예제 #1
0
double Cpoint3dCov::mahalanobisDistance2D(const Cpoint3d &qq) const
{
	double dm2;
	Vector2f vDiff, vAux; 
		
	vDiff << ( this->xx - qq.getX() ), ( this->yy - qq.getY() );//difference vector
	vAux = (covMat.block<2,2>(0,0).inverse())*vDiff;
	dm2 = vDiff(0)*vAux(0) + vDiff(1)*vAux(1);	
	return sqrt(dm2);
}
예제 #2
0
double Cpoint3dCov::mahalanobisDistance(const Cpoint3d &qq) const
{
	double dm2;
	Vector3f vDiff, vAux; 
		
	vDiff << ( this->xx - qq.getX() ), ( this->yy - qq.getY() ), ( this->zz - qq.getZ() );//difference vector
	vAux = covMat.inverse()*vDiff;
	dm2 = vDiff(0)*vAux(0) + vDiff(1)*vAux(1) + vDiff(2)*vAux(2);	
	return sqrt(dm2);
}
예제 #3
0
bool BernoulliRBM::train_(MatrixFloat &data){
    
    const UINT numTrainingSamples = data.getNumRows();
    numInputDimensions = data.getNumCols();
    numOutputDimensions = numHiddenUnits;
    numVisibleUnits = numInputDimensions;
    
    trainingLog << "NumInputDimensions: " << numInputDimensions << std::endl;
    trainingLog << "NumOutputDimensions: " << numOutputDimensions << std::endl;
    
    if( randomizeWeightsForTraining ){
    
        //Init the weights matrix
        weightsMatrix.resize(numHiddenUnits, numVisibleUnits);
        
        Float a = 1.0 / numVisibleUnits;
        for(UINT i=0; i<numHiddenUnits; i++) {
            for(UINT j=0; j<numVisibleUnits; j++) {
                weightsMatrix[i][j] = rand.getRandomNumberUniform(-a, a);
            }
        }

        //Init the bias units
        visibleLayerBias.resize( numVisibleUnits );
        hiddenLayerBias.resize( numHiddenUnits );
        std::fill(visibleLayerBias.begin(),visibleLayerBias.end(),0);
        std::fill(hiddenLayerBias.begin(),hiddenLayerBias.end(),0);
        
    }else{
        if( weightsMatrix.getNumRows() != numHiddenUnits ){
            errorLog << "train_(MatrixFloat &data) - Weights matrix row size does not match the number of hidden units!" << std::endl;
            return false;
        }
        if( weightsMatrix.getNumCols() != numVisibleUnits ){
            errorLog << "train_(MatrixFloat &data) - Weights matrix row size does not match the number of visible units!" << std::endl;
            return false;
        }
        if( visibleLayerBias.size() != numVisibleUnits ){
            errorLog << "train_(MatrixFloat &data) - Visible layer bias size does not match the number of visible units!" << std::endl;
            return false;
        }
        if( hiddenLayerBias.size() != numHiddenUnits ){
            errorLog << "train_(MatrixFloat &data) - Hidden layer bias size does not match the number of hidden units!" << std::endl;
            return false;
        }
    }
    
    //Flag the model has been trained encase the user wants to save the model during a training iteration using an observer
    trained = true;
    
    //Make sure the data is scaled between [0 1]
    ranges = data.getRanges();
    if( useScaling ){
        for(UINT i=0; i<numTrainingSamples; i++){
            for(UINT j=0; j<numInputDimensions; j++){
                data[i][j] = grt_scale(data[i][j], ranges[j].minValue, ranges[j].maxValue, 0.0, 1.0);
            }
        }
    }
    

    const UINT numBatches = static_cast<UINT>( ceil( Float(numTrainingSamples)/batchSize ) );
    
    //Setup the batch indexs
    Vector< BatchIndexs > batchIndexs( numBatches );
    UINT startIndex = 0;
    for(UINT i=0; i<numBatches; i++){
        batchIndexs[i].startIndex = startIndex;
        batchIndexs[i].endIndex = startIndex + batchSize;
        
        //Make sure the last batch end index is not larger than the number of training examples
        if( batchIndexs[i].endIndex >= numTrainingSamples ){
            batchIndexs[i].endIndex = numTrainingSamples;
        }
        
        //Get the batch size
        batchIndexs[i].batchSize = batchIndexs[i].endIndex - batchIndexs[i].startIndex;
        
        //Set the start index for the next batch
        startIndex = batchIndexs[i].endIndex;
    }
    
    Timer timer;
    UINT i,j,n,epoch,noChangeCounter = 0;
    Float startTime = 0;
    Float alpha = learningRate;
    Float error = 0;
    Float err = 0;
    Float delta = 0;
    Float lastError = 0;
    Vector< UINT > indexList(numTrainingSamples);
    TrainingResult trainingResult;
    MatrixFloat wT( numVisibleUnits, numHiddenUnits );       //Stores a transposed copy of the weights vector
    MatrixFloat vW( numHiddenUnits, numVisibleUnits );       //Stores the weight velocity updates
    MatrixFloat tmpW( numHiddenUnits, numVisibleUnits );     //Stores the weight values that will be used to update the main weights matrix at each batch update
    MatrixFloat v1( batchSize, numVisibleUnits );            //Stores the real batch data during a batch update
    MatrixFloat v2( batchSize, numVisibleUnits );            //Stores the sampled batch data during a batch update
    MatrixFloat h1( batchSize, numHiddenUnits );             //Stores the hidden states given v1 and the current weightsMatrix
    MatrixFloat h2( batchSize, numHiddenUnits );             //Stores the sampled hidden states given v2 and the current weightsMatrix
    MatrixFloat c1( numHiddenUnits, numVisibleUnits );       //Stores h1' * v1
    MatrixFloat c2( numHiddenUnits, numVisibleUnits );       //Stores h2' * v2
    MatrixFloat vDiff( batchSize, numVisibleUnits );         //Stores the difference between v1-v2
    MatrixFloat hDiff( batchSize, numVisibleUnits );         //Stores the difference between h1-h2
    MatrixFloat cDiff( numHiddenUnits, numVisibleUnits );    //Stores the difference between c1-c2
    VectorFloat vDiffSum( numVisibleUnits );                 //Stores the column sum of vDiff
    VectorFloat hDiffSum( numHiddenUnits );                  //Stores the column sum of hDiff
    VectorFloat visibleLayerBiasVelocity( numVisibleUnits ); //Stores the velocity update of the visibleLayerBias
    VectorFloat hiddenLayerBiasVelocity( numHiddenUnits );   //Stores the velocity update of the hiddenLayerBias
    
    //Set all the velocity weights to zero
    vW.setAllValues( 0 );
    std::fill(visibleLayerBiasVelocity.begin(),visibleLayerBiasVelocity.end(),0);
    std::fill(hiddenLayerBiasVelocity.begin(),hiddenLayerBiasVelocity.end(),0);
    
    //Randomize the order that the training samples will be used in
    for(UINT i=0; i<numTrainingSamples; i++) indexList[i] = i;
    if( randomiseTrainingOrder ){
        std::random_shuffle(indexList.begin(), indexList.end());
    }
    
    //Start the main training loop
    timer.start();
    for(epoch=0; epoch<maxNumEpochs; epoch++) {
        startTime = timer.getMilliSeconds();
        error = 0;
        
        //Randomize the batch order
        std::random_shuffle(batchIndexs.begin(),batchIndexs.end());
        
        //Run each of the batch updates
        for(UINT k=0; k<numBatches; k+=batchStepSize){
            
            //Resize the data matrices, the matrices will only be resized if the rows cols are different
            v1.resize( batchIndexs[k].batchSize, numVisibleUnits );
            h1.resize( batchIndexs[k].batchSize, numHiddenUnits );
            v2.resize( batchIndexs[k].batchSize, numVisibleUnits );
            h2.resize( batchIndexs[k].batchSize, numHiddenUnits );
            
            //Setup the data pointers, using data pointers saves a few ms on large matrix updates
            Float **w_p = weightsMatrix.getDataPointer();
            Float **wT_p = wT.getDataPointer();
            Float **vW_p = vW.getDataPointer();
            Float **data_p = data.getDataPointer();
            Float **v1_p = v1.getDataPointer();
            Float **v2_p = v2.getDataPointer();
            Float **h1_p = h1.getDataPointer();
            Float **h2_p = h2.getDataPointer();
            Float *vlb_p = &visibleLayerBias[0];
            Float *hlb_p = &hiddenLayerBias[0];
            
            //Get the batch data
            UINT index = 0;
            for(i=batchIndexs[k].startIndex; i<batchIndexs[k].endIndex; i++){
                for(j=0; j<numVisibleUnits; j++){
                    v1_p[index][j] = data_p[ indexList[i] ][j];
                }
                index++;
            }
            
            //Copy a transposed version of the weights matrix, this is used to compute h1 and h2
            for(i=0; i<numHiddenUnits; i++)
                for(j=0; j<numVisibleUnits; j++)
                    wT_p[j][i] = w_p[i][j];
            
            //Compute h1
            h1.multiple(v1, wT);
            for(n=0; n<batchIndexs[k].batchSize; n++){
                for(i=0; i<numHiddenUnits; i++){
                    h1_p[n][i] = sigmoidRandom( h1_p[n][i] + hlb_p[i] );
                }
            }
            
            //Compute v2
            v2.multiple(h1, weightsMatrix);
            for(n=0; n<batchIndexs[k].batchSize; n++){
                for(i=0; i<numVisibleUnits; i++){
                    v2_p[n][i] = sigmoidRandom( v2_p[n][i] + vlb_p[i] );
                }
            }
            
            //Compute h2
            h2.multiple(v2,wT);
            for(n=0; n<batchIndexs[k].batchSize; n++){
                for(i=0; i<numHiddenUnits; i++){
                    h2_p[n][i] = grt_sigmoid( h2_p[n][i] + hlb_p[i] );
                }
            }
            
            //Compute c1, c2 and the difference between v1-v2
            c1.multiple(h1,v1,true);
            c2.multiple(h2,v2,true);
            vDiff.subtract(v1, v2);
            
            //Compute the sum of vdiff
            for(j=0; j<numVisibleUnits; j++){
                vDiffSum[j] = 0;
                for(i=0; i<batchIndexs[k].batchSize; i++){
                    vDiffSum[j] += vDiff[i][j];
                }
            }
            
            //Compute the difference between h1 and h2
            hDiff.subtract(h1, h2);
            for(j=0; j<numHiddenUnits; j++){
                hDiffSum[j] = 0;
                for(i=0; i<batchIndexs[k].batchSize; i++){
                    hDiffSum[j] += hDiff[i][j];
                }
            }
            
            //Compute the difference between c1 and c2
            cDiff.subtract(c1,c2);
            
            //Update the weight velocities
            for(i=0; i<numHiddenUnits; i++){
                for(j=0; j<numVisibleUnits; j++){
                    vW_p[i][j] = ((momentum * vW_p[i][j]) + (alpha * cDiff[i][j])) / batchIndexs[k].batchSize;
                }
            }
            for(i=0; i<numVisibleUnits; i++){
                visibleLayerBiasVelocity[i] = ((momentum * visibleLayerBiasVelocity[i]) + (alpha * vDiffSum[i])) / batchIndexs[k].batchSize;
            }
            for(i=0; i<numHiddenUnits; i++){
                hiddenLayerBiasVelocity[i] = ((momentum * hiddenLayerBiasVelocity[i]) + (alpha * hDiffSum[i])) / batchIndexs[k].batchSize;
            }
            
            //Update the weights
            weightsMatrix.add( vW );
            
            //Update the bias for the visible layer
            for(i=0; i<numVisibleUnits; i++){
                visibleLayerBias[i] += visibleLayerBiasVelocity[i];
            }
            
            //Update the bias for the visible layer
            for(i=0; i<numHiddenUnits; i++){
                hiddenLayerBias[i] += hiddenLayerBiasVelocity[i];
            }
            
            //Compute the reconstruction error
            err = 0;
            for(i=0; i<batchIndexs[k].batchSize; i++){
                for(j=0; j<numVisibleUnits; j++){
                    err += SQR( v1[i][j] - v2[i][j] );
                }
            }
            
            error += err / batchIndexs[k].batchSize;
        }
        error /= numBatches;
        delta = lastError - error;
        lastError = error;
        
        trainingLog << "Epoch: " << epoch+1 << "/" << maxNumEpochs;
        trainingLog << " Epoch time: " << (timer.getMilliSeconds()-startTime)/1000.0 << " seconds";
        trainingLog << " Learning rate: " << alpha;
        trainingLog << " Momentum: " << momentum;
        trainingLog << " Average reconstruction error: " << error;
        trainingLog << " Delta: " << delta << std::endl;
        
        //Update the learning rate
        alpha *= learningRateUpdate;
        
        trainingResult.setClassificationResult(epoch, error, this);
        trainingResults.push_back(trainingResult);
        trainingResultsObserverManager.notifyObservers( trainingResult );
        
        //Check for convergance
        if( fabs(delta) < minChange ){
            if( ++noChangeCounter >= minNumEpochs ){
                trainingLog << "Stopping training. MinChange limit reached!" << std::endl;
                break;
            }
        }else noChangeCounter = 0;
        
    }
    trainingLog << "Training complete after " << epoch << " epochs. Total training time: " << timer.getMilliSeconds()/1000.0 << " seconds" << std::endl;
    
    trained = true;
    
    return true;
}
예제 #4
0
파일: Camera.cpp 프로젝트: Engman/fly
void Camera::ConstructViewFrustum(ViewFrustum& frustum)
{
	float zMinimum, r;
	D3DXMATRIX matrix;
		
	// Calculate the minimum Z distance in the frustum.
	zMinimum = -this->projectionMatrix._43 / this->projectionMatrix._33;
	r = this->projFar / (this->projFar - zMinimum);
	this->projectionMatrix._33 = r;
	this->projectionMatrix._43 = -r * zMinimum;

	// Create the frustum matrix from the view matrix and updated projection matrix.
	D3DXMatrixMultiply(&matrix, &this->viewMatrix, &this->projectionMatrix);

	// Calculate near plane of frustum.
	frustum.planes[0].a = matrix._14 + matrix._13;
	frustum.planes[0].b = matrix._24 + matrix._23;
	frustum.planes[0].c = matrix._34 + matrix._33;
	frustum.planes[0].d = matrix._44 + matrix._43;
	D3DXPlaneNormalize(&frustum.planes[0], &frustum.planes[0]);

	// Calculate far plane of frustum.
	frustum.planes[1].a = matrix._14 - matrix._13; 
	frustum.planes[1].b = matrix._24 - matrix._23;
	frustum.planes[1].c = matrix._34 - matrix._33;
	frustum.planes[1].d = matrix._44 - matrix._43;
	D3DXPlaneNormalize(&frustum.planes[1], &frustum.planes[1]);

	// Calculate left plane of frustum.
	frustum.planes[2].a = matrix._14 + matrix._11; 
	frustum.planes[2].b = matrix._24 + matrix._21;
	frustum.planes[2].c = matrix._34 + matrix._31;
	frustum.planes[2].d = matrix._44 + matrix._41;
	D3DXPlaneNormalize(&frustum.planes[2], &frustum.planes[2]);

	// Calculate right plane of frustum.
	frustum.planes[3].a = matrix._14 - matrix._11; 
	frustum.planes[3].b = matrix._24 - matrix._21;
	frustum.planes[3].c = matrix._34 - matrix._31;
	frustum.planes[3].d = matrix._44 - matrix._41;
	D3DXPlaneNormalize(&frustum.planes[3], &frustum.planes[3]);

	// Calculate top plane of frustum.
	frustum.planes[4].a = matrix._14 - matrix._12; 
	frustum.planes[4].b = matrix._24 - matrix._22;
	frustum.planes[4].c = matrix._34 - matrix._32;
	frustum.planes[4].d = matrix._44 - matrix._42;
	D3DXPlaneNormalize(&frustum.planes[4], &frustum.planes[4]);

	// Calculate bottom plane of frustum.
	frustum.planes[5].a = matrix._14 + matrix._12;
	frustum.planes[5].b = matrix._24 + matrix._22;
	frustum.planes[5].c = matrix._34 + matrix._32;
	frustum.planes[5].d = matrix._44 + matrix._42;
	D3DXPlaneNormalize(&frustum.planes[5], &frustum.planes[5]);

	//Calculate sphere around frustum for faster culling
	float length = this->projFar - this->projNear;
	float height = length*tan((float)D3DX_PI*0.5f*0.5f);
	float width = height*(800/600);

	D3DXVECTOR3 p(0.0f,0.0f, 1+length*0.5f);
	D3DXVECTOR3 q(width, height, length);

	D3DXVECTOR3 vDiff(p-q);

	frustum.sphere.radius = D3DXVec3Length(&vDiff);
	frustum.sphere.center = D3DXVECTOR3(this->positionX, this->positionY, this->positionZ) + (D3DXVECTOR3(this->GetLookAt().x - this->positionX, this->GetLookAt().y - this->positionY, this->GetLookAt().z - this->positionZ)*(length*0.5f));  
}