void writeResources(TextStream& ts, const RenderObject& object, int indent)
{
    const RenderStyle* style = object.style();
    const SVGRenderStyle* svgStyle = style->svgStyle();

    if (!svgStyle->maskElement().isEmpty()) {
        if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(object.document(), svgStyle->maskElement())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "masker", svgStyle->maskElement());
            ts << " ";
            writeStandardPrefix(ts, *masker, 0);
            ts << " " << masker->resourceBoundingBox(object.objectBoundingBox()) << "\n";
        }
    }
    if (!svgStyle->clipPath().isEmpty()) {
        if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(object.document(), svgStyle->clipPath())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "clipPath", svgStyle->clipPath());
            ts << " ";
            writeStandardPrefix(ts, *clipper, 0);
            ts << " " << clipper->resourceBoundingBox(object.objectBoundingBox()) << "\n";
        }
    }
    // FIXME: Handle other RenderSVGResource* classes here, after converting them from SVGResource*.
}
static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape)
{
    writePositionAndStyle(ts, shape);

    ASSERT(shape.node()->isSVGElement());
    SVGElement* svgElement = toSVGElement(shape.node());
    SVGLengthContext lengthContext(svgElement);

    if (svgElement->hasTagName(SVGNames::rectTag)) {
        SVGRectElement* element = static_cast<SVGRectElement*>(svgElement);
        writeNameValuePair(ts, "x", element->x().value(lengthContext));
        writeNameValuePair(ts, "y", element->y().value(lengthContext));
        writeNameValuePair(ts, "width", element->width().value(lengthContext));
        writeNameValuePair(ts, "height", element->height().value(lengthContext));
    } else if (svgElement->hasTagName(SVGNames::lineTag)) {
        SVGLineElement* element = static_cast<SVGLineElement*>(svgElement);
        writeNameValuePair(ts, "x1", element->x1().value(lengthContext));
        writeNameValuePair(ts, "y1", element->y1().value(lengthContext));
        writeNameValuePair(ts, "x2", element->x2().value(lengthContext));
        writeNameValuePair(ts, "y2", element->y2().value(lengthContext));
    } else if (svgElement->hasTagName(SVGNames::ellipseTag)) {
        SVGEllipseElement* element = static_cast<SVGEllipseElement*>(svgElement);
        writeNameValuePair(ts, "cx", element->cx().value(lengthContext));
        writeNameValuePair(ts, "cy", element->cy().value(lengthContext));
        writeNameValuePair(ts, "rx", element->rx().value(lengthContext));
        writeNameValuePair(ts, "ry", element->ry().value(lengthContext));
    } else if (svgElement->hasTagName(SVGNames::circleTag)) {
        SVGCircleElement* element = static_cast<SVGCircleElement*>(svgElement);
        writeNameValuePair(ts, "cx", element->cx().value(lengthContext));
        writeNameValuePair(ts, "cy", element->cy().value(lengthContext));
        writeNameValuePair(ts, "r", element->r().value(lengthContext));
    } else if (svgElement->hasTagName(SVGNames::polygonTag) || svgElement->hasTagName(SVGNames::polylineTag)) {
        SVGPolyElement* element = static_cast<SVGPolyElement*>(svgElement);
        writeNameAndQuotedValue(ts, "points", element->pointList().valueAsString());
    } else if (svgElement->hasTagName(SVGNames::pathTag)) {
        SVGPathElement* element = toSVGPathElement(svgElement);
        String pathString;
        // FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests.
        buildStringFromByteStream(element->pathByteStream(), pathString, NormalizedParsing);
        writeNameAndQuotedValue(ts, "data", pathString);
    } else
        ASSERT_NOT_REACHED();
    return ts;
}
static TextStream& operator<<(TextStream& ts, const LayoutSVGShape& shape)
{
    writePositionAndStyle(ts, shape);

    SVGElement* svgElement = shape.element();
    ASSERT(svgElement);
    SVGLengthContext lengthContext(svgElement);

    if (isSVGRectElement(*svgElement)) {
        SVGRectElement& element = toSVGRectElement(*svgElement);
        writeNameValuePair(ts, "x", element.x()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "y", element.y()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "width", element.width()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "height", element.height()->currentValue()->value(lengthContext));
    } else if (isSVGLineElement(*svgElement)) {
        SVGLineElement& element = toSVGLineElement(*svgElement);
        writeNameValuePair(ts, "x1", element.x1()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "y1", element.y1()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "x2", element.x2()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "y2", element.y2()->currentValue()->value(lengthContext));
    } else if (isSVGEllipseElement(*svgElement)) {
        SVGEllipseElement& element = toSVGEllipseElement(*svgElement);
        writeNameValuePair(ts, "cx", element.cx()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "cy", element.cy()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "rx", element.rx()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "ry", element.ry()->currentValue()->value(lengthContext));
    } else if (isSVGCircleElement(*svgElement)) {
        SVGCircleElement& element = toSVGCircleElement(*svgElement);
        writeNameValuePair(ts, "cx", element.cx()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "cy", element.cy()->currentValue()->value(lengthContext));
        writeNameValuePair(ts, "r", element.r()->currentValue()->value(lengthContext));
    } else if (isSVGPolyElement(*svgElement)) {
        writeNameAndQuotedValue(ts, "points", toSVGPolyElement(*svgElement).points()->currentValue()->valueAsString());
    } else if (isSVGPathElement(*svgElement)) {
        String pathString;
        // FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests.
        buildStringFromByteStream(*toSVGPathElement(*svgElement).pathByteStream(), pathString, NormalizedParsing);
        writeNameAndQuotedValue(ts, "data", pathString);
    } else {
        ASSERT_NOT_REACHED();
    }
    return ts;
}
예제 #4
0
static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape)
{
    writePositionAndStyle(ts, shape);

    SVGGraphicsElement& svgElement = shape.graphicsElement();
    SVGLengthContext lengthContext(&svgElement);

    if (isSVGRectElement(svgElement)) {
        const SVGRectElement& element = toSVGRectElement(svgElement);
        writeNameValuePair(ts, "x", element.x().value(lengthContext));
        writeNameValuePair(ts, "y", element.y().value(lengthContext));
        writeNameValuePair(ts, "width", element.width().value(lengthContext));
        writeNameValuePair(ts, "height", element.height().value(lengthContext));
    } else if (isSVGLineElement(svgElement)) {
        const SVGLineElement& element = toSVGLineElement(svgElement);
        writeNameValuePair(ts, "x1", element.x1().value(lengthContext));
        writeNameValuePair(ts, "y1", element.y1().value(lengthContext));
        writeNameValuePair(ts, "x2", element.x2().value(lengthContext));
        writeNameValuePair(ts, "y2", element.y2().value(lengthContext));
    } else if (isSVGEllipseElement(svgElement)) {
        const SVGEllipseElement& element = toSVGEllipseElement(svgElement);
        writeNameValuePair(ts, "cx", element.cx().value(lengthContext));
        writeNameValuePair(ts, "cy", element.cy().value(lengthContext));
        writeNameValuePair(ts, "rx", element.rx().value(lengthContext));
        writeNameValuePair(ts, "ry", element.ry().value(lengthContext));
    } else if (isSVGCircleElement(svgElement)) {
        const SVGCircleElement& element = toSVGCircleElement(svgElement);
        writeNameValuePair(ts, "cx", element.cx().value(lengthContext));
        writeNameValuePair(ts, "cy", element.cy().value(lengthContext));
        writeNameValuePair(ts, "r", element.r().value(lengthContext));
    } else if (svgElement.hasTagName(SVGNames::polygonTag) || svgElement.hasTagName(SVGNames::polylineTag)) {
        const SVGPolyElement& element = toSVGPolyElement(svgElement);
        writeNameAndQuotedValue(ts, "points", element.pointList().valueAsString());
    } else if (isSVGPathElement(svgElement)) {
        const SVGPathElement& element = toSVGPathElement(svgElement);
        String pathString;
        // FIXME: We should switch to UnalteredParsing here - this will affect the path dumping output of dozens of tests.
        buildStringFromByteStream(element.pathByteStream(), pathString, NormalizedParsing);
        writeNameAndQuotedValue(ts, "data", pathString);
    } else
        ASSERT_NOT_REACHED();
    return ts;
}
void writeResources(TextStream& ts, const RenderObject& object, int indent)
{
    const RenderStyle* style = object.style();
    const SVGRenderStyle* svgStyle = style->svgStyle();

    // FIXME: We want to use SVGResourcesCache to determine which resources are present, instead of quering the resource <-> id cache.
    // For now leave the DRT output as is, but later on we should change this so cycles are properly ignored in the DRT output.
    RenderObject& renderer = const_cast<RenderObject&>(object);
    if (!svgStyle->maskerResource().isEmpty()) {
        if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(object.document(), svgStyle->maskerResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "masker", svgStyle->maskerResource());
            ts << " ";
            writeStandardPrefix(ts, *masker, 0);
            ts << " " << masker->resourceBoundingBox(&renderer) << "\n";
        }
    }
    if (!svgStyle->clipperResource().isEmpty()) {
        if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(object.document(), svgStyle->clipperResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "clipPath", svgStyle->clipperResource());
            ts << " ";
            writeStandardPrefix(ts, *clipper, 0);
            ts << " " << clipper->resourceBoundingBox(&renderer) << "\n";
        }
    }
#if ENABLE(FILTERS)
    if (!svgStyle->filterResource().isEmpty()) {
        if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(object.document(), svgStyle->filterResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "filter", svgStyle->filterResource());
            ts << " ";
            writeStandardPrefix(ts, *filter, 0);
            ts << " " << filter->resourceBoundingBox(&renderer) << "\n";
        }
    }
#endif
}
static void writeStyle(TextStream& ts, const RenderObject& object)
{
    const RenderStyle* style = object.style();
    const SVGRenderStyle* svgStyle = style->svgStyle();

    if (!object.localTransform().isIdentity())
        writeNameValuePair(ts, "transform", object.localTransform());
    writeIfNotDefault(ts, "image rendering", svgStyle->imageRendering(), SVGRenderStyle::initialImageRendering());
    writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity());
    if (object.isRenderPath()) {
        const RenderPath& path = static_cast<const RenderPath&>(object);
        SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, &path);
        if (strokePaintServer) {
            TextStreamSeparator s(" ");
            ts << " [stroke={";
            if (strokePaintServer)
                ts << s << *strokePaintServer;

            double dashOffset = SVGRenderStyle::cssPrimitiveToLength(&path, svgStyle->strokeDashOffset(), 0.0f);
            const DashArray& dashArray = dashArrayFromRenderingStyle(style, object.document()->documentElement()->renderStyle());
            double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(&path, svgStyle->strokeWidth(), 1.0f);

            writeIfNotDefault(ts, "opacity", svgStyle->strokeOpacity(), 1.0f);
            writeIfNotDefault(ts, "stroke width", strokeWidth, 1.0);
            writeIfNotDefault(ts, "miter limit", svgStyle->strokeMiterLimit(), 4.0f);
            writeIfNotDefault(ts, "line cap", svgStyle->capStyle(), ButtCap);
            writeIfNotDefault(ts, "line join", svgStyle->joinStyle(), MiterJoin);
            writeIfNotDefault(ts, "dash offset", dashOffset, 0.0);
            if (!dashArray.isEmpty())
                writeNameValuePair(ts, "dash array", dashArray);

            ts << "}]";
        }
        SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, &path);
        if (fillPaintServer) {
            TextStreamSeparator s(" ");
            ts << " [fill={";
            if (fillPaintServer)
                ts << s << *fillPaintServer;

            writeIfNotDefault(ts, "opacity", svgStyle->fillOpacity(), 1.0f);
            writeIfNotDefault(ts, "fill rule", svgStyle->fillRule(), RULE_NONZERO);
            ts << "}]";
        }
    }

    if (!svgStyle->clipPath().isEmpty())
        writeNameAndQuotedValue(ts, "clip path", svgStyle->clipPath());
    writeIfNotEmpty(ts, "start marker", svgStyle->startMarker());
    writeIfNotEmpty(ts, "middle marker", svgStyle->midMarker());
    writeIfNotEmpty(ts, "end marker", svgStyle->endMarker());
    writeIfNotEmpty(ts, "filter", svgStyle->filter());
}
void writeResources(TextStream& ts, const LayoutObject& object, int indent)
{
    const ComputedStyle& style = object.styleRef();
    const SVGComputedStyle& svgStyle = style.svgStyle();

    // FIXME: We want to use SVGResourcesCache to determine which resources are present, instead of quering the resource <-> id cache.
    // For now leave the DRT output as is, but later on we should change this so cycles are properly ignored in the DRT output.
    LayoutObject& layoutObject = const_cast<LayoutObject&>(object);
    if (!svgStyle.maskerResource().isEmpty()) {
        if (LayoutSVGResourceMasker* masker = getLayoutSVGResourceById<LayoutSVGResourceMasker>(object.document(), svgStyle.maskerResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "masker", svgStyle.maskerResource());
            ts << " ";
            writeStandardPrefix(ts, *masker, 0);
            ts << " " << masker->resourceBoundingBox(&layoutObject) << "\n";
        }
    }
    if (!svgStyle.clipperResource().isEmpty()) {
        if (LayoutSVGResourceClipper* clipper = getLayoutSVGResourceById<LayoutSVGResourceClipper>(object.document(), svgStyle.clipperResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "clipPath", svgStyle.clipperResource());
            ts << " ";
            writeStandardPrefix(ts, *clipper, 0);
            ts << " " << clipper->resourceBoundingBox(&layoutObject) << "\n";
        }
    }
    if (!svgStyle.filterResource().isEmpty()) {
        if (LayoutSVGResourceFilter* filter = getLayoutSVGResourceById<LayoutSVGResourceFilter>(object.document(), svgStyle.filterResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "filter", svgStyle.filterResource());
            ts << " ";
            writeStandardPrefix(ts, *filter, 0);
            ts << " " << filter->resourceBoundingBox(&layoutObject) << "\n";
        }
    }
}
예제 #8
0
void writeResources(TextStream& ts, const RenderObject& object, int indent)
{
    const RenderStyle* style = object.style();
    const SVGRenderStyle* svgStyle = style->svgStyle();

    RenderObject& renderer = const_cast<RenderObject&>(object);
    if (!svgStyle->maskerResource().isEmpty()) {
        if (RenderSVGResourceMasker* masker = getRenderSVGResourceById<RenderSVGResourceMasker>(object.document(), svgStyle->maskerResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "masker", svgStyle->maskerResource());
            ts << " ";
            writeStandardPrefix(ts, *masker, 0);
            ts << " " << masker->resourceBoundingBox(&renderer) << "\n";
        }
    }
    if (!svgStyle->clipperResource().isEmpty()) {
        if (RenderSVGResourceClipper* clipper = getRenderSVGResourceById<RenderSVGResourceClipper>(object.document(), svgStyle->clipperResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "clipPath", svgStyle->clipperResource());
            ts << " ";
            writeStandardPrefix(ts, *clipper, 0);
            ts << " " << clipper->resourceBoundingBox(&renderer) << "\n";
        }
    }
#if ENABLE(FILTERS)
    if (!svgStyle->filterResource().isEmpty()) {
        if (RenderSVGResourceFilter* filter = getRenderSVGResourceById<RenderSVGResourceFilter>(object.document(), svgStyle->filterResource())) {
            writeIndent(ts, indent);
            ts << " ";
            writeNameAndQuotedValue(ts, "filter", svgStyle->filterResource());
            ts << " ";
            writeStandardPrefix(ts, *filter, 0);
            ts << " " << filter->resourceBoundingBox(&renderer) << "\n";
        }
    }
#endif
}
void writeSVGResource(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = static_cast<Element*>(object.node());
    const AtomicString& id = element->getIDAttribute();
    writeNameAndQuotedValue(ts, "id", id);    

    RenderSVGResource* resource = const_cast<RenderObject&>(object).toRenderSVGResource();
    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = static_cast<RenderSVGResourceMasker*>(resource);
        ASSERT(masker);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
    } else if (resource->resourceType() == ClipperResourceType) {
        RenderSVGResourceClipper* clipper = static_cast<RenderSVGResourceClipper*>(resource);
        ASSERT(clipper);
        writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits());
    }

    // FIXME: Handle other RenderSVGResource* classes here, after converting them from SVGResource*.
    ts << "\n";
    writeChildren(ts, object, indent);
}
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = toElement(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);

    RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer();
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = toRenderSVGResourceMasker(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
    } else if (resource->resourceType() == FilterResourceType) {
        RenderSVGResourceFilter* filter = toRenderSVGResourceFilter(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        // Creating a placeholder filter which is passed to the builder.
        FloatRect dummyRect;
        RefPtr<SVGFilter> dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true);
        if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }
    } else if (resource->resourceType() == ClipperResourceType) {
        writeNameValuePair(ts, "clipPathUnits", toRenderSVGResourceClipper(resource)->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        RenderSVGResourceMarker* marker = toRenderSVGResourceMarker(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << "auto" << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes;
        toSVGPatternElement(pattern->element())->collectPatternAttributes(attributes);

        writeNameValuePair(ts, "patternUnits", attributes.patternUnits());
        writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits());

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        LinearGradientAttributes attributes;
        toSVGLinearGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        RenderSVGResourceRadialGradient* gradient = toRenderSVGResourceRadialGradient(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        RadialGradientAttributes attributes;
        toSVGRadialGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        FloatPoint focalPoint = gradient->focalPoint(attributes);
        FloatPoint centerPoint = gradient->centerPoint(attributes);
        float radius = gradient->radius(attributes);
        float focalRadius = gradient->focalRadius(attributes);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n";
    } else
        ts << "\n";
    writeChildren(ts, object, indent);
}
static TextStream& operator<<(TextStream& ts, const RenderPath& path)
{
    writePositionAndStyle(ts, path);
    writeNameAndQuotedValue(ts, "data", path.path().debugString());
    return ts;
}
예제 #12
0
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = static_cast<Element*>(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);    

    RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer();
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = static_cast<RenderSVGResourceMasker*>(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
#if ENABLE(FILTERS)
    } else if (resource->resourceType() == FilterResourceType) {
        RenderSVGResourceFilter* filter = static_cast<RenderSVGResourceFilter*>(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives()) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }      
#endif
    } else if (resource->resourceType() == ClipperResourceType) {
        RenderSVGResourceClipper* clipper = static_cast<RenderSVGResourceClipper*>(resource);
        writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        RenderSVGResourceMarker* marker = static_cast<RenderSVGResourceMarker*>(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << "auto" << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes = static_cast<SVGPatternElement*>(pattern->node())->collectPatternProperties();
        writeNameValuePair(ts, "patternUnits", boundingBoxModeString(attributes.boundingBoxMode()));
        writeNameValuePair(ts, "patternContentUnits", boundingBoxModeString(attributes.boundingBoxModeContent()));

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradient->node());

        LinearGradientAttributes attributes = linearGradientElement->collectGradientProperties();
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());

        FloatPoint startPoint;
        FloatPoint endPoint;
        linearGradientElement->calculateStartEndPoints(attributes, startPoint, endPoint);

        ts << " [start=" << startPoint << "] [end=" << endPoint << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        RenderSVGResourceRadialGradient* gradient = static_cast<RenderSVGResourceRadialGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradient->node());

        RadialGradientAttributes attributes = radialGradientElement->collectGradientProperties();
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());

        FloatPoint focalPoint;
        FloatPoint centerPoint;
        float radius;
        radialGradientElement->calculateFocalCenterPointsAndRadius(attributes, focalPoint, centerPoint, radius);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "]\n";
    } else
        ts << "\n";
    writeChildren(ts, object, indent);
}