChanged(bool)), m_configureServerAction, SLOT(setEnabled(bool))); addSeparator(); m_configureServerAction = addAction(tr("Refresh devices"), m_server, SLOT(updateCameras())); m_configureServerAction->setEnabled(m_server->isOnline()); connect(m_server, SIGNAL(onlineChanged(bool)), m_configureServerAction, SLOT(setEnabled(bool))); m_configureServerAction = addAction(tr("Settings"), this, SIGNAL(openServerSettings())); updateMenuForServer(); }