예제 #1
1
	// Find and create a compute capable device queue
	void getComputeQueue()
	{
		uint32_t queueIndex = 0;
		uint32_t queueCount;
		vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
		assert(queueCount >= 1);

		std::vector<VkQueueFamilyProperties> queueProps;
		queueProps.resize(queueCount);
		vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
		
		for (queueIndex = 0; queueIndex < queueCount; queueIndex++)
		{
			if (queueProps[queueIndex].queueFlags & VK_QUEUE_COMPUTE_BIT)
				break;
		}
		assert(queueIndex < queueCount);

		VkDeviceQueueCreateInfo queueCreateInfo = {};
		queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
		queueCreateInfo.pNext = NULL;
		queueCreateInfo.queueFamilyIndex = queueIndex;
		queueCreateInfo.queueCount = 1;
		vkGetDeviceQueue(device, queueIndex, 0, &computeQueue);
	}
예제 #2
0
XCamReturn
VKDevice::prepare_compute_queue ()
{
    uint32_t compute_idx = _instance->get_compute_queue_family_idx ();
    vkGetDeviceQueue (_dev_id, compute_idx, 0, &_compute_queue);
    return XCAM_RETURN_NO_ERROR;
}
void VulkanWrapper::VWGraphicInstance::CreateLogicalDevice(VWGraphicAdapter* _adapter)
{
	QueueFamilyIndices indices = FindQueueFamilies(m_PhysicalDevice, m_Surface);

	std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
	std::set<int> uniqueQueueFamilies = { indices.graphicsFamily, indices.presentFamily };

	float queuePriority = 1.0f;
	for (int queueFamily : uniqueQueueFamilies) {
		VkDeviceQueueCreateInfo queueCreateInfo = {};
		queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
		queueCreateInfo.queueFamilyIndex = queueFamily;
		queueCreateInfo.queueCount = 1;
		queueCreateInfo.pQueuePriorities = &queuePriority;
		queueCreateInfos.push_back(queueCreateInfo);
	}

	VkPhysicalDeviceFeatures deviceFeatures = {};

	VkDeviceCreateInfo createInfo = {};
	createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;

	createInfo.pQueueCreateInfos = queueCreateInfos.data();
	createInfo.queueCreateInfoCount = (uint32_t)queueCreateInfos.size();

	createInfo.pEnabledFeatures = &deviceFeatures;

	createInfo.enabledExtensionCount = deviceExtensions.size();
	createInfo.ppEnabledExtensionNames = deviceExtensions.data();

	if (enableValidationLayers) {
		createInfo.enabledLayerCount = validationLayers.size();
		createInfo.ppEnabledLayerNames = validationLayers.data();
	}
	else {
		createInfo.enabledLayerCount = 0;
	}

	if (vkCreateDevice(m_PhysicalDevice, &createInfo, nullptr, &m_VulkanDevice) != VK_SUCCESS) {
		throw std::runtime_error("failed to create logical device!");
	}

	vkGetDeviceQueue(m_VulkanDevice, indices.graphicsFamily, 0, &m_GraphicsQueue.queue);
	vkGetDeviceQueue(m_VulkanDevice, indices.presentFamily, 0, &m_PresentQueue.queue);
	m_GraphicsQueue.index = indices.graphicsFamily;
	m_PresentQueue.index = indices.presentFamily;
}
예제 #4
0
파일: vkUtilss.cpp 프로젝트: pac85/Engine
void create_logical_device()
{
    std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
    std::set<int> uniqueQueueFamilies = {graphics_queue_family_index, present_queue_family_index};

    float queuePriority = 1.0f;
    for (int queueFamily : uniqueQueueFamilies)
    {
        VkDeviceQueueCreateInfo queueCreateInfo = {};
        queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
        queueCreateInfo.queueFamilyIndex = queueFamily;
        queueCreateInfo.queueCount = 1;
        queueCreateInfo.pQueuePriorities = &queuePriority;
        queueCreateInfos.push_back(queueCreateInfo);
    }

    VkPhysicalDeviceFeatures deviceFeatures = {};

    VkDeviceCreateInfo createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
    createInfo.pQueueCreateInfos = queueCreateInfos.data();
    createInfo.queueCreateInfoCount = (uint32_t) queueCreateInfos.size();
    createInfo.pEnabledFeatures = &deviceFeatures;

    createInfo.enabledExtensionCount = device_extensions.size();
    createInfo.ppEnabledExtensionNames = device_extensions.data();

    if (use_validation_layers)
    {
        createInfo.enabledLayerCount = validationLayers.size();
        createInfo.ppEnabledLayerNames = validationLayers.data();
    }
    else
    {
        createInfo.enabledLayerCount = 0;
    }

    if (vkCreateDevice(physical_device, &createInfo, nullptr, device.replace()) != VK_SUCCESS)
    {
        cout << "failed to create logical device" << endl;
    }

    vkGetDeviceQueue(device, graphics_queue_family_index, 0, &graphics_queue);
    vkGetDeviceQueue(device, present_queue_family_index, 0, &present_queue);

}
예제 #5
0
파일: device.cpp 프로젝트: Delwin9999/libvc
Device::Device(VkPhysicalDevice physicalDevice) : physicalDevice(physicalDevice)
{
    // select a queue family with compute support
    uint32_t numQueues;
    vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueues, nullptr);

    VkQueueFamilyProperties *queueFamilyProperties = new VkQueueFamilyProperties[numQueues];
    vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueues, queueFamilyProperties);

    for (uint32_t i = 0; i < numQueues; i++) {
        if (queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
            computeQueueFamily = i;
            break;
        }
    }

    delete [] queueFamilyProperties;
    if (computeQueueFamily == -1) {
        throw ERROR_DEVICES;
    }

    VkDeviceQueueCreateInfo queueCreateInfo = {VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
    queueCreateInfo.queueCount = 1;
    float priorities[] = {1.0f};
    queueCreateInfo.pQueuePriorities = priorities;
    queueCreateInfo.queueFamilyIndex = computeQueueFamily;

    // create the logical device
    VkPhysicalDeviceFeatures physicalDeviceFeatures = {};
    VkDeviceCreateInfo deviceCreateInfo = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
    deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
    deviceCreateInfo.pEnabledFeatures = &physicalDeviceFeatures;
    deviceCreateInfo.queueCreateInfoCount = 1;
    if (VK_SUCCESS != vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device)) {
        throw ERROR_DEVICES;
    }

    vkGetDeviceQueue(device, computeQueueFamily, 0, &queue);
    vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);

    // get indices of memory types we care about
    VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
    vkGetPhysicalDeviceMemoryProperties(physicalDevice, &physicalDeviceMemoryProperties);
    for (uint32_t i = 0; i < physicalDeviceMemoryProperties.memoryTypeCount; i++) {
        if (physicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT && memoryTypeMappable == -1) {
            memoryTypeMappable = i;
        }

        if (physicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT && memoryTypeLocal == -1) {
            memoryTypeLocal = i;
        }
    }

    // create the implicit command buffer
    implicitCommandBuffer = new CommandBuffer(*this);
}
예제 #6
0
    void createLogicalDevice() {
        QueueFamilyIndices indices = findQueueFamilies(physicalDevice);

        std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
        std::set<int> uniqueQueueFamilies = {indices.graphicsFamily, indices.presentFamily};

        float queuePriority = 1.0f;
        for (int queueFamily : uniqueQueueFamilies) {
            VkDeviceQueueCreateInfo queueCreateInfo = {};
            queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
            queueCreateInfo.queueFamilyIndex = queueFamily;
            queueCreateInfo.queueCount = 1;
            queueCreateInfo.pQueuePriorities = &queuePriority;
            queueCreateInfos.push_back(queueCreateInfo);
        }

        VkPhysicalDeviceFeatures deviceFeatures = {};

        VkDeviceCreateInfo createInfo = {};
        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;

        createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
        createInfo.pQueueCreateInfos = queueCreateInfos.data();

        createInfo.pEnabledFeatures = &deviceFeatures;

        createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
        createInfo.ppEnabledExtensionNames = deviceExtensions.data();

        if (enableValidationLayers) {
            createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
            createInfo.ppEnabledLayerNames = validationLayers.data();
        } else {
            createInfo.enabledLayerCount = 0;
        }

        if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
            throw std::runtime_error("failed to create logical device!");
        }

        vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);
        vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);
    }
예제 #7
0
IQueueSP VKTS_APIENTRY queueGet(const VkDevice device, const uint32_t queueFamilyIndex, const uint32_t queueIndex)
{
    if (!device)
    {
        return IQueueSP();
    }

    VkQueue queue;

    vkGetDeviceQueue(device, queueFamilyIndex, queueIndex, &queue);

    return IQueueSP(new Queue(device, queueFamilyIndex, queueIndex, queue));
}
예제 #8
0
void Renderer::_InitDevice()
{
	{
		uint32_t gpu_count = 0;
		vkEnumeratePhysicalDevices( _instance, &gpu_count, nullptr );
		std::vector<VkPhysicalDevice> gpu_list( gpu_count );
		vkEnumeratePhysicalDevices( _instance, &gpu_count, gpu_list.data() );
		_gpu = gpu_list[ 0 ];
		vkGetPhysicalDeviceProperties( _gpu, &_gpu_properties );
	}
	{
		uint32_t family_count = 0;
		vkGetPhysicalDeviceQueueFamilyProperties( _gpu, &family_count, nullptr );
		std::vector<VkQueueFamilyProperties> family_property_list( family_count );
		vkGetPhysicalDeviceQueueFamilyProperties( _gpu, &family_count, family_property_list.data() );

		bool found = false;
		for( uint32_t i=0; i < family_count; ++i ) {
			if( family_property_list[ i ].queueFlags & VK_QUEUE_GRAPHICS_BIT ) {
				found = true;
				_graphics_family_index = i;
			}
		}
		if( !found ) {
			assert( 0 && "Vulkan ERROR: Queue family supporting graphics not found." );
			std::exit( -1 );
		}
	}

	float queue_priorities[] { 1.0f };
	VkDeviceQueueCreateInfo device_queue_create_info {};
	device_queue_create_info.sType				= VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	device_queue_create_info.queueFamilyIndex	= _graphics_family_index;
	device_queue_create_info.queueCount			= 1;
	device_queue_create_info.pQueuePriorities	= queue_priorities;

	VkDeviceCreateInfo device_create_info {};
	device_create_info.sType					= VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
	device_create_info.queueCreateInfoCount		= 1;
	device_create_info.pQueueCreateInfos		= &device_queue_create_info;
	device_create_info.enabledLayerCount		= _device_layers.size();
	device_create_info.ppEnabledLayerNames		= _device_layers.data();
	device_create_info.enabledExtensionCount	= _device_extensions.size();
	device_create_info.ppEnabledExtensionNames	= _device_extensions.data();

	ErrorCheck( vkCreateDevice( _gpu, &device_create_info, nullptr, &_device ) );

	vkGetDeviceQueue( _device, _graphics_family_index, 0, &_queue );
}
예제 #9
0
void VulkanWindowContext::initializeContext(void* platformData, const DisplayParams& params) {
    fBackendContext.reset(GrVkBackendContext::Create(&fPresentQueueIndex, canPresent, 
                                                     platformData));

    if (!(fBackendContext->fExtensions & kKHR_surface_GrVkExtensionFlag) ||
        !(fBackendContext->fExtensions & kKHR_swapchain_GrVkExtensionFlag)) {
        fBackendContext.reset(nullptr);
        return;
    }

    VkInstance instance = fBackendContext->fInstance;
    VkDevice device = fBackendContext->fDevice;
    GET_PROC(DestroySurfaceKHR);
    GET_PROC(GetPhysicalDeviceSurfaceSupportKHR);
    GET_PROC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
    GET_PROC(GetPhysicalDeviceSurfaceFormatsKHR);
    GET_PROC(GetPhysicalDeviceSurfacePresentModesKHR);
    GET_DEV_PROC(CreateSwapchainKHR);
    GET_DEV_PROC(DestroySwapchainKHR);
    GET_DEV_PROC(GetSwapchainImagesKHR);
    GET_DEV_PROC(AcquireNextImageKHR);
    GET_DEV_PROC(QueuePresentKHR);

    fContext = GrContext::Create(kVulkan_GrBackend, (GrBackendContext) fBackendContext.get());

    fSurface = createVkSurface(instance, platformData);
    if (VK_NULL_HANDLE == fSurface) {
        fBackendContext.reset(nullptr);
        return;
    }

    VkBool32 supported;
    VkResult res = fGetPhysicalDeviceSurfaceSupportKHR(fBackendContext->fPhysicalDevice,
                                                       fPresentQueueIndex, fSurface,
                                                       &supported);
    if (VK_SUCCESS != res) {
        this->destroyContext();
        return;
    }

    if (!this->createSwapchain(-1, -1, params)) {
        this->destroyContext();
        return;
    }

    // create presentQueue
    vkGetDeviceQueue(fBackendContext->fDevice, fPresentQueueIndex, 0, &fPresentQueue);
}
예제 #10
0
GstVulkanQueue *
gst_vulkan_device_get_queue (GstVulkanDevice * device, guint32 queue_family,
    guint32 queue_i)
{
  GstVulkanQueue *ret;

  g_return_val_if_fail (GST_IS_VULKAN_DEVICE (device), NULL);
  g_return_val_if_fail (device->device != NULL, NULL);
  g_return_val_if_fail (queue_family < device->n_queues, NULL);
  g_return_val_if_fail (queue_i <
      device->queue_family_props[queue_family].queueCount, NULL);

  ret = g_object_new (GST_TYPE_VULKAN_QUEUE, NULL);
  ret->device = gst_object_ref (device);
  ret->family = queue_family;
  ret->index = queue_i;

  vkGetDeviceQueue (device->device, queue_family, queue_i, &ret->queue);

  return ret;
}
예제 #11
0
void Device::init_queues() {
    uint32_t queue_node_count;

    // Call with NULL data to get count
    vkGetPhysicalDeviceQueueFamilyProperties(phy_.handle(), &queue_node_count,
                                             NULL);
    EXPECT(queue_node_count >= 1);

    VkQueueFamilyProperties *queue_props =
        new VkQueueFamilyProperties[queue_node_count];

    vkGetPhysicalDeviceQueueFamilyProperties(phy_.handle(), &queue_node_count,
                                             queue_props);

    for (uint32_t i = 0; i < queue_node_count; i++) {
        VkQueue queue;

        for (uint32_t j = 0; j < queue_props[i].queueCount; j++) {
            // TODO: Need to add support for separate MEMMGR and work queues,
            // including synchronization
            vkGetDeviceQueue(handle(), i, j, &queue);

            if (queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
                queues_[GRAPHICS].push_back(new Queue(queue, i));
            }

            if (queue_props[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
                queues_[COMPUTE].push_back(new Queue(queue, i));
            }

            if (queue_props[i].queueFlags & VK_QUEUE_TRANSFER_BIT) {
                queues_[DMA].push_back(new Queue(queue, i));
            }
        }
    }

    delete[] queue_props;

    EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty());
}
예제 #12
0
파일: queue.cpp 프로젝트: mp3butcher/Anvil
/** Please see header for specification */
Anvil::Queue::Queue(const Anvil::BaseDevice* in_device_ptr,
                    uint32_t                 in_queue_family_index,
                    uint32_t                 in_queue_index,
                    bool                     in_mt_safe)

    :CallbacksSupportProvider  (QUEUE_CALLBACK_ID_COUNT),
     DebugMarkerSupportProvider(in_device_ptr,
                                VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT),
     MTSafetySupportProvider   (in_mt_safe),
     m_device_ptr              (in_device_ptr),
     m_queue                   (VK_NULL_HANDLE),
     m_queue_family_index      (in_queue_family_index),
     m_queue_index             (in_queue_index)
{
    /* Retrieve the Vulkan handle */
    vkGetDeviceQueue(m_device_ptr->get_device_vk(),
                     in_queue_family_index,
                     in_queue_index,
                    &m_queue);

    anvil_assert(m_queue != VK_NULL_HANDLE);

    /* Determine whether the queue supports sparse bindings */
    m_supports_sparse_bindings = !!(m_device_ptr->get_queue_family_info(in_queue_family_index)->flags & VK_QUEUE_SPARSE_BINDING_BIT);

    /* Cache a fence that may be optionally used for submissions */
    {
        auto create_info_ptr = Anvil::FenceCreateInfo::create(m_device_ptr,
                                                              false); /* create_signalled */

        create_info_ptr->set_mt_safety(Anvil::Utils::convert_boolean_to_mt_safety_enum(is_mt_safe()) );

        m_submit_fence_ptr = Anvil::Fence::create(std::move(create_info_ptr) );
    }

    /* OK, register the wrapper instance and leave */
    Anvil::ObjectTracker::get()->register_object(Anvil::OBJECT_TYPE_QUEUE,
                                                  this);
}
예제 #13
0
			bool VkContext::CreateDevice() {
				float queuePriority = 1.0f;

				VkDeviceQueueCreateInfo queueCreateInfo = {};

				queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
				queueCreateInfo.queueFamilyIndex = queueIndex;
				queueCreateInfo.queueCount = 1;
				queueCreateInfo.pQueuePriorities = &queuePriority;

				std::vector<const char*> deviceExtensions;
				std::vector<const char*> deviceLayers;

#ifdef VOXL_DEBUG
				// Add validation layers
				deviceLayers.push_back("VK_LAYER_LUNARG_standard_validation");
#endif

				deviceExtensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);

				VkDeviceCreateInfo deviceCreateInfo = {};
				deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
				deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
				deviceCreateInfo.queueCreateInfoCount = 1;
				deviceCreateInfo.enabledExtensionCount = (u32)deviceExtensions.size();
				deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions.data();
				deviceCreateInfo.enabledLayerCount = (u32)deviceLayers.size();
				deviceCreateInfo.ppEnabledLayerNames = deviceLayers.data();

				CheckVkResult(vkCreateDevice(physDev, &deviceCreateInfo, nullptr, &dev));

				// Get queue
				vkGetDeviceQueue(dev, queueIndex, 0, &queue);

				return true;
			}
예제 #14
0
void getPresentationQueue(VulkanContext& context, VulkanSurfaceContext& sc) {
    uint32_t queueFamiliesCount;
    vkGetPhysicalDeviceQueueFamilyProperties(context.physicalDevice, &queueFamiliesCount, nullptr);
    std::vector<VkQueueFamilyProperties> queueFamiliesProperties(queueFamiliesCount);
    vkGetPhysicalDeviceQueueFamilyProperties(context.physicalDevice, &queueFamiliesCount,
            queueFamiliesProperties.data());
    uint32_t presentQueueFamilyIndex = 0xffff;
    for (uint32_t j = 0; j < queueFamiliesCount; ++j) {
        VkBool32 supported = VK_FALSE;
        vkGetPhysicalDeviceSurfaceSupportKHR(context.physicalDevice, j, sc.surface, &supported);
        if (supported) {
            presentQueueFamilyIndex = j;
            break;
        }
    }
    ASSERT_POSTCONDITION(presentQueueFamilyIndex != 0xffff,
            "This physical device does not support the presentation queue.");
    if (context.graphicsQueueFamilyIndex != presentQueueFamilyIndex) {
        vkGetDeviceQueue(context.device, presentQueueFamilyIndex, 0, &sc.presentQueue);
    } else {
        sc.presentQueue = context.graphicsQueue;
    }
    ASSERT_POSTCONDITION(sc.presentQueue, "Unable to obtain presentation queue.");
}
예제 #15
0
void vulkan_create_logical_device(ReaperRoot& root, VulkanBackend& backend)
{
    std::vector<VkDeviceQueueCreateInfo> queue_create_infos;
    std::vector<float>                   queue_priorities = {1.0f};

    queue_create_infos.push_back({
        VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,     // VkStructureType              sType
        nullptr,                                        // const void                  *pNext
        0,                                              // VkDeviceQueueCreateFlags     flags
        backend.physicalDeviceInfo.graphicsQueueIndex,  // uint32_t                     queueFamilyIndex
        static_cast<uint32_t>(queue_priorities.size()), // uint32_t                     queueCount
        &queue_priorities[0]                            // const float                 *pQueuePriorities
    });

    if (backend.physicalDeviceInfo.graphicsQueueIndex != backend.physicalDeviceInfo.presentQueueIndex)
    {
        queue_create_infos.push_back({
            VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,     // VkStructureType              sType
            nullptr,                                        // const void                  *pNext
            0,                                              // VkDeviceQueueCreateFlags     flags
            backend.physicalDeviceInfo.presentQueueIndex,   // uint32_t                     queueFamilyIndex
            static_cast<uint32_t>(queue_priorities.size()), // uint32_t                     queueCount
            &queue_priorities[0]                            // const float                 *pQueuePriorities
        });
    }

    Assert(!queue_create_infos.empty());
    Assert(!queue_priorities.empty());
    Assert(queue_priorities.size() == queue_create_infos.size());

    std::vector<const char*> device_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};

    uint32_t queueCreateCount = static_cast<uint32_t>(queue_create_infos.size());
    uint32_t deviceExtensionCount = static_cast<uint32_t>(device_extensions.size());

    log_info(root, "vulkan: using {} device level extensions", device_extensions.size());
    for (auto& e : device_extensions)
        log_debug(root, "- {}", e);

    VkDeviceCreateInfo device_create_info = {
        VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // VkStructureType                    sType
        nullptr,                              // const void                        *pNext
        0,                                    // VkDeviceCreateFlags                flags
        queueCreateCount,                     // uint32_t                           queueCreateInfoCount
        &queue_create_infos[0],               // const VkDeviceQueueCreateInfo     *pQueueCreateInfos
        0,                                    // uint32_t                           enabledLayerCount
        nullptr,                              // const char * const                *ppEnabledLayerNames
        deviceExtensionCount,                 // uint32_t                           enabledExtensionCount
        (deviceExtensionCount > 0 ? &device_extensions[0] : nullptr), // const char * const *ppEnabledExtensionNames
        nullptr // const VkPhysicalDeviceFeatures    *pEnabledFeatures
    };

    Assert(vkCreateDevice(backend.physicalDevice, &device_create_info, nullptr, &backend.device) == VK_SUCCESS,
           "could not create Vulkan device");

    vulkan_load_device_level_functions(backend.device);

    vkGetDeviceQueue(
        backend.device, backend.physicalDeviceInfo.graphicsQueueIndex, 0, &backend.deviceInfo.graphicsQueue);
    vkGetDeviceQueue(backend.device, backend.physicalDeviceInfo.presentQueueIndex, 0, &backend.deviceInfo.presentQueue);
}
예제 #16
0
파일: main.cpp 프로젝트: Kimau/ludumdare
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
{
    VkResult err;

    // Create Vulkan Instance
    {
        VkInstanceCreateInfo create_info = {};
        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
        create_info.enabledExtensionCount = extensions_count;
        create_info.ppEnabledExtensionNames = extensions;

#ifdef IMGUI_VULKAN_DEBUG_REPORT
        // Enabling multiple validation layers grouped as LunarG standard validation
        const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
        create_info.enabledLayerCount = 1;
        create_info.ppEnabledLayerNames = layers;

        // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
        const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
        memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
        extensions_ext[extensions_count] = "VK_EXT_debug_report";
        create_info.enabledExtensionCount = extensions_count + 1;
        create_info.ppEnabledExtensionNames = extensions_ext;

        // Create Vulkan Instance
        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
        check_vk_result(err);
        free(extensions_ext);

        // Get the function pointer (required for any extensions)
        auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
        IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);

        // Setup the debug report callback
        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
        debug_report_ci.pfnCallback = debug_report;
        debug_report_ci.pUserData = NULL;
        err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
        check_vk_result(err);
#else
        // Create Vulkan Instance without any debug feature
        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
        check_vk_result(err);
#endif
    }

    // Select GPU
    {
        uint32_t gpu_count;
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
        check_vk_result(err);

        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
        check_vk_result(err);

        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
        g_PhysicalDevice = gpus[0];
        free(gpus);
    }

    // Select graphics queue family
    {
        uint32_t count;
        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
        for (uint32_t i = 0; i < count; i++)
            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
            {
                g_QueueFamily = i;
                break;
            }
        free(queues);
        IM_ASSERT(g_QueueFamily != -1);
    }

    // Create Logical Device (with 1 queue)
    {
        int device_extension_count = 1;
        const char* device_extensions[] = { "VK_KHR_swapchain" };
        const float queue_priority[] = { 1.0f };
        VkDeviceQueueCreateInfo queue_info[1] = {};
        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
        queue_info[0].queueFamilyIndex = g_QueueFamily;
        queue_info[0].queueCount = 1;
        queue_info[0].pQueuePriorities = queue_priority;
        VkDeviceCreateInfo create_info = {};
        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
        create_info.pQueueCreateInfos = queue_info;
        create_info.enabledExtensionCount = device_extension_count;
        create_info.ppEnabledExtensionNames = device_extensions;
        err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
        check_vk_result(err);
        vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
    }

    // Create Descriptor Pool
    {
        VkDescriptorPoolSize pool_sizes[] =
        {
            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
        };
        VkDescriptorPoolCreateInfo pool_info = {};
        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
        pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
        pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
        pool_info.pPoolSizes = pool_sizes;
        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
        check_vk_result(err);
    }
}
예제 #17
0
// Devices
void Renderer::_InitDevice() {
	{
		uint32_t gpu_count = 0;
		
		// Read number of GPU's
		vkEnumeratePhysicalDevices(_instance, &gpu_count, nullptr);
		
		std::vector<VkPhysicalDevice> gpu_list(gpu_count);

		// Populate list
		vkEnumeratePhysicalDevices(_instance, &gpu_count, gpu_list.data());

		_gpu = gpu_list[0]; // Get the first available list
		vkGetPhysicalDeviceProperties(_gpu, &_gpu_properties);
		vkGetPhysicalDeviceMemoryProperties(_gpu, &_gpu_memory_properties);
	}
	
	{
		uint32_t family_count = 0;

		// Read number of GPU queue family properties
		vkGetPhysicalDeviceQueueFamilyProperties(_gpu, &family_count, nullptr);

		std::vector<VkQueueFamilyProperties> family_property_list(family_count);

		// Populate list
		vkGetPhysicalDeviceQueueFamilyProperties(_gpu, &family_count, family_property_list.data());
		
		// Find the graphics family
		bool found = false;
		for (uint32_t i = 0; i < family_count; ++i) {
			if (family_property_list[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
				found = true;
				_graphics_family_index = i;
			}
		}

		if (!found) {
			assert(0 && "Vulkan ERROR: Queue family supporting graphics not found.");
			std::exit(-1);
		}
	}

	// Instance Layers
	{
		uint32_t layer_count = 0;

		// Read the number of layers
		vkEnumerateInstanceLayerProperties(&layer_count, nullptr);

		std::vector<VkLayerProperties> layer_property_list(layer_count);

		// Populate list
		vkEnumerateInstanceLayerProperties(&layer_count, layer_property_list.data());

#if BUILD_ENABLE_VULKAN_RUNTIME_DEBUG
		std::cout << "Instance layers: \n";
		for (auto &i : layer_property_list) {
			std::cout << " " << i.layerName << "\t\t | " << i.description << std::endl;
		}
		std::cout << std::endl;
#endif
	}

	// Instance Extensions
	{
		uint32_t extension_count = 0;

		// Read the number of extensions
		vkEnumerateInstanceExtensionProperties(nullptr, &extension_count, nullptr);

		std::vector<VkExtensionProperties> extension_property_list(extension_count);

		// Populate list
		vkEnumerateInstanceExtensionProperties(nullptr, &extension_count, extension_property_list.data());

#if BUILD_ENABLE_VULKAN_RUNTIME_DEBUG
		std::cout << "Instance extensions: \n";
		for (auto &i : extension_property_list) {
			std::cout << " " << i.extensionName << "\t\t | " << i.specVersion << std::endl;
		}
		std::cout << std::endl;
#endif
	}

	// Device Layers
	{
		uint32_t layer_count = 0;

		// Read the number of layers
		vkEnumerateDeviceLayerProperties(_gpu, &layer_count, nullptr);

		std::vector<VkLayerProperties> layer_property_list(layer_count);

		// Populate list
		vkEnumerateDeviceLayerProperties(_gpu, &layer_count, layer_property_list.data());

#if BUILD_ENABLE_VULKAN_RUNTIME_DEBUG
		std::cout << "Device layers: \n";
		for (auto &i : layer_property_list) {
			std::cout << " " << i.layerName << "\t\t | " << i.description << std::endl;
		}
		std::cout << std::endl;
#endif
	}

	// Device Extensions
	{
		uint32_t extension_count = 0;

		// Read the number of extensions
		vkEnumerateDeviceExtensionProperties(_gpu, nullptr, &extension_count, nullptr);

		std::vector<VkExtensionProperties> extension_property_list(extension_count);

		// Populate list
		vkEnumerateDeviceExtensionProperties(_gpu, nullptr, &extension_count, extension_property_list.data());

#if BUILD_ENABLE_VULKAN_RUNTIME_DEBUG
		std::cout << "Device extensions: \n";
		for (auto &i : extension_property_list) {
			std::cout << " " << i.extensionName << "\t\t | " << i.specVersion << std::endl;
		}
		std::cout << std::endl;
#endif
	}

	float queue_priorities[] {1.0f};

	VkDeviceQueueCreateInfo device_queue_create_info {};
	device_queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	device_queue_create_info.queueFamilyIndex = _graphics_family_index;
	device_queue_create_info.queueCount = 1;
	device_queue_create_info.pQueuePriorities = queue_priorities;

	VkDeviceCreateInfo device_create_info = {};
	device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
	device_create_info.queueCreateInfoCount = 1;
	device_create_info.pQueueCreateInfos = &device_queue_create_info;
	device_create_info.enabledLayerCount = (uint32_t) _device_layer_list.size();
	device_create_info.ppEnabledLayerNames = _device_layer_list.data();
	device_create_info.enabledExtensionCount = (uint32_t) _device_extension_list.size();
	device_create_info.ppEnabledExtensionNames = _device_extension_list.data();

	ErrorCheck(vkCreateDevice(_gpu, &device_create_info, nullptr, &_device));

	vkGetDeviceQueue(_device, _graphics_family_index, 0, &_queue);
}
예제 #18
0
파일: context.cpp 프로젝트: dabenman/opencv
Context::Context()
{
    if(!loadVulkanLibrary())
    {
        CV_Error(Error::StsError, "loadVulkanLibrary failed");
        return;
    }
    else if (!loadVulkanEntry())
    {
        CV_Error(Error::StsError, "loadVulkanEntry failed");
        return;
    }
    else if (!loadVulkanGlobalFunctions())
    {
        CV_Error(Error::StsError, "loadVulkanGlobalFunctions failed");
        return;
    }

    // create VkInstance, VkPhysicalDevice
    std::vector<const char *> enabledExtensions;
    if (enableValidationLayers)
    {
        uint32_t layerCount;
        vkEnumerateInstanceLayerProperties(&layerCount, NULL);

        std::vector<VkLayerProperties> layerProperties(layerCount);
        vkEnumerateInstanceLayerProperties(&layerCount, layerProperties.data());

        bool foundLayer = false;
        for (VkLayerProperties prop : layerProperties)
        {
            if (strcmp("VK_LAYER_LUNARG_standard_validation", prop.layerName) == 0)
            {
                foundLayer = true;
                break;
            }
        }

        if (!foundLayer)
        {
            throw std::runtime_error("Layer VK_LAYER_LUNARG_standard_validation not supported\n");
        }
        kEnabledLayers.push_back("VK_LAYER_LUNARG_standard_validation");

        uint32_t extensionCount;

        vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, NULL);
        std::vector<VkExtensionProperties> extensionProperties(extensionCount);
        vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensionProperties.data());

        bool foundExtension = false;
        for (VkExtensionProperties prop : extensionProperties)
        {
            if (strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, prop.extensionName) == 0)
            {
                foundExtension = true;
                break;
            }
        }

        if (!foundExtension) {
            throw std::runtime_error("Extension VK_EXT_DEBUG_REPORT_EXTENSION_NAME not supported\n");
        }
        enabledExtensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
    }

    VkApplicationInfo applicationInfo = {};
    applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
    applicationInfo.pApplicationName = "VkCom Library";
    applicationInfo.applicationVersion = 0;
    applicationInfo.pEngineName = "vkcom";
    applicationInfo.engineVersion = 0;
    applicationInfo.apiVersion = VK_API_VERSION_1_0;;

    VkInstanceCreateInfo createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
    createInfo.flags = 0;
    createInfo.pApplicationInfo = &applicationInfo;

    // Give our desired layers and extensions to vulkan.
    createInfo.enabledLayerCount = kEnabledLayers.size();
    createInfo.ppEnabledLayerNames = kEnabledLayers.data();
    createInfo.enabledExtensionCount = enabledExtensions.size();
    createInfo.ppEnabledExtensionNames = enabledExtensions.data();

    VK_CHECK_RESULT(vkCreateInstance(&createInfo, NULL, &kInstance));

    if (!loadVulkanFunctions(kInstance))
    {
        CV_Error(Error::StsError, "loadVulkanFunctions failed");
        return;
    }

    if (enableValidationLayers && vkCreateDebugReportCallbackEXT)
    {
        VkDebugReportCallbackCreateInfoEXT createInfo = {};
        createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
        createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
                           VK_DEBUG_REPORT_WARNING_BIT_EXT |
                           VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
        createInfo.pfnCallback = &debugReportCallbackFn;

        // Create and register callback.
        VK_CHECK_RESULT(vkCreateDebugReportCallbackEXT(kInstance, &createInfo,
                                                       NULL, &kDebugReportCallback));
    }

    // find physical device
    uint32_t deviceCount;
    vkEnumeratePhysicalDevices(kInstance, &deviceCount, NULL);
    if (deviceCount == 0)
    {
        throw std::runtime_error("could not find a device with vulkan support");
    }

    std::vector<VkPhysicalDevice> devices(deviceCount);
    vkEnumeratePhysicalDevices(kInstance, &deviceCount, devices.data());

    for (VkPhysicalDevice device : devices)
    {
        if (true)
        {
            kPhysicalDevice = device;
            break;
        }
    }

    kQueueFamilyIndex = getComputeQueueFamilyIndex();

    // create device, queue, command pool
    VkDeviceQueueCreateInfo queueCreateInfo = {};
    queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
    queueCreateInfo.queueFamilyIndex = kQueueFamilyIndex;
    queueCreateInfo.queueCount = 1; // create one queue in this family. We don't need more.
    float queuePriorities = 1.0;  // we only have one queue, so this is not that imporant.
    queueCreateInfo.pQueuePriorities = &queuePriorities;

    VkDeviceCreateInfo deviceCreateInfo = {};

    // Specify any desired device features here. We do not need any for this application, though.
    VkPhysicalDeviceFeatures deviceFeatures = {};

    deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
    deviceCreateInfo.enabledLayerCount = kEnabledLayers.size();
    deviceCreateInfo.ppEnabledLayerNames = kEnabledLayers.data();
    deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
    deviceCreateInfo.queueCreateInfoCount = 1;
    deviceCreateInfo.pEnabledFeatures = &deviceFeatures;

    VK_CHECK_RESULT(vkCreateDevice(kPhysicalDevice, &deviceCreateInfo, NULL, &kDevice));

    // Get a handle to the only member of the queue family.
    vkGetDeviceQueue(kDevice, kQueueFamilyIndex, 0, &kQueue);

    // create command pool
    VkCommandPoolCreateInfo commandPoolCreateInfo = {};
    commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
    commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
    // the queue family of this command pool. All command buffers allocated from this command pool,
    // must be submitted to queues of this family ONLY.
    commandPoolCreateInfo.queueFamilyIndex = kQueueFamilyIndex;
    VK_CHECK_RESULT(vkCreateCommandPool(kDevice, &commandPoolCreateInfo, NULL, &kCmdPool));
}
예제 #19
0
void VulkanBase::createInstance() {
    // Application info init
    const VkApplicationInfo applicationInfo = {
        .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
        .pNext = NULL,
        .pApplicationName = name.c_str(),
        .applicationVersion = 1,
        .pEngineName = engineName.c_str(),
        .engineVersion = 1,
        .apiVersion = VK_API_VERSION,       //FIXME  Nvidia driver not updated to latest Vulkan Version
    };


    VkInstanceCreateInfo instanceCreateInfo = {
        .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
        .pNext = NULL,
        .flags = VK_FLAGS_NONE,
        .pApplicationInfo = &applicationInfo,
        .enabledLayerCount = 0,
        .ppEnabledLayerNames = NULL,
        .enabledExtensionCount = 0,
        .ppEnabledExtensionNames = NULL,
    };

    std::vector<const char*> enabledExtensions = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_XCB_SURFACE_EXTENSION_NAME};
    //Check if extensions are present
    vkUtils::checkGlobalExtensionPresent(VK_KHR_SURFACE_EXTENSION_NAME);
    vkUtils::checkGlobalExtensionPresent(VK_KHR_XCB_SURFACE_EXTENSION_NAME);

#ifdef _DEBUG
    if (enableValidation) {
        //Extensions management
        enabledExtensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
        vkUtils::checkGlobalExtensionPresent(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);

        // Layer management
        instanceCreateInfo.enabledLayerCount = vkDebug::validationLayerCount;
        instanceCreateInfo.ppEnabledLayerNames = vkDebug::validationLayerNames;
        // Check standard debug layers are present
        for(uint32_t i = 0; i < instanceCreateInfo.enabledLayerCount; i++) {
            vkUtils::checkGlobalLayerPresent(vkDebug::validationLayerNames[i]);
        }
    }
#endif // DEBUG

    instanceCreateInfo.ppEnabledExtensionNames = enabledExtensions.data();
    instanceCreateInfo.enabledExtensionCount = (uint32_t) enabledExtensions.size();

    CHECK_RESULT(vkCreateInstance(&instanceCreateInfo, nullptr, &instance));
}




void VulkanBase::selectVkPhysicalDevice() {
    uint32_t physicalDeviceCount = 0;
    CHECK_RESULT(vkEnumeratePhysicalDevices(instance,&physicalDeviceCount,nullptr));

    if (physicalDeviceCount<=0) {
        ERROR("No physical device found");
    }

    std::vector<VkPhysicalDevice> physicalDevicesVector(physicalDeviceCount);
    CHECK_RESULT(vkEnumeratePhysicalDevices(instance,&physicalDeviceCount,physicalDevicesVector.data()));

#ifdef _DEBUG
    int deviceIndex = 0;
    for(const auto & phyDev : physicalDevicesVector) {
        VkPhysicalDeviceProperties phyDevProperties;
        vkGetPhysicalDeviceProperties(phyDev, &phyDevProperties);

        std::cout << "--- Physical device: " << phyDevProperties.deviceName << " (index: " << (deviceIndex++) << ")" << std::endl;
        std::cout << "        apiVersion: " << phyDevProperties.apiVersion << std::endl;
        std::cout << "     driverVersion: " << phyDevProperties.driverVersion << std::endl;
        std::cout << "          vendorID: " << phyDevProperties.vendorID << std::endl;
        std::cout << "          deviceID: " << phyDevProperties.deviceID << std::endl;
        std::cout << "        deviceType: ";
        switch(phyDevProperties.deviceType) {
        case VK_PHYSICAL_DEVICE_TYPE_OTHER:
            std::cout << "OTHER";
            break;
        case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
            std::cout << "INTEGRATED_GPU";
            break;
        case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
            std::cout << "DISCRETE_GPU";
            break;
        case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
            std::cout << "VIRTUAL_GPU";
            break;
        case VK_PHYSICAL_DEVICE_TYPE_CPU:
            std::cout << "CPU";
            break;
        default:
            std::cout << "UNKNOWN!!!";
            break;
        }

        std::cout << std::endl;
    }
#endif // _DEBUG

    physicalDevice = physicalDevicesVector.at(0);

    // Gather Physical Device Memory Properties
    vkGetPhysicalDeviceMemoryProperties(physicalDevice,&physicalDeviceMemoryProperties);

}

void VulkanBase::selectQueue() {
    uint32_t queueFamilyPropertyCount = 0;

    vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice,&queueFamilyPropertyCount,nullptr);
    if (queueFamilyPropertyCount<=0)
        ERROR("Physical device has no queue families");

    std::vector<VkQueueFamilyProperties> queueFamilyPropertiesVector(queueFamilyPropertyCount);
    vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice,&queueFamilyPropertyCount,queueFamilyPropertiesVector.data());

    uint32_t queueFamilyIndex = 0;
    int32_t selectedQueueFamilyIndex = -1;
    VkBool32 presentSupport = VK_FALSE;

#ifdef _DEBUG
    std::cout << std::endl << "--- Number of queue families " << queueFamilyPropertyCount << std::endl;
#endif // _DEBUG

    for(const auto & queueFamProp : queueFamilyPropertiesVector) {
        CHECK_RESULT(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, swapchain.surface, &presentSupport));
#ifdef _DEBUG
        std::cout << "--- Properties for queue family " << queueFamilyIndex << std::endl;
        std::cout << "                     queueFlags:";

        if(queueFamProp.queueFlags & VK_QUEUE_GRAPHICS_BIT)
            std::cout << " G";
        if(queueFamProp.queueFlags & VK_QUEUE_COMPUTE_BIT)
            std::cout << " C";
        if(queueFamProp.queueFlags & VK_QUEUE_TRANSFER_BIT)
            std::cout << " T";
        if(queueFamProp.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT)
            std::cout << " S";

        std::cout << '\n';
        std::cout << "                     queueCount: " << queueFamProp.queueCount << std::endl;
        std::cout << "             timestampValidBits: " << queueFamProp.timestampValidBits << std::endl;
        std::cout << "    minImageTransferGranularity: " << queueFamProp.minImageTransferGranularity.width
                  << ", " << queueFamProp.minImageTransferGranularity.height
                  << ", " << queueFamProp.minImageTransferGranularity.depth
                  << std::endl;

        std::cout << "       Supports present?: " << std::boolalpha << bool(presentSupport) << std::endl << std::endl;
#endif // _DEBUG

        if (bool(queueFamProp.queueFlags & VK_QUEUE_GRAPHICS_BIT) && presentSupport == VK_TRUE) {
            if (selectedQueueFamilyIndex < 0)
                selectedQueueFamilyIndex = queueFamilyIndex;
        }
        queueFamilyIndex++;
    }

    if (selectedQueueFamilyIndex<0)
        ERROR("No queue with both graphics and present capabilities found");

    // Create device after selecting the queue
    std::array<float,1> queuePriorities = {0.0f};

    VkDeviceQueueCreateInfo queueCreateInfo = {
        .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
        .pNext = nullptr,
        .flags = VK_FLAGS_NONE,
        .queueFamilyIndex = (uint32_t) selectedQueueFamilyIndex,
        .queueCount = 1,                            //Number of queues to create
        .pQueuePriorities = queuePriorities.data()
    };

    // Call to createDevice
    createDevice(queueCreateInfo,1);

    //Get a handle to the selected queue
    vkGetDeviceQueue(device, (uint32_t) selectedQueueFamilyIndex, 0, &queue);      //TODO get handle if using multiple queues
    queueFamilyIndex = (uint32_t) selectedQueueFamilyIndex;

}


void VulkanBase::createDevice(VkDeviceQueueCreateInfo requestedQueues, uint32_t requestedQueuesCount) {
    //Check extensions available on the selected physical device before creating it
    // Check swap chain extension
    vkUtils::checkDeviceExtensionPresent(physicalDevice,VK_KHR_SWAPCHAIN_EXTENSION_NAME);
    std::vector<const char*> enabledExtensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};

    VkDeviceCreateInfo deviceCreateInfo = {
        .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
        .pNext = nullptr,
        .flags = VK_FLAGS_NONE,
        .queueCreateInfoCount = requestedQueuesCount,
        .pQueueCreateInfos = &requestedQueues,
        .enabledLayerCount = 0,
        .ppEnabledLayerNames = nullptr,
        .enabledExtensionCount = (uint32_t) enabledExtensions.size(),
        .ppEnabledExtensionNames = enabledExtensions.data(),
        .pEnabledFeatures = NULL
    };

#ifdef _DEBUG
    if (enableValidation) {
        deviceCreateInfo.enabledLayerCount = vkDebug::validationLayerCount;
        deviceCreateInfo.ppEnabledLayerNames = vkDebug::validationLayerNames;
        // Check standard debug layers are present on the device
        for(uint32_t i = 0; i < deviceCreateInfo.enabledLayerCount; i++) {
            vkUtils::checkGlobalLayerPresent(vkDebug::validationLayerNames[i]);
        }
    }
#endif // _DEBUG

    CHECK_RESULT(vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device));
}

void VulkanBase::createCommandPool(const uint32_t queueFamilyIndex, const VkCommandPoolCreateFlagBits createFlagBits) {
    const VkCommandPoolCreateInfo commandPoolCreateInfo= {
        .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
        .pNext = NULL,
        .flags = createFlagBits,
        .queueFamilyIndex = queueFamilyIndex
    };

    CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCreateInfo,nullptr,&commandPool));

#ifdef _DEBUG
    std::cout << "\n+++ Created command pool" << std::endl;
#endif // _DEBUG
}

void VulkanBase::createSynchroItems()
{
    // Semaphores

    VkSemaphoreCreateInfo semaphoreCreateInfo = {
        .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
        .pNext = NULL,
        .flags = VK_FLAGS_NONE
    };

    // Semaphore signaled on swapchain image ready to use and wait on the queue before rendering/present
    CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore));

    // Semaphore signaled on queue rendering termination and waited on present operation
    CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderingCompletedSemaphore));

    // Fences

    VkFenceCreateInfo fenceCreateInfo = {
        .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
        .pNext = NULL,
        .flags = VK_FLAGS_NONE
    };

    CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &presentFence));

    #ifdef _DEBUG
    std::cout << "\n+++ Created semaphores and fences\n";
    #endif // _DEBUG
}



void VulkanBase::createCommandBuffers(VkCommandBuffer* cmdBuffer, uint32_t commandBufferCount, VkCommandBufferLevel cmdBufferLevel)
{
    const VkCommandBufferAllocateInfo commandBufferAllocateInfo = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
        .pNext = NULL,
        .commandPool = commandPool,
        .level = cmdBufferLevel,
        .commandBufferCount = commandBufferCount
    };

    CHECK_RESULT(vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, cmdBuffer));

    #ifdef _DEBUG
    std::cout << "\n+++ Allocated " << commandBufferCount << " command buffers" << std::endl;
    #endif // _DEBUG
}

void VulkanBase::setupInitCommandBuffer()
{
    VkCommandBufferBeginInfo commandBufferBeginInfo = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .pNext = NULL,
        .flags = VK_FLAGS_NONE,
        .pInheritanceInfo = NULL
    };

    CHECK_RESULT(vkBeginCommandBuffer(initCommandBuffer, &commandBufferBeginInfo));

    // Creates an image memory barrier to change the layout for every image on the swapchain
    VkImageMemoryBarrier imageMemoryBarrier = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
        .pNext = NULL,
        .srcAccessMask = VK_FLAGS_NONE,
        .dstAccessMask = VK_FLAGS_NONE,
        .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
        .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .image = 0,
        .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
    };


	// Pipeline Barrier for each swapchain image
    for (const auto& image: swapchain.swapchainImagesVector){
        imageMemoryBarrier.image = image;

        vkCmdPipelineBarrier(initCommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, //Put barrier on top of the pipeline
        VK_FLAGS_NONE,
        0, nullptr,                 // memoryBarrier
        0, nullptr,                 // bufferMemoryBarrier
        1, &imageMemoryBarrier);    // imageMemoryBarrier
    }

    CHECK_RESULT(vkEndCommandBuffer(initCommandBuffer));

    #ifdef _DEBUG
    std::cout << "\n+++ Finished recording initCommandBuffer\n";
    #endif // _DEBUG
}

void VulkanBase::setupPresentCommandBuffer(const VkImage currentSwapchainImage, const float* clearColors)
{

 VkCommandBufferBeginInfo commandBufferBeginInfo = {
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .pNext = NULL,
        .flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
        .pInheritanceInfo = NULL
    };

    CHECK_RESULT(vkBeginCommandBuffer(presentCommandBuffer, &commandBufferBeginInfo));

    VkImageMemoryBarrier imageMemoryBarrier = {
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
        .pNext = NULL,
        .srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
        .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
        .oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
        .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .image = currentSwapchainImage,
        .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
    };

    //Set barrier on top to change layout and access
    vkCmdPipelineBarrier(presentCommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
    VK_FLAGS_NONE, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);

    VkClearColorValue clearColorValue;
    VkImageSubresourceRange imageSubresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};

    clearColorValue.float32[0] = clearColors[0];
    clearColorValue.float32[1] = clearColors[1];
    clearColorValue.float32[2] = clearColors[2];
    clearColorValue.float32[3] = 1.0f;

    // Command to clear the swapchain image
    vkCmdClearColorImage(presentCommandBuffer,currentSwapchainImage,
    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColorValue, 1, &imageSubresourceRange);

    /*
	 * Transition the swapchain image from VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
	 * to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
	 */
	imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
	imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
	imageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
	imageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;

    // Set barrier end of pipeline
	vkCmdPipelineBarrier(presentCommandBuffer,
		VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
		0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier
	);

    CHECK_RESULT(vkEndCommandBuffer(presentCommandBuffer));

    #ifdef _DEBUG
    //std::cout << "\n+++ Finished recording presentCommandBuffer\n";
    #endif // _DEBUG
}

void VulkanBase::renderFrame(const float* clearColors)
{
    // Wait on previous frame fence (render too fast)
    //CHECK_RESULT(vkWaitForFences(device, 1, &presentFence, VK_TRUE, UINT64_MAX));
    //CHECK_RESULT(vkResetFences(device, 1, &presentFence));

    // Acquire next image on the swapchain
    uint32_t imageIndex = UINT64_MAX;
    CHECK_RESULT(vkAcquireNextImageKHR(device, swapchain.swapchain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE, &imageIndex));

    // Setup the present command buffer
    setupPresentCommandBuffer(swapchain.swapchainImagesVector.at(imageIndex),clearColors);
    // Submit present command buffer to the queue
    // Waits on imageAcquiredSemaphore so it doesnt start rendering until the image from the swapchain is ready and
    // it also signals the renderingCompletedSemaphore used by the later present

    VkPipelineStageFlags pipelineStageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submitInfo = {
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
        .pNext = NULL,
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &imageAcquiredSemaphore,
        .pWaitDstStageMask = &pipelineStageFlags,
        .commandBufferCount = 1,
        .pCommandBuffers = &presentCommandBuffer,
        .signalSemaphoreCount = 1,
        .pSignalSemaphores = &renderingCompletedSemaphore
    };

    CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));

    // Present the rendered image
    VkPresentInfoKHR presentInfo = {
        .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
        .pNext = NULL,
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &renderingCompletedSemaphore,
        .swapchainCount = 1,
        .pSwapchains = &swapchain.swapchain,
        .pImageIndices = &imageIndex,
        .pResults = nullptr
    };

    CHECK_RESULT(vkQueuePresentKHR(queue,&presentInfo));

    CHECK_RESULT(vkQueueWaitIdle(queue)); //TODO Not sure this is the correct way...


}



void VulkanBase::prepare()
{
    //Allocate command Buffers
    createCommandBuffers(&initCommandBuffer, 1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
    createCommandBuffers(&presentCommandBuffer, 1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
    commandBuffersVector.push_back(initCommandBuffer);
    commandBuffersVector.push_back(presentCommandBuffer);
    //Initialize command Buffers
    setupInitCommandBuffer();
    // Submit initialization command buffer to the queue
    VkSubmitInfo submitInfo = {
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
        .pNext = nullptr,
        .waitSemaphoreCount = 0,
        .pWaitSemaphores = nullptr,
        .pWaitDstStageMask = VK_FLAGS_NONE,
        .commandBufferCount = 1,
        .pCommandBuffers = &initCommandBuffer,
        .signalSemaphoreCount = 0,
        .pSignalSemaphores = nullptr
    };

    CHECK_RESULT(vkQueueSubmit(queue,1,&submitInfo, VK_NULL_HANDLE));

    CHECK_RESULT(vkQueueWaitIdle(queue));

    vkFreeCommandBuffers(device, commandPool, 1, &initCommandBuffer);

#ifdef _DEBUG
    std::cout << "\n+++ initCommandBuffer work complete!\n";
    std::cout << "\n******* Rendering Start ******\n";
#endif // _DEBUG

}
예제 #20
0
파일: main.cpp 프로젝트: VeganPower/VkTest
VkResult create_surface(VkInstance vk_instance, VkPhysicalDevice gpu, VkDevice* out_device, DrawCommandBuffer* out_draw_command_buffer, SwapChain* out_swap_chain)
{
    if ((out_swap_chain == nullptr) || (out_draw_command_buffer == nullptr))
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }
    VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
    surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
    surfaceCreateInfo.hinstance = out_swap_chain->instance;
    surfaceCreateInfo.hwnd = out_swap_chain->window;
    VK_THROW(vkCreateWin32SurfaceKHR(vk_instance, &surfaceCreateInfo, NULL, &(out_swap_chain->surface)));


    uint32_t queue_count;
    vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, nullptr);
    assert(queue_count > 0);
    std::vector<VkBool32> support_presentable_swap_chain(queue_count);
    std::vector<VkQueueFamilyProperties> properties(queue_count);

    vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, properties.data());
    for (uint32_t qidx = 0; qidx < queue_count; ++qidx)
    {
        vkGetPhysicalDeviceSurfaceSupportKHR(gpu, qidx, out_swap_chain->surface, &(support_presentable_swap_chain[qidx]));
    }
    uint32_t graphics_queue = UINT32_MAX;
    uint32_t swap_chain_queue = UINT32_MAX;
    for (uint32_t qidx = 0; qidx < queue_count; ++qidx)
    {
        if (check_flag(properties[qidx].queueFlags, VK_QUEUE_GRAPHICS_BIT) && properties[qidx].queueCount > 0)
        {
            graphics_queue = qidx;
            if (support_presentable_swap_chain[qidx])
            {
                swap_chain_queue = qidx;
                break;
            }
        }
    }
    if (swap_chain_queue == UINT32_MAX)   // Can't find a graphic queue that also support swap chain. Select two different queue.
    {
        for (uint32_t qidx = 0; qidx < queue_count; ++qidx)
        {
            if (support_presentable_swap_chain[qidx] && (properties[qidx].queueCount > 0))
            {
                swap_chain_queue = qidx;
                break;
            }
        }
    }

    // Generate error if could not find both a graphics and a present queue
    if ((graphics_queue == UINT32_MAX) || (swap_chain_queue == UINT32_MAX))
    {
        vkDestroySurfaceKHR(vk_instance, out_swap_chain->surface, nullptr);
        out_swap_chain->surface = nullptr;
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    uint32_t format_count;
    VK_THROW(vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, out_swap_chain->surface, &format_count, NULL));

    std::vector<VkSurfaceFormatKHR> surface_formats(format_count);
    VK_THROW(vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, out_swap_chain->surface, &format_count, surface_formats.data()));

    // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
    // the surface has no preferred format. Otherwise, at least one
    // supported format will be returned
    if (format_count == 1 && surface_formats[0].format == VK_FORMAT_UNDEFINED)
    {
        out_swap_chain->surface_format.format = VK_FORMAT_B8G8R8A8_UNORM;
        out_swap_chain->surface_format.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
    }
    else
    {
        assert(format_count > 0);
        out_swap_chain->surface_format = surface_formats[0];
    }

    VK_THROW(create_device(gpu, graphics_queue, swap_chain_queue, out_device));

    vkGetDeviceQueue(*out_device, graphics_queue, 0, &out_draw_command_buffer->draw_queue);
    vkGetDeviceQueue(*out_device, swap_chain_queue, 0, &out_swap_chain->present_queue);
    out_draw_command_buffer->queue_family_idx = graphics_queue;
    out_swap_chain->queue_family_idx = swap_chain_queue;
    out_swap_chain->gpu = gpu;

    return VK_SUCCESS;
}
예제 #21
0
int main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Swapchain Initialization Sample";

    /*
     * Set up swapchain:
     * - Get supported uses for all queues
     * - Try to find a queue that supports both graphics and present
     * - If no queue supports both, find a present queue and make sure we have a
     *   graphics queue
     * - Get a list of supported formats and use the first one
     * - Get surface properties and present modes and use them to create a swap
     *   chain
     * - Create swap chain buffers
     * - For each buffer, create a color attachment view and set its layout to
     *   color attachment
     */

    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_connection(info);
    init_window_size(info, 50, 50);
    init_window(info);

/* VULKAN_KEY_START */
// Construct the surface description:
#ifdef _WIN32
    VkWin32SurfaceCreateInfoKHR createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
    createInfo.pNext = NULL;
    createInfo.hinstance = info.connection;
    createInfo.hwnd = info.window;
    res = vkCreateWin32SurfaceKHR(info.inst, &createInfo, NULL, &info.surface);
#else  // _WIN32
    VkXcbSurfaceCreateInfoKHR createInfo = {};
    createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
    createInfo.pNext = NULL;
    createInfo.connection = info.connection;
    createInfo.window = info.window;
    res = vkCreateXcbSurfaceKHR(info.inst, &createInfo, NULL, &info.surface);
#endif // _WIN32
    assert(res == VK_SUCCESS);

    // Iterate over each queue to learn whether it supports presenting:
    VkBool32 *supportsPresent =
        (VkBool32 *)malloc(info.queue_count * sizeof(VkBool32));
    for (uint32_t i = 0; i < info.queue_count; i++) {
        vkGetPhysicalDeviceSurfaceSupportKHR(info.gpus[0], i, info.surface,
                                             &supportsPresent[i]);
    }

    // Search for a graphics queue and a present queue in the array of queue
    // families, try to find one that supports both
    uint32_t graphicsQueueNodeIndex = UINT32_MAX;
    for (uint32_t i = 0; i < info.queue_count; i++) {
        if ((info.queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
            if (supportsPresent[i] == VK_TRUE) {
                graphicsQueueNodeIndex = i;
                break;
            }
        }
    }
    free(supportsPresent);

    // Generate error if could not find a queue that supports both a graphics
    // and present
    if (graphicsQueueNodeIndex == UINT32_MAX) {
        std::cout << "Could not find a queue that supports both graphics and "
                     "present\n";
        exit(-1);
    }

    info.graphics_queue_family_index = graphicsQueueNodeIndex;

    init_device(info);

    // Get the list of VkFormats that are supported:
    uint32_t formatCount;
    res = vkGetPhysicalDeviceSurfaceFormatsKHR(info.gpus[0], info.surface,
                                               &formatCount, NULL);
    assert(res == VK_SUCCESS);
    VkSurfaceFormatKHR *surfFormats =
        (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
    res = vkGetPhysicalDeviceSurfaceFormatsKHR(info.gpus[0], info.surface,
                                               &formatCount, surfFormats);
    assert(res == VK_SUCCESS);
    // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
    // the surface has no preferred format.  Otherwise, at least one
    // supported format will be returned.
    if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
        info.format = VK_FORMAT_B8G8R8A8_UNORM;
    } else {
        assert(formatCount >= 1);
        info.format = surfFormats[0].format;
    }

    VkSurfaceCapabilitiesKHR surfCapabilities;

    res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(info.gpus[0], info.surface,
                                                    &surfCapabilities);
    assert(res == VK_SUCCESS);

    uint32_t presentModeCount;
    res = vkGetPhysicalDeviceSurfacePresentModesKHR(info.gpus[0], info.surface,
                                                    &presentModeCount, NULL);
    assert(res == VK_SUCCESS);
    VkPresentModeKHR *presentModes =
        (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR));

    res = vkGetPhysicalDeviceSurfacePresentModesKHR(
        info.gpus[0], info.surface, &presentModeCount, presentModes);
    assert(res == VK_SUCCESS);

    VkExtent2D swapChainExtent;
    // width and height are either both -1, or both not -1.
    if (surfCapabilities.currentExtent.width == (uint32_t)-1) {
        // If the surface size is undefined, the size is set to
        // the size of the images requested.
        swapChainExtent.width = info.width;
        swapChainExtent.height = info.height;
    } else {
        // If the surface size is defined, the swap chain size must match
        swapChainExtent = surfCapabilities.currentExtent;
    }

    // If mailbox mode is available, use it, as is the lowest-latency non-
    // tearing mode.  If not, try IMMEDIATE which will usually be available,
    // and is fastest (though it tears).  If not, fall back to FIFO which is
    // always available.
    VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
    for (size_t i = 0; i < presentModeCount; i++) {
        if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) {
            swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
            break;
        }
        if ((swapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) &&
            (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)) {
            swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
        }
    }

    // Determine the number of VkImage's to use in the swap chain (we desire to
    // own only 1 image at a time, besides the images being displayed and
    // queued for display):
    uint32_t desiredNumberOfSwapChainImages =
        surfCapabilities.minImageCount + 1;
    if ((surfCapabilities.maxImageCount > 0) &&
        (desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount)) {
        // Application must settle for fewer images than desired:
        desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount;
    }

    VkSurfaceTransformFlagBitsKHR preTransform;
    if (surfCapabilities.supportedTransforms &
        VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
        preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
    } else {
        preTransform = surfCapabilities.currentTransform;
    }

    VkSwapchainCreateInfoKHR swap_chain = {};
    swap_chain.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
    swap_chain.pNext = NULL;
    swap_chain.surface = info.surface;
    swap_chain.minImageCount = desiredNumberOfSwapChainImages;
    swap_chain.imageFormat = info.format;
    swap_chain.imageExtent.width = swapChainExtent.width;
    swap_chain.imageExtent.height = swapChainExtent.height;
    swap_chain.preTransform = preTransform;
    swap_chain.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
    swap_chain.imageArrayLayers = 1;
    swap_chain.presentMode = swapchainPresentMode;
    swap_chain.oldSwapchain = NULL;
    swap_chain.clipped = true;
    swap_chain.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
    swap_chain.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    swap_chain.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
    swap_chain.queueFamilyIndexCount = 0;
    swap_chain.pQueueFamilyIndices = NULL;

    res =
        vkCreateSwapchainKHR(info.device, &swap_chain, NULL, &info.swap_chain);
    assert(res == VK_SUCCESS);

    res = vkGetSwapchainImagesKHR(info.device, info.swap_chain,
                                  &info.swapchainImageCount, NULL);
    assert(res == VK_SUCCESS);

    VkImage *swapchainImages =
        (VkImage *)malloc(info.swapchainImageCount * sizeof(VkImage));
    assert(swapchainImages);
    res = vkGetSwapchainImagesKHR(info.device, info.swap_chain,
                                  &info.swapchainImageCount, swapchainImages);
    assert(res == VK_SUCCESS);

    info.buffers.resize(info.swapchainImageCount);

    // Going to need a command buffer to send the memory barriers in
    // set_image_layout but we couldn't have created one before we knew
    // what our graphics_queue_family_index is, but now that we have it,
    // create the command buffer

    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    vkGetDeviceQueue(info.device, info.graphics_queue_family_index, 0,
                     &info.queue);

    for (uint32_t i = 0; i < info.swapchainImageCount; i++) {
        VkImageViewCreateInfo color_image_view = {};
        color_image_view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
        color_image_view.pNext = NULL;
        color_image_view.format = info.format;
        color_image_view.components.r = VK_COMPONENT_SWIZZLE_R;
        color_image_view.components.g = VK_COMPONENT_SWIZZLE_G;
        color_image_view.components.b = VK_COMPONENT_SWIZZLE_B;
        color_image_view.components.a = VK_COMPONENT_SWIZZLE_A;
        color_image_view.subresourceRange.aspectMask =
            VK_IMAGE_ASPECT_COLOR_BIT;
        color_image_view.subresourceRange.baseMipLevel = 0;
        color_image_view.subresourceRange.levelCount = 1;
        color_image_view.subresourceRange.baseArrayLayer = 0;
        color_image_view.subresourceRange.layerCount = 1;
        color_image_view.viewType = VK_IMAGE_VIEW_TYPE_2D;
        color_image_view.flags = 0;

        info.buffers[i].image = swapchainImages[i];

        set_image_layout(info, info.buffers[i].image, VK_IMAGE_ASPECT_COLOR_BIT,
                         VK_IMAGE_LAYOUT_UNDEFINED,
                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);

        color_image_view.image = info.buffers[i].image;

        res = vkCreateImageView(info.device, &color_image_view, NULL,
                                &info.buffers[i].view);
        assert(res == VK_SUCCESS);
    }
    free(swapchainImages);
    execute_end_command_buffer(info);
    execute_queue_command_buffer(info);
    /* VULKAN_KEY_END */

    /* Clean Up */
    VkCommandBuffer cmd_bufs[1] = {info.cmd};
    vkFreeCommandBuffers(info.device, info.cmd_pool, 1, cmd_bufs);
    vkDestroyCommandPool(info.device, info.cmd_pool, NULL);
    for (uint32_t i = 0; i < info.swapchainImageCount; i++) {
        vkDestroyImageView(info.device, info.buffers[i].view, NULL);
    }
    vkDestroySwapchainKHR(info.device, info.swap_chain, NULL);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);

    return 0;
}
예제 #22
0
bool VulkanDevice::Init(VulkanInstance * vulkanInstance, HWND hwnd)
{
	VkResult result;

	// GPU
	uint32_t numGPUs = 0;
	vkEnumeratePhysicalDevices(vulkanInstance->GetInstance(), &numGPUs, VK_NULL_HANDLE);
	if (numGPUs == 0)
	{
		gLogManager->AddMessage("ERROR: No GPUs found!");
		return false;
	}

	std::vector<VkPhysicalDevice> pGPUs(numGPUs);
	vkEnumeratePhysicalDevices(vulkanInstance->GetInstance(), &numGPUs, pGPUs.data());
	gpu = pGPUs[0];

	vkGetPhysicalDeviceProperties(gpu, &gpuProperties);
	vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProperties);
	gLogManager->AddMessage("Rendering with: " + std::string(gpuProperties.deviceName));

	// Queue family
	uint32_t numQueueFamily = 0;
	vkGetPhysicalDeviceQueueFamilyProperties(gpu, &numQueueFamily, VK_NULL_HANDLE);
	if (numQueueFamily == 0)
	{
		gLogManager->AddMessage("ERROR: No Queue Families were found!");
		return false;
	}

	queueFamiliyProperties.resize(numQueueFamily);
	vkGetPhysicalDeviceQueueFamilyProperties(gpu, &numQueueFamily, queueFamiliyProperties.data());

	// Surface
	VkWin32SurfaceCreateInfoKHR win32SurfaceCI{};
	win32SurfaceCI.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
	win32SurfaceCI.hinstance = GetModuleHandle(NULL);
	win32SurfaceCI.hwnd = hwnd;

	result = vkCreateWin32SurfaceKHR(vulkanInstance->GetInstance(), &win32SurfaceCI, VK_NULL_HANDLE, &surface);
	if (result != VK_SUCCESS)
	{
		gLogManager->AddMessage("ERROR: Couldn't create Win32 Surface!");
		return false;
	}

	VkBool32 * supportsPresent = new VkBool32[queueFamiliyProperties.size()];
	for (uint32_t i = 0; i < queueFamiliyProperties.size(); i++)
		vkGetPhysicalDeviceSurfaceSupportKHR(gpu, i, surface, &supportsPresent[i]);

	graphicsQueueFamilyIndex = UINT32_MAX;
	for (uint32_t i = 0; i < queueFamiliyProperties.size(); i++)
	{
		if ((queueFamiliyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0)
		{
			if (supportsPresent[i] == VK_TRUE)
			{
				graphicsQueueFamilyIndex = i;
				break;
			}
		}
	}

	delete[] supportsPresent;

	if (graphicsQueueFamilyIndex == UINT32_MAX)
	{
		gLogManager->AddMessage("ERROR: Couldn't find a graphics queue family index!");
		return false;
	}

	uint32_t numFormats;
	result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &numFormats, VK_NULL_HANDLE);
	if (result != VK_SUCCESS)
	{
		gLogManager->AddMessage("ERROR: Couldn't get surface formats!");
		return false;
	}

	VkSurfaceFormatKHR * pSurfaceFormats = new VkSurfaceFormatKHR[numFormats];
	result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &numFormats, pSurfaceFormats);

	if (numFormats == 1 && pSurfaceFormats[0].format == VK_FORMAT_UNDEFINED)
		format = VK_FORMAT_B8G8R8A8_UNORM;
	else
		format = pSurfaceFormats[0].format;

	// Device queue

	float pQueuePriorities[] = { 1.0f };
	VkDeviceQueueCreateInfo deviceQueueCI{};
	deviceQueueCI.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	deviceQueueCI.queueCount = 1;
	deviceQueueCI.queueFamilyIndex = graphicsQueueFamilyIndex;
	deviceQueueCI.pQueuePriorities = pQueuePriorities;

	VkPhysicalDeviceFeatures deviceFeatures{};
	deviceFeatures.shaderClipDistance = VK_TRUE;
	deviceFeatures.shaderCullDistance = VK_TRUE;
	deviceFeatures.geometryShader = VK_TRUE;
	deviceFeatures.shaderTessellationAndGeometryPointSize = VK_TRUE;
	deviceFeatures.fillModeNonSolid = VK_TRUE;

	// Device
	VkDeviceCreateInfo deviceCI{};
	deviceCI.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
	deviceCI.queueCreateInfoCount = 1;
	deviceCI.pQueueCreateInfos = &deviceQueueCI;
	deviceCI.enabledExtensionCount = (uint32_t)deviceExtensions.size();
	deviceCI.ppEnabledExtensionNames = deviceExtensions.data();
	deviceCI.pEnabledFeatures = &deviceFeatures;

	result = vkCreateDevice(gpu, &deviceCI, VK_NULL_HANDLE, &device);
	if (result != VK_SUCCESS)
	{
		gLogManager->AddMessage("ERROR: vkCreateDevice() failed!");
		return false;
	}

	vkGetDeviceQueue(device, graphicsQueueFamilyIndex, 0, &deviceQueue);
	return true;
}
예제 #23
0
// Create the base Vulkan objects needed by the GrVkGpu object
const GrVkBackendContext* GrVkBackendContext::Create(uint32_t* presentQueueIndexPtr,
                             bool(*canPresent)(VkInstance, VkPhysicalDevice, uint32_t queueIndex)) {
    VkPhysicalDevice physDev;
    VkDevice device;
    VkInstance inst;
    VkResult err;

    const VkApplicationInfo app_info = {
        VK_STRUCTURE_TYPE_APPLICATION_INFO, // sType
        nullptr,                            // pNext
        "vktest",                           // pApplicationName
        0,                                  // applicationVersion
        "vktest",                           // pEngineName
        0,                                  // engineVerison
        kGrVkMinimumVersion,                // apiVersion
    };

    GrVkExtensions extensions;
    extensions.initInstance(kGrVkMinimumVersion);

    SkTArray<const char*> instanceLayerNames;
    SkTArray<const char*> instanceExtensionNames;
    uint32_t extensionFlags = 0;
#ifdef ENABLE_VK_LAYERS
    for (size_t i = 0; i < SK_ARRAY_COUNT(kDebugLayerNames); ++i) {
        if (extensions.hasInstanceLayer(kDebugLayerNames[i])) {
            instanceLayerNames.push_back(kDebugLayerNames[i]);
        }
    }
    if (extensions.hasInstanceExtension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
        extensionFlags |= kEXT_debug_report_GrVkExtensionFlag;
    }
#endif

    if (extensions.hasInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
        extensionFlags |= kKHR_surface_GrVkExtensionFlag;
    }
    if (extensions.hasInstanceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
        extensionFlags |= kKHR_swapchain_GrVkExtensionFlag;
    }
#ifdef SK_BUILD_FOR_WIN
    if (extensions.hasInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
        extensionFlags |= kKHR_win32_surface_GrVkExtensionFlag;
    }
#elif SK_BUILD_FOR_ANDROID
    if (extensions.hasInstanceExtension(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
        extensionFlags |= kKHR_android_surface_GrVkExtensionFlag;
}
#elif SK_BUILD_FOR_UNIX
    if (extensions.hasInstanceExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME)) {
        instanceExtensionNames.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
        extensionFlags |= kKHR_xlib_surface_GrVkExtensionFlag;
    }
#endif

    const VkInstanceCreateInfo instance_create = {
        VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,    // sType
        nullptr,                                   // pNext
        0,                                         // flags
        &app_info,                                 // pApplicationInfo
        (uint32_t) instanceLayerNames.count(),     // enabledLayerNameCount
        instanceLayerNames.begin(),                // ppEnabledLayerNames
        (uint32_t) instanceExtensionNames.count(), // enabledExtensionNameCount
        instanceExtensionNames.begin(),            // ppEnabledExtensionNames
    };

    err = vkCreateInstance(&instance_create, nullptr, &inst);
    if (err < 0) {
        SkDebugf("vkCreateInstance failed: %d\n", err);
        return nullptr;
    }

    uint32_t gpuCount;
    err = vkEnumeratePhysicalDevices(inst, &gpuCount, nullptr);
    if (err) {
        SkDebugf("vkEnumeratePhysicalDevices failed: %d\n", err);
        vkDestroyInstance(inst, nullptr);
        return nullptr;
    }
    SkASSERT(gpuCount > 0);
    // Just returning the first physical device instead of getting the whole array.
    // TODO: find best match for our needs
    gpuCount = 1;
    err = vkEnumeratePhysicalDevices(inst, &gpuCount, &physDev);
    if (err) {
        SkDebugf("vkEnumeratePhysicalDevices failed: %d\n", err);
        vkDestroyInstance(inst, nullptr);
        return nullptr;
    }

    // query to get the initial queue props size
    uint32_t queueCount;
    vkGetPhysicalDeviceQueueFamilyProperties(physDev, &queueCount, nullptr);
    SkASSERT(queueCount >= 1);

    SkAutoMalloc queuePropsAlloc(queueCount * sizeof(VkQueueFamilyProperties));
    // now get the actual queue props
    VkQueueFamilyProperties* queueProps = (VkQueueFamilyProperties*)queuePropsAlloc.get();

    vkGetPhysicalDeviceQueueFamilyProperties(physDev, &queueCount, queueProps);

    // iterate to find the graphics queue
    uint32_t graphicsQueueIndex = queueCount;
    for (uint32_t i = 0; i < queueCount; i++) {
        if (queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
            graphicsQueueIndex = i;
            break;
        }
    }
    SkASSERT(graphicsQueueIndex < queueCount);

    // iterate to find the present queue, if needed
    uint32_t presentQueueIndex = graphicsQueueIndex;
    if (presentQueueIndexPtr && canPresent) {
        for (uint32_t i = 0; i < queueCount; i++) {
            if (canPresent(inst, physDev, i)) {
                presentQueueIndex = i;
                break;
            }
        }
        SkASSERT(presentQueueIndex < queueCount);
        *presentQueueIndexPtr = presentQueueIndex;
    }

    extensions.initDevice(kGrVkMinimumVersion, inst, physDev);

    SkTArray<const char*> deviceLayerNames;
    SkTArray<const char*> deviceExtensionNames;
#ifdef ENABLE_VK_LAYERS
    for (size_t i = 0; i < SK_ARRAY_COUNT(kDebugLayerNames); ++i) {
        if (extensions.hasDeviceLayer(kDebugLayerNames[i])) {
            deviceLayerNames.push_back(kDebugLayerNames[i]);
        }
    }
#endif
    if (extensions.hasDeviceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME)) {
        deviceExtensionNames.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
        extensionFlags |= kKHR_swapchain_GrVkExtensionFlag;
    }
    if (extensions.hasDeviceExtension("VK_NV_glsl_shader")) {
        deviceExtensionNames.push_back("VK_NV_glsl_shader");
        extensionFlags |= kNV_glsl_shader_GrVkExtensionFlag;
    }

    // query to get the physical device properties
    VkPhysicalDeviceFeatures deviceFeatures;
    vkGetPhysicalDeviceFeatures(physDev, &deviceFeatures);
    // this looks like it would slow things down,
    // and we can't depend on it on all platforms
    deviceFeatures.robustBufferAccess = VK_FALSE;

    uint32_t featureFlags = 0;
    if (deviceFeatures.geometryShader) {
        featureFlags |= kGeometryShader_GrVkFeatureFlag;
    }
    if (deviceFeatures.dualSrcBlend) {
        featureFlags |= kDualSrcBlend_GrVkFeatureFlag;
    }
    if (deviceFeatures.sampleRateShading) {
        featureFlags |= kSampleRateShading_GrVkFeatureFlag;
    }

    float queuePriorities[1] = { 0.0 };
    // Here we assume no need for swapchain queue
    // If one is needed, the client will need its own setup code
    const VkDeviceQueueCreateInfo queueInfo[2] = {
        {
            VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
            nullptr,                                    // pNext
            0,                                          // VkDeviceQueueCreateFlags
            graphicsQueueIndex,                         // queueFamilyIndex
            1,                                          // queueCount
            queuePriorities,                            // pQueuePriorities
        },
        {
            VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
            nullptr,                                    // pNext
            0,                                          // VkDeviceQueueCreateFlags
            presentQueueIndex,                          // queueFamilyIndex
            1,                                          // queueCount
            queuePriorities,                            // pQueuePriorities
        }
    };
    uint32_t queueInfoCount = (presentQueueIndex != graphicsQueueIndex) ? 2 : 1;

    const VkDeviceCreateInfo deviceInfo = {
        VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,    // sType
        nullptr,                                 // pNext
        0,                                       // VkDeviceCreateFlags
        queueInfoCount,                          // queueCreateInfoCount
        queueInfo,                               // pQueueCreateInfos
        (uint32_t) deviceLayerNames.count(),     // layerCount
        deviceLayerNames.begin(),                // ppEnabledLayerNames
        (uint32_t) deviceExtensionNames.count(), // extensionCount
        deviceExtensionNames.begin(),            // ppEnabledExtensionNames
        &deviceFeatures                          // ppEnabledFeatures
    };

    err = vkCreateDevice(physDev, &deviceInfo, nullptr, &device);
    if (err) {
        SkDebugf("CreateDevice failed: %d\n", err);
        vkDestroyInstance(inst, nullptr);
        return nullptr;
    }

    VkQueue queue;
    vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);

    GrVkBackendContext* ctx = new GrVkBackendContext();
    ctx->fInstance = inst;
    ctx->fPhysicalDevice = physDev;
    ctx->fDevice = device;
    ctx->fQueue = queue;
    ctx->fGraphicsQueueIndex = graphicsQueueIndex;
    ctx->fMinAPIVersion = kGrVkMinimumVersion;
    ctx->fExtensions = extensionFlags;
    ctx->fFeatures = featureFlags;
    ctx->fInterface.reset(GrVkCreateInterface(inst, device, extensionFlags));

    return ctx;
}
예제 #24
0
bool VulkanContext::CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer)
{
  u32 queue_family_count;
  vkGetPhysicalDeviceQueueFamilyProperties(m_physical_device, &queue_family_count, nullptr);
  if (queue_family_count == 0)
  {
    ERROR_LOG(VIDEO, "No queue families found on specified vulkan physical device.");
    return false;
  }

  std::vector<VkQueueFamilyProperties> queue_family_properties(queue_family_count);
  vkGetPhysicalDeviceQueueFamilyProperties(m_physical_device, &queue_family_count,
                                           queue_family_properties.data());
  INFO_LOG(VIDEO, "%u vulkan queue families", queue_family_count);

  // Find graphics and present queues.
  m_graphics_queue_family_index = queue_family_count;
  m_present_queue_family_index = queue_family_count;
  for (uint32_t i = 0; i < queue_family_count; i++)
  {
    VkBool32 graphics_supported = queue_family_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT;
    if (graphics_supported)
    {
      m_graphics_queue_family_index = i;
      // Quit now, no need for a present queue.
      if (!surface)
      {
        break;
      }
    }

    if (surface)
    {
      VkBool32 present_supported;
      VkResult res =
          vkGetPhysicalDeviceSurfaceSupportKHR(m_physical_device, i, surface, &present_supported);
      if (res != VK_SUCCESS)
      {
        LOG_VULKAN_ERROR(res, "vkGetPhysicalDeviceSurfaceSupportKHR failed: ");
        return false;
      }

      if (present_supported)
      {
        m_present_queue_family_index = i;
      }

      // Prefer one queue family index that does both graphics and present.
      if (graphics_supported && present_supported)
      {
        break;
      }
    }
  }
  if (m_graphics_queue_family_index == queue_family_count)
  {
    ERROR_LOG(VIDEO, "Vulkan: Failed to find an acceptable graphics queue.");
    return false;
  }
  if (surface && m_present_queue_family_index == queue_family_count)
  {
    ERROR_LOG(VIDEO, "Vulkan: Failed to find an acceptable present queue.");
    return false;
  }

  VkDeviceCreateInfo device_info = {};
  device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  device_info.pNext = nullptr;
  device_info.flags = 0;

  static constexpr float queue_priorities[] = {1.0f};
  VkDeviceQueueCreateInfo graphics_queue_info = {};
  graphics_queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  graphics_queue_info.pNext = nullptr;
  graphics_queue_info.flags = 0;
  graphics_queue_info.queueFamilyIndex = m_graphics_queue_family_index;
  graphics_queue_info.queueCount = 1;
  graphics_queue_info.pQueuePriorities = queue_priorities;

  VkDeviceQueueCreateInfo present_queue_info = {};
  present_queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  present_queue_info.pNext = nullptr;
  present_queue_info.flags = 0;
  present_queue_info.queueFamilyIndex = m_present_queue_family_index;
  present_queue_info.queueCount = 1;
  present_queue_info.pQueuePriorities = queue_priorities;

  std::array<VkDeviceQueueCreateInfo, 2> queue_infos = {{
      graphics_queue_info,
      present_queue_info,
  }};

  device_info.queueCreateInfoCount = 1;
  if (m_graphics_queue_family_index != m_present_queue_family_index)
  {
    device_info.queueCreateInfoCount = 2;
  }
  device_info.pQueueCreateInfos = queue_infos.data();

  ExtensionList enabled_extensions;
  if (!SelectDeviceExtensions(&enabled_extensions, surface != VK_NULL_HANDLE))
    return false;

  device_info.enabledLayerCount = 0;
  device_info.ppEnabledLayerNames = nullptr;
  device_info.enabledExtensionCount = static_cast<uint32_t>(enabled_extensions.size());
  device_info.ppEnabledExtensionNames = enabled_extensions.data();

  // Check for required features before creating.
  if (!SelectDeviceFeatures())
    return false;

  device_info.pEnabledFeatures = &m_device_features;

  // Enable debug layer on debug builds
  if (enable_validation_layer)
  {
    static const char* layer_names[] = {"VK_LAYER_LUNARG_standard_validation"};
    device_info.enabledLayerCount = 1;
    device_info.ppEnabledLayerNames = layer_names;
  }

  VkResult res = vkCreateDevice(m_physical_device, &device_info, nullptr, &m_device);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkCreateDevice failed: ");
    return false;
  }

  // With the device created, we can fill the remaining entry points.
  if (!LoadVulkanDeviceFunctions(m_device))
    return false;

  // Grab the graphics and present queues.
  vkGetDeviceQueue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
  if (surface)
  {
    vkGetDeviceQueue(m_device, m_present_queue_family_index, 0, &m_present_queue);
  }
  return true;
}
예제 #25
0
bool VulkanContext::InitQueue() {
	// Iterate over each queue to learn whether it supports presenting:
	VkBool32 *supportsPresent = new VkBool32[queue_count];
	for (uint32_t i = 0; i < queue_count; i++) {
		vkGetPhysicalDeviceSurfaceSupportKHR(physical_devices_[physical_device_], i, surface_, &supportsPresent[i]);
	}

	// Search for a graphics queue and a present queue in the array of queue
	// families, try to find one that supports both
	uint32_t graphicsQueueNodeIndex = UINT32_MAX;
	uint32_t presentQueueNodeIndex = UINT32_MAX;
	for (uint32_t i = 0; i < queue_count; i++) {
		if ((queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
			if (graphicsQueueNodeIndex == UINT32_MAX) {
				graphicsQueueNodeIndex = i;
			}

			if (supportsPresent[i] == VK_TRUE) {
				graphicsQueueNodeIndex = i;
				presentQueueNodeIndex = i;
				break;
			}
		}
	}
	if (presentQueueNodeIndex == UINT32_MAX) {
		// If didn't find a queue that supports both graphics and present, then
		// find a separate present queue.
		for (uint32_t i = 0; i < queue_count; ++i) {
			if (supportsPresent[i] == VK_TRUE) {
				presentQueueNodeIndex = i;
				break;
			}
		}
	}
	delete[] supportsPresent;

	// Generate error if could not find both a graphics and a present queue
	if (graphicsQueueNodeIndex == UINT32_MAX || presentQueueNodeIndex == UINT32_MAX) {
		ELOG("Could not find a graphics and a present queue");
		return false;
	}

	graphics_queue_family_index_ = graphicsQueueNodeIndex;

	// Get the list of VkFormats that are supported:
	uint32_t formatCount = 0;
	VkResult res = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_devices_[physical_device_], surface_, &formatCount, nullptr);
	_assert_msg_(G3D, res == VK_SUCCESS, "Failed to get formats for device %p: %d surface: %p", physical_devices_[physical_device_], (int)res, surface_);
	if (res != VK_SUCCESS) {
		return false;
	}

	std::vector<VkSurfaceFormatKHR> surfFormats(formatCount);
	res = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_devices_[physical_device_], surface_, &formatCount, surfFormats.data());
	assert(res == VK_SUCCESS);
	if (res != VK_SUCCESS) {
		return false;
	}
	// If the format list includes just one entry of VK_FORMAT_UNDEFINED,
	// the surface has no preferred format.  Otherwise, at least one
	// supported format will be returned.
	if (formatCount == 0 || (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED)) {
		ILOG("swapchain_format: Falling back to B8G8R8A8_UNORM");
		swapchainFormat_ = VK_FORMAT_B8G8R8A8_UNORM;
	} else {
		swapchainFormat_ = VK_FORMAT_UNDEFINED;
		for (uint32_t i = 0; i < formatCount; ++i) {
			if (surfFormats[i].colorSpace != VK_COLORSPACE_SRGB_NONLINEAR_KHR) {
				continue;
			}

			if (surfFormats[i].format == VK_FORMAT_B8G8R8A8_UNORM || surfFormats[i].format == VK_FORMAT_R8G8B8A8_UNORM) {
				swapchainFormat_ = surfFormats[i].format;
				break;
			}
		}
		if (swapchainFormat_ == VK_FORMAT_UNDEFINED) {
			// Okay, take the first one then.
			swapchainFormat_ = surfFormats[0].format;
		}
		ILOG("swapchain_format: %d (/%d)", swapchainFormat_, formatCount);
	}

	vkGetDeviceQueue(device_, graphics_queue_family_index_, 0, &gfx_queue_);
	ILOG("gfx_queue_: %p", gfx_queue_);
	return true;
}
 bool Tutorial01::GetDeviceQueue() {
   vkGetDeviceQueue( Vulkan.Device, Vulkan.QueueFamilyIndex, 0, &Vulkan.Queue );
   return true;
 }
예제 #27
0
bool initSwapChains()
{
	std::cout << "initing swapchain...";
	if( !getSurfaceFormats() || !getSurfacePresentModes() )
	{
		return false;
	}

	VkResult res;
	res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR( gDevices[0], gSurface, &gSurfaceCaps );
	if( res != VK_SUCCESS )
	{
		std::cout << "error getting surface capabilities\n";
	}

	VkExtent2D swapChainExtent = gSurfaceCaps.currentExtent;
	if( std::find( gPresentModes.begin(), gPresentModes.end(), VK_PRESENT_MODE_MAILBOX_KHR ) != gPresentModes.end() )
		gPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
	else if( std::find( gPresentModes.begin(), gPresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR ) != gPresentModes.end() )
		gPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
	else
		gPresentMode = VK_PRESENT_MODE_FIFO_KHR;

	uint32_t desiredNumberOfSwapChainImages = gSurfaceCaps.minImageCount + 1;
	desiredNumberOfSwapChainImages = gSurfaceCaps.maxImageCount ? max( desiredNumberOfSwapChainImages, gSurfaceCaps.maxImageCount ) : desiredNumberOfSwapChainImages;

	VkSurfaceTransformFlagBitsKHR preTransform;
	preTransform = gSurfaceCaps.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : gSurfaceCaps.currentTransform;

	VkSwapchainCreateInfoKHR swapChain = {};
	swapChain.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
	swapChain.pNext = nullptr;
	swapChain.surface = gSurface;
	swapChain.minImageCount = desiredNumberOfSwapChainImages;
	swapChain.imageFormat = gFormat;
	swapChain.imageExtent = swapChainExtent;
	swapChain.preTransform = preTransform;
	swapChain.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
	swapChain.imageArrayLayers = 1;
	swapChain.presentMode = gPresentMode;
	swapChain.oldSwapchain = NULL;
	swapChain.clipped = true;
	swapChain.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
	swapChain.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
	swapChain.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
	swapChain.queueFamilyIndexCount = 0;
	swapChain.pQueueFamilyIndices = nullptr;

	res = vkCreateSwapchainKHR( gDevice, &swapChain, nullptr, &gSwapchain );
	if( res != VK_SUCCESS )
	{
		std::cout << "error creating swapchain "<< res << std::endl;
		return false;
	}

	std::vector<VkImage> images;
	u32 imagesCount = 0;
	HR( vkGetSwapchainImagesKHR(gDevice, gSwapchain, &imagesCount, nullptr ) );
	images.resize( imagesCount );
	HR( vkGetSwapchainImagesKHR(gDevice, gSwapchain, &imagesCount, images.data() ) );

	beginCommandBuffer( gCmd );
	vkGetDeviceQueue( gDevice, gQueueFamilyIndex, 0, &gQueue );

	gSwapBuffers.resize( imagesCount );
	for( u32 i = 0; i < gSwapBuffers.size(); ++i )
	{
		VkImageViewCreateInfo imageView = {};
		imageView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
		imageView.pNext = nullptr;
		imageView.format = gFormat;
		imageView.components.r = VK_COMPONENT_SWIZZLE_R;
		imageView.components.g = VK_COMPONENT_SWIZZLE_G;
		imageView.components.b = VK_COMPONENT_SWIZZLE_B;
		imageView.components.a = VK_COMPONENT_SWIZZLE_A;
		imageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		imageView.subresourceRange.baseMipLevel = 0;
		imageView.subresourceRange.levelCount = 1;
		imageView.subresourceRange.baseArrayLayer = 0;
		imageView.subresourceRange.layerCount = 1;
		imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
		imageView.flags = 0;
		imageView.image = images[i];

		setImageLayout( gCmd, gSwapBuffers[i].image, VK_IMAGE_ASPECT_COLOR_BIT, 
						VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL );
		HR( vkCreateImageView( gDevice, &imageView, nullptr, &gSwapBuffers[i].view ) );
	}

	endCommandBuffer( gCmd );
	executeQueue( gCmd );

	std::cout << "inited\n";
	return true;
}
예제 #28
0
bool create_device_queue() {
    vkGetDeviceQueue(vk_globals::device, vk_globals::graphics_queue.index, 0, &(vk_globals::graphics_queue.handle));
    vkGetDeviceQueue(vk_globals::device, vk_globals::present_queue.index, 0, &(vk_globals::present_queue.handle));
    return true;
}
예제 #29
0
void VulkanExampleBase::initVulkan(bool enableValidation)
{
	VkResult err;

	// Vulkan instance
	err = createInstance(enableValidation);
	if (err)
	{
		vkTools::exitFatal("Could not create Vulkan instance : \n" + vkTools::errorString(err), "Fatal error");
	}

#if defined(__ANDROID__)
	loadVulkanFunctions(instance);
#endif

	// Physical device
	uint32_t gpuCount = 0;
	// Get number of available physical devices
	err = vkEnumeratePhysicalDevices(instance, &gpuCount, nullptr);
	assert(!err);
	assert(gpuCount > 0);
	// Enumerate devices
	std::vector<VkPhysicalDevice> physicalDevices(gpuCount);
	err = vkEnumeratePhysicalDevices(instance, &gpuCount, physicalDevices.data());
	if (err)
	{
		vkTools::exitFatal("Could not enumerate phyiscal devices : \n" + vkTools::errorString(err), "Fatal error");
	}

	// Note :
	// This example will always use the first physical device reported,
	// change the vector index if you have multiple Vulkan devices installed
	// and want to use another one
	physicalDevice = physicalDevices[0];

	// Find a queue that supports graphics operations
	uint32_t graphicsQueueIndex = 0;
	uint32_t queueCount;
	vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
	assert(queueCount >= 1);

	std::vector<VkQueueFamilyProperties> queueProps;
	queueProps.resize(queueCount);
	vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());

	for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
	{
		if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
			break;
	}
	assert(graphicsQueueIndex < queueCount);

	// Vulkan device
	std::array<float, 1> queuePriorities = { 0.0f };
	VkDeviceQueueCreateInfo queueCreateInfo = {};
	queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
	queueCreateInfo.queueCount = 1;
	queueCreateInfo.pQueuePriorities = queuePriorities.data();

	err = createDevice(queueCreateInfo, enableValidation);
	assert(!err);

	// Store properties (including limits) and features of the phyiscal device
	// So examples can check against them and see if a feature is actually supported
	vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
	vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures);

#if defined(__ANDROID__)
	LOGD(deviceProperties.deviceName);
#endif

	// Gather physical device memory properties
	vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);

	// Get the graphics queue
	vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);

	// Find a suitable depth format
	VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &depthFormat);
	assert(validDepthFormat);

	swapChain.connect(instance, physicalDevice, device);

	// Create synchronization objects
	VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
	// Create a semaphore used to synchronize image presentation
	// Ensures that the image is displayed before we start submitting new commands to the queu
	err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete);
	assert(!err);
	// Create a semaphore used to synchronize command submission
	// Ensures that the image is not presented until all commands have been sumbitted and executed
	err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.renderComplete);
	assert(!err);

	// Set up submit info structure
	// Semaphores will stay the same during application lifetime
	// Command buffer submission info is set by each example
	submitInfo = vkTools::initializers::submitInfo();
	submitInfo.pWaitDstStageMask = &submitPipelineStages;
	submitInfo.waitSemaphoreCount = 1;
	submitInfo.pWaitSemaphores = &semaphores.presentComplete;
	submitInfo.signalSemaphoreCount = 1;
	submitInfo.pSignalSemaphores = &semaphores.renderComplete;
}
예제 #30
0
파일: main.cpp 프로젝트: Unix4ever/engine
static void setup_vulkan(GLFWwindow* window)
{
    VkResult err;

    // Create Vulkan Instance
    {
        uint32_t extensions_count;
        const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);

        VkInstanceCreateInfo create_info = {};
        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
        create_info.enabledExtensionCount = extensions_count;
        create_info.ppEnabledExtensionNames = glfw_extensions;

#ifdef IMGUI_VULKAN_DEBUG_REPORT
        // enabling multiple validation layers grouped as lunarg standard validation
        const char* layers[] = {"VK_LAYER_LUNARG_standard_validation"};
        create_info.enabledLayerCount = 1;
        create_info.ppEnabledLayerNames = layers;

        // need additional storage for char pointer to debug report extension
        const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
        for (size_t i = 0; i < extensions_count; i++)
            extensions[i] = glfw_extensions[i];
        extensions[ extensions_count ] = "VK_EXT_debug_report";
        create_info.enabledExtensionCount = extensions_count+1;
        create_info.ppEnabledExtensionNames = extensions;
#endif // IMGUI_VULKAN_DEBUG_REPORT

        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
        check_vk_result(err);

#ifdef IMGUI_VULKAN_DEBUG_REPORT
        free(extensions);

        // create the debug report callback
        VkDebugReportCallbackCreateInfoEXT debug_report_ci ={};
        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
        debug_report_ci.pfnCallback = debug_report;
        debug_report_ci.pUserData = NULL;
        
        // get the proc address of the function pointer, required for used extensions
        PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = 
            (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");

        err = vkCreateDebugReportCallbackEXT( g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report );
        check_vk_result(err);
#endif // IMGUI_VULKAN_DEBUG_REPORT
    }

    // Create Window Surface
    {
        err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
        check_vk_result(err);
    }

    // Get GPU
    {
        uint32_t gpu_count;
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
        check_vk_result(err);

        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
        check_vk_result(err);

        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
        g_Gpu = gpus[0];
        free(gpus);
    }

    // Get queue
    {
        uint32_t count;
        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
        vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
        for (uint32_t i = 0; i < count; i++)
        {
            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
            {
                g_QueueFamily = i;
                break;
            }
        }
        free(queues);
    }

    // Check for WSI support
    {
        VkBool32 res;
        vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
        if (res != VK_TRUE)
        {
            fprintf(stderr, "Error no WSI support on physical device 0\n");
            exit(-1);
        }
    }

    // Get Surface Format
    {
        // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
        // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
        // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
        // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
        uint32_t count;
        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
        VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
        vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);

        // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
        if (count == 1)
        {
            if( formats[0].format == VK_FORMAT_UNDEFINED )
            {
                g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
                g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
            }
            else
            {   // no point in searching another format
                g_SurfaceFormat = formats[0];
            }
        }
        else
        {
            // request several formats, the first found will be used 
            VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
            VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
            bool requestedFound = false;
            for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
            {
                if( requestedFound ) {
                    break;
                }
                for (uint32_t j = 0; j < count; j++)
                {
                    if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
                    {
                        g_SurfaceFormat = formats[j];
                        requestedFound = true;
                    }
                }
            }

            // if none of the requested image formats could be found, use the first available
            if (!requestedFound)
                g_SurfaceFormat = formats[0];
        }
        free(formats);
    }


    // Get Present Mode
    {
        // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
#ifdef IMGUI_UNLIMITED_FRAME_RATE
        g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
#else
        g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
#endif
        uint32_t count = 0;
        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
        VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
        vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
        bool presentModeAvailable = false;
        for (size_t i = 0; i < count; i++) 
        {
            if (presentModes[i] == g_PresentMode)
            {
                presentModeAvailable = true;
                break;
            }
        }
        if( !presentModeAvailable )
            g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;   // always available
    }


    // Create Logical Device
    {
        int device_extension_count = 1;
        const char* device_extensions[] = {"VK_KHR_swapchain"};
        const uint32_t queue_index = 0;
        const uint32_t queue_count = 1;
        const float queue_priority[] = {1.0f};
        VkDeviceQueueCreateInfo queue_info[1] = {};
        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
        queue_info[0].queueFamilyIndex = g_QueueFamily;
        queue_info[0].queueCount = queue_count;
        queue_info[0].pQueuePriorities = queue_priority;
        VkDeviceCreateInfo create_info = {};
        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
        create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
        create_info.pQueueCreateInfos = queue_info;
        create_info.enabledExtensionCount = device_extension_count;
        create_info.ppEnabledExtensionNames = device_extensions;
        err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
        check_vk_result(err);
        vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
    }

    // Create Framebuffers
    {
        int w, h;
        glfwGetFramebufferSize(window, &w, &h);
        resize_vulkan(window, w, h);
        glfwSetFramebufferSizeCallback(window, resize_vulkan);
    }

    // Create Command Buffers
    for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
    {
        {
            VkCommandPoolCreateInfo info = {};
            info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
            info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
            info.queueFamilyIndex = g_QueueFamily;
            err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
            check_vk_result(err);
        }
        {
            VkCommandBufferAllocateInfo info = {};
            info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
            info.commandPool = g_CommandPool[i];
            info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
            info.commandBufferCount = 1;
            err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
            check_vk_result(err);
        }
        {
            VkFenceCreateInfo info = {};
            info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
            info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
            err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
            check_vk_result(err);
        }
        {
            VkSemaphoreCreateInfo info = {};
            info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
            check_vk_result(err);
            err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
            check_vk_result(err);
        }
    }

    // Create Descriptor Pool
    {
        VkDescriptorPoolSize pool_size[11] =
        {
            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
        };
        VkDescriptorPoolCreateInfo pool_info = {};
        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
        pool_info.maxSets = 1000 * 11;
        pool_info.poolSizeCount = 11;
        pool_info.pPoolSizes = pool_size;
        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
        check_vk_result(err);
    }
}