void MainWindow::setdie() { srand(time(NULL)); disconnect(sell_button,SIGNAL(clicked()),this,SLOT(sell())); disconnect(buy_button,SIGNAL(clicked()),this,SLOT(purchase())); int y=(rand()%6+1); dice_display[0]->setText(QString::number(y)); int z=(rand()%6+1); dice_display[1]->setText(QString::number(z)); int x=y+z; // x=4;//------------------------------------------------------------------------------------------------------------------- int i=1; std::cout<<"chance is:-"<<chance<<"\n"; chance=chance%number_of_players; show_frames(); update_current_player(); if(chance==0) { prev=index1; while(i<=x) { index1=(index1+1)%32; player[0]->b->setParent(window); player[0]->b->setGeometry(button[index1]->x(),button[index1]->y(),player_width,player_height); player[0]->b->show(); i++; dice->setEnabled(false); delay(); dice->setEnabled(true); } set_current_card(); if(x!=12) { chance=1; } next=index1; if(abs(prev-next)>19) { player[0]->rounds++; player[0]->balance+=1500; } std::cout<<"Index1 is:-"<<index1<<"\n"; update_info(0,index1,x); score_board_update(); after_roll(); //player1_score->setText(QString::number(player[0]->balance)); //setting the value of score-------------- } else if(chance==1) { prev=index2; while(i<=x) { index2=(index2+1)%32; player[1]->b->setParent(window); player[1]->b->setGeometry(button[index2]->x(),button[index2]->y(),player_width,player_height); player[1]->b->show(); i++; dice->setEnabled(false); delay(); dice->setEnabled(true); } set_current_card(); if(x!=12) { chance=2; } next=index2; if(abs(prev-next)>19) { player[1]->rounds++; player[1]->balance+=1500; } update_info(1,index2,x); score_board_update(); after_roll(); //player2_score->setText(QString::number(player[1]->balance)); //setting the value std::cout<<"Index2 is:-"<<index2<<"\n"; } else if(chance==2) { prev=index3; while(i<=x) { index3=(index3+1)%32; player[2]->b->setParent(window); player[2]->b->setGeometry(button[index3]->x(),button[index3]->y(),player_width,player_height); player[2]->b->show(); i++; dice->setEnabled(false); delay(); dice->setEnabled(true); } set_current_card(); if(x!=12) { chance=3; } std::cout<<"Index3 is:-"<<index3<<"\n"; next=index3; if(abs(prev-next)>19) { player[2]->rounds++; player[2]->balance+=1500; } update_info(2,index3,x); score_board_update(); after_roll(); //player3_score->setText(QString::number(player[2]->balance)); } else if(chance==3) { prev=index4; while(i<=x) { index4=(index4+1)%32; player[3]->b->setParent(window); player[3]->b->setGeometry(button[index4]->x(),button[index4]->y(),player_width,player_height); player[3]->b->show(); i++; dice->setEnabled(false); delay(); dice->setEnabled(true); } set_current_card(); if(x!=12) { chance=0; } std::cout<<"Index4 is:-"<<index4<<"\n"; next=index4; if(abs(prev-next)>19) { player[3]->rounds++; player[3]->balance+=1500; } update_info(3,index4,x); score_board_update(); after_roll(); //player4_score->setText(QString::number(player[3]->balance)); } }
void store_curr_player(struct game *myGame, struct move *currMove){ currMove->player = myGame->players[myGame->current_player]; update_current_player(myGame); }