void writeSVGInlineText(TextStream& ts, const RenderSVGInlineText& text, int indent)
{
    writeStandardPrefix(ts, text, indent);
    ts << " " << enclosingIntRect(FloatRect(text.firstRunOrigin(), text.floatLinesBoundingBox().size())) << "\n";
    writeResources(ts, text, indent);
    writeSVGInlineTextBoxes(ts, text, indent);
}
void writeSVGInlineText(TextStream& ts, const RenderText& text, int indent)
{
    writeStandardPrefix(ts, text, indent);

    // Why not just linesBoundingBox()?
    ts << " " << FloatRect(text.firstRunOrigin(), text.linesBoundingBox().size()) << "\n";
    writeSVGInlineTextBoxes(ts, text, indent);
}