void Viewport::mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel) { if (! useMouseWheelMoveIfNeeded (e, wheel)) Component::mouseWheelMove (e, wheel); }
void Viewport::mouseWheelMove (const MouseEvent& e, const float wheelIncrementX, const float wheelIncrementY) { if (! useMouseWheelMoveIfNeeded (e, wheelIncrementX, wheelIncrementY)) Component::mouseWheelMove (e, wheelIncrementX, wheelIncrementY); }