static ULONG WINAPI IDirect3DQuery9Impl_Release(IDirect3DQuery9 *iface) { IDirect3DQuery9Impl *This = impl_from_IDirect3DQuery9(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); wined3d_query_decref(This->wineD3DQuery); wined3d_mutex_unlock(); IDirect3DDevice9Ex_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; }
static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface) { struct d3d9_query *query = impl_from_IDirect3DQuery9(iface); ULONG refcount = InterlockedDecrement(&query->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); wined3d_mutex_unlock(); IDirect3DDevice9Ex_Release(query->parent_device); HeapFree(GetProcessHeap(), 0, query); } return refcount; }
static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface) { struct d3d_query *query = impl_from_ID3D11Query(iface); ULONG refcount = InterlockedDecrement(&query->refcount); TRACE("%p decreasing refcount to %u.\n", query, refcount); if (!refcount) { ID3D11Device_Release(query->device); wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); wined3d_private_store_cleanup(&query->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, query); } return refcount; }
static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface) { struct d3d_query *query = impl_from_ID3D11Query(iface); ULONG refcount = InterlockedDecrement(&query->refcount); TRACE("%p decreasing refcount to %u.\n", query, refcount); if (!refcount) { ID3D11Device *device = query->device; wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); wined3d_mutex_unlock(); ID3D11Device_Release(device); } return refcount; }