예제 #1
0
/*
=============
R_DrawViewModel -- johnfitz -- gutted
=============
*/
void R_DrawViewModel (void)
{
	if (!r_drawviewmodel.value || !r_drawentities.value || chase_active.value)
		return;

	if (cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0)
		return;

	currententity = &cl.viewent;
	if (!currententity->model)
		return;

	//johnfitz -- this fixes a crash
	if (currententity->model->type != mod_alias)
		return;
	//johnfitz

	// hack the depth range to prevent view model from poking into walls
	VkViewport viewport;
	viewport.x = 0;
	viewport.y = 0;
	viewport.width = vid.width;
	viewport.height = vid.height;
	viewport.minDepth = 0.0f;
	viewport.maxDepth = 0.3f;
	vkCmdSetViewport(vulkan_globals.command_buffer, 0, 1, &viewport);
	
	R_DrawAliasModel (currententity);

	viewport.minDepth = 0.0f;
	viewport.maxDepth = 1.0f;
	vkCmdSetViewport(vulkan_globals.command_buffer, 0, 1, &viewport);
}
예제 #2
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} };
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);

			if (splitScreen)
			{
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft);
				vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
				viewport.x = float(width) / 2;
			}

			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight);
			vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #3
0
파일: mesh.cpp 프로젝트: AsGreyWolf/Vulkan
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(
				(float)width,
				(float)height,
				0.0f,
				1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(
				width,
				height,
				0,
				0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);

			VkDeviceSize offsets[1] = { 0 };
			// Bind mesh vertex buffer
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets);
			// Bind mesh index buffer
			vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32);
			// Render mesh vertex buffer using it's indices
			vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}
	}
void VulkanTexturedQuad::RenderImpl(VkCommandBuffer commandBuffer)
{
    VulkanSample::RenderImpl(commandBuffer);

    VkViewport viewports [1] = {};
    viewports [0].width = static_cast<float> (window_->GetWidth ());
    viewports [0].height = static_cast<float> (window_->GetHeight ());
    viewports [0].minDepth = 0;
    viewports [0].maxDepth = 1;

    vkCmdSetViewport (commandBuffer, 0, 1, viewports);

    VkRect2D scissors [1] = {};
    scissors [0].extent.width = window_->GetWidth ();
    scissors [0].extent.height = window_->GetHeight ();
    vkCmdSetScissor (commandBuffer, 0, 1, scissors);

    vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipeline_);
    VkDeviceSize offsets[] = { 0 };
    vkCmdBindIndexBuffer(commandBuffer, indexBuffer_, 0, VK_INDEX_TYPE_UINT32);
    vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer_, offsets);

    vkCmdBindDescriptorSets (commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
        pipelineLayout_, 0, 1, &descriptorSet_, 0, nullptr);

    vkCmdDrawIndexed(commandBuffer, 6, 1, 0, 0, 0);
}
예제 #5
0
bool game_buffer_editor_record_vulkan_commands(game_buffer *game_buffer, vulkan *vulkan) {
  game_buffer_editor *editor = game_buffer->editor;
  ImDrawData *draw_data = ImGui::GetDrawData();
  VkResult vk_result = {};
  {
    uint64 vertices_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
    uint64 indices_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
    uint64 map_size = round_to_multi(vertices_size + indices_size, vulkan->physical_device_non_coherent_atom_size);
    assert(map_size <= editor->imgui_vertex_index_vulkan_buffer.size);
    uint8 *buf_ptr = nullptr;
    if ((vk_result = vkMapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory, 0, map_size, 0, (void **)&buf_ptr)) != VK_SUCCESS) {
      return false;
    }
    assert((uintptr_t)buf_ptr % 16 == 0);
    for (int i = 0; i < draw_data->CmdListsCount; i += 1) {
      ImDrawList *dlist = draw_data->CmdLists[i];
      memcpy(buf_ptr, dlist->VtxBuffer.Data, dlist->VtxBuffer.Size * sizeof(ImDrawVert));
      buf_ptr += dlist->VtxBuffer.Size * sizeof(ImDrawVert);
    }
    for (int i = 0; i < draw_data->CmdListsCount; i += 1) {
      ImDrawList *dlist = draw_data->CmdLists[i];
      memcpy(buf_ptr, dlist->IdxBuffer.Data, dlist->IdxBuffer.Size * sizeof(ImDrawIdx));
      buf_ptr += dlist->IdxBuffer.Size * sizeof(ImDrawIdx);
    }
    VkMappedMemoryRange memory_range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
    memory_range.memory = editor->imgui_vertex_index_vulkan_buffer.device_memory;
    memory_range.offset = map_size;
    if ((vk_result = vkFlushMappedMemoryRanges(vulkan->device, 1, &memory_range)) != VK_SUCCESS) {
      return false;
    }
    vkUnmapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory);
  }
  vkCmdBindPipeline(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline);
  VkViewport viewport = { 0, 0, (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height, 0, 1 };
  vkCmdSetViewport(vulkan->swap_chain_cmd_buffer, 0, 1, &viewport);
  vec2 push_consts = { (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height };
  vkCmdPushConstants(vulkan->swap_chain_cmd_buffer, editor->imgui_vulkan_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_consts), &push_consts);
  VkDeviceSize vertex_offset = 0;
  VkDeviceSize index_offset = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  for (int i = 0; i < draw_data->CmdListsCount; i += 1) {
    ImDrawList *dlist = draw_data->CmdLists[i];
    vkCmdBindVertexBuffers(vulkan->swap_chain_cmd_buffer, 0, 1, &editor->imgui_vertex_index_vulkan_buffer.buffer, &vertex_offset);
    vertex_offset += dlist->VtxBuffer.Size * sizeof(ImDrawVert);
    for (int i = 0; i < dlist->CmdBuffer.Size; i += 1) {
      ImDrawCmd *dcmd = &dlist->CmdBuffer.Data[i];
      VkRect2D scissor = { { (int)dcmd->ClipRect.x, (int)dcmd->ClipRect.y }, { (uint)dcmd->ClipRect.z, (uint)dcmd->ClipRect.w } };
      vkCmdSetScissor(vulkan->swap_chain_cmd_buffer, 0, 1, &scissor);
      if (dcmd->TextureId == editor->imgui_font_atlas_vulkan_image.image) {
        vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[0], 0, nullptr);
      }
      else {
        vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[1], 0, nullptr);
      }
      vkCmdBindIndexBuffer(vulkan->swap_chain_cmd_buffer, editor->imgui_vertex_index_vulkan_buffer.buffer, index_offset, VK_INDEX_TYPE_UINT16);
      vkCmdDrawIndexed(vulkan->swap_chain_cmd_buffer, dcmd->ElemCount, 1, 0, 0, 0);
      index_offset += dcmd->ElemCount * sizeof(ImDrawIdx);
    }
  }
  return true;
}
예제 #6
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width,	(float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width,	height,	0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			VkDeviceSize offsets[1] = { 0 };

			// Skybox
			if (displaySkybox)
			{
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0);
			}

			// 3D object
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
			vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);

			drawUI(drawCmdBuffers[i]);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
//======================================================================
//======================================================================
void NvUIGraphicFrameRenderVK::Draw(float alpha, const NvPackedColor& color, const float pixelToClipMatrix[4][4],
                            const nv::vec2<float>& thickness, const nv::vec2<float>& texBorder, bool drawCenter)
{
	NvVkContext& vk = *NvUIVKctx().mVk;
	VkCommandBuffer& cmd = NvUIVKctx().mCmd;

	// Set transform
	// pixelToClipMatrix
	memcpy(&(ms_ubo->pixelToClipMat), pixelToClipMatrix, 16 * sizeof(float));
	ms_ubo->pixelToClipMat(1, 1) *= -1.0f;
	ms_ubo->pixelToClipMat(1, 3) *= -1.0f;
	ms_ubo->alpha = alpha;
	ms_ubo->color = nv::vec4f(NV_PC_RED_FLOAT(color),
		NV_PC_GREEN_FLOAT(color), NV_PC_BLUE_FLOAT(color), 1.0f);

	NvUITexture* tex = m_graphic->GetTex();

	ms_ubo->thickness = thickness;
	ms_ubo->texBorder.x = texBorder.x / tex->GetWidth();
	ms_ubo->texBorder.y = texBorder.y / tex->GetHeight();
	ms_ubo.Update();
	m_uboOffset = ms_ubo.getDynamicOffset();

	VkViewport vp;
	VkRect2D sc;
	vp.x = 0;
	vp.y = 0;
	vp.height = (float)(vk.mainRenderTarget()->height());
	vp.width = (float)(vk.mainRenderTarget()->width());
	vp.minDepth = 0.0f;
	vp.maxDepth = 1.0f;

	sc.offset.x = 0;
	sc.offset.y = 0;
	sc.extent.width = vp.width;
	sc.extent.height = vp.height;

	vkCmdSetViewport(cmd, 0, 1, &vp);
	vkCmdSetScissor(cmd, 0, 1, &sc);

	if (m_graphic->GetTex()->GetHasAlpha() || (alpha < 1.0f)) {
		vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineAlpha);
	}
	else {
		vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineOpaque);
	}

	vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineLayout, 0, 1, &m_descriptorSet, 1, &m_uboOffset);

	// Bind the vertex and index buffers
	VkDeviceSize offsets[] = { 0 };
	vkCmdBindVertexBuffers(cmd, 0, 1, &ms_vbo(), offsets);
	vkCmdBindIndexBuffer(cmd, ms_ibo(), 0, VK_INDEX_TYPE_UINT16);

	// Draw the triangle
	vkCmdDrawIndexed(cmd, 30 + 6, 1, 0, 0, 0);
}
예제 #8
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);

			// Render multiple objects using different model matrices by dynamically offsetting into one uniform buffer
			for (uint32_t j = 0; j < OBJECT_INSTANCES; j++)
			{
				// One dynamic offset per dynamic descriptor to offset into the ubo containing all model matrices
				uint32_t dynamicOffset = j * static_cast<uint32_t>(dynamicAlignment);
				// Bind the descriptor set for rendering a mesh using the dynamic offset
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 1, &dynamicOffset);

				vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #9
0
	/**
	* Update the command buffers to reflect text changes
	*/
	void updateCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
		renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
		// None of the attachments will be cleared
		renderPassBeginInfo.clearValueCount = 0;
		renderPassBeginInfo.pClearValues = nullptr;

		for (size_t i = 0; i < cmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = *frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));

			if (vks::debugmarker::active)
			{
				vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f));
			}

			vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
			vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
			vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
			
			vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
			vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			VkDeviceSize offsets = 0;
			vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets);
			vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets);
			for (uint32_t j = 0; j < numLetters; j++)
			{
				vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
			}

			vkCmdEndRenderPass(cmdBuffers[i]);

			if (vks::debugmarker::active)
			{
				vks::debugmarker::endRegion(cmdBuffers[i]);
			}

			VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
		}
	}
예제 #10
0
	void RHI_CommandList::SetViewport(const RHI_Viewport& viewport)
	{
		if (!m_is_recording)
			return;

		VkViewport vk_viewport	= {};
		vk_viewport.x			= viewport.GetX();
		vk_viewport.y			= viewport.GetY();
		vk_viewport.width		= viewport.GetWidth();
		vk_viewport.height		= viewport.GetHeight();
		vk_viewport.minDepth	= viewport.GetMinDepth();
		vk_viewport.maxDepth	= viewport.GetMaxDepth();
		vkCmdSetViewport(CMD_BUFFER_VK, 0, 1, &vk_viewport);
	}
예제 #11
0
bool StateTracker::Bind()
{
  // Must have a pipeline.
  if (!m_pipeline)
    return false;

  // Check the render area if we were in a clear pass.
  if (m_current_render_pass == m_framebuffer->GetClearRenderPass() && !IsViewportWithinRenderArea())
    EndRenderPass();

  // Get a new descriptor set if any parts have changed
  if (!UpdateDescriptorSet())
  {
    // We can fail to allocate descriptors if we exhaust the pool for this command buffer.
    WARN_LOG(VIDEO, "Failed to get a descriptor set, executing buffer");
    Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
    if (!UpdateDescriptorSet())
    {
      // Something strange going on.
      ERROR_LOG(VIDEO, "Failed to get descriptor set, skipping draw");
      return false;
    }
  }

  // Start render pass if not already started
  if (!InRenderPass())
    BeginRenderPass();

  // Re-bind parts of the pipeline
  const VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
  if (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER)
    vkCmdBindVertexBuffers(command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset);

  if (m_dirty_flags & DIRTY_FLAG_INDEX_BUFFER)
    vkCmdBindIndexBuffer(command_buffer, m_index_buffer, m_index_buffer_offset, m_index_type);

  if (m_dirty_flags & DIRTY_FLAG_PIPELINE)
    vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipeline());

  if (m_dirty_flags & DIRTY_FLAG_VIEWPORT)
    vkCmdSetViewport(command_buffer, 0, 1, &m_viewport);

  if (m_dirty_flags & DIRTY_FLAG_SCISSOR)
    vkCmdSetScissor(command_buffer, 0, 1, &m_scissor);

  m_dirty_flags &= ~(DIRTY_FLAG_VERTEX_BUFFER | DIRTY_FLAG_INDEX_BUFFER | DIRTY_FLAG_PIPELINE |
                     DIRTY_FLAG_VIEWPORT | DIRTY_FLAG_SCISSOR);
  return true;
}
예제 #12
0
파일: Util.cpp 프로젝트: t27duck/dolphin
void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height,
                           float min_depth /*= 0.0f*/, float max_depth /*= 1.0f*/)
{
  VkViewport viewport = {static_cast<float>(x),
                         static_cast<float>(y),
                         static_cast<float>(width),
                         static_cast<float>(height),
                         min_depth,
                         max_depth};

  VkRect2D scissor = {{x, y}, {static_cast<uint32_t>(width), static_cast<uint32_t>(height)}};

  vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  vkCmdSetScissor(command_buffer, 0, 1, &scissor);
}
예제 #13
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
				
			const VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			for (auto node : scene.nodes) {
				renderNode(node, drawCmdBuffers[i]);
			}

			drawUI(drawCmdBuffers[i]);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #14
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[3];
		// Clear to a white background for higher contrast
		clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[1].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[2].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 3;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, useSampleShading ? pipelines.MSAASampleShading : pipelines.MSAA);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #15
0
void NormalMapVK::PopulateCommandBuffer(const size_t i)
{
	const auto CB = CommandPools[0].second[i];//CommandBuffers[i];
	//const auto SCB = SecondaryCommandBuffers[i];
	const auto FB = Framebuffers[i];
	const auto Image = SwapchainImages[i];

	const VkCommandBufferBeginInfo BeginInfo = {
		VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
		nullptr,
		0,
		nullptr
	};
	VERIFY_SUCCEEDED(vkBeginCommandBuffer(CB, &BeginInfo)); {
		vkCmdSetViewport(CB, 0, static_cast<uint32_t>(Viewports.size()), Viewports.data());
		vkCmdSetScissor(CB, 0, static_cast<uint32_t>(ScissorRects.size()), ScissorRects.data());

		ClearColor(CB, Image, Colors::SkyBlue);

		const VkRenderPassBeginInfo RenderPassBeginInfo = {
			VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
			nullptr,
			RenderPass,
			FB,
			ScissorRects[0],
			0, nullptr
		};
		vkCmdBeginRenderPass(CB, &RenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); {
			
			if (!DescriptorSets.empty()) {
				vkCmdBindDescriptorSets(CB,
					VK_PIPELINE_BIND_POINT_GRAPHICS,
					PipelineLayout,
					0, static_cast<uint32_t>(DescriptorSets.size()), DescriptorSets.data(),
					0, nullptr);
			}

			vkCmdBindPipeline(CB, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline);

			vkCmdDrawIndirect(CB, IndirectBuffer, 0, 1, 0);

		} vkCmdEndRenderPass(CB);
	} VERIFY_SUCCEEDED(vkEndCommandBuffer(CB));
}
예제 #16
0
파일: gears.cpp 프로젝트: Qjames/Vulkan
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);

			for (auto& gear : gears)
			{
				gear->draw(drawCmdBuffers[i], pipelineLayout);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #17
0
	void updateSecondaryCommandBuffer(VkCommandBufferInheritanceInfo inheritanceInfo)
	{
		// Secondary command buffer for the sky sphere
		VkCommandBufferBeginInfo commandBufferBeginInfo = vkTools::initializers::commandBufferBeginInfo();
		commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
		commandBufferBeginInfo.pInheritanceInfo = &inheritanceInfo;

		VK_CHECK_RESULT(vkBeginCommandBuffer(secondaryCommandBuffer, &commandBufferBeginInfo));

		VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
		vkCmdSetViewport(secondaryCommandBuffer, 0, 1, &viewport);

		VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
		vkCmdSetScissor(secondaryCommandBuffer, 0, 1, &scissor);

		vkCmdBindPipeline(secondaryCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere);

		glm::mat4 view = glm::mat4();
		view = glm::rotate(view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
		view = glm::rotate(view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
		view = glm::rotate(view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));

		glm::mat4 mvp = matrices.projection * view;

		vkCmdPushConstants(
			secondaryCommandBuffer,
			pipelineLayout,
			VK_SHADER_STAGE_VERTEX_BIT,
			0,
			sizeof(mvp),
			&mvp);

		VkDeviceSize offsets[1] = { 0 };
		vkCmdBindVertexBuffers(secondaryCommandBuffer, 0, 1, &meshes.skysphere.vertices.buf, offsets);
		vkCmdBindIndexBuffer(secondaryCommandBuffer, meshes.skysphere.indices.buf, 0, VK_INDEX_TYPE_UINT32);
		vkCmdDrawIndexed(secondaryCommandBuffer, meshes.skysphere.indexCount, 1, 0, 0, 0);

		VK_CHECK_RESULT(vkEndCommandBuffer(secondaryCommandBuffer));
	}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Secondary command buffers";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_descriptor_and_pipeline_layouts(info, true);
    init_renderpass(info, depthPresent, true, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);
    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);

    // we have to set up a couple of things by hand, but this
    // isn't any different to other examples

    // get two different textures
    init_texture(info, "green.ppm");
    VkDescriptorImageInfo greenTex = info.texture_data.image_info;

    init_texture(info, "lunarg.ppm");
    VkDescriptorImageInfo lunargTex = info.texture_data.image_info;

    // create two identical descriptor sets, each with a different texture but
    // identical UBOa
    VkDescriptorPoolSize pool_size[2];
    pool_size[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    pool_size[0].descriptorCount = 2;
    pool_size[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    pool_size[1].descriptorCount = 2;

    VkDescriptorPoolCreateInfo descriptor_pool = {};
    descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    descriptor_pool.pNext = NULL;
    descriptor_pool.flags = 0;
    descriptor_pool.maxSets = 2;
    descriptor_pool.poolSizeCount = 2;
    descriptor_pool.pPoolSizes = pool_size;

    res = vkCreateDescriptorPool(info.device, &descriptor_pool, NULL, &info.desc_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetLayout layouts[] = {info.desc_layout[0], info.desc_layout[0]};

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = info.desc_pool;
    alloc_info[0].descriptorSetCount = 2;
    alloc_info[0].pSetLayouts = layouts;

    info.desc_set.resize(2);
    res = vkAllocateDescriptorSets(info.device, alloc_info, info.desc_set.data());
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet writes[2];

    writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    writes[0].pNext = NULL;
    writes[0].dstSet = info.desc_set[0];
    writes[0].descriptorCount = 1;
    writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    writes[0].pBufferInfo = &info.uniform_data.buffer_info;
    writes[0].dstArrayElement = 0;
    writes[0].dstBinding = 0;

    writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    writes[1].pNext = NULL;
    writes[1].dstSet = info.desc_set[0];
    writes[1].dstBinding = 1;
    writes[1].descriptorCount = 1;
    writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    writes[1].pImageInfo = &greenTex;
    writes[1].dstArrayElement = 0;

    vkUpdateDescriptorSets(info.device, 2, writes, 0, NULL);

    writes[0].dstSet = writes[1].dstSet = info.desc_set[1];
    writes[1].pImageInfo = &lunargTex;

    vkUpdateDescriptorSets(info.device, 2, writes, 0, NULL);

    /* VULKAN_KEY_START */

    // create four secondary command buffers, for each quadrant of the screen

    VkCommandBufferAllocateInfo cmdalloc = {};
    cmdalloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
    cmdalloc.pNext = NULL;
    cmdalloc.commandPool = info.cmd_pool;
    cmdalloc.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
    cmdalloc.commandBufferCount = 4;

    VkCommandBuffer secondary_cmds[4];

    res = vkAllocateCommandBuffers(info.device, &cmdalloc, secondary_cmds);
    assert(res == VK_SUCCESS);

    VkClearValue clear_values[2];
    clear_values[0].color.float32[0] = 0.2f;
    clear_values[0].color.float32[1] = 0.2f;
    clear_values[0].color.float32[2] = 0.2f;
    clear_values[0].color.float32[3] = 0.2f;
    clear_values[1].depthStencil.depth = 1.0f;
    clear_values[1].depthStencil.stencil = 0;

    VkSemaphore imageAcquiredSemaphore;
    VkSemaphoreCreateInfo imageAcquiredSemaphoreCreateInfo;
    imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    imageAcquiredSemaphoreCreateInfo.pNext = NULL;
    imageAcquiredSemaphoreCreateInfo.flags = 0;

    res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &imageAcquiredSemaphore);
    assert(res == VK_SUCCESS);

    // Get the index of the next available swapchain image:
    res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE,
                                &info.current_buffer);
    // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
    // return codes
    assert(res == VK_SUCCESS);

    set_image_layout(info, info.buffers[info.current_buffer].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
                     VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
                     VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);

    const VkDeviceSize offsets[1] = {0};

    VkViewport viewport;
    viewport.height = 200.0f;
    viewport.width = 200.0f;
    viewport.minDepth = (float)0.0f;
    viewport.maxDepth = (float)1.0f;
    viewport.x = 0;
    viewport.y = 0;

    VkRect2D scissor;
    scissor.extent.width = info.width;
    scissor.extent.height = info.height;
    scissor.offset.x = 0;
    scissor.offset.y = 0;

    // now we record four separate command buffers, one for each quadrant of the
    // screen
    VkCommandBufferInheritanceInfo cmd_buf_inheritance_info = {};
    cmd_buf_inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, cmd_buf_inheritance_info.pNext = NULL;
    cmd_buf_inheritance_info.renderPass = info.render_pass;
    cmd_buf_inheritance_info.subpass = 0;
    cmd_buf_inheritance_info.framebuffer = info.framebuffers[info.current_buffer];
    cmd_buf_inheritance_info.occlusionQueryEnable = VK_FALSE;
    cmd_buf_inheritance_info.queryFlags = 0;
    cmd_buf_inheritance_info.pipelineStatistics = 0;

    VkCommandBufferBeginInfo secondary_begin = {};
    secondary_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    secondary_begin.pNext = NULL;
    secondary_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
    secondary_begin.pInheritanceInfo = &cmd_buf_inheritance_info;

    for (int i = 0; i < 4; i++) {
        vkBeginCommandBuffer(secondary_cmds[i], &secondary_begin);

        vkCmdBindPipeline(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
        vkCmdBindDescriptorSets(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, 1,
                                &info.desc_set[i == 0 || i == 3], 0, NULL);

        vkCmdBindVertexBuffers(secondary_cmds[i], 0, 1, &info.vertex_buffer.buf, offsets);

        viewport.x = 25.0f + 250.0f * (i % 2);
        viewport.y = 25.0f + 250.0f * (i / 2);
        vkCmdSetViewport(secondary_cmds[i], 0, NUM_VIEWPORTS, &viewport);

        vkCmdSetScissor(secondary_cmds[i], 0, NUM_SCISSORS, &scissor);

        vkCmdDraw(secondary_cmds[i], 12 * 3, 1, 0, 0);

        vkEndCommandBuffer(secondary_cmds[i]);
    }

    VkRenderPassBeginInfo rp_begin;
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = info.render_pass;
    rp_begin.framebuffer = info.framebuffers[info.current_buffer];
    rp_begin.renderArea.offset.x = 0;
    rp_begin.renderArea.offset.y = 0;
    rp_begin.renderArea.extent.width = info.width;
    rp_begin.renderArea.extent.height = info.height;
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    // specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this
    // render pass may
    // ONLY call vkCmdExecuteCommands
    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);

    vkCmdExecuteCommands(info.cmd, 4, secondary_cmds);

    vkCmdEndRenderPass(info.cmd);

    VkImageMemoryBarrier prePresentBarrier = {};
    prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    prePresentBarrier.pNext = NULL;
    prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    prePresentBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
    prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
    prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    prePresentBarrier.subresourceRange.baseMipLevel = 0;
    prePresentBarrier.subresourceRange.levelCount = 1;
    prePresentBarrier.subresourceRange.baseArrayLayer = 0;
    prePresentBarrier.subresourceRange.layerCount = 1;
    prePresentBarrier.image = info.buffers[info.current_buffer].image;
    vkCmdPipelineBarrier(info.cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL,
                         0, NULL, 1, &prePresentBarrier);

    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    const VkCommandBuffer cmd_bufs[] = {info.cmd};
    VkFenceCreateInfo fenceInfo;
    VkFence drawFence;
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;
    vkCreateFence(info.device, &fenceInfo, NULL, &drawFence);

    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info[1] = {};
    submit_info[0].pNext = NULL;
    submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info[0].waitSemaphoreCount = 1;
    submit_info[0].pWaitSemaphores = &imageAcquiredSemaphore;
    submit_info[0].pWaitDstStageMask = &pipe_stage_flags;
    submit_info[0].commandBufferCount = 1;
    submit_info[0].pCommandBuffers = cmd_bufs;
    submit_info[0].signalSemaphoreCount = 0;
    submit_info[0].pSignalSemaphores = NULL;

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */

    VkPresentInfoKHR present;
    present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    present.pNext = NULL;
    present.swapchainCount = 1;
    present.pSwapchains = &info.swap_chain;
    present.pImageIndices = &info.current_buffer;
    present.pWaitSemaphores = NULL;
    present.waitSemaphoreCount = 0;
    present.pResults = NULL;

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);

    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "secondary_command_buffer");

    vkFreeCommandBuffers(info.device, info.cmd_pool, 4, secondary_cmds);

    /* VULKAN_KEY_END */

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_textures(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
예제 #19
0
파일: Example.cpp 프로젝트: YoutaVen/Vulkan
VkBool32 Example::buildCmdBuffer(const int32_t usedBuffer)
{
	VkResult result;

	cmdBuffer[usedBuffer] = vkts::commandBuffersCreate(initialResources->getDevice()->getDevice(), commandPool->getCmdPool(), VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);

	if (!cmdBuffer[usedBuffer].get())
	{
		vkts::logPrint(VKTS_LOG_ERROR, "Example: Could not create command buffer.");

		return VK_FALSE;
	}

	result = cmdBuffer[usedBuffer]->beginCommandBuffer(0, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, VK_FALSE, 0, 0);

	if (result != VK_SUCCESS)
	{
		vkts::logPrint(VKTS_LOG_ERROR, "Example: Could not begin command buffer.");

		return VK_FALSE;
	}

    //

    swapchain->cmdPipelineBarrier(cmdBuffer[usedBuffer]->getCommandBuffer(), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, usedBuffer);

    //

	VkClearColorValue clearColorValue;

	memset(&clearColorValue, 0, sizeof(VkClearColorValue));

	clearColorValue.float32[0] = 0.2f;
	clearColorValue.float32[1] = 0.2f;
	clearColorValue.float32[2] = 0.2f;
	clearColorValue.float32[3] = 1.0f;

	VkClearDepthStencilValue clearDepthStencilValue;

	memset(&clearDepthStencilValue, 0, sizeof(VkClearDepthStencilValue));

	clearDepthStencilValue.depth = 1.0f;
	clearDepthStencilValue.stencil = 0;

	VkClearValue clearValues[2];

	memset(clearValues, 0, sizeof(clearValues));

	clearValues[0].color = clearColorValue;
	clearValues[1].depthStencil = clearDepthStencilValue;

	VkRenderPassBeginInfo renderPassBeginInfo;

	memset(&renderPassBeginInfo, 0, sizeof(VkRenderPassBeginInfo));

	renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;

	renderPassBeginInfo.renderPass = renderPass->getRenderPass();
	renderPassBeginInfo.framebuffer = framebuffer[usedBuffer]->getFramebuffer();
	renderPassBeginInfo.renderArea.offset.x = 0;
	renderPassBeginInfo.renderArea.offset.y = 0;
	renderPassBeginInfo.renderArea.extent = swapchain->getImageExtent();
	renderPassBeginInfo.clearValueCount = 2;
	renderPassBeginInfo.pClearValues = clearValues;

	cmdBuffer[usedBuffer]->cmdBeginRenderPass(&renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

	VkViewport viewport;
	memset(&viewport, 0, sizeof(VkViewport));

	viewport.x = 0.0f;
	viewport.y = 0.0f;
	viewport.width = (float) swapchain->getImageExtent().width;
	viewport.height = (float) swapchain->getImageExtent().height;
	viewport.minDepth = 0.0f;
	viewport.maxDepth = 1.0f;

	vkCmdSetViewport(cmdBuffer[usedBuffer]->getCommandBuffer(), 0, 1, &viewport);

	VkRect2D scissor;
	memset(&scissor, 0, sizeof(VkRect2D));

	scissor.offset.x = 0;
	scissor.offset.y = 0;
	scissor.extent = swapchain->getImageExtent();

	vkCmdSetScissor(cmdBuffer[usedBuffer]->getCommandBuffer(), 0, 1, &scissor);

	if (scene.get())
	{
		scene->bindDrawIndexedRecursive(cmdBuffer[usedBuffer], allGraphicsPipelines);
	}

	cmdBuffer[usedBuffer]->cmdEndRenderPass();

    //

    swapchain->cmdPipelineBarrier(cmdBuffer[usedBuffer]->getCommandBuffer(), VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, usedBuffer);

    //

	result = cmdBuffer[usedBuffer]->endCommandBuffer();

	if (result != VK_SUCCESS)
	{
		vkts::logPrint(VKTS_LOG_ERROR, "Example: Could not end command buffer.");

		return VK_FALSE;
	}

	return VK_TRUE;
}
            bool VKRenderPass::VBuildCommandList() 
            {
                if (!allocateCommandBuffer())
                    return false;

                if (m_instanceBlock.buffer != VK_NULL_HANDLE)
                    DeleteUniformBuffer(m_device, m_instanceBlock);

                //Create block of data for instance variables
                if (m_instanceDataSize > 0)
                {
                    if (!CreateUniformBuffer(m_device, m_instanceDataSize, m_instanceData, &m_instanceBlock))
                        return false;
                }

                //Setup the order of the commands we will issue in the command list
                BuildRenderRequestHeirarchy();

                VkResult err;

                VKRenderer* renderer = VKRenderer::RendererInstance;

                VkCommandBufferInheritanceInfo inheritanceInfo = {};
                inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
                inheritanceInfo.pNext = nullptr;
                inheritanceInfo.renderPass = VK_NULL_HANDLE;
                inheritanceInfo.subpass = 0;
                inheritanceInfo.framebuffer = VK_NULL_HANDLE;
                inheritanceInfo.occlusionQueryEnable = VK_FALSE;
                inheritanceInfo.queryFlags = 0;
                inheritanceInfo.pipelineStatistics = 0;

                VkCommandBufferBeginInfo beginInfo = {};
                beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
                beginInfo.pNext = nullptr;
                beginInfo.flags = 0;
                beginInfo.pInheritanceInfo = &inheritanceInfo;

                //Get the current clear color from the renderer
                VkClearValue clearColor = renderer->GetClearColor();

                std::vector<VkClearValue> clearValues;
                for (size_t i = 0; i < m_outputRenderTargets.size(); i++)
                {
                    VKRenderTargetHandle vkTarget= m_outputRenderTargets[i].DynamicCastHandle<VKRenderTarget>();

                    const VkClearValue* targetClearColor = vkTarget->GetClearColor();
                    //If a clear color is provided by the render target, lets use that
                    if (targetClearColor == nullptr)
                        clearValues.push_back(clearColor);
                    else
                        clearValues.push_back(*targetClearColor);
                }
                clearValues.push_back({1.0f, 0.0f});

                VkRenderPassBeginInfo renderPassBeginInfo = {};
                renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
                renderPassBeginInfo.pNext = nullptr;
                renderPassBeginInfo.renderPass = m_renderPass;
                renderPassBeginInfo.framebuffer = m_framebuffer;
                renderPassBeginInfo.renderArea.offset.x = 0;
                renderPassBeginInfo.renderArea.offset.y = 0;
                renderPassBeginInfo.renderArea.extent.width = m_width;
                renderPassBeginInfo.renderArea.extent.height = m_height;
                renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
                renderPassBeginInfo.pClearValues = clearValues.data();

                VkViewport viewport = {};
                viewport.width = static_cast<float>(m_width);
                viewport.height = static_cast<float>(m_height);
                viewport.minDepth = 0.0f;
                viewport.maxDepth = 1.0f;

                VkRect2D scissor = {};
                scissor.extent.width = m_width;
                scissor.extent.height = m_height;
                scissor.offset.x = 0;
                scissor.offset.y = 0;
                
                err = vkBeginCommandBuffer(m_commandBuffer, &beginInfo);
                assert(!err);
                if (err != VK_SUCCESS)
                {
                    HT_DEBUG_PRINTF("VKRenderPass::VBuildCommandList(): Failed to build command buffer.\n");
                    return false;
                }

                /*
                    BEGIN BUFFER COMMANDS
                */

                vkCmdBeginRenderPass(m_commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

                vkCmdSetViewport(m_commandBuffer, 0, 1, &viewport);
                vkCmdSetScissor(m_commandBuffer, 0, 1, &scissor);

                std::map<IPipelineHandle, std::vector<RenderableInstances>>::iterator iterator;

                for (iterator = m_pipelineList.begin(); iterator != m_pipelineList.end(); iterator++)
                {
                    VKPipelineHandle pipeline = iterator->first.DynamicCastHandle<VKPipeline>();

                    //Calculate inverse view proj
                    Math::Matrix4 invViewProj = Math::MMMatrixTranspose(Math::MMMatrixInverse(m_view));

                    m_view = Math::MMMatrixTranspose(m_view);
                    m_proj = Math::MMMatrixTranspose(m_proj);

                    pipeline->VSetMatrix4("pass.0proj", m_proj);
                    pipeline->VSetMatrix4("pass.1view", m_view);
                    pipeline->VSetMatrix4("pass.2invViewProj", invViewProj);
                    pipeline->VSetInt("pass.3width", m_width);
                    pipeline->VSetInt("pass.4height", m_height);
                    pipeline->VUpdate();

                    VkPipeline vkPipeline = pipeline->GetVKPipeline();
                    VkPipelineLayout vkPipelineLayout = renderer->GetVKRootLayoutHandle()->VKGetPipelineLayout();

                    vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline);
                    pipeline->SendPushConstants(m_commandBuffer, vkPipelineLayout);

                    //Bind input textures
                    if(m_inputTargetDescriptorSets.size() > 0)
                        vkCmdBindDescriptorSets(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout, m_firstInputTargetSetIndex,
                            static_cast<uint32_t>(m_inputTargetDescriptorSets.size()), m_inputTargetDescriptorSets.data(), 0, nullptr);

                    std::vector<RenderableInstances> renderables = iterator->second;

                    VkDeviceSize offsets[] = { 0 };

                    for (uint32_t i = 0; i < renderables.size(); i++)
                    {
                        Renderable renderable = renderables[i].renderable;
                        uint32_t count = renderables[i].count;

                        VKMaterialHandle material = renderable.material.DynamicCastHandle<VKMaterial>();
                        VKMeshHandle     mesh = renderable.mesh.DynamicCastHandle<VKMesh>();
                    
                        std::vector<VkDescriptorSet> descriptorSets = material->GetVKDescriptorSets();
                        
                        //Bind material descriptor sets
                        vkCmdBindDescriptorSets(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            vkPipelineLayout, 0, static_cast<uint32_t>(descriptorSets.size()), descriptorSets.data(), 0, nullptr);
                    
                        //Bind instance buffer
                        if(m_instanceDataSize > 0)
                            vkCmdBindVertexBuffers(m_commandBuffer, 1, 1, &m_instanceBlock.buffer, offsets);

                        UniformBlock_vk vertBlock = mesh->GetVertexBlock();
                        UniformBlock_vk indexBlock = mesh->GetIndexBlock();
                        uint32_t indexCount = mesh->GetIndexCount();

                        vkCmdBindVertexBuffers(m_commandBuffer, 0, 1, &vertBlock.buffer, offsets);
                        vkCmdBindIndexBuffer(m_commandBuffer, indexBlock.buffer, 0, VK_INDEX_TYPE_UINT32);
                        
                        vkCmdDrawIndexed(m_commandBuffer, indexCount, count, 0, 0, 0);
                    }
                }

                vkCmdEndRenderPass(m_commandBuffer);

                /*
                    END BUFFER COMMANDS
                */

                //Blit to render targets
                for (size_t i = 0; i < m_outputRenderTargets.size(); i++)
                {
                    VKRenderTargetHandle renderTarget = m_outputRenderTargets[i].DynamicCastHandle<VKRenderTarget>();

                    if (!renderTarget->Blit(m_commandBuffer, m_colorImages[i]))
                        return false;
                }
                
                err = vkEndCommandBuffer(m_commandBuffer);
                assert(!err);
                if (err != VK_SUCCESS)
                {
                    HT_DEBUG_PRINTF("VKRenderPass::VBuildCommandList(): Failed to end command buffer.\n");
                    return false;
                }

                //Delete instance data
                delete[] m_instanceData;
                m_instanceData = nullptr;
                m_instanceDataSize = 0;

                return true;
            }
예제 #21
0
	void buildCommandBuffers()
	{
		// Destroy command buffers if already present
		if (!checkCommandBuffers())
		{
			destroyCommandBuffers();
			createCommandBuffers();
		}

		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			// Compute particle movement

			// Add memory barrier to ensure that the (rendering) vertex shader operations have finished
			// Required as the compute shader will overwrite the vertex buffer data
			VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
			// Vertex shader invocations have finished reading from the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			// Compute shader buffer read and write
			bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_FLAGS_NONE,
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);

			// Dispatch the compute job
			vkCmdDispatch(drawCmdBuffers[i], PARTICLE_COUNT / 16, 1, 1);

			// Add memory barrier to ensure that compute shader has finished writing to the buffer
			// Without this the (rendering) vertex shader may display incomplete results (partial data from last frame)
			// Compute shader has finished writes to the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
			// Vertex shader access (attribute binding)
			bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_FLAGS_NONE, 
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			// Draw the particle system using the update vertex buffer

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets);
			vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}

	}
예제 #22
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		VkViewport viewport;
		VkRect2D scissor;
		VkDeviceSize offsets[1] = { 0 };

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			/*
				First render pass: Offscreen rendering
			*/
			{
				clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
				clearValues[1].depthStencil = { 1.0f, 0 };

				VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
				renderPassBeginInfo.renderPass = offscreenPass.renderPass;
				renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
				renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
				renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
				renderPassBeginInfo.clearValueCount = 2;
				renderPassBeginInfo.pClearValues = clearValues;

				viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

				scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
				vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

				vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.colorPass);

				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

				vkCmdEndRenderPass(drawCmdBuffers[i]);
			}

			/*
				Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies
			*/

			/*
				Second render pass: Scene rendering with applied radial blur
			*/
			{
				clearValues[0].color = defaultClearColor;
				clearValues[1].depthStencil = { 1.0f, 0 };

				VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
				renderPassBeginInfo.renderPass = renderPass;
				renderPassBeginInfo.framebuffer = frameBuffers[i];
				renderPassBeginInfo.renderArea.extent.width = width;
				renderPassBeginInfo.renderArea.extent.height = height;
				renderPassBeginInfo.clearValueCount = 2;
				renderPassBeginInfo.pClearValues = clearValues;

				vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

				viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

				scissor = vks::initializers::rect2D(width, height, 0, 0);
				vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
				
				// 3D scene
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phongPass);

				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

				// Fullscreen triangle (clipped to a quad) with radial blur
				if (blur)
				{
					vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.radialBlur, 0, 1, &descriptorSets.radialBlur, 0, NULL);
					vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (displayTexture) ? pipelines.offscreenDisplay : pipelines.radialBlur);
					vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
				}

				drawUI(drawCmdBuffers[i]);

				vkCmdEndRenderPass(drawCmdBuffers[i]);
			}

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #23
0
	void buildCommandBuffers()
	{
		// Destroy command buffers if already present
		if (!checkCommandBuffers())
		{
			destroyCommandBuffers();
			createCommandBuffers();
		}

		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			// Buffer memory barrier to make sure that compute shader
			// writes are finished before using the storage buffer 
			// in the vertex shader
			VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
			// Source access : Compute shader buffer write
			bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
			// Dest access : Vertex shader access (attribute binding)
			bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.offset = 0;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
				VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
				VK_FLAGS_NONE, 
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(
				(float)width,
				(float)height,
				0.0f,
				1.0f
				);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(
				width,
				height,
				0,
				0
				);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets);
			vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}

	}
예제 #24
0
void SkinningAppVk::draw(void)
{
	VkResult result = VK_ERROR_INITIALIZATION_FAILED;

	NvSimpleUBO<SkinnedMesh::UBOBlock>& uboObj = mMesh.mUBO;
	SkinnedMesh::UBOBlock& ubo = *uboObj;

	// Compute and update the ModelViewProjection matrix
	nv::perspectiveLH(ubo.mMVP, 45.0f, (float)m_width / (float)m_height, 0.1f, 100.0f);
	
	ubo.mMVP *= m_transformer->getModelViewMat();

	// Compute and update the bone matrices
	computeBones(mTime, ubo);
	mTime += mTimeScalar * getFrameDeltaTime();

	// Update other uniforms
	ubo.mRenderMode[0] = (int32_t)mSingleBoneSkinning;
	ubo.mRenderMode[1] = (int32_t)mRenderMode;

	uboObj.Update();

	VkCommandBuffer cmd = vk().getMainCommandBuffer();

	VkRenderPassBeginInfo renderPassBeginInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };

	renderPassBeginInfo.renderPass = vk().mainRenderTarget()->clearRenderPass();
	renderPassBeginInfo.framebuffer = vk().mainRenderTarget()->frameBuffer();
	renderPassBeginInfo.renderArea.offset.x = 0;
	renderPassBeginInfo.renderArea.offset.y = 0;
	renderPassBeginInfo.renderArea.extent.width = m_width;
	renderPassBeginInfo.renderArea.extent.height = m_height;

	VkClearValue clearValues[2];
	clearValues[0].color.float32[0] = 0.33f;
	clearValues[0].color.float32[1] = 0.44f;
	clearValues[0].color.float32[2] = 0.66f;
	clearValues[0].color.float32[3] = 1.0f;
	clearValues[1].depthStencil.depth = 1.0f;
	clearValues[1].depthStencil.stencil = 0;


	renderPassBeginInfo.pClearValues = clearValues;
	renderPassBeginInfo.clearValueCount = 2;


	vkCmdBeginRenderPass(cmd, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
	{
		// Bind the mPipeline state
		vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipeline);

		VkViewport vp;
		VkRect2D sc;
		vp.x = 0;
		vp.y = 0;
		vp.height = (float)(m_height);
		vp.width = (float)(m_width);
		vp.minDepth = 0.0f;
		vp.maxDepth = 1.0f;

		sc.offset.x = 0;
		sc.offset.y = 0;
		sc.extent.width = vp.width;
		sc.extent.height = vp.height;

		vkCmdSetViewport(cmd, 0, 1, &vp);
		vkCmdSetScissor(cmd, 0, 1, &sc);

		mMesh.draw(mPipelineLayout, cmd);
	}

	vkCmdEndRenderPass(cmd);

	vk().submitMainCommandBuffer();
}
예제 #25
0
int main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    bool U_ASSERT_ONLY pass;
    struct sample_info info = {};
    char sample_title[] = "Draw Cube";

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    info.instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
#ifdef _WIN32
    info.instance_extension_names.push_back(
        VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#else
    info.instance_extension_names.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
#endif
    info.device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_descriptor_and_pipeline_layouts(info, false);
    init_renderpass(info, DEPTH_PRESENT);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, DEPTH_PRESENT);
    init_vertex_buffer(info, g_vb_solid_face_colors_Data,
                       sizeof(g_vb_solid_face_colors_Data),
                       sizeof(g_vb_solid_face_colors_Data[0]), false);
    init_descriptor_pool(info, false);
    init_descriptor_set(info, false);
    init_pipeline_cache(info);
    init_pipeline(info, DEPTH_PRESENT);

    /* VULKAN_KEY_START */

    VkClearValue clear_values[2];
    clear_values[0].color.float32[0] = 0.2f;
    clear_values[0].color.float32[1] = 0.2f;
    clear_values[0].color.float32[2] = 0.2f;
    clear_values[0].color.float32[3] = 0.2f;
    clear_values[1].depthStencil.depth = 1.0f;
    clear_values[1].depthStencil.stencil = 0;

    VkSemaphore presentCompleteSemaphore;
    VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo;
    presentCompleteSemaphoreCreateInfo.sType =
        VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    presentCompleteSemaphoreCreateInfo.pNext = NULL;
    presentCompleteSemaphoreCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;

    res = vkCreateSemaphore(info.device, &presentCompleteSemaphoreCreateInfo,
                            NULL, &presentCompleteSemaphore);
    assert(res == VK_SUCCESS);

    // Get the index of the next available swapchain image:
    res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX,
                                presentCompleteSemaphore, NULL,
                                &info.current_buffer);
    // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
    // return codes
    assert(res == VK_SUCCESS);

    /* Allocate a uniform buffer that will take query results. */
    VkBuffer query_result_buf;
    VkDeviceMemory query_result_mem;
    VkBufferCreateInfo buf_info = {};
    buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buf_info.pNext = NULL;
    buf_info.usage =
        VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
    buf_info.size = 4 * sizeof(uint64_t);
    buf_info.queueFamilyIndexCount = 0;
    buf_info.pQueueFamilyIndices = NULL;
    buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    buf_info.flags = 0;
    res = vkCreateBuffer(info.device, &buf_info, NULL, &query_result_buf);
    assert(res == VK_SUCCESS);

    VkMemoryRequirements mem_reqs;
    vkGetBufferMemoryRequirements(info.device, query_result_buf, &mem_reqs);

    VkMemoryAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    alloc_info.pNext = NULL;
    alloc_info.memoryTypeIndex = 0;
    alloc_info.allocationSize = mem_reqs.size;
    pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits,
                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
                                       &alloc_info.memoryTypeIndex);
    assert(pass);

    res = vkAllocateMemory(info.device, &alloc_info, NULL, &query_result_mem);
    assert(res == VK_SUCCESS);

    res =
        vkBindBufferMemory(info.device, query_result_buf, query_result_mem, 0);
    assert(res == VK_SUCCESS);

    VkQueryPool query_pool;
    VkQueryPoolCreateInfo query_pool_info;
    query_pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
    query_pool_info.pNext = NULL;
    query_pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
    query_pool_info.flags = 0;
    query_pool_info.queryCount = 2;
    query_pool_info.pipelineStatistics = 0;

    res = vkCreateQueryPool(info.device, &query_pool_info, NULL, &query_pool);
    assert(res == VK_SUCCESS);

    vkCmdResetQueryPool(info.cmd, query_pool, 0 /*startQuery*/,
                        2 /*queryCount*/);

    VkRenderPassBeginInfo rp_begin;
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = info.render_pass;
    rp_begin.framebuffer = info.framebuffers[info.current_buffer];
    rp_begin.renderArea.offset.x = 0;
    rp_begin.renderArea.offset.y = 0;
    rp_begin.renderArea.extent.width = info.width;
    rp_begin.renderArea.extent.height = info.height;
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            info.desc_set.data(), 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    VkViewport viewport;
    viewport.height = (float)info.height;
    viewport.width = (float)info.width;
    viewport.minDepth = (float)0.0f;
    viewport.maxDepth = (float)1.0f;
    viewport.x = 0;
    viewport.y = 0;
    vkCmdSetViewport(info.cmd, 0, NUM_VIEWPORTS, &viewport);

    VkRect2D scissor;
    scissor.extent.width = info.width;
    scissor.extent.height = info.height;
    scissor.offset.x = 0;
    scissor.offset.y = 0;
    vkCmdSetScissor(info.cmd, 0, NUM_SCISSORS, &scissor);

    vkCmdBeginQuery(info.cmd, query_pool, 0 /*slot*/, 0 /*flags*/);
    vkCmdEndQuery(info.cmd, query_pool, 0 /*slot*/);

    vkCmdBeginQuery(info.cmd, query_pool, 1 /*slot*/, 0 /*flags*/);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);

    vkCmdEndQuery(info.cmd, query_pool, 1 /*slot*/);

    vkCmdCopyQueryPoolResults(
        info.cmd, query_pool, 0 /*firstQuery*/, 2 /*queryCount*/,
        query_result_buf, 0 /*dstOffset*/, sizeof(uint64_t) /*stride*/,
        VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);

    VkImageMemoryBarrier prePresentBarrier = {};
    prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    prePresentBarrier.pNext = NULL;
    prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    prePresentBarrier.dstAccessMask = 0;
    prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
    prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    prePresentBarrier.subresourceRange.baseMipLevel = 0;
    prePresentBarrier.subresourceRange.levelCount = 1;
    prePresentBarrier.subresourceRange.baseArrayLayer = 0;
    prePresentBarrier.subresourceRange.layerCount = 1;
    prePresentBarrier.image = info.buffers[info.current_buffer].image;
    vkCmdPipelineBarrier(info.cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                         VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
                         1, &prePresentBarrier);

    res = vkEndCommandBuffer(info.cmd);
    const VkCommandBuffer cmd_bufs[] = {info.cmd};
    VkFenceCreateInfo fenceInfo;
    VkFence drawFence;
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;
    vkCreateFence(info.device, &fenceInfo, NULL, &drawFence);

    VkPipelineStageFlags pipe_stage_flags =
        VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
    VkSubmitInfo submit_info[1] = {};
    submit_info[0].pNext = NULL;
    submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info[0].waitSemaphoreCount = 1;
    submit_info[0].pWaitSemaphores = &presentCompleteSemaphore;
    submit_info[0].pWaitDstStageMask = &pipe_stage_flags;
    submit_info[0].commandBufferCount = 1;
    submit_info[0].pCommandBuffers = cmd_bufs;
    submit_info[0].signalSemaphoreCount = 0;
    submit_info[0].pSignalSemaphores = NULL;

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.queue, 1, submit_info, drawFence);
    assert(res == VK_SUCCESS);

    res = vkQueueWaitIdle(info.queue);
    assert(res == VK_SUCCESS);

    uint64_t samples_passed[4];

    samples_passed[0] = 0;
    samples_passed[1] = 0;
    res = vkGetQueryPoolResults(
        info.device, query_pool, 0 /*firstQuery*/, 2 /*queryCount*/,
        sizeof(samples_passed) /*dataSize*/, samples_passed,
        sizeof(uint64_t) /*stride*/,
        VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
    assert(res == VK_SUCCESS);

    std::cout << "vkGetQueryPoolResults data"
              << "\n";
    std::cout << "samples_passed[0] = " << samples_passed[0] << "\n";
    std::cout << "samples_passed[1] = " << samples_passed[1] << "\n";

    /* Read back query result from buffer */
    uint64_t *samples_passed_ptr;
    res = vkMapMemory(info.device, query_result_mem, 0, mem_reqs.size, 0,
                      (void **)&samples_passed_ptr);
    assert(res == VK_SUCCESS);

    std::cout << "vkCmdCopyQueryPoolResults data"
              << "\n";
    std::cout << "samples_passed[0] = " << samples_passed_ptr[0] << "\n";
    std::cout << "samples_passed[1] = " << samples_passed_ptr[1] << "\n";

    vkUnmapMemory(info.device, query_result_mem);

    /* Now present the image in the window */

    VkPresentInfoKHR present;
    present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    present.pNext = NULL;
    present.swapchainCount = 1;
    present.pSwapchains = &info.swap_chain;
    present.pImageIndices = &info.current_buffer;
    present.pWaitSemaphores = NULL;
    present.waitSemaphoreCount = 0;
    present.pResults = NULL;

    /* Make sure command buffer is finished before presenting */
    do {
        res =
            vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);

    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    /* VULKAN_KEY_END */
    if (info.save_images)
        write_ppm(info, "occlusion_query");

    vkDestroyBuffer(info.device, query_result_buf, NULL);
    vkFreeMemory(info.device, query_result_mem, NULL);
    vkDestroySemaphore(info.device, presentCompleteSemaphore, NULL);
    vkDestroyQueryPool(info.device, query_pool, NULL);
    vkDestroyFence(info.device, drawFence, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
void vkeGameRendererDynamic::generateDrawCommands(){

	//Start generating draw commands.

	VulkanDC *dc = VulkanDC::Get();
	VulkanDC::Device *device = dc->getDefaultDevice();
	VkClearValue clearValues[3];


	/*
	Dispatch threads to create the secondary
	command buffers.
	*/
	m_calls_generated = 0;
	for (uint32_t i = 0; i < m_max_draw_calls; ++i){
		m_draw_calls[i]->initDrawCommands(m_node_data->count(), m_current_buffer_index);
	}

	/*
	Begin setting up the primary command buffer.
	*/
	VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
	cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;

	vkResetCommandBuffer(m_primary_commands[m_current_buffer_index], 0);
	vkResetCommandBuffer(m_update_commands[m_current_buffer_index], 0);


	VKA_CHECK_ERROR(vkBeginCommandBuffer(m_update_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer.\n");

	VkBufferMemoryBarrier bufBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
	bufBarrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
	bufBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
	bufBarrier.dstQueueFamilyIndex = 0;
	bufBarrier.offset = 0;
	bufBarrier.buffer = m_uniforms_buffer;
	bufBarrier.srcQueueFamilyIndex = 0;

	colorClearValues(&clearValues[0], 1.0, 1.0, 1.0);
	depthStencilClearValues(&clearValues[1]);//default#
	colorClearValues(&clearValues[2], 0.0, 0.0, 0.0);

	uint32_t sz = (sizeof(VkeNodeUniform) * 100) + (64 * 64);
	VkBufferCopy bufCopy;
	bufCopy.dstOffset = 0;
	bufCopy.srcOffset = 0;
	bufCopy.size = sz;

	vkCmdCopyBuffer(m_update_commands[m_current_buffer_index], m_uniforms_buffer_staging, m_uniforms_buffer, 1, &bufCopy);

	vkCmdPipelineBarrier(
		m_update_commands[m_current_buffer_index],
		VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
		VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
		0,
		0,
		NULL,
		1,
		&bufBarrier,
		0,
		NULL);

	VKA_CHECK_ERROR(vkEndCommandBuffer(m_update_commands[m_current_buffer_index]), "Could not end command buffer for draw command.\n");


	VKA_CHECK_ERROR(vkBeginCommandBuffer(m_primary_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer.\n");



	renderPassBegin(&m_primary_commands[m_current_buffer_index], m_render_pass, m_framebuffers[m_current_buffer_index], 0, 0, m_width, m_height, clearValues, 3, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);


	VkViewport vp;
	VkRect2D sc;
	vp.x = 0;
	vp.y = 0;
	vp.height = (float)(m_height);
	vp.width = (float)(m_width);
	vp.minDepth = 0.0f;
	vp.maxDepth = 1.0f;

	sc.offset.x = 0;
	sc.offset.y = 0;
	sc.extent.width = vp.width;
	sc.extent.height = vp.height;

	vkCmdSetViewport(m_primary_commands[m_current_buffer_index], 0, 1, &vp);
	vkCmdSetScissor(m_primary_commands[m_current_buffer_index], 0, 1, &sc);

	/*
	Wait here until the secondary commands are ready.
	*/

	VkCommandBuffer secondaryCommands[11];
	secondaryCommands[0] = m_terrain_command[m_current_buffer_index];
	for (uint32_t i = 0; i < m_max_draw_calls; ++i){
		secondaryCommands[i + 1] = m_draw_calls[i]->getDrawCommand(m_current_buffer_index);
	}

	vkCmdExecuteCommands(m_primary_commands[m_current_buffer_index], 1 + m_max_draw_calls, secondaryCommands);

	vkCmdEndRenderPass(m_primary_commands[m_current_buffer_index]);

	VkImageResolve blitInfo;
    blitInfo.srcOffset.x = 0;
	blitInfo.srcOffset.y = 0;
	blitInfo.srcOffset.z = 0;
	blitInfo.dstOffset.x = 0;
	blitInfo.dstOffset.y = 0;
	blitInfo.dstOffset.z = 0;
    blitInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    blitInfo.srcSubresource.mipLevel = 0;
    blitInfo.srcSubresource.baseArrayLayer = 0;
    blitInfo.srcSubresource.layerCount = 1;
    blitInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    blitInfo.dstSubresource.mipLevel = 0;
    blitInfo.dstSubresource.baseArrayLayer = 0;
    blitInfo.dstSubresource.layerCount = 1;
    blitInfo.extent.width = m_width;
    blitInfo.extent.height = m_height;
    blitInfo.extent.depth = 1;

	vkCmdResolveImage(
		m_primary_commands[m_current_buffer_index],
		m_color_attachment.image,
		VK_IMAGE_LAYOUT_GENERAL,
		m_resolve_attachment[m_current_buffer_index].image,
		VK_IMAGE_LAYOUT_GENERAL,
		1,
		&blitInfo);


	VKA_CHECK_ERROR(vkEndCommandBuffer(m_primary_commands[m_current_buffer_index]), "Could not end command buffer for draw command.\n");

}
예제 #27
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			// Reset timestamp query pool
			vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, static_cast<uint32_t>(pipelineStats.size()));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width,	(float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			VkDeviceSize offsets[1] = { 0 };

			// Start capture of pipeline statistics
			vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);

			for (int32_t y = 0; y < gridSize; y++) {
				for (int32_t x = 0; x < gridSize; x++) {
					glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f);
					vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
					vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
				}
			}

			// End capture of pipeline statistics
			vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0);

			drawUI(drawCmdBuffers[i]);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #28
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[3];
		clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
		clearValues[1].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
		clearValues[2].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 3;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			VkDeviceSize offsets[1] = { 0 };

			/*
				First sub pass
				Fills the attachments
			*/
			{
				vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 0: Writing attachments", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));

				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.attachmentWrite);
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.attachmentWrite, 0, 1, &descriptorSets.attachmentWrite, 0, NULL);
				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdDrawIndexed(drawCmdBuffers[i], scene.indexCount, 1, 0, 0, 0);

				vks::debugmarker::endRegion(drawCmdBuffers[i]);
			}

			/*
				Second sub pass
				Reads from the attachments via input attachments
			*/
			{
				vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 1: Reading attachments", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));

				vkCmdNextSubpass(drawCmdBuffers[i], VK_SUBPASS_CONTENTS_INLINE);

				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.attachmentRead);
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.attachmentRead, 0, 1, &descriptorSets.attachmentRead, 0, NULL);
				vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);

				vks::debugmarker::endRegion(drawCmdBuffers[i]);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
예제 #29
0
파일: main.cpp 프로젝트: AsGreyWolf/Vulkan
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = {};
		cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
		cmdBufInfo.pNext = NULL;

		VkClearValue clearValues[2];
		clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = {};
		renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
		renderPassBeginInfo.pNext = NULL;
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			// Update dynamic viewport state
			VkViewport viewport = {};
			viewport.height = (float)height;
			viewport.width = (float)width;
			viewport.minDepth = (float) 0.0f;
			viewport.maxDepth = (float) 1.0f;
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			// Update dynamic scissor state
			VkRect2D scissor = {};
			scissor.extent.width = width;
			scissor.extent.height = height;
			scissor.offset.x = 0;
			scissor.offset.y = 0;
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			// Bind descriptor sets describing shader binding points
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			// Bind the rendering pipeline (including the shaders)
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);

			// Bind triangle vertices
			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets);

			// Bind triangle indices
			vkCmdBindIndexBuffer(drawCmdBuffers[i], indices.buf, 0, VK_INDEX_TYPE_UINT32);

			// Draw indexed triangle
			vkCmdDrawIndexed(drawCmdBuffers[i], indices.count, 1, 0, 0, 1);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}
	}
예제 #30
0
void vkeGameRendererDynamic::generateDrawCommands(){

	//Start generating draw commands.

	VulkanDC *dc = VulkanDC::Get();
	VulkanDC::Device *device = dc->getDefaultDevice();
	VkClearValue clearValues[3];

	colorClearValues(&clearValues[0], 1.0, 1.0, 1.0);
	depthStencilClearValues(&clearValues[1]);//default#
	colorClearValues(&clearValues[2], 0.0, 0.0, 0.0);

	/*
	Dispatch threads to create the secondary
	command buffers.
	*/
	m_calls_generated = 0;
	for (uint32_t i = 0; i < m_max_draw_calls; ++i){
		m_draw_calls[i]->initDrawCommands(m_node_data->count(), m_current_buffer_index);
	}

	/*
	Begin setting up the primary command buffer.
	*/
	VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
	cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;

	VKA_CHECK_ERROR(vkResetCommandBuffer(m_primary_commands[m_current_buffer_index], 0),"Could not reset primary command buffer");
	VKA_CHECK_ERROR(vkBeginCommandBuffer(m_primary_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer.\n");


	uint32_t cnt = m_node_data->count();
	VkDeviceSize sz = (sizeof(VkeNodeUniform) * cnt) + (m_instance_count * 64);
	vkCmdUpdateBuffer(m_primary_commands[m_current_buffer_index], m_uniforms_buffer, 0, sz, (const uint32_t *)m_uniforms_local);
	m_camera->updateCameraCmd(m_primary_commands[m_current_buffer_index]);


	renderPassBegin(&m_primary_commands[m_current_buffer_index], m_render_pass, m_framebuffers[m_current_buffer_index], 0, 0, m_width, m_height, clearValues, 3, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);


	VkViewport vp;
	VkRect2D sc;
	vp.x = 0;
	vp.y = 0;
	vp.height = (float)(m_height);
	vp.width = (float)(m_width);
	vp.minDepth = 0.0f;
	vp.maxDepth = 1.0f;

	sc.offset.x = 0;
	sc.offset.y = 0;
	sc.extent.width = vp.width;
	sc.extent.height = vp.height;

	vkCmdSetViewport(m_primary_commands[m_current_buffer_index], 0, 1, &vp);
	vkCmdSetScissor(m_primary_commands[m_current_buffer_index], 0, 1, &sc);

	/*
	Wait here until the secondary commands are ready.
	*/

	VkCommandBuffer secondaryCommands[11];
	secondaryCommands[0] = m_terrain_command[m_current_buffer_index];
	for (uint32_t i = 0; i < m_max_draw_calls; ++i){
		secondaryCommands[i+1] = m_draw_calls[i]->getDrawCommand(m_current_buffer_index);
	}


	vkCmdExecuteCommands(m_primary_commands[m_current_buffer_index],  1+m_max_draw_calls, secondaryCommands);

	vkCmdEndRenderPass(m_primary_commands[m_current_buffer_index]);

	VkImageResolve blitInfo;
    blitInfo.srcOffset.x = 0;
	blitInfo.srcOffset.y = 0;
	blitInfo.srcOffset.z = 0;
	blitInfo.dstOffset.x = 0;
	blitInfo.dstOffset.y = 0;
	blitInfo.dstOffset.z = 0;
    blitInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    blitInfo.srcSubresource.mipLevel = 0;
    blitInfo.srcSubresource.baseArrayLayer = 0;
    blitInfo.srcSubresource.layerCount = 1;
    blitInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    blitInfo.dstSubresource.mipLevel = 0;
    blitInfo.dstSubresource.baseArrayLayer = 0;
    blitInfo.dstSubresource.layerCount = 1;
    blitInfo.extent.width = m_width;
    blitInfo.extent.height = m_height;
    blitInfo.extent.depth = 1;

	vkCmdResolveImage(
		m_primary_commands[m_current_buffer_index],
		m_color_attachment.image,
		VK_IMAGE_LAYOUT_GENERAL,
		m_resolve_attachment[m_current_buffer_index].image,
		VK_IMAGE_LAYOUT_GENERAL,
		1,
		&blitInfo);


	VKA_CHECK_ERROR(vkEndCommandBuffer(m_primary_commands[m_current_buffer_index]), "Could not end command buffer for draw command.\n");

}