예제 #1
0
void Layer::setPerFrameData(hwc_layer_t* hwcl) {
    const sp<GraphicBuffer>& buffer(mActiveBuffer);
    if (buffer == NULL) {
        // this can happen if the client never drew into this layer yet,
        // or if we ran out of memory. In that case, don't let
        // HWC handle it.
        hwcl->flags |= HWC_SKIP_LAYER;
        hwcl->handle = NULL;
    } else {
        hwcl->handle = buffer->handle;
    }
    updateLayerQcomFlags(LAYER_ASYNCHRONOUS_STATUS, !mSurfaceTexture->isSynchronousMode(), mLayerQcomFlags);
    hwcl->flags = getPerFrameFlags(hwcl->flags, mLayerQcomFlags);
}
예제 #2
0
Layer::Layer(SurfaceFlinger* flinger,
        DisplayID display, const sp<Client>& client)
    :   LayerBaseClient(flinger, display, client),
        mTextureName(-1U),
        mQueuedFrames(0),
        mCurrentTransform(0),
        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
        mCurrentOpacity(true),
        mFormat(PIXEL_FORMAT_NONE),
        mGLExtensions(GLExtensions::getInstance()),
        mOpaqueLayer(true),
        mNeedsDithering(false),
        mSecure(false),
        mProtectedByApp(false),
        mLayerQcomFlags(0)
{
    mCurrentCrop.makeInvalid();
    glGenTextures(1, &mTextureName);
    updateLayerQcomFlags(LAYER_UPDATE_STATUS, true, mLayerQcomFlags);
}
예제 #3
0
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
    if (mQueuedFrames > 0) {
        // Capture the old state of the layer for comparisons later
        const bool oldOpacity = isOpaque();
        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;

        // signal another event if we have more frames pending
        if (android_atomic_dec(&mQueuedFrames) > 1) {
            mFlinger->signalEvent();
        }

        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
            // something happened!
            recomputeVisibleRegions = true;
            return;
        }
#ifdef QCOM_HARDWARE
        updateLayerQcomFlags(LAYER_UPDATE_STATUS, true, mLayerQcomFlags);
#endif
        // update the active buffer
        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();

        const Rect crop(mSurfaceTexture->getCurrentCrop());
        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
        if ((crop != mCurrentCrop) ||
            (transform != mCurrentTransform) ||
            (scalingMode != mCurrentScalingMode))
        {
            mCurrentCrop = crop;
            mCurrentTransform = transform;
            mCurrentScalingMode = scalingMode;
            mFlinger->invalidateHwcGeometry();
        }

        GLfloat textureMatrix[16];
        mSurfaceTexture->getTransformMatrix(textureMatrix);
        if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
            memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
            mFlinger->invalidateHwcGeometry();
        }

        uint32_t bufWidth  = mActiveBuffer->getWidth();
        uint32_t bufHeight = mActiveBuffer->getHeight();
        if (oldActiveBuffer != NULL) {
            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
                bufHeight != uint32_t(oldActiveBuffer->height)) {
                mFlinger->invalidateHwcGeometry();
            }
        }

        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
        if (oldOpacity != isOpaque()) {
            recomputeVisibleRegions = true;
        }

        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

        // update the layer size if needed
        const Layer::State& front(drawingState());

        // FIXME: mPostedDirtyRegion = dirty & bounds
        mPostedDirtyRegion.set(front.w, front.h);

        if ((front.w != front.requested_w) ||
            (front.h != front.requested_h))
        {
            // check that we received a buffer of the right size
            // (Take the buffer's orientation into account)
            if (mCurrentTransform & Transform::ROT_90) {
                swap(bufWidth, bufHeight);
            }

            if (isFixedSize() ||
                    (bufWidth == front.requested_w &&
                    bufHeight == front.requested_h))
            {
                // Here we pretend the transaction happened by updating the
                // current and drawing states. Drawing state is only accessed
                // in this thread, no need to have it locked
                Layer::State& editDraw(mDrawingState);
                editDraw.w = editDraw.requested_w;
                editDraw.h = editDraw.requested_h;

                // We also need to update the current state so that we don't
                // end-up doing too much work during the next transaction.
                // NOTE: We actually don't need hold the transaction lock here
                // because State::w and State::h are only accessed from
                // this thread
                Layer::State& editTemp(currentState());
                editTemp.w = editDraw.w;
                editTemp.h = editDraw.h;

                // recompute visible region
                recomputeVisibleRegions = true;
            }

            LOGD_IF(DEBUG_RESIZE,
                    "lockPageFlip : "
                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
                    "requested (%dx%d)",
                    this,
                    bufWidth, bufHeight, mCurrentTransform,
                    front.requested_w, front.requested_h);
        }
#ifdef QCOM_HARDWARE
    } else {
        updateLayerQcomFlags(LAYER_UPDATE_STATUS, false, mLayerQcomFlags);
#endif
    }
}
예제 #4
0
void Layer::setIsUpdating(bool isUpdating)
{
    updateLayerQcomFlags(LAYER_UPDATE_STATUS, isUpdating, mLayerQcomFlags);
}