void Filmstrip::hideEvent(QHideEvent *) { TApp *app = TApp::instance(); TXshLevelHandle *levelHandle = app->getCurrentLevel(); disconnect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onLevelSwitched(TXshLevel *))); disconnect(levelHandle, SIGNAL(xshLevelChanged()), this, SLOT(onLevelChanged())); disconnect(TApp::instance()->getPaletteController()->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), this, SLOT(onLevelChanged())); disconnect(levelHandle, SIGNAL(xshLevelTitleChanged()), this, SLOT(onLevelChanged())); disconnect(m_frameArea->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(onSliderMoved(int))); TSceneHandle *sceneHandle = TApp::instance()->getCurrentScene(); disconnect(sceneHandle, SIGNAL(sceneSwitched()), this, SLOT(updateChooseLevelComboItems())); disconnect(sceneHandle, SIGNAL(castChanged()), this, SLOT(updateChooseLevelComboItems())); disconnect(TApp::instance()->getCurrentXsheet(), SIGNAL(xsheetChanged()), this, SLOT(updateChooseLevelComboItems())); disconnect(TApp::instance()->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); }
void FilmstripFrames::showEvent(QShowEvent *) { TApp *app = TApp::instance(); // cambiamenti al livello TXshLevelHandle *levelHandle = app->getCurrentLevel(); connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onLevelSwitched(TXshLevel *))); connect(levelHandle, SIGNAL(xshLevelChanged()), this, SLOT(onLevelChanged())); connect(levelHandle, SIGNAL(xshLevelViewChanged()), this, SLOT(onLevelChanged())); // al frame corrente connect(app->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); connect(app->getCurrentFrame(), SIGNAL(frameTypeChanged()), this, SLOT(update())); // iconcine connect(IconGenerator::instance(), SIGNAL(iconGenerated()), this, SLOT(update())); // onion skin connect(app->getCurrentOnionSkin(), SIGNAL(onionSkinMaskChanged()), this, SLOT(update())); // enable navigator link with the Viewer in the InknPaint page ComboViewerPanel *inknPaintViewerPanel = app->getInknPaintViewerPanel(); if (inknPaintViewerPanel) { SceneViewer *viewer = inknPaintViewerPanel->getSceneViewer(); if (viewer) { connect(viewer, SIGNAL(onZoomChanged()), this, SLOT(update())); connect(viewer, SIGNAL(refreshNavi()), this, SLOT(update())); } } }
void SchematicScenePanel::hideEvent(QHideEvent *e) { TApp *app = TApp::instance(); disconnect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); disconnect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); disconnect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); }
void SchematicScenePanel::showEvent(QShowEvent *e) { if (m_schematicViewer->isStageSchematicViewed()) setWindowTitle("Stage Schematic"); else setWindowTitle("Fx Schematic"); TApp *app = TApp::instance(); connect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); connect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); m_schematicViewer->updateSchematic(); }
void BinarizePopup::showEvent(QShowEvent *e) { TApp *app = TApp::instance(); TPixel32 col1, col2; Preferences::instance()->getChessboardColors(col1, col2); m_viewer->setBgColor(col1, col2); bool ret = true; ret = ret && connect(app->getCurrentFrame(), SIGNAL(frameTypeChanged()), this, SLOT(fetchSample())); ret = ret && connect(app->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(fetchSample())); ret = ret && connect(app->getCurrentColumn(), SIGNAL(columnIndexSwitched()), this, SLOT(fetchSample())); ret = ret && connect(app->getCurrentLevel(), SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onLevelSwitched(TXshLevel *))); ret = ret && connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), this, SLOT(fetchSample())); assert(ret); m_previewChk->setChecked(false); fetchSample(); }
void Filmstrip::showEvent(QShowEvent *) { TApp *app = TApp::instance(); TXshLevelHandle *levelHandle = app->getCurrentLevel(); bool ret = connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), SLOT(onLevelSwitched(TXshLevel *))); ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), SLOT(onLevelChanged())); // updateWindowTitle is called in the onLevelChanged ret = ret && connect(app->getPaletteController()->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), SLOT(onLevelChanged())); ret = ret && connect(levelHandle, SIGNAL(xshLevelTitleChanged()), SLOT(onLevelChanged())); ret = ret && connect(m_frameArea->verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(onSliderMoved(int))); TSceneHandle *sceneHandle = TApp::instance()->getCurrentScene(); ret = ret && connect(sceneHandle, SIGNAL(sceneSwitched()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(sceneHandle, SIGNAL(castChanged()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(TApp::instance()->getCurrentXsheet(), SIGNAL(xsheetChanged()), this, SLOT(updateChooseLevelComboItems())); ret = ret && connect(app->getCurrentFrame(), SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); assert(ret); updateChooseLevelComboItems(); onFrameSwitched(); onLevelSwitched(0); }
TApp::TApp() : m_currentScene(0) , m_currentXsheet(0) , m_currentFrame(0) , m_currentColumn(0) , m_currentLevel(0) , m_currentTool(0) , m_currentObject(0) , m_currentSelection(0) , m_currentOnionSkinMask(0) , m_currentFx(0) , m_mainWindow(0) , m_autosaveTimer(0) , m_autosaveSuspended(false) , m_isStarting(false) , m_isPenCloseToTablet(false) { m_currentScene = new TSceneHandle(); m_currentXsheet = new TXsheetHandle(); m_currentFrame = new TFrameHandle(); m_currentColumn = new TColumnHandle(); m_currentLevel = new TXshLevelHandle(); m_currentTool = new ToolHandle(); m_currentObject = new TObjectHandle(); m_currentOnionSkinMask = new TOnionSkinMaskHandle(); m_currentFx = new TFxHandle(); m_currentSelection = TSelectionHandle::getCurrent(); m_paletteController = new PaletteController(); bool ret = true; ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetChanged()), this, SLOT(onXsheetChanged())); ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetSoundChanged()), this, SLOT(onXsheetSoundChanged())); ret = ret && QObject::connect(m_currentScene, SIGNAL(sceneSwitched()), this, SLOT(onSceneSwitched())); ret = ret && QObject::connect(m_currentScene, SIGNAL(sceneChanged()), this, SLOT(onSceneChanged())); ret = ret && QObject::connect(m_currentXsheet, SIGNAL(xsheetSwitched()), this, SLOT(onXsheetSwitched())); ret = ret && QObject::connect(m_currentFrame, SIGNAL(frameSwitched()), this, SLOT(onFrameSwitched())); ret = ret && QObject::connect(m_currentFrame, SIGNAL(frameSwitched()), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentFx, SIGNAL(fxSwitched()), this, SLOT(onFxSwitched())); ret = ret && QObject::connect(m_currentColumn, SIGNAL(columnIndexSwitched()), this, SLOT(onColumnIndexSwitched())); ret = ret && QObject::connect(m_currentColumn, SIGNAL(columnIndexSwitched()), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onImageChanged())); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelSwitched(TXshLevel *)), this, SLOT(onXshLevelSwitched(TXshLevel *))); ret = ret && QObject::connect(m_currentLevel, SIGNAL(xshLevelChanged()), this, SLOT(onXshLevelChanged())); ret = ret && QObject::connect(m_currentObject, SIGNAL(objectSwitched()), this, SLOT(onObjectSwitched())); ret = ret && QObject::connect(m_currentObject, SIGNAL(splineChanged()), this, SLOT(onSplineChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(paletteChanged()), this, SLOT(onPaletteChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(colorStyleSwitched()), this, SLOT(onLevelColorStyleSwitched())); ret = ret && QObject::connect(m_paletteController->getCurrentLevelPalette(), SIGNAL(colorStyleChangedOnMouseRelease()), this, SLOT(onLevelColorStyleChanged())); ret = ret && QObject::connect(m_paletteController->getCurrentCleanupPalette(), SIGNAL(paletteChanged()), m_currentScene, SIGNAL(sceneChanged())); TMeasureManager::instance()->addCameraMeasures(getCurrentCameraSize); m_autosaveTimer = new QTimer(this); ret = ret && connect(m_autosaveTimer, SIGNAL(timeout()), this, SLOT(autosave())); Preferences *preferences = Preferences::instance(); if (preferences->isRasterOptimizedMemory()) { if (!TBigMemoryManager::instance()->init( (int)(/*15*1024*/ TSystem::getFreeMemorySize(true) * .8))) DVGui::warning(tr("Error allocating memory: not enough memory.")); } ret = ret && connect(preferences, SIGNAL(stopAutoSave()), SLOT(onStopAutoSave())); ret = ret && connect(preferences, SIGNAL(startAutoSave()), SLOT(onStartAutoSave())); ret = ret && connect(m_currentTool, SIGNAL(toolEditingFinished()), SLOT(onToolEditingFinished())); if (preferences->isAutosaveEnabled()) m_autosaveTimer->start(preferences->getAutosavePeriod() * 1000 * 60); UnitParameters::setCurrentDpiGetter(getCurrentDpi); assert(ret); }