예제 #1
0
void MCStack::view_update_transform(void)
{
	MCRectangle t_view_rect;
	MCGAffineTransform t_transform;
	
	// IM-2014-01-16: [[ StackScale ]] Use utility method to calculate new values
	view_calculate_viewports(m_view_requested_stack_rect, m_view_adjusted_stack_rect, t_view_rect, t_transform);
	
	// IM-2013-12-20: [[ ShowAll ]] Calculate new stack visible rect
	MCRectangle t_stack_visible_rect;
	t_stack_visible_rect = MCRectangleGetTransformedBounds(MCRectangleMake(0, 0, t_view_rect.width, t_view_rect.height), MCGAffineTransformInvert(t_transform));
	if (m_view_fullscreenmode == kMCStackFullscreenLetterbox || m_view_fullscreenmode == kMCStackFullscreenNoScale)
		t_stack_visible_rect = MCU_intersect_rect(t_stack_visible_rect, MCRectangleMake(0, 0, m_view_adjusted_stack_rect.width, m_view_adjusted_stack_rect.height));
	
	// IM-2013-10-03: [[ FullscreenMode ]] if the transform has changed, redraw everything
	// IM-2013-12-20: [[ ShowAll ]] if the stack viewport has changed, redraw everything
	if (!MCU_equal_rect(t_stack_visible_rect, m_view_stack_visible_rect) || !MCGAffineTransformIsEqual(t_transform, m_view_transform))
	{
		m_view_transform = t_transform;
		m_view_stack_visible_rect = t_stack_visible_rect;
		
		view_dirty_all();
	}
	
	// IM-2014-01-16: [[ StackScale ]] Update view rect if needed
	view_setrect(t_view_rect);
}
예제 #2
0
void MCStack::view_update_transform(bool p_ensure_onscreen)
{
	MCRectangle t_view_rect;
	MCGAffineTransform t_transform;
    
#if defined(_MOBILE)
    MCOrientation t_orientation;
    MCSystemGetOrientation(t_orientation);
    MCOrientationGetRectForOrientation(t_orientation ,m_view_requested_stack_rect);
#endif
	
	// IM-2014-01-16: [[ StackScale ]] Use utility method to calculate new values
	view_calculate_viewports(m_view_requested_stack_rect, m_view_adjusted_stack_rect, t_view_rect, t_transform);
	
	// IM-2013-12-20: [[ ShowAll ]] Calculate new stack visible rect
	MCRectangle t_stack_visible_rect;
	t_stack_visible_rect = MCRectangleGetTransformedBounds(MCRectangleMake(0, 0, t_view_rect.width, t_view_rect.height), MCGAffineTransformInvert(t_transform));
	if (m_view_fullscreenmode == kMCStackFullscreenLetterbox || m_view_fullscreenmode == kMCStackFullscreenNoScale)
		t_stack_visible_rect = MCU_intersect_rect(t_stack_visible_rect, MCRectangleMake(0, 0, m_view_adjusted_stack_rect.width, m_view_adjusted_stack_rect.height));
	
	// IM-2013-10-03: [[ FullscreenMode ]] if the transform has changed, redraw everything
	// IM-2013-12-20: [[ ShowAll ]] if the stack viewport has changed, redraw everything
	bool t_rect_changed, t_transform_changed;
	t_rect_changed = !MCU_equal_rect(t_stack_visible_rect, m_view_stack_visible_rect);
	t_transform_changed = !MCGAffineTransformIsEqual(t_transform, m_view_transform);
	if (t_rect_changed || t_transform_changed)
	{
		m_view_transform = t_transform;
		m_view_stack_visible_rect = t_stack_visible_rect;
		
		dirtyall();
		if (t_transform_changed)
			this->OnViewTransformChanged();
	}
	
	// PM-2015-07-17: [[ Bug 13754 ]] Make sure stack does not disappear off screen when changing the scalefactor
    MCRectangle t_bounded_rect;
    if (p_ensure_onscreen)
    {
        // AL-2015-10-01: [[ Bug 16017 ]] Remember location of stacks on a second monitor
        const MCDisplay* t_nearest_display;
        t_nearest_display = MCscreen -> getnearestdisplay(t_view_rect);
        
        if (t_nearest_display != nil)
        {
			MCRectangle t_screen_rect;
            t_screen_rect = t_nearest_display -> viewport;
            t_bounded_rect = MCU_bound_rect(t_view_rect, t_screen_rect . x, t_screen_rect . y, t_screen_rect . width, t_screen_rect . height);
        }
        else
        {
            // In noUI mode, we don't have a nearest display.
            t_bounded_rect = MCU_bound_rect(t_view_rect, 0, 0, MCscreen -> getwidth(), MCscreen -> getheight());
        }
    }
    else
    {
        t_bounded_rect = t_view_rect;
    }
    
    // IM-2014-01-16: [[ StackScale ]] Update view rect if needed
    view_setrect(t_bounded_rect);
}