static int vesa_load_background(lua_State *L) { const char *filename = luaL_checkstring(L, 1); vesacon_load_background(filename); return 0; }
int draw_background(const char *what) { if (!what) return vesacon_default_background(); else if (what[0] == '#') return vesacon_set_background(parse_argb((char **)&what)); else return vesacon_load_background(what); }