예제 #1
0
static void
miTreeObscured(
    WindowPtr pParent )
{
    WindowPtr 	pChild;
    int    	oldVis;

    pChild = pParent;
    while (1)
    {
	if (pChild->viewable)
	{
	    oldVis = pChild->visibility;
	    if (oldVis != (pChild->visibility = VisibilityFullyObscured) &&
		((pChild->eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask))
		SendVisibilityNotify(pChild);
	    if (pChild->firstChild)
	    {
		pChild = pChild->firstChild;
		continue;
	    }
	}
	while (!pChild->nextSib && (pChild != pParent))
	    pChild = pChild->parent;
	if (pChild == pParent)
	    break;
	pChild = pChild->nextSib;
    }
}
예제 #2
0
파일: miexpose.c 프로젝트: mirror/xserver
void
miWindowExposures(WindowPtr pWin, RegionPtr prgn)
{
    RegionPtr exposures = prgn;

    if (prgn && !RegionNil(prgn)) {
        RegionRec expRec;
        int clientInterested =
            (pWin->eventMask | wOtherEventMasks(pWin)) & ExposureMask;
        if (clientInterested && (RegionNumRects(prgn) > RECTLIMIT)) {
            /*
             * If we have LOTS of rectangles, we decide to take the extents
             * and force an exposure on that.  This should require much less
             * work overall, on both client and server.  This is cheating, but
             * isn't prohibited by the protocol ("spontaneous combustion" :-).
             */
            BoxRec box = *RegionExtents(prgn);
            exposures = &expRec;
            RegionInit(exposures, &box, 1);
            RegionReset(prgn, &box);
            /* miPaintWindow doesn't clip, so we have to */
            RegionIntersect(prgn, prgn, &pWin->clipList);
        }
        pWin->drawable.pScreen->PaintWindow(pWin, prgn, PW_BACKGROUND);
        if (clientInterested)
            miSendExposures(pWin, exposures,
                            pWin->drawable.x, pWin->drawable.y);
        if (exposures == &expRec)
            RegionUninit(exposures);
        RegionEmpty(prgn);
    }
}
예제 #3
0
/*
 *-----------------------------------------------------------------------
 * miComputeClips --
 *	Recompute the clipList, borderClip, exposed and borderExposed
 *	regions for pParent and its children. Only viewable windows are
 *	taken into account.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	clipList, borderClip, exposed and borderExposed are altered.
 *	A VisibilityNotify event may be generated on the parent window.
 *
 *-----------------------------------------------------------------------
 */
static void
miComputeClips (
    WindowPtr	pParent,
    ScreenPtr	pScreen,
    RegionPtr	universe,
    VTKind		kind,
    RegionPtr		exposed ) /* for intermediate calculations */
{
    int			dx,
			dy;
    RegionRec		childUniverse;
    WindowPtr		pChild;
    int     	  	oldVis, newVis;
    BoxRec		borderSize;
    RegionRec		childUnion;
    Bool		overlap;
    RegionPtr		borderVisible;
    /*
     * Figure out the new visibility of this window.
     * The extent of the universe should be the same as the extent of
     * the borderSize region. If the window is unobscured, this rectangle
     * will be completely inside the universe (the universe will cover it
     * completely). If the window is completely obscured, none of the
     * universe will cover the rectangle.
     */
    borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
    borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
    dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent);
    if (dx > 32767)
	dx = 32767;
    borderSize.x2 = dx;
    dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent);
    if (dy > 32767)
	dy = 32767;
    borderSize.y2 = dy;

#ifdef COMPOSITE
    /*
     * In redirected drawing case, reset universe to borderSize
     */
    if (pParent->redirectDraw != RedirectDrawNone)
    {
	if (miSetRedirectBorderClipProc)
	{
	    if (TreatAsTransparent (pParent))
		RegionEmpty(universe);
	    (*miSetRedirectBorderClipProc) (pParent, universe);
	}
	RegionCopy(universe, &pParent->borderSize);
    }
#endif

    oldVis = pParent->visibility;
    switch (RegionContainsRect(universe, &borderSize))
    {
	case rgnIN:
	    newVis = VisibilityUnobscured;
	    break;
	case rgnPART:
	    newVis = VisibilityPartiallyObscured;
	    {
		RegionPtr   pBounding;

		if ((pBounding = wBoundingShape (pParent)))
		{
		    switch (miShapedWindowIn (universe, pBounding,
					      &borderSize,
					      pParent->drawable.x,
 					      pParent->drawable.y))
		    {
		    case rgnIN:
			newVis = VisibilityUnobscured;
			break;
		    case rgnOUT:
			newVis = VisibilityFullyObscured;
			break;
		    }
		}
	    }
	    break;
	default:
	    newVis = VisibilityFullyObscured;
	    break;
    }
    pParent->visibility = newVis;
    if (oldVis != newVis &&
	((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))
	SendVisibilityNotify(pParent);

    dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;
    dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;

    /*
     * avoid computations when dealing with simple operations
     */

    switch (kind) {
    case VTMap:
    case VTStack:
    case VTUnmap:
	break;
    case VTMove:
	if ((oldVis == newVis) &&
	    ((oldVis == VisibilityFullyObscured) ||
	     (oldVis == VisibilityUnobscured)))
	{
	    pChild = pParent;
	    while (1)
	    {
		if (pChild->viewable)
		{
		    if (pChild->visibility != VisibilityFullyObscured)
		    {
			RegionTranslate(&pChild->borderClip,
						      dx, dy);
			RegionTranslate(&pChild->clipList,
						      dx, dy);
			pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;
			if (pScreen->ClipNotify)
			    (* pScreen->ClipNotify) (pChild, dx, dy);

		    }
		    if (pChild->valdata)
		    {
			RegionNull(&pChild->valdata->after.borderExposed);
			if (HasParentRelativeBorder(pChild))
			{
			    RegionSubtract(&pChild->valdata->after.borderExposed,
					   &pChild->borderClip,
					   &pChild->winSize);
			}
			RegionNull(&pChild->valdata->after.exposed);
		    }
		    if (pChild->firstChild)
		    {
			pChild = pChild->firstChild;
			continue;
		    }
		}
		while (!pChild->nextSib && (pChild != pParent))
		    pChild = pChild->parent;
		if (pChild == pParent)
		    break;
		pChild = pChild->nextSib;
	    }
	    return;
	}
	/* fall through */
    default:
    	/*
     	 * To calculate exposures correctly, we have to translate the old
     	 * borderClip and clipList regions to the window's new location so there
     	 * is a correspondence between pieces of the new and old clipping regions.
     	 */
    	if (dx || dy) 
    	{
	    /*
	     * We translate the old clipList because that will be exposed or copied
	     * if gravity is right.
	     */
	    RegionTranslate(&pParent->borderClip, dx, dy);
	    RegionTranslate(&pParent->clipList, dx, dy);
    	} 
	break;
    case VTBroken:
	RegionEmpty(&pParent->borderClip);
	RegionEmpty(&pParent->clipList);
	break;
    }

    borderVisible = pParent->valdata->before.borderVisible;
    RegionNull(&pParent->valdata->after.borderExposed);
    RegionNull(&pParent->valdata->after.exposed);

    /*
     * Since the borderClip must not be clipped by the children, we do
     * the border exposure first...
     *
     * 'universe' is the window's borderClip. To figure the exposures, remove
     * the area that used to be exposed from the new.
     * This leaves a region of pieces that weren't exposed before.
     */

    if (HasBorder (pParent))
    {
    	if (borderVisible)
    	{
	    /*
	     * when the border changes shape, the old visible portions
	     * of the border will be saved by DIX in borderVisible --
	     * use that region and destroy it
	     */
	    RegionSubtract(exposed, universe, borderVisible);
	    RegionDestroy(borderVisible);
    	}
    	else
    	{
	    RegionSubtract(exposed, universe, &pParent->borderClip);
    	}
	if (HasParentRelativeBorder(pParent) && (dx || dy))
	    RegionSubtract(&pParent->valdata->after.borderExposed,
				  universe,
				  &pParent->winSize);
	else
	    RegionSubtract(&pParent->valdata->after.borderExposed,
			       exposed, &pParent->winSize);

	RegionCopy(&pParent->borderClip, universe);
    
    	/*
     	 * To get the right clipList for the parent, and to make doubly sure
     	 * that no child overlaps the parent's border, we remove the parent's
     	 * border from the universe before proceeding.
     	 */
    
	RegionIntersect(universe, universe, &pParent->winSize);
    }
    else
	RegionCopy(&pParent->borderClip, universe);
    
    if ((pChild = pParent->firstChild) && pParent->mapped)
    {
	RegionNull(&childUniverse);
	RegionNull(&childUnion);
	if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
	    ((pChild->drawable.y == pParent->lastChild->drawable.y) &&
	     (pChild->drawable.x < pParent->lastChild->drawable.x)))
	{
	    for (; pChild; pChild = pChild->nextSib)
	    {
		if (pChild->viewable && !TreatAsTransparent(pChild))
		    RegionAppend(&childUnion, &pChild->borderSize);
	    }
	}
	else
	{
	    for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib)
	    {
		if (pChild->viewable && !TreatAsTransparent(pChild))
		    RegionAppend(&childUnion, &pChild->borderSize);
	    }
	}
	RegionValidate(&childUnion, &overlap);

	for (pChild = pParent->firstChild;
	     pChild;
	     pChild = pChild->nextSib)
 	{
	    if (pChild->viewable) {
		/*
		 * If the child is viewable, we want to remove its extents
		 * from the current universe, but we only re-clip it if
		 * it's been marked.
		 */
		if (pChild->valdata) {
		    /*
		     * Figure out the new universe from the child's
		     * perspective and recurse.
		     */
		    RegionIntersect(&childUniverse,
					    universe,
					    &pChild->borderSize);
		    miComputeClips (pChild, pScreen, &childUniverse, kind,
				    exposed);
		}
		/*
		 * Once the child has been processed, we remove its extents
		 * from the current universe, thus denying its space to any
		 * other sibling.
		 */
		if (overlap && !TreatAsTransparent (pChild))
		    RegionSubtract(universe, universe,
					  &pChild->borderSize);
	    }
	}
	if (!overlap)
	    RegionSubtract(universe, universe, &childUnion);
	RegionUninit(&childUnion);
	RegionUninit(&childUniverse);
    } /* if any children */

    /*
     * 'universe' now contains the new clipList for the parent window.
     *
     * To figure the exposure of the window we subtract the old clip from the
     * new, just as for the border.
     */

    if (oldVis == VisibilityFullyObscured ||
	oldVis == VisibilityNotViewable)
    {
	RegionCopy(&pParent->valdata->after.exposed, universe);
    }
    else if (newVis != VisibilityFullyObscured &&
	     newVis != VisibilityNotViewable)
    {
	RegionSubtract(&pParent->valdata->after.exposed,
			       universe, &pParent->clipList);
    }

    /* HACK ALERT - copying contents of regions, instead of regions */
    {
	RegionRec   tmp;

	tmp = pParent->clipList;
	pParent->clipList = *universe;
	*universe = tmp;
    }

#ifdef NOTDEF
    RegionCopy(&pParent->clipList, universe);
#endif

    pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;

    if (pScreen->ClipNotify)
	(* pScreen->ClipNotify) (pParent, dx, dy);
}
예제 #4
0
파일: lbxdix.c 프로젝트: aosm/X11
int
LbxSendConnSetup(ClientPtr   client,
		 char       *reason)
{
    int		dlength;
    int         i, ndex, lim, wndex;
    CARD32      dataBuf[16];
    xLbxConnSetupPrefix csp;
    NewClientInfoRec nci;
    LbxProxyPtr proxy = LbxProxy(client);

    if (reason) {
	SendConnSetup(client, reason);
	LbxForceOutput(proxy); /* expedient to avoid another state variable */
	return (client->noClientException);
    }

    IncrementClientCount();

    client->requestVector = client->swapped ? SwappedProcVector : ProcVector;
    client->sequence = 0;
    dataBuf[0] = client->clientAsMask;

    csp.success = TRUE;
    csp.majorVersion = connSetupPrefix.majorVersion;
    csp.minorVersion = connSetupPrefix.minorVersion;
    csp.tag = 0;
#ifdef XAPPGROUP
    if (!client->appgroup) {
#endif
    csp.changeType = 1; /* LbxNormalDeltas */
    csp.length = 2 +			/* tag + resource-id-base */
		 screenInfo.numScreens; /* input-mask per screen */
    wndex = 0; ndex = 1; lim = screenInfo.numScreens;
#ifdef XAPPGROUP
    } else {
	csp.changeType = 2; /* LbxAppGroupDeltas */
	csp.length = 7 + /* tag, res-id-base, root, visual, colormap, b&w-pix */
		     1 + screenInfo.numScreens - screenInfo.numVideoScreens;
	XagGetDeltaInfo (client, &dataBuf[1]);
	for (i = 0; i < MAXSCREENS; i++) {
	    if ((CARD32) WindowTable[i]->drawable.id == dataBuf[1]) {
		dataBuf[6] =  WindowTable[i]->eventMask | wOtherEventMasks(WindowTable[i]);
		break;
	    }
	}
	wndex = screenInfo.numVideoScreens;
	ndex = 7;
	lim = screenInfo.numScreens - screenInfo.numVideoScreens;
    }
#endif
    for (i = 0; i < lim; i++, ndex++, wndex++) {
	dataBuf[ndex] = 
	    WindowTable[wndex]->eventMask | wOtherEventMasks(WindowTable[wndex]);
    }
    dlength = (csp.length - 1) << 2;

    if (LbxProxyClient(proxy)->swapped) {
	swaps(&csp.length, i);
    }

    if (client->swapped) {
	LbxWriteSConnSetupPrefix(client, &csp);
	SwapLongs(dataBuf, (1 + screenInfo.numScreens));
	WriteToClient(client, dlength, (pointer) dataBuf);
    } else {
	WriteToClient(client, sizeof(xLbxConnSetupPrefix), (char *) &csp);
	WriteToClient(client, dlength, (pointer) dataBuf);
    }

    LbxForceOutput(proxy); /* expedient to avoid another state variable */
    client->clientState = ClientStateRunning;
    if (ClientStateCallback) {
	if (LbxProxyClient(proxy)->swapped != client->swapped) {
	    swaps(&csp.length, i);
	}
	nci.client = client;
	nci.prefix = (xConnSetupPrefix*) &csp;
	nci.setup = (xConnSetup *) ConnectionInfo;
	CallCallbacks(&ClientStateCallback, (pointer) &nci);
    }

    return client->noClientException;
}