예제 #1
0
const Options InPlaceReprojection::getDefaultOptions() const
{
    Options options;
    Option in_srs("in_srs", std::string(""),"Input SRS to use to override -- fetched from previous stage if not present");
    Option out_srs("out_srs", std::string(""), "Output SRS to reproject to");
    Option x("x_dim", std::string("X"), "Dimension name to use for 'X' data");
    Option y("y_dim", std::string("Y"), "Dimension name to use for 'Y' data");
    Option z("z_dim", std::string("Z"), "Dimension name to use for 'Z' data");
    Option x_scale("scale_x", 1.0f, "Scale for output X data in the case when 'X' dimension data are to be scaled.  Defaults to '1.0'.  If not set, the Dimensions's scale will be used");
    Option y_scale("scale_y", 1.0f, "Scale for output Y data in the case when 'Y' dimension data are to be scaled.  Defaults to '1.0'.  If not set, the Dimensions's scale will be used");
    Option z_scale("scale_z", 1.0f, "Scale for output Z data in the case when 'Z' dimension data are to be scaled.  Defaults to '1.0'.  If not set, the Dimensions's scale will be used");
    Option x_offset("offset_x", 0.0f, "Offset for output X data in the case when 'X' dimension data are to be scaled.  Defaults to '0.0'.  If not set, the Dimensions's scale will be used");
    Option y_offset("offset_y", 0.0f, "Offset for output Y data in the case when 'Y' dimension data are to be scaled.  Defaults to '0.0'.  If not set, the Dimensions's scale will be used");
    Option z_offset("offset_z", 0.0f, "Offset for output Z data in the case when 'Z' dimension data are to be scaled.  Defaults to '0.0'.  If not set, the Dimensions's scale will be used");
    Option ignore_old_dimensions("ignore_old_dimensions", true, "Mark old, unprojected dimensions as ignored");
    Option do_offset_z("do_offset_z", false, "Should we re-offset Z data");    
    options.add(in_srs);
    options.add(out_srs);
    options.add(x);
    options.add(y);
    options.add(z);
    options.add(x_scale);
    options.add(y_scale);
    options.add(z_scale);
    options.add(x_offset);
    options.add(y_offset);
    options.add(z_offset);
    options.add(ignore_old_dimensions);
    options.add(do_offset_z);

    return options;
}
예제 #2
0
int
mem_gray8_rgb24_strip_copy_rop(gx_device * dev,
             const byte * sdata, int sourcex, uint sraster, gx_bitmap_id id,
                               const gx_color_index * scolors,
           const gx_strip_bitmap * textures, const gx_color_index * tcolors,
                               int x, int y, int width, int height,
                       int phase_x, int phase_y, gs_logical_operation_t lop)
{
    gx_device_memory *mdev = (gx_device_memory *) dev;
    gs_rop3_t rop = lop_rop(lop);
    gx_color_index const_source = gx_no_color_index;
    gx_color_index const_texture = gx_no_color_index;
    uint draster = mdev->raster;
    int line_count;
    byte *drow, *base;
    int depth = dev->color_info.depth;
    int bpp = depth >> 3;       /* bytes per pixel, 1 or 3 */
    gx_color_index all_ones = ((gx_color_index) 1 << depth) - 1;
    gx_color_index strans =
        (lop & lop_S_transparent ? all_ones : gx_no_color_index);
    gx_color_index ttrans =
        (lop & lop_T_transparent ? all_ones : gx_no_color_index);
#ifdef USE_RUN_ROP
    rop_run_op ropper;
#ifdef COMPARE_AND_CONTRAST
    static byte testbuffer[4096];
    static byte *start;
    static int bytelen;
#endif
#endif

    /* Check for constant source. */
    if (!rop3_uses_S(rop))
        const_source = 0;       /* arbitrary */
    else if (scolors != 0 && scolors[0] == scolors[1]) {
        /* Constant source */
        const_source = scolors[0];
        if (const_source == gx_device_black(dev))
            rop = rop3_know_S_0(rop);
        else if (const_source == gx_device_white(dev))
            rop = rop3_know_S_1(rop);
    }

    /* Check for constant texture. */
    if (!rop3_uses_T(rop))
        const_texture = 0;      /* arbitrary */
    else if (tcolors != 0 && tcolors[0] == tcolors[1]) {
        /* Constant texture */
        const_texture = tcolors[0];
        if (const_texture == gx_device_black(dev))
            rop = rop3_know_T_0(rop);
        else if (const_texture == gx_device_white(dev))
            rop = rop3_know_T_1(rop);
    }

    if (bpp == 1 &&
        (gx_device_has_color(dev) ||
         (gx_device_black(dev) != 0 || gx_device_white(dev) != all_ones))
        ) {
        /*
         * This is an 8-bit device but not gray-scale.  Except in a few
         * simple cases, we have to use the slow algorithm that converts
         * values to and from RGB.
         */
        gx_color_index bw_pixel;

        switch (rop) {
        case rop3_0:
            bw_pixel = gx_device_black(dev);
            goto bw;
        case rop3_1:
            bw_pixel = gx_device_white(dev);
bw:         if (bw_pixel == 0x00)
                rop = rop3_0;
            else if (bw_pixel == 0xff)
                rop = rop3_1;
            else
                goto df;
            break;
        case rop3_D:
            break;
        case rop3_S:
            if (lop & lop_S_transparent)
                goto df;
            break;
        case rop3_T:
            if (lop & lop_T_transparent)
                goto df;
            break;
        default:
df:         return mem_default_strip_copy_rop(dev,
                                              sdata, sourcex, sraster, id,
                                              scolors, textures, tcolors,
                                              x, y, width, height,
                                              phase_x, phase_y, lop);
        }
    }

    /* Adjust coordinates to be in bounds. */
    if (const_source == gx_no_color_index) {
        fit_copy(dev, sdata, sourcex, sraster, id,
                 x, y, width, height);
    } else {
        fit_fill(dev, x, y, width, height);
    }

    /* Set up transfer parameters. */
    line_count = height;
    base = scan_line_base(mdev, y);
    drow = base + x * bpp;

    /*
     * There are 18 cases depending on whether each of the source and
     * texture is constant, 1-bit, or multi-bit, and on whether the
     * depth is 8 or 24 bits.  We divide first according to constant
     * vs. non-constant, and then according to 1- vs. multi-bit, and
     * finally according to pixel depth.  This minimizes source code,
     * but not necessarily time, since we do some of the divisions
     * within 1 or 2 levels of loop.
     */

#ifdef USE_RUN_ROP
#define dbit(base, i) ((base)[(i) >> 3] & (0x80 >> ((i) & 7)))
/* 8-bit */
#define cbit8(base, i, colors)\
  (dbit(base, i) ? (byte)colors[1] : (byte)colors[0])
#define rop_body_8(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  *dptr = (*rop_proc_table[rop])(*dptr, s_pixel, t_pixel)
/* 24-bit */
#define get24(ptr)\
  (((gx_color_index)(ptr)[0] << 16) | ((gx_color_index)(ptr)[1] << 8) | (ptr)[2])
#define put24(ptr, pixel)\
  (ptr)[0] = (byte)((pixel) >> 16),\
  (ptr)[1] = (byte)((uint)(pixel) >> 8),\
  (ptr)[2] = (byte)(pixel)
#define cbit24(base, i, colors)\
  (dbit(base, i) ? colors[1] : colors[0])
#define rop_body_24(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  { gx_color_index d_pixel = get24(dptr);\
    d_pixel = (*rop_proc_table[rop])(d_pixel, s_pixel, t_pixel);\
    put24(dptr, d_pixel);\
  }
    if (const_texture != gx_no_color_index) {
/**** Constant texture ****/
        if (const_source != gx_no_color_index) {
/**** Constant source & texture ****/
            rop_get_run_op(&ropper, lop, depth, rop_s_constant | rop_t_constant);
            rop_set_s_constant(&ropper, const_source);
            rop_set_t_constant(&ropper, const_texture);
            for (; line_count-- > 0; drow += draster) {
#ifdef COMPARE_AND_CONTRAST
                byte *dptr = drow;
                int left = width;

                bytelen = left*bpp; start = dptr;
                memcpy(testbuffer, dptr, bytelen);
                rop_run(&ropper, testbuffer, left);

                if (bpp == 1)
/**** 8-bit destination ****/
                    for (; left > 0; ++dptr, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8((byte)const_source, (byte)const_texture);
                    }
                else
/**** 24-bit destination ****/
                    for (; left > 0; dptr += 3, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(const_source, const_texture);
                    }
                if (memcmp(testbuffer, start, bytelen) != 0) {
                    eprintf("Failed!\n");
                }
#else
                rop_run(&ropper, drow, width);
#endif
            }
            rop_release_run_op(&ropper);
        } else {
/**** Data source, const texture ****/
            if (scolors) {
                const byte *srow = sdata;

                rop_get_run_op(&ropper, lop, depth, rop_t_constant | rop_s_1bit);
                rop_set_t_constant(&ropper, const_texture);
                rop_set_s_colors(&ropper, scolors);

                for (; line_count-- > 0; drow += draster, srow += sraster) {
#ifdef COMPARE_AND_CONTRAST
                    byte *dptr = drow;
                    int left = width;
/**** 1-bit source ****/
                    int sx = sourcex;

                    rop_set_s_bitmap_subbyte(&ropper, srow, sourcex);
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, width);
                    if (bpp == 1)
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sx, --left) {
                            byte s_pixel = cbit8(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    else
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, ++sx, --left) {
                            bits32 s_pixel = cbit24(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 1-bit source ****/
/**** 8-bit destination ****/
/**** 24-bit destination ****/
                    rop_set_s_bitmap_subbyte(&ropper, srow, sourcex);
                    rop_run(&ropper, drow, width);
#endif
                }
                rop_release_run_op(&ropper);
            } else {
                const byte *srow = sdata;
                rop_get_run_op(&ropper, lop, depth, rop_t_constant);
                rop_set_t_constant(&ropper, const_texture);
                for (; line_count-- > 0; drow += draster, srow += sraster) {
#ifdef COMPARE_AND_CONTRAST
                    byte *dptr = drow;
                    int left = width;

                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);

                    rop_set_s_bitmap(&ropper, srow + sourcex * bpp);
                    rop_run(&ropper, testbuffer, left);
/**** 8-bit source & dest ****/
                    if (bpp == 1) {
                        const byte *sptr = srow + sourcex;

                        for (; left > 0; ++dptr, ++sptr, --left) {
                            byte s_pixel = *sptr;

                            vd_pixel(int2fixed((dptr - base) % draster),
                                     int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    } else {
/**** 24-bit source & dest ****/
                        const byte *sptr = srow + sourcex * 3;

                        bytelen = left*bpp; start = dptr;
                        memcpy(testbuffer, dptr, bytelen);

                        for (; left > 0; dptr += 3, sptr += 3, --left) {
                            bits32 s_pixel = get24(sptr);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit source & dest ****/
/**** 24-bit source & dest ****/
                    rop_set_s_bitmap(&ropper, srow + sourcex * bpp);
                    rop_run(&ropper, drow, width);
#endif
                }
                rop_release_run_op(&ropper);
            }
        }
    } else if (const_source != gx_no_color_index) {
/**** Const source, data texture ****/
        if (tcolors) {
            uint traster = textures->raster;
            int ty = y + phase_y;

            rop_get_run_op(&ropper, lop, depth, rop_s_constant | rop_t_1bit);
            rop_set_s_constant(&ropper, const_source);
            for (; line_count-- > 0; drow += draster, ++ty) {   /* Loop over copies of the tile. */
                int dx = x, w = width, nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow;

                    rop_set_t_bitmap_subbyte(&ropper, trow, tx);
#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
/**** 1-bit texture ****/
                    if (bpp == 1)
/**** 8-bit dest ****/
                        for (; left > 0; ++dptr, ++tx, --left) {
                            byte t_pixel = cbit8(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    else
/**** 24-bit dest ****/
                        for (; left > 0; dptr += 3, ++tx, --left) {
                            bits32 t_pixel = cbit24(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
                    rop_run(&ropper, dptr, left);
                    dptr += left;
#endif
                }
            }
        } else {
            uint traster = textures->raster;
            int ty = y + phase_y;

            rop_get_run_op(&ropper, lop, depth, rop_s_constant);
            rop_set_s_constant(&ropper, const_source);

            for (; line_count-- > 0; drow += draster, ++ty) {   /* Loop over copies of the tile. */
                int dx = x, w = width, nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow + tx*bpp;
                    rop_set_t_bitmap(&ropper, tptr);
#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
/**** 8-bit T & D ****/
                    if (bpp == 1) {
                        for (; left > 0; ++dptr, ++tptr, --left) {
                            byte t_pixel = *tptr;

                            vd_pixel(int2fixed((dptr - base) % draster),
                                    int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    } else {
/**** 24-bit T & D ****/
                        for (; left > 0; dptr += 3, tptr += 3, --left) {
                            bits32 t_pixel = get24(tptr);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit T & D ****/
/**** 24-bit T & D ****/
                    rop_run(&ropper, dptr, left);
                    dptr += left * bpp;
#endif
                }
            }
            rop_release_run_op(&ropper);
        }
    } else {
/**** Data source & texture ****/
        if (scolors != NULL | tcolors != NULL) {
            uint traster = textures->raster;
            int ty = y + phase_y;
            const byte *srow = sdata;

            rop_get_run_op(&ropper, lop, depth,
                           ((scolors == NULL ? 0 : rop_s_1bit) |
                            (tcolors == NULL ? 0 : rop_t_1bit)));

            /* Loop over scan lines. */
            for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {  /* Loop over copies of the tile. */
                int sx = sourcex;
                int dx = x;
                int w = width;
                int nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {      /* Loop over individual pixels. */
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *sptr = srow + sx*bpp;
                    const byte *tptr = trow + tx*bpp;

                    /*
                     * For maximum speed, we should split this loop
                     * into 7 cases depending on source & texture
                     * depth: (1,1), (1,8), (1,24), (8,1), (8,8),
                     * (24,1), (24,24).  But since we expect these
                     * cases to be relatively uncommon, we just
                     * divide on the destination depth.
                     */
                    if (scolors)
                        rop_set_s_bitmap_subbyte(&ropper, srow, sx);
                    else
                        rop_set_s_bitmap(&ropper, sptr);
                    if (tcolors)
                        rop_set_t_bitmap_subbyte(&ropper, trow, tx);
                    else
                        rop_set_t_bitmap(&ropper, tptr);

#ifdef COMPARE_AND_CONTRAST
                    bytelen = left*bpp; start = dptr;
                    memcpy(testbuffer, dptr, bytelen);
                    rop_run(&ropper, testbuffer, left);
                    if (bpp == 1) {
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                            byte s_pixel =
                                (scolors ? cbit8(srow, sx, scolors) : *sptr);
                            byte t_pixel =
                                (tcolors ? cbit8(trow, tx, tcolors) : *tptr);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8(s_pixel, t_pixel);
                        }
                    } else {
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                            bits32 s_pixel =
                                (scolors ? cbit24(srow, sx, scolors) :
                                 get24(sptr));
                            bits32 t_pixel =
                                (tcolors ? cbit24(tptr, tx, tcolors) :
                                 get24(tptr));

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                     int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(s_pixel, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
                    rop_run(&ropper, dptr, left);
#endif
                }
            }
        } else {
            uint traster = textures->raster;
            int ty = y + phase_y;
            const byte *srow = sdata;

            /* Loop over scan lines. */
            rop_get_run_op(&ropper, rop, depth, 0);
            for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {  /* Loop over copies of the tile. */
                int sx = sourcex;
                int dx = x;
                int w = width;
                int nw;
                byte *dptr = drow;
                const byte *trow =
                textures->data + (ty % textures->size.y) * traster;
                int xoff = x_offset(phase_x, ty, textures);

                for (; w > 0; dx += nw, w -= nw) {      /* Loop over individual pixels. */
                    int tx = (dx + xoff) % textures->rep_width;
                    int left = nw = min(w, textures->size.x - tx);
                    const byte *tptr = trow + tx * bpp;
                    const byte *sptr = srow + sx * bpp;

                    rop_set_s_bitmap(&ropper, sptr);
                    rop_set_t_bitmap(&ropper, tptr);
#ifdef COMPARE_AND_CONTRAST
                    if (bpp == 1) {
                        rop_run(&ropper, testbuffer, left);
/**** 8-bit destination ****/

                        for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                            rop_body_8(*sptr, *tptr);
                        }
                    } else {
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                            bits32 s_pixel = get24(sptr);
                            bits32 t_pixel = get24(tptr);

                            rop_body_24(s_pixel, t_pixel);
                        }
                    }
                    if (memcmp(testbuffer, start, bytelen) != 0) {
                        eprintf("Failed!\n");
                    }
#else
/**** 8-bit destination ****/
/**** 24-bit destination ****/
                    rop_run(&ropper, dptr, left);
#endif
                }
            }
            rop_release_run_op(&ropper);
        }
    }
#undef rop_body_8
#undef rop_body_24
#undef dbit
#undef cbit8
#undef cbit24
#else

#define dbit(base, i) ((base)[(i) >> 3] & (0x80 >> ((i) & 7)))
/* 8-bit */
#define cbit8(base, i, colors)\
  (dbit(base, i) ? (byte)colors[1] : (byte)colors[0])
#define rop_body_8(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  *dptr = (*rop_proc_table[rop])(*dptr, s_pixel, t_pixel)
/* 24-bit */
#define get24(ptr)\
  (((gx_color_index)(ptr)[0] << 16) | ((gx_color_index)(ptr)[1] << 8) | (ptr)[2])
#define put24(ptr, pixel)\
  (ptr)[0] = (byte)((pixel) >> 16),\
  (ptr)[1] = (byte)((uint)(pixel) >> 8),\
  (ptr)[2] = (byte)(pixel)
#define cbit24(base, i, colors)\
  (dbit(base, i) ? colors[1] : colors[0])
#define rop_body_24(s_pixel, t_pixel)\
  if ( (s_pixel) == strans ||   /* So = 0, s_tr = 1 */\
       (t_pixel) == ttrans      /* Po = 0, p_tr = 1 */\
     )\
    continue;\
  { gx_color_index d_pixel = get24(dptr);\
    d_pixel = (*rop_proc_table[rop])(d_pixel, s_pixel, t_pixel);\
    put24(dptr, d_pixel);\
  }

    if (const_texture != gx_no_color_index) {
/**** Constant texture ****/
        if (const_source != gx_no_color_index) {
/**** Constant source & texture ****/
            for (; line_count-- > 0; drow += draster) {
                byte *dptr = drow;
                int left = width;

                if (bpp == 1)
/**** 8-bit destination ****/
                    for (; left > 0; ++dptr, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8((byte)const_source, (byte)const_texture);
                    }
                else
/**** 24-bit destination ****/
                    for (; left > 0; dptr += 3, --left) {
                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(const_source, const_texture);
                    }
            }
        } else {
/**** Data source, const texture ****/
            const byte *srow = sdata;

            for (; line_count-- > 0; drow += draster, srow += sraster) {
                byte *dptr = drow;
                int left = width;

                if (scolors) {
/**** 1-bit source ****/
                    int sx = sourcex;

                    if (bpp == 1)
/**** 8-bit destination ****/
                        for (; left > 0; ++dptr, ++sx, --left) {
                            byte s_pixel = cbit8(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_8(s_pixel, (byte)const_texture);
                        }
                    else
/**** 24-bit destination ****/
                        for (; left > 0; dptr += 3, ++sx, --left) {
                            bits32 s_pixel = cbit24(srow, sx, scolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                            rop_body_24(s_pixel, const_texture);
                        }
                } else if (bpp == 1) {
/**** 8-bit source & dest ****/
                    const byte *sptr = srow + sourcex;

                    for (; left > 0; ++dptr, ++sptr, --left) {
                        byte s_pixel = *sptr;

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_8(s_pixel, (byte)const_texture);
                    }
                } else {
/**** 24-bit source & dest ****/
                    const byte *sptr = srow + sourcex * 3;

                    for (; left > 0; dptr += 3, sptr += 3, --left) {
                        bits32 s_pixel = get24(sptr);

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), const_texture);
                        rop_body_24(s_pixel, const_texture);
                    }
                }
            }
        }
    } else if (const_source != gx_no_color_index) {
/**** Const source, data texture ****/
        uint traster = textures->raster;
        int ty = y + phase_y;

        for (; line_count-- > 0; drow += draster, ++ty) {       /* Loop over copies of the tile. */
            int dx = x, w = width, nw;
            byte *dptr = drow;
            const byte *trow =
            textures->data + (ty % textures->size.y) * traster;
            int xoff = x_offset(phase_x, ty, textures);

            for (; w > 0; dx += nw, w -= nw) {
                int tx = (dx + xoff) % textures->rep_width;
                int left = nw = min(w, textures->size.x - tx);
                const byte *tptr = trow;

                if (tcolors) {
/**** 1-bit texture ****/
                    if (bpp == 1)
/**** 8-bit dest ****/
                        for (; left > 0; ++dptr, ++tx, --left) {
                            byte t_pixel = cbit8(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_8((byte)const_source, t_pixel);
                        }
                    else
/**** 24-bit dest ****/
                        for (; left > 0; dptr += 3, ++tx, --left) {
                            bits32 t_pixel = cbit24(tptr, tx, tcolors);

                            vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                            rop_body_24(const_source, t_pixel);
                        }
                } else if (bpp == 1) {
/**** 8-bit T & D ****/
                    tptr += tx;
                    for (; left > 0; ++dptr, ++tptr, --left) {
                        byte t_pixel = *tptr;

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_8((byte)const_source, t_pixel);
                    }
                } else {
/**** 24-bit T & D ****/
                    tptr += tx * 3;
                    for (; left > 0; dptr += 3, tptr += 3, --left) {
                        bits32 t_pixel = get24(tptr);

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_24(const_source, t_pixel);
                    }
                }
            }
        }
    } else {
/**** Data source & texture ****/
        uint traster = textures->raster;
        int ty = y + phase_y;
        const byte *srow = sdata;

        /* Loop over scan lines. */
        for (; line_count-- > 0; drow += draster, srow += sraster, ++ty) {      /* Loop over copies of the tile. */
            int sx = sourcex;
            int dx = x;
            int w = width;
            int nw;
            byte *dptr = drow;
            const byte *trow =
            textures->data + (ty % textures->size.y) * traster;
            int xoff = x_offset(phase_x, ty, textures);

            for (; w > 0; dx += nw, w -= nw) {  /* Loop over individual pixels. */
                int tx = (dx + xoff) % textures->rep_width;
                int left = nw = min(w, textures->size.x - tx);
                const byte *tptr = trow;

                /*
                 * For maximum speed, we should split this loop
                 * into 7 cases depending on source & texture
                 * depth: (1,1), (1,8), (1,24), (8,1), (8,8),
                 * (24,1), (24,24).  But since we expect these
                 * cases to be relatively uncommon, we just
                 * divide on the destination depth.
                 */
                if (bpp == 1) {
/**** 8-bit destination ****/
                    const byte *sptr = srow + sx;

                    tptr += tx;
                    for (; left > 0; ++dptr, ++sptr, ++tptr, ++sx, ++tx, --left) {
                        byte s_pixel =
                            (scolors ? cbit8(srow, sx, scolors) : *sptr);
                        byte t_pixel =
                            (tcolors ? cbit8(tptr, tx, tcolors) : *tptr);

                        vd_pixel(int2fixed((dptr - base) % draster),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_8(s_pixel, t_pixel);
                    }
                } else {
/**** 24-bit destination ****/
                    const byte *sptr = srow + sx * 3;

                    tptr += tx * 3;
                    for (; left > 0; dptr += 3, sptr += 3, tptr += 3, ++sx, ++tx, --left) {
                        bits32 s_pixel =
                            (scolors ? cbit24(srow, sx, scolors) :
                             get24(sptr));
                        bits32 t_pixel =
                            (tcolors ? cbit24(tptr, tx, tcolors) :
                             get24(tptr));

                        vd_pixel(int2fixed((dptr - base) % draster / 3),
                                 int2fixed((dptr - base) / draster + y), t_pixel);
                        rop_body_24(s_pixel, t_pixel);
                    }
                }
            }
        }
    }
#undef rop_body_8
#undef rop_body_24
#undef dbit
#undef cbit8
#undef cbit24
#endif
    return 0;
}
예제 #3
0
void stag_dirac(Vector* b_v, Vector* a_v, int a_odd, int add_flag, int dir_flag)
{
  int x[4], nu=GJP.XiDir();
  const Matrix *uoff;
  IFloat* b = (IFloat *)b_v;
  IFloat* a = (IFloat *)a_v;
  Vector *boff;
  
  Vector *vp0;
  Vector *vp1;
  const Matrix *mp0;
  
  for(x[0] = 0; x[0] < nx[0]; ++x[0]) {
    for(x[1] = 0; x[1] < nx[1]; ++x[1]) {
      for(x[2] = 0; x[2] < nx[2]; ++x[2]) {
	for(x[3] = 0; x[3] < nx[3]; ++x[3]) {
	  
	  int parity = (x[0]+x[1]+x[2]+x[3])%2;
	  if((a_odd && parity==0) || (a_odd==0 && parity)){
	    
	    uoff = curU_p+u_offset(x);
	    boff = (Vector *)b+x_offset(x);
	    
	    int iter = 0;
	    for (int mu = 0; mu < 4; ++mu) {
	      if ( (dir_flag==0) || 
		   (dir_flag==1 && mu==nu) || 
		   (dir_flag==2 && mu!=nu))  {
		
		//-------------------------------------------
		//  calculate U^dag_u(x) a(x+u)
		//-------------------------------------------
		if(x[mu] == nx[mu]-1) { 	// x+mu off node
		  x[mu] = 0;
		  getPlusData((IFloat *)&vtmp0, a+x_offset(x)*VECT_LEN,
			      VECT_LEN, mu);
		  x[mu] = nx[mu]-1;
		  vp0 = &vtmp0;
		  
		} else { 			// x+mu on node
		  x[mu]++;
		  vp0 = (Vector *)a+x_offset(x);
		  x[mu]--;
		}
		
		mp0 = uoff+mu;
		
		if(iter == 0 && add_flag == 0)
		  uDagDotXEqual((IFloat *)boff, (const IFloat *)mp0,
				(const IFloat *)vp0);
		else
		  uDagDotXPlus((IFloat *)boff,(const IFloat *)mp0,
			       (const IFloat *)vp0);
		
		
		
		//-------------------------------------------
		//  calculate U_u(x-u) a(x-u)
		//-------------------------------------------
		if(x[mu] == 0) { 		// x-mu off node
		  x[mu] = nx[mu]-1;
		  mp0 = uoff+x[mu]*nb[mu]+mu;
		  vp1 = (Vector *)a+x_offset(x);
		  x[mu] = 0;
		  
		  uDotXEqual((IFloat *)&vtmp0, (const IFloat *)mp0,
			     (const IFloat *)vp1);
		  
		  getMinusData((IFloat *)&vtmp1, (IFloat *)&vtmp0,
			       VECT_LEN, mu);
		  
		  *boff -= vtmp1;
		  
		} else { 			// x-mu on node
		  
		  x[mu]--;
		  mp0 = uoff-nb[mu]+mu;
		  vp0 = (Vector *)a+x_offset(x);
		  x[mu]++;
		  
		  uDotXMinus((IFloat *)boff,(const IFloat *)mp0,
			     (const IFloat *)vp0);
		}

		iter++;

	      }
	    }
	  }
	}
      }
    }
  }
}