static void wayland_swap_buffers (ClutterStageWayland *stage_wayland) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); ClutterStageWaylandWaylandBuffer *buffer; buffer = stage_wayland->front_buffer; stage_wayland->front_buffer = stage_wayland->back_buffer; stage_wayland->back_buffer = buffer; wayland_damage_buffer(stage_wayland->front_buffer); wl_surface_attach (stage_wayland->wayland_surface, stage_wayland->front_buffer->wayland_buffer, /* 0,0 here is "relative to the old buffer," not absolute */ 0, 0); wl_surface_map_toplevel (stage_wayland->wayland_surface); stage_wayland->pending_swaps++; wl_display_frame_callback (backend_wayland->wayland_display, wayland_frame_callback, stage_wayland); _cogl_swap_buffers_notify (); }
static void resizor_draw(struct resizor *resizor) { cairo_surface_t *surface; cairo_t *cr; struct rectangle allocation; window_draw(resizor->window); window_get_child_allocation(resizor->window, &allocation); surface = window_get_surface(resizor->window); cr = cairo_create(surface); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); cairo_rectangle(cr, allocation.x, allocation.y, allocation.width, allocation.height); cairo_set_source_rgba(cr, 0, 0, 0, 0.8); cairo_fill(cr); cairo_destroy(cr); cairo_surface_destroy(surface); window_flush(resizor->window); if (fabs(resizor->height.previous - resizor->height.target) > 0.1) { wl_display_frame_callback(display_get_display(resizor->display), frame_callback, resizor); } }
static void frame_callback(struct wl_surface *surface, void *data, uint32_t time) { struct gears *gears = data; gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; window_schedule_redraw(gears->window); wl_display_frame_callback(display_get_display(gears->d), window_get_wl_surface(gears->window), frame_callback, gears); }
static void frame_callback(void *data, uint32_t time) { struct gears *gears = data; gears->current = 1 - gears->current; gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; window_schedule_redraw(gears->window); wl_display_frame_callback(display_get_display(gears->d), frame_callback, gears); }
void QWaylandDisplay::frameCallback(wl_display_frame_func_t func, struct wl_surface *surface, void *data) { wl_display_frame_callback(mDisplay, surface, func, data); }
static struct gears * gears_create(struct display *display) { const int width = 450, height = 500; struct gears *gears; int i; gears = malloc(sizeof *gears); memset(gears, 0, sizeof *gears); gears->d = display; gears->window = window_create(display, "Wayland Gears", width, height); gears->display = display_get_egl_display(gears->d); if (gears->display == NULL) die("failed to create egl display\n"); eglBindAPI(EGL_OPENGL_API); gears->context = eglCreateContext(gears->display, NULL, EGL_NO_CONTEXT, NULL); if (gears->context == NULL) die("failed to create context\n"); if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) die("faile to make context current\n"); glGenFramebuffers(1, &gears->fbo); glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo); glGenRenderbuffers(2, gears->color_rbo); glGenRenderbuffers(1, &gears->depth_rbo); glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, gears->depth_rbo); for (i = 0; i < 3; i++) { gears->gear_list[i] = glGenLists(1); glNewList(gears->gear_list[i], GL_COMPILE); make_gear(&gear_templates[i]); glEndList(); } glEnable(GL_NORMALIZE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0); glMatrixMode(GL_MODELVIEW); glLightfv(GL_LIGHT0, GL_POSITION, light_pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 0.92); window_set_user_data(gears->window, gears); window_set_resize_handler(gears->window, resize_handler); window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler); window_set_redraw_handler(gears->window, redraw_handler); draw_gears(gears); wl_display_frame_callback(display_get_display(gears->d), frame_callback, gears); return gears; }