void wm_draw_update(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win; int drawmethod; GPU_free_unused_buffers(); for (win = wm->windows.first; win; win = win->next) { #ifdef WIN32 if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { GHOST_TWindowState state = GHOST_GetWindowState(win->ghostwin); if (state == GHOST_kWindowStateMinimized) { /* do not update minimized windows, it gives issues on intel drivers (see [#33223]) * anyway, it seems logical to skip update for invisible windows */ continue; } } #endif if (win->drawmethod != U.wmdrawmethod) { wm_draw_window_clear(win); win->drawmethod = U.wmdrawmethod; } if (wm_draw_update_test_window(win)) { CTX_wm_window_set(C, win); /* sets context window+screen */ wm_window_make_drawable(wm, win); /* notifiers for screen redraw */ if (win->screen->do_refresh) ED_screen_refresh(wm, win); drawmethod = wm_automatic_draw_method(win); if (win->drawfail) wm_method_draw_overlap_all(C, win, 0); else if (drawmethod == USER_DRAW_FULL) wm_method_draw_full(C, win); else if (drawmethod == USER_DRAW_OVERLAP) wm_method_draw_overlap_all(C, win, 0); else if (drawmethod == USER_DRAW_OVERLAP_FLIP) wm_method_draw_overlap_all(C, win, 1); else // if (drawmethod == USER_DRAW_TRIPLE) wm_method_draw_triple(C, win); win->screen->do_draw_gesture = false; win->screen->do_draw_paintcursor = false; win->screen->do_draw_drag = false; wm_window_swap_buffers(win); CTX_wm_window_set(C, NULL); } } }
void wm_draw_update(bContext *C) { wmWindowManager *wm= CTX_wm_manager(C); wmWindow *win; int drawmethod; GPU_free_unused_buffers(); for(win= wm->windows.first; win; win= win->next) { if(win->drawmethod != U.wmdrawmethod) { wm_draw_window_clear(win); win->drawmethod= U.wmdrawmethod; } if(wm_draw_update_test_window(win)) { CTX_wm_window_set(C, win); /* sets context window+screen */ wm_window_make_drawable(C, win); /* notifiers for screen redraw */ if(win->screen->do_refresh) ED_screen_refresh(wm, win); drawmethod= wm_automatic_draw_method(win); if(win->drawfail) wm_method_draw_overlap_all(C, win, 0); else if(drawmethod == USER_DRAW_FULL) wm_method_draw_full(C, win); else if(drawmethod == USER_DRAW_OVERLAP) wm_method_draw_overlap_all(C, win, 0); else if(drawmethod == USER_DRAW_OVERLAP_FLIP) wm_method_draw_overlap_all(C, win, 1); else // if(drawmethod == USER_DRAW_TRIPLE) wm_method_draw_triple(C, win); win->screen->do_draw_gesture= 0; win->screen->do_draw_paintcursor= 0; win->screen->do_draw_drag= 0; wm_window_swap_buffers(win); CTX_wm_window_set(C, NULL); } } }