void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); llassert(mRequestedNumVerts >= 0); if (mGLIndices != sGLRenderIndices) { llerrs << "Wrong index buffer bound." << llendl; } if (mGLBuffer != sGLRenderBuffer) { llerrs << "Wrong vertex buffer bound." << llendl; } if (mode >= LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; } U16* idx = ((U16*) getIndicesPointer())+indices_offset; stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); stop_glerror(); }
IDE_RC idpBase::checkRange(void * aValue) { if ( (mAttr & IDP_ATTR_CK_MASK) == IDP_ATTR_CK_CHECK ) { IDE_TEST( validateRange(aValue) != IDE_SUCCESS ); } return IDE_SUCCESS; IDE_EXCEPTION_END; return IDE_FAILURE; }