예제 #1
0
void wid_game_map_client_wid_destroy (void)
{
    if (client_level) {
        LOG("Client: Destroy game level");

        level_destroy(&client_level, false /* keep players */);
    }

    if (wid_game_map_client_window) {
        LOG("Client: Destroy game window");

        wid_player_info_hide(true /* fast */);
        wid_player_inventory_hide(true /* fast */);
        wid_player_action_hide(true /* fast */, true /* player quit */);

        wid_destroy(&wid_game_map_client_window);
    }

    if (wid_scoreline_container_top) {
        wid_destroy(&wid_scoreline_container_top);
    }

    if (wid_scoreline_container_bot) {
        wid_destroy(&wid_scoreline_container_bot);
    }
}
예제 #2
0
static void wid_intro_restart_callback_yes (widp wid)
{
    wid_destroy(&wid_intro_restart_popup);

    LOG("Restart yes selected");

    restart();
}
예제 #3
0
void wid_intro_fini (void)
{
    if (wid_intro_init_done) {
        wid_intro_init_done = false;

        if (wid_intro) {
            wid_destroy(&wid_intro);
            wid_intro_menu_destroy();
            wid_destroy_in(wid_intro_title, wid_hide_delay * 2);
        }
    }
}
예제 #4
0
static void wid_intro_menu_destroy (void)
{
    if (!wid_intro_menu) {
        return;
    }

    wid_menu_ctx *ctx = 
                    (typeof(ctx)) wid_get_context(wid_intro_menu);
    verify(ctx);

    /*
     * Save the focus so when we remake the menu we are at the same entry.
     */
    saved_focus = ctx->focus;

    wid_destroy(&wid_intro_menu);
}
예제 #5
0
void wid_game_map_client_hide (void)
{
    if (wid_game_map_client_window) {
        LOG("Client: Map hide");

        wid_player_info_hide(true /* fast */);
        wid_player_inventory_hide(true /* fast */);
        wid_player_action_hide(true /* fast */, true /* player quit */);

        wid_hide(wid_game_map_client_window, 0);

        wid_detach_from_grid(wid_game_map_client_grid_container);

        wid_destroy_grid(wid_game_map_client_grid_container);

        wid_destroy(&wid_game_map_client_grid_container);

        wid_chat_hide();
    }
}
예제 #6
0
void wid_game_map_client_score_update (levelp level, uint8_t redo)
{
    /*
     * Huge hack - we don't send ping/pong in single player mode, so
     * we don't get the level name.
     */
    if (single_player_mode) {
        level = server_level;
    }

    if (!player) {
        return;
    }

    if (player->stats.pclass[0]) {
        wid_player_action_hide(true /* fast */, false /* player quit */);
        wid_player_action_visible(&player->stats, true /* fast */);
    }

    if (redo) {
        if (wid_scoreline_container_top) {
            wid_destroy(&wid_scoreline_container_top);
        }
    }

    uint8_t update;

    if (wid_scoreline_container_top) {
        update = true;
    } else {
        update = false;
    }

    /*
     * Create the area for the scores at the top.
     */
    if (!update) {
        fpoint tl;
        fpoint br;

        tl.x = 0.7;
        tl.y = 0.0;
        br.x = 1.0;
        br.y = 1.0;

        wid_scoreline_container_top =
            wid_new_container(wid_game_map_client_window, "scoreline top");

        wid_set_no_shape(wid_scoreline_container_top);
        wid_set_tl_br_pct(wid_scoreline_container_top, tl, br);

        wid_set_color(wid_scoreline_container_top, WID_COLOR_TL, BLACK);
        wid_set_color(wid_scoreline_container_top, WID_COLOR_BG, BLACK);
        wid_set_color(wid_scoreline_container_top, WID_COLOR_BR, BLACK);
    }

    double score_x = 0.78;
    double cash_x = 0.88;
    double player_y_offset = 0.17; // player start y
    double next_player_y_delta = 0.1;
    double score_and_cash_title_offset = 0.025;
    double score_and_cash_value_offset = 0.055;

    /*
     * Print the score.
     */
    for (;;) {
        msg_player_state *p = client_get_player();

        /*
         * Experience
         */
        char tmp[20];
        snprintf(tmp, sizeof(tmp), "%05u", p->stats.xp);

        static widp wid_score_container;

        if (!update) {
            wid_set_no_shape(
                wid_textbox(wid_scoreline_container_top,
                            &wid_score, tmp,
                            score_x, player_y_offset, med_font));

            wid_score_container = wid_score;
        } else {
            wid_set_text(wid_score_container, tmp);
            wid_set_text_outline(wid_score_container, true);
        }

        /*
         * cash
         */
        snprintf(tmp, sizeof(tmp), "%05u", p->stats.cash);

        static widp wid_cash_container;

        if (!update) {
            wid_set_no_shape(
                wid_textbox(wid_scoreline_container_top,
                            &wid_cash, tmp,
                            cash_x, player_y_offset, med_font));

            wid_cash_container = wid_cash;
        } else {
            wid_set_text(wid_cash_container, tmp);
            wid_set_text_outline(wid_cash_container, true);
        }

        if (update) {
            break;
        }

        /*
         * Score title
         */
        widp wid_score_title_container;

        wid_score_title_container = wid_textbox(
                                    wid_scoreline_container_top,
                                    &wid_score_title,
                                    "XP", 
                                    score_x, player_y_offset - 
                                    score_and_cash_title_offset,
                                    med_font);

        wid_set_no_shape(wid_score_title_container);

        /*
         * cash title
         */
        widp wid_cash_title_container;

        wid_cash_title_container = wid_textbox(
                                    wid_scoreline_container_top,
                                    &wid_cash_title,
                                    "$$$",  
                                    cash_x, player_y_offset - 
                                    score_and_cash_title_offset,
                                    med_font);

        wid_set_no_shape(wid_cash_title_container);

        /*
         * Score title
         */
        widp wid_name_title_container;

        char *name_title;
        /*
         * Just print the name, don't need the class as well.
         */
        if (p->stats.pname[0]) {
            name_title = dynprintf("%%%%fg=cyan$%s", p->stats.pname);
        } else {
            name_title = 0;
        }

        wid_name_title_container = wid_textbox(
                                    wid_scoreline_container_top,
                                    &wid_name_title,
                                    name_title ? name_title : "No player",
                                    (score_x + cash_x) / 2,
                                    player_y_offset - 
                                    score_and_cash_value_offset,
                                    med_font);
        if (name_title) {
            myfree(name_title);
        }

        wid_set_no_shape(wid_name_title_container);

        wid_set_color(wid_score, WID_COLOR_TEXT, RED);
        wid_set_color(wid_cash, WID_COLOR_TEXT, GOLD);
        wid_set_color(wid_score_title, WID_COLOR_TEXT, RED);
        wid_set_color(wid_cash_title, WID_COLOR_TEXT, GOLD);

        player_y_offset += next_player_y_delta;

        break;
    }

    if (update) {
        if (global_config.server_current_players > 1) {
            wid_raise(wid_chat_window);
            wid_visible(wid_chat_window, 0);
        }
        return;
    }

    /*
     * Print the level title.
     */
    if (level_get_title(level) &&
        strcasecmp(level_get_title(level), "(null)")) {

        widp wid_level_container;

        wid_level_container = wid_textbox(wid_scoreline_container_top,
                                          &wid_level,
                                          level_get_title(level),
                                          (score_x + cash_x) / 2.0, 0.02, 
                                          med_font);

        wid_set_no_shape(wid_level_container);
        wid_set_color(wid_level, WID_COLOR_TEXT, WHITE);
    }

    /*
     * Print the level.
     */
    if (client_level) {
        level_pos_t level_pos = level_get_level_pos(client_level);

        char *tmp = 
            dynprintf("%%%%fg=green$Depth %d.%d", level_pos.y, level_pos.x);

        widp wid_level_container;

        wid_level_container = wid_textbox(wid_scoreline_container_top,
                                          &wid_level,
                                          tmp, 
                                          (score_x + cash_x) / 2.0, 0.05, 
                                          med_font);
        myfree(tmp);

        wid_set_no_shape(wid_level_container);
        wid_set_color(wid_level, WID_COLOR_TEXT, WHITE);
    }

    if (client_level) {
        uint32_t seed = level_get_seed(client_level);

        if (seed) {
            char *tmp = 
                dynprintf("%%%%fg=green$Level %u", seed);

            widp wid_level_container;

            wid_level_container = wid_textbox(wid_scoreline_container_top,
                                            &wid_level,
                                            tmp, 
                                            (score_x + cash_x) / 2.0, 0.08, 
                                            med_font);
            myfree(tmp);

            wid_set_no_shape(wid_level_container);
            wid_set_color(wid_level, WID_COLOR_TEXT, WHITE);
        }
    }

    wid_raise(wid_scoreline_container_top);
    wid_update(wid_scoreline_container_top);

    wid_update_mouse();

    wid_set_focus(wid_game_map_client_grid_container);

    if (global_config.server_current_players > 1) {
        wid_raise(wid_chat_window);
        wid_visible(wid_chat_window, 0);
    }
}
예제 #7
0
static void wid_intro_restart_callback_no (widp wid)
{
    wid_destroy(&wid_intro_restart_popup);

    wid_intro_visible();
}
예제 #8
0
static void wid_intro_help_destroy (void)
{
    wid_destroy(&wid_intro_help);
}
예제 #9
0
static void wid_intro_quit_callback_yes (widp wid)
{
    wid_destroy(&wid_intro_quit_popup);

    sdl_exit();
}