void FlyingVehicle::advanceTime(F32 dt) { Parent::advanceTime(dt); updateEngineSound(1); updateJet(dt); }
//-------------------------------------------------------------------------- void HoverVehicle::advanceTime(F32 dt) { Parent::advanceTime(dt); // Update jetsound... if ( mJetSound ) { if ( mJetting ) { if ( !mJetSound->isPlaying() ) mJetSound->play(); mJetSound->setTransform( getTransform() ); } else mJetSound->stop(); } // Update engine sound... if ( mEngineSound ) { if ( !mEngineSound->isPlaying() ) mEngineSound->play(); mEngineSound->setTransform( getTransform() ); F32 denom = mDataBlock->mainThrustForce + mDataBlock->strafeThrustForce; F32 factor = getMin(mThrustLevel, denom) / denom; F32 vol = 0.25 + factor * 0.75; mEngineSound->setVolume( vol ); } // Are we floating? If so, start the floating sound... if ( mFloatSound ) { if ( mFloating ) { if ( !mFloatSound->isPlaying() ) mFloatSound->play(); mFloatSound->setTransform( getTransform() ); } else mFloatSound->stop(); } updateJet(dt); updateDustTrail( dt ); }