static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface) { IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_generate_mipmaps(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_generate_mipmaps(texture->wined3d_texture); wined3d_mutex_unlock(); }