예제 #1
0
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
{
    IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_generate_mipmaps(This->wined3d_texture);
    wined3d_mutex_unlock();
}
예제 #2
0
파일: texture.c 프로젝트: Barrell/wine
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
    wined3d_mutex_unlock();
}