예제 #1
0
static void
DrawDevice (COUNT device, COUNT pos, bool selected)
{
	RECT r;
	TEXT t;

	t.align = ALIGN_CENTER;
	t.baseline.x = DEVICE_COL_1;

	r.extent.width = DEVICE_SEL_WIDTH;
	r.extent.height = TEXT_SPACING_Y * 2;
	r.corner.x = DEVICE_SEL_ORG_X;

	// draw line background
	r.corner.y = DEVICE_ORG_Y + pos * DEVICE_SPACING_Y + NAME_OFS_Y;
	SetContextForeGroundColor (selected ?
			DEVICES_SELECTED_BACK_COLOR : DEVICES_BACK_COLOR);
	DrawFilledRectangle (&r);

	SetContextFont (TinyFont);

	// print device name
	SetContextForeGroundColor (selected ?
			DEVICES_SELECTED_NAME_COLOR : DEVICES_NAME_COLOR);
	t.baseline.y = r.corner.y + TEXT_BASELINE;
	t.pStr = GAME_STRING (device + DEVICE_STRING_BASE + 1);
	t.CharCount = utf8StringPos (t.pStr, ' ');
	font_DrawText (&t);
	t.baseline.y += TEXT_SPACING_Y;
	t.pStr = skipUTF8Chars (t.pStr, t.CharCount + 1);
	t.CharCount = (COUNT)~0;
	font_DrawText (&t);
}
예제 #2
0
static void
DrawDevices (PMENU_STATE pMS, BYTE OldDevice, BYTE NewDevice)
{
#define MAX_VIS_DEVICES 5
	COORD y, cy;
	TEXT t;
	RECT r;
	PBYTE pDeviceMap;

	LockMutex (GraphicsLock);

	SetContext (StatusContext);
	SetContextFont (TinyFont);

	y = 41;
	t.baseline.x = 40;
	t.align = ALIGN_CENTER;
	t.CharCount = 3;

	pDeviceMap = (PBYTE)pMS->CurFrame;
	if (OldDevice > NUM_DEVICES
			|| (NewDevice < NUM_DEVICES
			&& (NewDevice < (BYTE)pMS->first_item.y
			|| NewDevice >= (BYTE)(pMS->first_item.y + MAX_VIS_DEVICES))))
	{
		STAMP s;

		r.corner.x = 2;
		r.extent.width = FIELD_WIDTH + 1;

		if (!(pMS->Initialized & 1))
		{
			++r.corner.x;
			r.extent.width -= 2;
			r.corner.y = 33;
			r.extent.height = 89;
			SetContextForeGroundColor (
					BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
			DrawFilledRectangle (&r);
		}
		else
		{
			TEXT ct;

			r.corner.y = 20;
			r.extent.height = 109;
			DrawStarConBox (&r, 1,
					BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19),
					BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F),
					TRUE,
					BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));

			SetContextFont (StarConFont);
			ct.baseline.x = (STATUS_WIDTH >> 1) - 1;
			ct.baseline.y = 27;
			ct.align = ALIGN_CENTER;
			ct.pStr = GAME_STRING (DEVICE_STRING_BASE);
			ct.CharCount = (COUNT)~0;
			SetContextForeGroundColor (
					BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B));
			font_DrawText (&ct);

			SetContextFont (TinyFont);
		}

		if (NewDevice < (BYTE)pMS->first_item.y)
			pMS->first_item.y = NewDevice;
		else if (NewDevice >= (BYTE)(pMS->first_item.y + MAX_VIS_DEVICES))
			pMS->first_item.y = NewDevice - (MAX_VIS_DEVICES - 1);

		s.origin.x = 4;
		s.origin.y = 34;
		cy = y;

		SetContextForeGroundColor (
				BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03));
		for (OldDevice = (BYTE)pMS->first_item.y;
				OldDevice < (BYTE)(pMS->first_item.y + MAX_VIS_DEVICES)
				&& OldDevice < (BYTE)pMS->first_item.x;
				++OldDevice)
		{
			s.frame = SetAbsFrameIndex (
					MiscDataFrame, 77 + pDeviceMap[OldDevice]);
			DrawStamp (&s);

			if (OldDevice != NewDevice)
			{
				t.baseline.y = cy;
				t.pStr = GAME_STRING (pDeviceMap[OldDevice] +
						DEVICE_STRING_BASE + 1);
				t.CharCount = utf8StringPos (t.pStr, ' ');
				font_DrawText (&t);
				t.baseline.y += 7;
				t.pStr = skipUTF8Chars (t.pStr, t.CharCount + 1);
				t.CharCount = (COUNT)~0;
				font_DrawText (&t);
			}

			cy += 18;
			s.origin.y += 18;
		}

		OldDevice = NewDevice;
	}