예제 #1
0
파일: surface.c 프로젝트: johnedmonds/wine
static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
        const void *data, DWORD data_size, DWORD flags)
{
    IDirect3DSurface9Impl *surface = impl_from_IDirect3DSurface9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
          iface, debugstr_guid(guid), data, data_size, flags);

    wined3d_mutex_lock();
    resource = wined3d_surface_get_resource(surface->wined3d_surface);
    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #2
0
파일: texture.c 프로젝트: Fredz66/wine
static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #3
0
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(This->wined3d_texture);
    hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #4
0
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
    wined3d_mutex_unlock();

    return hr;
}