static void * svga_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { struct svga_context *svga = svga_context(pipe); struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state ); cso->mipfilter = translate_mip_filter(sampler->min_mip_filter); cso->magfilter = translate_img_filter( sampler->mag_img_filter ); cso->minfilter = translate_img_filter( sampler->min_img_filter ); cso->aniso_level = MAX2( (unsigned) sampler->max_anisotropy, 1 ); cso->lod_bias = sampler->lod_bias; cso->addressu = translate_wrap_mode(sampler->wrap_s); cso->addressv = translate_wrap_mode(sampler->wrap_t); cso->addressw = translate_wrap_mode(sampler->wrap_r); cso->normalized_coords = sampler->normalized_coords; cso->compare_mode = sampler->compare_mode; cso->compare_func = sampler->compare_func; { ubyte r = float_to_ubyte(sampler->border_color[0]); ubyte g = float_to_ubyte(sampler->border_color[1]); ubyte b = float_to_ubyte(sampler->border_color[2]); ubyte a = float_to_ubyte(sampler->border_color[3]); util_pack_color_ub( r, g, b, a, PIPE_FORMAT_B8G8R8A8_UNORM, &cso->bordercolor ); } /* No SVGA3D support for: * - min/max LOD clamping */ cso->min_lod = 0; cso->view_min_lod = MAX2(sampler->min_lod, 0); cso->view_max_lod = MAX2(sampler->max_lod, 0); /* Use min_mipmap */ if (svga->debug.use_min_mipmap) { if (cso->view_min_lod == cso->view_max_lod) { cso->min_lod = cso->view_min_lod; cso->view_min_lod = 0; cso->view_max_lod = 1000; /* Just a high number */ cso->mipfilter = SVGA3D_TEX_FILTER_NONE; } } SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n", cso->min_lod, cso->view_min_lod, cso->view_max_lod, cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING"); return cso; }
/** * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. */ static void load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) { struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_surface *surface; const GLuint rSize = ctx->PixelMaps.RtoR.Size; const GLuint gSize = ctx->PixelMaps.GtoG.Size; const GLuint bSize = ctx->PixelMaps.BtoB.Size; const GLuint aSize = ctx->PixelMaps.AtoA.Size; const uint texSize = pt->width[0]; uint *dest; uint i, j; surface = screen->get_tex_surface(screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE); dest = (uint *) screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE); /* Pack four 1D maps into a 2D texture: * R map is placed horizontally, indexed by S, in channel 0 * G map is placed vertically, indexed by T, in channel 1 * B map is placed horizontally, indexed by S, in channel 2 * A map is placed vertically, indexed by T, in channel 3 */ for (i = 0; i < texSize; i++) { for (j = 0; j < texSize; j++) { int k = (i * texSize + j); ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; util_pack_color_ub(r, g, b, a, pt->format, dest + k); } } screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); }
/** * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. */ static void load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) { struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_transfer *transfer; const GLuint rSize = ctx->PixelMaps.RtoR.Size; const GLuint gSize = ctx->PixelMaps.GtoG.Size; const GLuint bSize = ctx->PixelMaps.BtoB.Size; const GLuint aSize = ctx->PixelMaps.AtoA.Size; const uint texSize = pt->width[0]; uint *dest; uint i, j; transfer = st_cond_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, texSize, texSize); dest = (uint *) screen->transfer_map(screen, transfer); /* Pack four 1D maps into a 2D texture: * R map is placed horizontally, indexed by S, in channel 0 * G map is placed vertically, indexed by T, in channel 1 * B map is placed horizontally, indexed by S, in channel 2 * A map is placed vertically, indexed by T, in channel 3 */ for (i = 0; i < texSize; i++) { for (j = 0; j < texSize; j++) { int k = (i * texSize + j); ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; util_pack_color_ub(r, g, b, a, pt->format, dest + k); } } screen->transfer_unmap(screen, transfer); screen->tex_transfer_destroy(transfer); }