예제 #1
0
bool CCSprite::initWithBatchNode(CCSpriteBatchNode *batchNode, CGRect rect)
{
	bool ret = initWithTexture(batchNode->getTexture(), rect);
	useBatchNode(batchNode);

	return ret;
}
예제 #2
0
bool CCSprite::initWithBatchNodeRectInPixels(CCSpriteBatchNode *batchNode, CGRect rect)
{
	bool ret = initWithTexture(batchNode->getTexture());
	setTextureRectInPixels(rect, false, rect.size);
	useBatchNode(batchNode);

	return ret;
}
예제 #3
0
파일: Actor.cpp 프로젝트: JGH153/Trollberg
Actor::Actor(Pim::SpriteBatchNode *node, Pim::Vec2 pos)
{
	health		= 0.f;
	jumpForce	= 0.f;
	actorSheet	= node;
	position	= pos;
	body		= NULL;
	sensor		= NULL;
	useBatchNode(actorSheet);
}
예제 #4
0
void CCSprite::useSpriteSheetRender(CCSpriteSheetInternalOnly *pSpriteSheet)
{
	useBatchNode(pSpriteSheet);
}