void test_vmlal_ns16 (void) { int32x4_t out_int32x4_t; int32x4_t arg0_int32x4_t; int16x4_t arg1_int16x4_t; int16_t arg2_int16_t; out_int32x4_t = vmlal_n_s16 (arg0_int32x4_t, arg1_int16x4_t, arg2_int16_t); }
bool decode_yuv_neon(unsigned char* out, unsigned char const* y, unsigned char const* uv, int width, int height, unsigned char fill_alpha=0xff) { // pre-condition : width, height must be even if (0!=(width&1) || width<2 || 0!=(height&1) || height<2 || !out || !y || !uv) return false; // in & out pointers unsigned char* dst = out; // constants int const stride = width*trait::bytes_per_pixel; int const itHeight = height>>1; int const itWidth = width>>3; uint8x8_t const Yshift = vdup_n_u8(16); int16x8_t const half = vdupq_n_u16(128); int32x4_t const rounding = vdupq_n_s32(128); // tmp variable uint16x8_t t; // pixel block to temporary store 8 pixels typename trait::PixelBlock pblock = trait::init_pixelblock(fill_alpha); for (int j=0; j<itHeight; ++j, y+=width, dst+=stride) { for (int i=0; i<itWidth; ++i, y+=8, uv+=8, dst+=(8*trait::bytes_per_pixel)) { t = vmovl_u8(vqsub_u8(vld1_u8(y), Yshift)); int32x4_t const Y00 = vmulq_n_u32(vmovl_u16(vget_low_u16(t)), 298); int32x4_t const Y01 = vmulq_n_u32(vmovl_u16(vget_high_u16(t)), 298); t = vmovl_u8(vqsub_u8(vld1_u8(y+width), Yshift)); int32x4_t const Y10 = vmulq_n_u32(vmovl_u16(vget_low_u16(t)), 298); int32x4_t const Y11 = vmulq_n_u32(vmovl_u16(vget_high_u16(t)), 298); // trait::loadvu pack 4 sets of uv into a uint8x8_t, layout : { v0,u0, v1,u1, v2,u2, v3,u3 } t = vsubq_s16((int16x8_t)vmovl_u8(trait::loadvu(uv)), half); // UV.val[0] : v0, v1, v2, v3 // UV.val[1] : u0, u1, u2, u3 int16x4x2_t const UV = vuzp_s16(vget_low_s16(t), vget_high_s16(t)); // tR : 128+409V // tG : 128-100U-208V // tB : 128+516U int32x4_t const tR = vmlal_n_s16(rounding, UV.val[0], 409); int32x4_t const tG = vmlal_n_s16(vmlal_n_s16(rounding, UV.val[0], -208), UV.val[1], -100); int32x4_t const tB = vmlal_n_s16(rounding, UV.val[1], 516); int32x4x2_t const R = vzipq_s32(tR, tR); // [tR0, tR0, tR1, tR1] [ tR2, tR2, tR3, tR3] int32x4x2_t const G = vzipq_s32(tG, tG); // [tG0, tG0, tG1, tG1] [ tG2, tG2, tG3, tG3] int32x4x2_t const B = vzipq_s32(tB, tB); // [tB0, tB0, tB1, tB1] [ tB2, tB2, tB3, tB3] // upper 8 pixels trait::store_pixel_block(dst, pblock, vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(R.val[0], Y00)), vqmovun_s32(vaddq_s32(R.val[1], Y01))), 8), vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(G.val[0], Y00)), vqmovun_s32(vaddq_s32(G.val[1], Y01))), 8), vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(B.val[0], Y00)), vqmovun_s32(vaddq_s32(B.val[1], Y01))), 8)); // lower 8 pixels trait::store_pixel_block(dst+stride, pblock, vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(R.val[0], Y10)), vqmovun_s32(vaddq_s32(R.val[1], Y11))), 8), vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(G.val[0], Y10)), vqmovun_s32(vaddq_s32(G.val[1], Y11))), 8), vshrn_n_u16(vcombine_u16(vqmovun_s32(vaddq_s32(B.val[0], Y10)), vqmovun_s32(vaddq_s32(B.val[1], Y11))), 8)); } } return true; }
void vpx_fdct4x4_neon(const int16_t *input, tran_low_t *final_output, int stride) { int i; // input[M * stride] * 16 int16x4_t input_0 = vshl_n_s16(vld1_s16(input + 0 * stride), 4); int16x4_t input_1 = vshl_n_s16(vld1_s16(input + 1 * stride), 4); int16x4_t input_2 = vshl_n_s16(vld1_s16(input + 2 * stride), 4); int16x4_t input_3 = vshl_n_s16(vld1_s16(input + 3 * stride), 4); // If the very first value != 0, then add 1. if (input[0] != 0) { const int16x4_t one = vreinterpret_s16_s64(vdup_n_s64(1)); input_0 = vadd_s16(input_0, one); } for (i = 0; i < 2; ++i) { const int16x8_t input_01 = vcombine_s16(input_0, input_1); const int16x8_t input_32 = vcombine_s16(input_3, input_2); // in_0 +/- in_3, in_1 +/- in_2 const int16x8_t s_01 = vaddq_s16(input_01, input_32); const int16x8_t s_32 = vsubq_s16(input_01, input_32); // step_0 +/- step_1, step_2 +/- step_3 const int16x4_t s_0 = vget_low_s16(s_01); const int16x4_t s_1 = vget_high_s16(s_01); const int16x4_t s_2 = vget_high_s16(s_32); const int16x4_t s_3 = vget_low_s16(s_32); // (s_0 +/- s_1) * cospi_16_64 // Must expand all elements to s32. See 'needs32' comment in fwd_txfm.c. const int32x4_t s_0_p_s_1 = vaddl_s16(s_0, s_1); const int32x4_t s_0_m_s_1 = vsubl_s16(s_0, s_1); const int32x4_t temp1 = vmulq_n_s32(s_0_p_s_1, cospi_16_64); const int32x4_t temp2 = vmulq_n_s32(s_0_m_s_1, cospi_16_64); // fdct_round_shift int16x4_t out_0 = vrshrn_n_s32(temp1, DCT_CONST_BITS); int16x4_t out_2 = vrshrn_n_s32(temp2, DCT_CONST_BITS); // s_3 * cospi_8_64 + s_2 * cospi_24_64 // s_3 * cospi_24_64 - s_2 * cospi_8_64 const int32x4_t s_3_cospi_8_64 = vmull_n_s16(s_3, cospi_8_64); const int32x4_t s_3_cospi_24_64 = vmull_n_s16(s_3, cospi_24_64); const int32x4_t temp3 = vmlal_n_s16(s_3_cospi_8_64, s_2, cospi_24_64); const int32x4_t temp4 = vmlsl_n_s16(s_3_cospi_24_64, s_2, cospi_8_64); // fdct_round_shift int16x4_t out_1 = vrshrn_n_s32(temp3, DCT_CONST_BITS); int16x4_t out_3 = vrshrn_n_s32(temp4, DCT_CONST_BITS); transpose_s16_4x4d(&out_0, &out_1, &out_2, &out_3); input_0 = out_0; input_1 = out_1; input_2 = out_2; input_3 = out_3; } { // Not quite a rounding shift. Only add 1 despite shifting by 2. const int16x8_t one = vdupq_n_s16(1); int16x8_t out_01 = vcombine_s16(input_0, input_1); int16x8_t out_23 = vcombine_s16(input_2, input_3); out_01 = vshrq_n_s16(vaddq_s16(out_01, one), 2); out_23 = vshrq_n_s16(vaddq_s16(out_23, one), 2); store_s16q_to_tran_low(final_output + 0 * 8, out_01); store_s16q_to_tran_low(final_output + 1 * 8, out_23); } }